tuxpaint-pencil-sharpener/magic/src/tv.c
2023-04-22 12:13:12 -07:00

317 lines
9 KiB
C

/*
tv.c
TV Magic Tools Plugin
Tux Paint - A simple drawing program for children.
Credits: Adam 'foo-script' Rakowski <foo-script@o2.pl>
and Bill Kendrick <bill@newbreedsoftware.com>
Copyright (c) 2002-2023 by Bill Kendrick and others; see AUTHORS.txt
bill@newbreedsoftware.com
https://tuxpaint.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: April 22, 2023
*/
#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
#include <math.h>
static int tv_radius = 16;
enum {
TV_TOOL_TV_CLASSIC,
TV_TOOL_TV_BRIGHT,
NUM_TV_TOOLS
};
Mix_Chunk *tv_snd;
Uint32 tv_api_version(void);
void tv_set_color(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect);
int tv_init(magic_api * api, Uint32 disabled_features);
int tv_get_tool_count(magic_api * api);
SDL_Surface *tv_get_icon(magic_api * api, int which);
char *tv_get_name(magic_api * api, int which);
int tv_get_group(magic_api * api, int which);
char *tv_get_description(magic_api * api, int which, int mode);
int tv_requires_colors(magic_api * api, int which);
void tv_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y,
SDL_Rect * update_rect);
void tv_shutdown(magic_api * api);
void tv_paint_tv(void *ptr_to_api, int which_tool, SDL_Surface * canvas,
SDL_Surface * snapshot, int x, int y);
void tv_do_tv(void *ptr_to_api, int which_tool, SDL_Surface * canvas,
SDL_Surface * snapshot, int x, int y);
void tv_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void tv_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void tv_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void tv_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int tv_modes(magic_api * api, int which);
Uint8 tv_accepted_sizes(magic_api * api, int which, int mode);
Uint8 tv_default_size(magic_api * api, int which, int mode);
void tv_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size, SDL_Rect * update_rect);
// Housekeeping functions
Uint32 tv_api_version(void)
{
return (TP_MAGIC_API_VERSION);
}
void tv_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
//get the colors from API and store it in structure
}
int tv_init(magic_api * api, Uint32 disabled_features ATTRIBUTE_UNUSED)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/tv.ogg",
api->data_directory);
tv_snd = Mix_LoadWAV(fname);
return (1);
}
int tv_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
return NUM_TV_TOOLS;
}
SDL_Surface *tv_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/tv.png",
api->data_directory);
return (IMG_Load(fname));
}
char *tv_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
{
if (which == TV_TOOL_TV_CLASSIC)
return strdup(gettext_noop("TV"));
else
return strdup(gettext_noop("TV (Bright)"));
}
int tv_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return MAGIC_TYPE_DISTORTS;
}
char *tv_get_description(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode)
{
if (mode == MODE_PAINT)
return
strdup(gettext_noop
("Click and drag to make parts of your picture look like they are on television."));
else
return
strdup(gettext_noop
("Click to make your picture look like it's on television."));
}
int tv_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{
return 0;
}
void tv_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * snapshot ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
void tv_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{
Mix_FreeChunk(tv_snd);
}
// Interactivity functions
void tv_do_tv(void *ptr_to_api, int which_tool,
SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED,
int x, int y)
{
magic_api *api = (magic_api *) ptr_to_api;
int r, g, b, i;
Uint8 r8, g8, b8;
for (i = 0; i < 2; i++)
{
/* Convert the line below to their red/green/blue elements */
SDL_GetRGB(api->getpixel(snapshot, x, y + i), snapshot->format, &r8, &g8, &b8);
/* The results should have been brighter. However, some artists used
the original "TV" effect as a stylistic way to darken parts of their
picture, so we offer two tools (brighter, and classic).
-bjk 2023.04.22 */
if (which_tool == TV_TOOL_TV_BRIGHT) {
r = r8 * 2;
g = g8 * 2;
b = b8 * 2;
} else {
r = r8;
g = g8;
b = b8;
}
if (x % 3 == 0)
{
/* Red */
g = 0;
b = 0;
}
else if (x % 3 == 1)
{
/* Green */
r = 0;
b = 0;
}
else
{
/* Blue */
r = 0;
g = 0;
}
r = r / (i + 1);
g = g / (i + 1);
b = b / (i + 1);
r8 = min(r, 255);
g8 = min(g, 255);
b8 = min(b, 255);
api->putpixel(canvas, x, y + i, SDL_MapRGB(canvas->format, r8, g8, b8));
}
}
void tv_paint_tv(void *ptr_to_api, int which_tool,
SDL_Surface * canvas,
SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
{
int i, j;
magic_api *api = (magic_api *) ptr_to_api;
y = (y - (y % 2));
for (i = x - tv_radius; i < x + tv_radius; i++)
{
for (j = y - tv_radius; j < y + tv_radius; j += 2)
{
if (api->in_circle(i - x, j - y, tv_radius) && !api->touched(i, j))
{
tv_do_tv(api, which_tool, canvas, snapshot, i, j);
}
}
}
}
void tv_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{
api->line(api, which, canvas, snapshot, ox, oy, x, y, 1, tv_paint_tv);
update_rect->x = min(ox, x) - tv_radius;
update_rect->y = min(oy, y) - tv_radius;
update_rect->w = abs(ox - x) + tv_radius * 2;
update_rect->h = abs(oy - y) + tv_radius * 2;
api->playsound(tv_snd, (x * 255) / canvas->w, 255);
}
void tv_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
{
if (mode == MODE_FULLSCREEN)
{
for (y = 0; y < canvas->h; y += 2)
{
for (x = 0; x < canvas->w; x++)
{
tv_do_tv(api, which, canvas, last, x, y);
}
}
update_rect->w = canvas->w;
update_rect->h = canvas->h;
update_rect->x = update_rect->y = 0;
api->playsound(tv_snd, 128, 255);
}
else
{
tv_drag(api, which, canvas, last, x, y, x, y, update_rect);
}
}
void tv_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void tv_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
int tv_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return (MODE_FULLSCREEN | MODE_PAINT);
}
Uint8 tv_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode)
{
if (mode == MODE_PAINT)
return 8;
else
return 0;
}
Uint8 tv_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return 4;
}
void tv_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 size, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
tv_radius = size * 4;
}