317 lines
9 KiB
C
317 lines
9 KiB
C
/*
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tv.c
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TV Magic Tools Plugin
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Tux Paint - A simple drawing program for children.
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Credits: Adam 'foo-script' Rakowski <foo-script@o2.pl>
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and Bill Kendrick <bill@newbreedsoftware.com>
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Copyright (c) 2002-2023 by Bill Kendrick and others; see AUTHORS.txt
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bill@newbreedsoftware.com
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https://tuxpaint.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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Last updated: April 22, 2023
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*/
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#include "tp_magic_api.h"
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#include "SDL_image.h"
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#include "SDL_mixer.h"
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#include <math.h>
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static int tv_radius = 16;
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enum {
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TV_TOOL_TV_CLASSIC,
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TV_TOOL_TV_BRIGHT,
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NUM_TV_TOOLS
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};
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Mix_Chunk *tv_snd;
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Uint32 tv_api_version(void);
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void tv_set_color(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect);
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int tv_init(magic_api * api, Uint32 disabled_features);
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int tv_get_tool_count(magic_api * api);
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SDL_Surface *tv_get_icon(magic_api * api, int which);
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char *tv_get_name(magic_api * api, int which);
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int tv_get_group(magic_api * api, int which);
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char *tv_get_description(magic_api * api, int which, int mode);
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int tv_requires_colors(magic_api * api, int which);
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void tv_release(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
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SDL_Rect * update_rect);
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void tv_shutdown(magic_api * api);
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void tv_paint_tv(void *ptr_to_api, int which_tool, SDL_Surface * canvas,
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SDL_Surface * snapshot, int x, int y);
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void tv_do_tv(void *ptr_to_api, int which_tool, SDL_Surface * canvas,
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SDL_Surface * snapshot, int x, int y);
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void tv_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * snapshot, int ox, int oy, int x, int y,
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SDL_Rect * update_rect);
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void tv_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
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SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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void tv_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
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void tv_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
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int tv_modes(magic_api * api, int which);
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Uint8 tv_accepted_sizes(magic_api * api, int which, int mode);
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Uint8 tv_default_size(magic_api * api, int which, int mode);
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void tv_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size, SDL_Rect * update_rect);
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// Housekeeping functions
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Uint32 tv_api_version(void)
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{
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return (TP_MAGIC_API_VERSION);
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}
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void tv_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
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SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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//get the colors from API and store it in structure
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}
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int tv_init(magic_api * api, Uint32 disabled_features ATTRIBUTE_UNUSED)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%ssounds/magic/tv.ogg",
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api->data_directory);
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tv_snd = Mix_LoadWAV(fname);
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return (1);
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}
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int tv_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
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{
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return NUM_TV_TOOLS;
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}
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SDL_Surface *tv_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%simages/magic/tv.png",
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api->data_directory);
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return (IMG_Load(fname));
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}
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char *tv_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
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{
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if (which == TV_TOOL_TV_CLASSIC)
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return strdup(gettext_noop("TV"));
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else
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return strdup(gettext_noop("TV (Bright)"));
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}
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int tv_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return MAGIC_TYPE_DISTORTS;
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}
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char *tv_get_description(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode)
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{
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if (mode == MODE_PAINT)
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return
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strdup(gettext_noop
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("Click and drag to make parts of your picture look like they are on television."));
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else
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return
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strdup(gettext_noop
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("Click to make your picture look like it's on television."));
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}
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int tv_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED)
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{
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return 0;
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}
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void tv_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED,
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SDL_Surface * snapshot ATTRIBUTE_UNUSED,
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int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
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SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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}
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void tv_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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{
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Mix_FreeChunk(tv_snd);
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}
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// Interactivity functions
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void tv_do_tv(void *ptr_to_api, int which_tool,
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SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED,
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int x, int y)
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{
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magic_api *api = (magic_api *) ptr_to_api;
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int r, g, b, i;
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Uint8 r8, g8, b8;
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for (i = 0; i < 2; i++)
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{
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/* Convert the line below to their red/green/blue elements */
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SDL_GetRGB(api->getpixel(snapshot, x, y + i), snapshot->format, &r8, &g8, &b8);
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/* The results should have been brighter. However, some artists used
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the original "TV" effect as a stylistic way to darken parts of their
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picture, so we offer two tools (brighter, and classic).
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-bjk 2023.04.22 */
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if (which_tool == TV_TOOL_TV_BRIGHT) {
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r = r8 * 2;
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g = g8 * 2;
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b = b8 * 2;
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} else {
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r = r8;
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g = g8;
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b = b8;
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}
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if (x % 3 == 0)
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{
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/* Red */
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g = 0;
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b = 0;
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}
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else if (x % 3 == 1)
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{
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/* Green */
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r = 0;
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b = 0;
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}
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else
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{
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/* Blue */
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r = 0;
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g = 0;
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}
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r = r / (i + 1);
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g = g / (i + 1);
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b = b / (i + 1);
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r8 = min(r, 255);
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g8 = min(g, 255);
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b8 = min(b, 255);
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api->putpixel(canvas, x, y + i, SDL_MapRGB(canvas->format, r8, g8, b8));
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}
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}
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void tv_paint_tv(void *ptr_to_api, int which_tool,
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SDL_Surface * canvas,
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SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
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{
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int i, j;
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magic_api *api = (magic_api *) ptr_to_api;
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y = (y - (y % 2));
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for (i = x - tv_radius; i < x + tv_radius; i++)
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{
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for (j = y - tv_radius; j < y + tv_radius; j += 2)
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{
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if (api->in_circle(i - x, j - y, tv_radius) && !api->touched(i, j))
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{
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tv_do_tv(api, which_tool, canvas, snapshot, i, j);
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}
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}
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}
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}
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void tv_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * snapshot, int ox, int oy, int x, int y,
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SDL_Rect * update_rect)
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{
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api->line(api, which, canvas, snapshot, ox, oy, x, y, 1, tv_paint_tv);
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update_rect->x = min(ox, x) - tv_radius;
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update_rect->y = min(oy, y) - tv_radius;
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update_rect->w = abs(ox - x) + tv_radius * 2;
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update_rect->h = abs(oy - y) + tv_radius * 2;
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api->playsound(tv_snd, (x * 255) / canvas->w, 255);
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}
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void tv_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y,
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SDL_Rect * update_rect)
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{
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if (mode == MODE_FULLSCREEN)
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{
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for (y = 0; y < canvas->h; y += 2)
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{
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for (x = 0; x < canvas->w; x++)
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{
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tv_do_tv(api, which, canvas, last, x, y);
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}
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}
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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update_rect->x = update_rect->y = 0;
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api->playsound(tv_snd, 128, 255);
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}
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else
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{
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tv_drag(api, which, canvas, last, x, y, x, y, update_rect);
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}
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}
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void tv_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
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int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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}
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void tv_switchout(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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}
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int tv_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return (MODE_FULLSCREEN | MODE_PAINT);
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}
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Uint8 tv_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode)
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{
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if (mode == MODE_PAINT)
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return 8;
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else
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return 0;
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}
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Uint8 tv_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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{
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return 4;
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}
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void tv_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 size, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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tv_radius = size * 4;
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}
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