341 lines
9.7 KiB
C
341 lines
9.7 KiB
C
/*
|
|
rain.c
|
|
|
|
rain, Add a rain effect to the image
|
|
Tux Paint - A simple drawing program for children.
|
|
|
|
Credits: Andrew Corcoran <akanewbie@gmail.com>
|
|
|
|
Copyright (c) 2002-2023 by Bill Kendrick and others; see AUTHORS.txt
|
|
bill@newbreedsoftware.com
|
|
https://tuxpaint.org/
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
(See COPYING.txt)
|
|
|
|
Last updated: April 23, 2023
|
|
*/
|
|
|
|
#include <stdio.h>
|
|
#include <string.h>
|
|
#include <libintl.h>
|
|
#include "tp_magic_api.h"
|
|
#include "SDL_image.h"
|
|
#include "SDL_mixer.h"
|
|
#include <math.h>
|
|
#include <limits.h>
|
|
#include <time.h>
|
|
|
|
#ifndef gettext_noop
|
|
#define gettext_noop(String) String
|
|
#endif
|
|
|
|
void rain_click(magic_api *, int, int, SDL_Surface *, SDL_Surface *, int, int, SDL_Rect *);
|
|
|
|
static int rain_SIZE = 30;
|
|
static int rain_AMOUNT = 200;
|
|
|
|
enum
|
|
{
|
|
TOOL_rain,
|
|
rain_NUM_TOOLS
|
|
};
|
|
|
|
static Mix_Chunk *rain_snd_effect[rain_NUM_TOOLS];
|
|
|
|
const char *rain_snd_filenames[rain_NUM_TOOLS] = {
|
|
"rain.ogg",
|
|
};
|
|
|
|
const char *rain_icon_filenames[rain_NUM_TOOLS] = {
|
|
"rain.png",
|
|
};
|
|
|
|
const char *rain_names[rain_NUM_TOOLS] = {
|
|
gettext_noop("Rain"),
|
|
};
|
|
|
|
const int rain_groups[rain_NUM_TOOLS] = {
|
|
MAGIC_TYPE_PAINTING,
|
|
};
|
|
|
|
const char *rain_descs[rain_NUM_TOOLS][2] = {
|
|
{gettext_noop("Click to place a rain drop onto your picture."),
|
|
gettext_noop("Click to cover your picture with rain drops."),},
|
|
};
|
|
|
|
Uint32 rain_api_version(void);
|
|
int rain_init(magic_api * api, Uint32 disabled_features);
|
|
int rain_get_tool_count(magic_api * api);
|
|
SDL_Surface *rain_get_icon(magic_api * api, int which);
|
|
char *rain_get_name(magic_api * api, int which);
|
|
int rain_get_group(magic_api * api, int which);
|
|
char *rain_get_description(magic_api * api, int which, int mode);
|
|
static void do_rain_drop(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
|
|
static void rain_linecb(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
|
|
void rain_drag(magic_api * api, int which, SDL_Surface * canvas,
|
|
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
|
|
void rain_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
|
|
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
|
void rain_release(magic_api * api, int which, SDL_Surface * canvas,
|
|
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
|
|
void rain_shutdown(magic_api * api);
|
|
void rain_set_color(magic_api * api, int which, SDL_Surface * canvas,
|
|
SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect);
|
|
int rain_requires_colors(magic_api * api, int which);
|
|
void rain_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
|
void rain_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
|
|
int rain_modes(magic_api * api, int which);
|
|
Uint8 rain_accepted_sizes(magic_api * api, int which, int mode);
|
|
Uint8 rain_default_size(magic_api * api, int which, int mode);
|
|
void rain_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size,
|
|
SDL_Rect * update_rect);
|
|
|
|
|
|
Uint32 rain_api_version(void)
|
|
{
|
|
return (TP_MAGIC_API_VERSION);
|
|
}
|
|
|
|
//Checks if a a pixel is inside a raindrop shape centered on the origin
|
|
static int rain_inRainShape(double x, double y, double r)
|
|
{
|
|
if (sqrt(x * x + y * y) < (r * pow(cos(atan2(x, y)), (float)(rain_SIZE / 3.0))))
|
|
{
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int rain_init(magic_api * api, Uint32 disabled_features ATTRIBUTE_UNUSED)
|
|
{
|
|
|
|
int i;
|
|
char fname[1024];
|
|
|
|
//Load sounds
|
|
for (i = 0; i < rain_NUM_TOOLS; i++)
|
|
{
|
|
snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory, rain_snd_filenames[i]);
|
|
rain_snd_effect[i] = Mix_LoadWAV(fname);
|
|
}
|
|
|
|
return (1);
|
|
}
|
|
|
|
int rain_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
|
|
{
|
|
return (rain_NUM_TOOLS);
|
|
}
|
|
|
|
// Load our icons:
|
|
SDL_Surface *rain_get_icon(magic_api * api, int which)
|
|
{
|
|
char fname[1024];
|
|
|
|
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, rain_icon_filenames[which]);
|
|
return (IMG_Load(fname));
|
|
}
|
|
|
|
// Return our names, localized:
|
|
char *rain_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
|
|
{
|
|
return (strdup(gettext_noop(rain_names[which])));
|
|
}
|
|
|
|
// Return our groups
|
|
int rain_get_group(magic_api * api ATTRIBUTE_UNUSED, int which)
|
|
{
|
|
return rain_groups[which];
|
|
}
|
|
|
|
// Return our descriptions, localized:
|
|
char *rain_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode)
|
|
{
|
|
return (strdup(gettext_noop(rain_descs[which][mode - 1])));
|
|
}
|
|
|
|
// Do the effect:
|
|
static void do_rain_drop(void *ptr, int which ATTRIBUTE_UNUSED,
|
|
SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
|
|
{
|
|
magic_api *api = (magic_api *) ptr;
|
|
|
|
int xx, yy;
|
|
Uint8 r, g, b;
|
|
|
|
for (yy = y - rain_SIZE / 2; yy < y + rain_SIZE / 2; yy++)
|
|
{
|
|
for (xx = x - rain_SIZE; xx < x + rain_SIZE; xx++)
|
|
{
|
|
if (rain_inRainShape(xx - x, yy - y + rain_SIZE / 2, rain_SIZE))
|
|
{
|
|
//api->rgbtohsv(rain_r, rain_g, rain_b, &h, &s, &v);
|
|
//api->hsvtorgb(h, s, rain_weights[(yy-y)*((rain_SIZE*2) -1)+(xx-x)], &r, &g, &b);
|
|
SDL_GetRGB(api->getpixel(canvas, xx, yy), canvas->format, &r, &g, &b);
|
|
api->putpixel(canvas, xx, yy,
|
|
SDL_MapRGB(canvas->format, clamp(0, r - 50, 255), clamp(0, g - 50, 255), clamp(0, b + 200, 255)));
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
static void rain_linecb(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
|
|
{
|
|
magic_api *api = (magic_api *) ptr;
|
|
SDL_Rect rect;
|
|
|
|
if (rand() % 10 == 0)
|
|
{
|
|
rain_click(api, which, MODE_PAINT, canvas, last,
|
|
x + (rand() % rain_SIZE * 2) - rain_SIZE, y + (rand() % rain_SIZE * 2) - rain_SIZE, &rect);
|
|
}
|
|
}
|
|
|
|
// Affect the canvas on drag:
|
|
void rain_drag(magic_api * api, int which, SDL_Surface * canvas,
|
|
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
|
|
{
|
|
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, rain_linecb);
|
|
|
|
if (ox > x)
|
|
{
|
|
int tmp = ox;
|
|
|
|
ox = x;
|
|
x = tmp;
|
|
}
|
|
if (oy > y)
|
|
{
|
|
int tmp = oy;
|
|
|
|
oy = y;
|
|
y = tmp;
|
|
}
|
|
|
|
update_rect->x = ox - rain_SIZE * 2;
|
|
update_rect->y = oy - rain_SIZE * 2;
|
|
update_rect->w = rain_SIZE * 4;
|
|
update_rect->h = rain_SIZE * 4;
|
|
}
|
|
|
|
// Affect the canvas on click:
|
|
void rain_click(magic_api * api, int which, int mode,
|
|
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
|
|
{
|
|
|
|
if (mode == MODE_PAINT)
|
|
{
|
|
do_rain_drop(api, which, canvas, last, x, y);
|
|
|
|
update_rect->x = x - rain_SIZE;
|
|
update_rect->y = y - rain_SIZE;
|
|
update_rect->w = rain_SIZE * 2;
|
|
update_rect->h = rain_SIZE * 2;
|
|
|
|
api->playsound(rain_snd_effect[which], (x * 255) / canvas->w, 255);
|
|
}
|
|
else
|
|
{
|
|
|
|
int i;
|
|
|
|
for (i = 0; i < rain_AMOUNT; i++)
|
|
{
|
|
do_rain_drop(api, which, canvas, last, rand() % canvas->w, rand() % canvas->h);
|
|
}
|
|
|
|
update_rect->x = 0;
|
|
update_rect->y = 0;
|
|
update_rect->w = canvas->w;
|
|
update_rect->h = canvas->h;
|
|
|
|
api->playsound(rain_snd_effect[which], 128, 255);
|
|
}
|
|
}
|
|
|
|
// Affect the canvas on release:
|
|
void rain_release(magic_api * api ATTRIBUTE_UNUSED,
|
|
int which ATTRIBUTE_UNUSED,
|
|
SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
|
SDL_Surface * last ATTRIBUTE_UNUSED, int x ATTRIBUTE_UNUSED,
|
|
int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
|
{
|
|
}
|
|
|
|
// No setup happened:
|
|
void rain_shutdown(magic_api * api ATTRIBUTE_UNUSED)
|
|
{
|
|
//Clean up sounds
|
|
int i;
|
|
|
|
for (i = 0; i < rain_NUM_TOOLS; i++)
|
|
{
|
|
if (rain_snd_effect[i] != NULL)
|
|
{
|
|
Mix_FreeChunk(rain_snd_effect[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Record the color from Tux Paint:
|
|
void rain_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
|
|
SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
|
|
Uint8 b ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
|
{
|
|
}
|
|
|
|
// Use colors:
|
|
int rain_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
|
|
void rain_switchin(magic_api * api ATTRIBUTE_UNUSED,
|
|
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
|
{
|
|
}
|
|
|
|
void rain_switchout(magic_api * api ATTRIBUTE_UNUSED,
|
|
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
|
{
|
|
}
|
|
|
|
int rain_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
|
{
|
|
return (MODE_FULLSCREEN | MODE_PAINT);
|
|
}
|
|
|
|
|
|
Uint8 rain_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
|
|
{
|
|
/* Size affects both fullscreen and paint mode, in Rain tool! */
|
|
return 4;
|
|
}
|
|
|
|
Uint8 rain_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
|
|
{
|
|
return 2;
|
|
}
|
|
|
|
void rain_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
|
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 size,
|
|
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
|
|
{
|
|
rain_SIZE = size * 15;
|
|
rain_AMOUNT = 400 / size;
|
|
}
|