Move the list of Tux Paint's internal sound effect filenames from "sounds.h" to a new "sounds.c" (that compiles to "sounds.o").
78 lines
2.5 KiB
C
78 lines
2.5 KiB
C
/*
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sounds.h
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For Tux Paint
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List of sound effects.
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Copyright (c) 2002-2021 by Bill Kendrick and others
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bill@newbreedsoftware.com
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http://www.tuxpaint.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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June 15, 2002 - October 24, 2021
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$Id$
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*/
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#ifndef SOUNDS_H
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#define SOUNDS_H
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/* Sounds available: */
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#define SND_NONE -1
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enum
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{
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SND_HARP, /* Begin / New */
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SND_CLICK, /* Tool selections */
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SND_BLEEP, /* Selector selection */
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SND_BUBBLE, /* Color selection */
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SND_STAMP, /* Using stamp tool */
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SND_LINE_START, /* Using line tool */
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SND_LINE_END,
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SND_SCROLL, /* Selector scroll buttons */
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SND_PAINT1, /* Sound while painting */
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SND_PAINT2,
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SND_PAINT3,
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SND_PAINT4,
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SND_ERASER1, /* Sound while erasing */
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SND_ERASER2,
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SND_SAVE, /* Save sound effect */
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SND_PROMPT, /* Prompt animation sound effect */
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SND_FLIP, /* Magic flip */
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SND_MIRROR, /* Magic mirror */
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SND_KEYCLICK, /* Text tool keyboard click feedback */
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SND_KEYCLICKRING, /* Text tool keyboard click feedback with bell ring */
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SND_RETURN, /* Text tool carriage return sound */
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SND_SHRINK, /* Stamp shrink */
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SND_GROW, /* Stamp grow */
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SND_ITALIC_ON, /* Italic on */
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SND_ITALIC_OFF, /* Italic off */
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SND_AREYOUSURE, /* "Are you sure?" */
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SND_YOUCANNOT, /* "No no no!" */
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SND_TUXOK, /* "Ok" */
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SND_THICK,
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SND_THIN,
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SND_FILL,
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NUM_SOUNDS
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};
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/* Sound file filenames (declared in "sounds.c"): */
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extern const char *sound_fnames[NUM_SOUNDS];
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#endif
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