329 lines
9.7 KiB
C
329 lines
9.7 KiB
C
/*
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snow.c
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snow, Add snow flakes or snow balls to the whole image.
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Tux Paint - A simple drawing program for children.
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Credits: Andrew Corcoran <akanewbie@gmail.com>
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Copyright (c) 2002-2024 by Bill Kendrick and others; see AUTHORS.txt
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bill@newbreedsoftware.com
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https://tuxpaint.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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Last updated: January 16, 2024
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TODO:
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* Support sizes (for snowflakes, we'll need a new set of bitmap PNGs!) -bjk 2023.04.22
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* Offer a painting mode (Note: if "nomagiccontrols" set, we'll want to default to
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fullscreen, not paint, due to fullscreen being the classic mode of operation!)
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-bjk 2023.04.22
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*/
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#include <stdio.h>
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#include <string.h>
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#include <libintl.h>
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#include "tp_magic_api.h"
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#include "SDL_image.h"
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#include "SDL_mixer.h"
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#include <math.h>
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#include <limits.h>
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#include <time.h>
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#ifndef gettext_noop
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#define gettext_noop(String) String
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#endif
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static const int snow_AMOUNT = 400;
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static const int snow_RADIUS = 5;
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static SDL_Surface *snow_flake1;
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static SDL_Surface *snow_flake2;
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enum
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{
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TOOL_SNOWBALL,
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TOOL_SNOWFLAKE,
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snow_NUM_TOOLS
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};
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static Mix_Chunk *snow_snd_effect[snow_NUM_TOOLS];
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const char *snow_snd_filenames[snow_NUM_TOOLS] = {
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"snowball.ogg",
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"snowflake.ogg",
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};
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const char *snow_icon_filenames[snow_NUM_TOOLS] = {
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"snowball.png",
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"snowflake.png",
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};
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const char *snow_names[snow_NUM_TOOLS] = {
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gettext_noop("Snow Ball"),
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gettext_noop("Snow Flake"),
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};
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const char *snow_descs[snow_NUM_TOOLS] = {
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gettext_noop("Click to add snow balls to your picture."),
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gettext_noop("Click to add snow flakes to your picture."),
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};
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Uint32 snow_api_version(void);
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int snow_init(magic_api * api, Uint8 disabled_features, Uint8 complexity_level);
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int snow_get_tool_count(magic_api * api);
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SDL_Surface *snow_get_icon(magic_api * api, int which);
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char *snow_get_name(magic_api * api, int which);
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int snow_get_group(magic_api * api, int which);
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int snow_get_order(int which);
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char *snow_get_description(magic_api * api, int which);
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static void do_snow(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int which, int snowAmount);
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void snow_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
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void snow_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
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SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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void snow_release(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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void snow_shutdown(magic_api * api);
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void snow_set_color(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect);
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int snow_requires_colors(magic_api * api, int which);
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void snow_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
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void snow_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
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int snow_modes(magic_api * api, int which);
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Uint8 snow_accepted_sizes(magic_api * api, int which, int mode);
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Uint8 snow_default_size(magic_api * api, int which, int mode);
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void snow_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size,
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SDL_Rect * update_rect);
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Uint32 snow_api_version(void)
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{
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return (TP_MAGIC_API_VERSION);
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}
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//Load sounds
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int snow_init(magic_api * api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED)
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{
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int i;
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char fname[1024];
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srand(time(0));
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snprintf(fname, sizeof(fname), "%simages/magic/Snow_flake4.png", api->data_directory);
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snow_flake1 = IMG_Load(fname);
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if (snow_flake1 == NULL)
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{
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return (0);
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}
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snprintf(fname, sizeof(fname), "%simages/magic/Snow_flake5.png", api->data_directory);
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snow_flake2 = IMG_Load(fname);
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if (snow_flake2 == NULL)
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{
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return (0);
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}
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for (i = 0; i < snow_NUM_TOOLS; i++)
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{
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snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory, snow_snd_filenames[i]);
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snow_snd_effect[i] = Mix_LoadWAV(fname);
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}
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return (1);
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}
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int snow_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
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{
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return (snow_NUM_TOOLS);
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}
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// Load our icons:
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SDL_Surface *snow_get_icon(magic_api * api, int which)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, snow_icon_filenames[which]);
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return (IMG_Load(fname));
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}
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// Return our names, localized:
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char *snow_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
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{
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return (strdup(gettext_noop(snow_names[which])));
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}
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int snow_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return MAGIC_TYPE_PICTURE_DECORATIONS; /* Because we affect the whole image, and not just around the mouse */
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}
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int snow_get_order(int which)
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{
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return 1000 + which;
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}
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// Return our descriptions, localized:
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char *snow_get_description(magic_api * api ATTRIBUTE_UNUSED, int which)
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{
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return (strdup(gettext_noop(snow_descs[which])));
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}
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// Do the effect:
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static void do_snow(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int which, int snowAmount)
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{
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magic_api *api = (magic_api *) ptr;
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int i, x, y, centre_x, centre_y;
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Uint8 r, g, b;
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SDL_Rect dest;
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for (i = 0; i < snowAmount; i++)
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{
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centre_x = rand() % canvas->w;
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centre_y = rand() % canvas->h;
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if (which == TOOL_SNOWBALL)
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{
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for (y = -snow_RADIUS; y < snow_RADIUS; y++)
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{
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for (x = -snow_RADIUS; x < snow_RADIUS; x++)
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{
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if (api->in_circle(x, y, snow_RADIUS))
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{
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SDL_GetRGB(api->getpixel(last, centre_x + x, centre_y + y), last->format, &r, &g, &b);
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api->putpixel(canvas, centre_x + x, centre_y + y, SDL_MapRGB(canvas->format, 255, 255, 255));
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}
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}
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}
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}
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if (which == TOOL_SNOWFLAKE)
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{
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dest.x = centre_x;
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dest.y = centre_y;
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if (rand() % 2 == 0)
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{
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SDL_BlitSurface(snow_flake1, NULL, canvas, &dest);
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}
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else
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{
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SDL_BlitSurface(snow_flake2, NULL, canvas, &dest);
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}
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}
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}
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}
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// Affect the canvas on drag:
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void snow_drag(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED,
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SDL_Surface * last ATTRIBUTE_UNUSED, int ox ATTRIBUTE_UNUSED,
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int oy ATTRIBUTE_UNUSED, int x ATTRIBUTE_UNUSED,
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int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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// No-op
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}
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// Affect the canvas on click:
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void snow_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * last,
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int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect)
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{
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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do_snow(api, canvas, last, which, snow_AMOUNT);
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api->playsound(snow_snd_effect[which], 128, 255);
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}
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// Affect the canvas on release:
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void snow_release(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED,
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SDL_Surface * last ATTRIBUTE_UNUSED, int x ATTRIBUTE_UNUSED,
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int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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}
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// No setup happened:
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void snow_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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{
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//Clean up sounds
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int i;
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for (i = 0; i < snow_NUM_TOOLS; i++)
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{
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if (snow_snd_effect[i] != NULL)
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{
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Mix_FreeChunk(snow_snd_effect[i]);
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}
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}
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if (snow_flake1 != NULL)
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{
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SDL_FreeSurface(snow_flake1);
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}
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if (snow_flake2 != NULL)
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{
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SDL_FreeSurface(snow_flake2);
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}
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}
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// Record the color from Tux Paint:
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void snow_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
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SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
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Uint8 b ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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}
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// Use colors:
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int snow_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return 0;
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}
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void snow_switchin(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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}
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void snow_switchout(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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}
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int snow_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return (MODE_FULLSCREEN);
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}
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Uint8 snow_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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{
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/* FIXME: Support sizes */
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return 0;
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}
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Uint8 snow_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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{
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return 0;
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}
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void snow_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
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Uint8 size ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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}
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