tuxpaint-pencil-sharpener/magic/src/negative.c

173 lines
4.3 KiB
C

/*
negative.c
Negative Magic Tool Plugin
Tux Paint - A simple drawing program for children.
Copyright (c) 2002-2008 by Bill Kendrick and others; see AUTHORS.txt
bill@newbreedsoftware.com
http://www.tuxpaint.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: July 7, 2008
$Id$
*/
#include <stdio.h>
#include <string.h>
#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
static Mix_Chunk * negative_snd;
// No setup required:
int negative_init(magic_api * api)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%s/sounds/magic/negative.wav",
api->data_directory);
negative_snd = Mix_LoadWAV(fname);
return(1);
}
Uint32 negative_api_version(void) { return(TP_MAGIC_API_VERSION); }
// Only one tool:
int negative_get_tool_count(magic_api * api)
{
return(1);
}
// Load our icon:
SDL_Surface * negative_get_icon(magic_api * api, int which)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%s/images/magic/negative.png",
api->data_directory);
return(IMG_Load(fname));
}
// Return our name, localized:
char * negative_get_name(magic_api * api, int which)
{
return(strdup(gettext_noop("Negative")));
}
// Return our description, localized:
char * negative_get_description(magic_api * api, int which)
{
return(strdup(
gettext_noop("Click and move the mouse around to draw a negative.")));
}
// Callback that does the negative color effect on a circle centered around x,y
static void do_negative(void * ptr, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y)
{
int xx, yy;
Uint8 r, g, b;
magic_api * api = (magic_api *) ptr;
for (yy = y - 16; yy < y + 16; yy++)
{
for (xx = x - 16; xx < x + 16; xx++)
{
if (api->in_circle(xx - x, yy - y, 16))
{
SDL_GetRGB(api->getpixel(last, xx, yy), last->format, &r, &g, &b);
r = 0xFF - r;
g = 0xFF - g;
b = 0xFF - b;
api->putpixel(canvas, xx, yy, SDL_MapRGB(canvas->format, r, g, b));
}
}
}
}
// Ask Tux Paint to call our 'do_negative()' callback over a line
void negative_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{
SDL_LockSurface(last);
SDL_LockSurface(canvas);
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_negative);
if (ox > x) { int tmp = ox; ox = x; x = tmp; }
if (oy > y) { int tmp = oy; oy = y; y = tmp; }
update_rect->x = ox - 16;
update_rect->y = oy - 16;
update_rect->w = (x + 16) - update_rect->x;
update_rect->h = (y + 16) - update_rect->h;
api->playsound(negative_snd, (x * 255) / canvas->w, 255);
SDL_UnlockSurface(canvas);
SDL_UnlockSurface(last);
}
// Ask Tux Paint to call our 'do_negative()' callback at a single point
void negative_click(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
{
negative_drag(api, which, canvas, last, x, y, x, y, update_rect);
}
void negative_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
{
}
void negative_shutdown(magic_api * api)
{
if (negative_snd != NULL)
Mix_FreeChunk(negative_snd);
}
// We don't use colors
void negative_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
{
}
// We don't use colors
int negative_requires_colors(magic_api * api, int which)
{
return 0;
}
void negative_switchin(magic_api * api, int which, SDL_Surface * canvas)
{
}
void negative_switchout(magic_api * api, int which, SDL_Surface * canvas)
{
}