tuxpaint-pencil-sharpener/magic/src/bricks.c

304 lines
7.6 KiB
C

/*
bricks.c
Bricks Magic Tools Plugin
Tux Paint - A simple drawing program for children.
Albert Cahalan <albert@users.sf.net>
Copyright (c) 2002-2008 by Bill Kendrick and others; see AUTHORS.txt
bill@newbreedsoftware.com
http://www.tuxpaint.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: July 7, 2008
$Id$
*/
#include <stdio.h>
#include <string.h>
#include <stdlib.h> /* For RAND_MAX */
#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
/* What tools we contain: */
enum {
TOOL_LARGEBRICKS,
TOOL_SMALLBRICKS,
NUM_TOOLS
};
/* Our globals: */
static Mix_Chunk * brick_snd;
static Uint8 bricks_r, bricks_g, bricks_b;
/* Local function prototype: */
static void do_brick(magic_api * api, SDL_Surface * canvas,
int x, int y, int w, int h);
// No setup required:
int bricks_init(magic_api * api)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%s/sounds/magic/brick.wav",
api->data_directory);
brick_snd = Mix_LoadWAV(fname);
return(1);
}
Uint32 bricks_api_version(void) { return(TP_MAGIC_API_VERSION); }
// We have multiple tools:
int bricks_get_tool_count(magic_api * api)
{
return(NUM_TOOLS);
}
// Load our icons:
SDL_Surface * bricks_get_icon(magic_api * api, int which)
{
char fname[1024];
if (which == TOOL_LARGEBRICKS)
{
snprintf(fname, sizeof(fname), "%s/images/magic/largebrick.png",
api->data_directory);
}
else if (which == TOOL_SMALLBRICKS)
{
snprintf(fname, sizeof(fname), "%s/images/magic/smallbrick.png",
api->data_directory);
}
return(IMG_Load(fname));
}
// Return our names, localized:
char * bricks_get_name(magic_api * api, int which)
{
/* Both are named "Bricks", at the moment: */
return(strdup(gettext_noop("Bricks")));
}
// Return our descriptions, localized:
char * bricks_get_description(magic_api * api, int which)
{
if (which == TOOL_LARGEBRICKS)
return(strdup(gettext_noop("Click and move to draw large bricks.")));
else if (which == TOOL_SMALLBRICKS)
return(strdup(gettext_noop("Click and move to draw small bricks.")));
return(NULL);
}
// Do the effect:
static void do_bricks(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
int x, int y)
{
magic_api * api = (magic_api *) ptr;
// "specified" means the brick itself, w/o morter
// "nominal" means brick-to-brick (includes morter)
int specified_width, specified_height, specified_length;
int nominal_length;
int brick_x, brick_y;
int vertical_joint = 2; // between a brick and the one above/below
int horizontal_joint = 2; // between a brick and the one to the side
int nominal_width = 18;
int nominal_height = 12; // 11 to 14, for joints of 2
static unsigned char *map;
static int x_count;
static int y_count;
unsigned char *mybrick;
if (which == TOOL_LARGEBRICKS)
{
vertical_joint = 4; // between a brick and the one above/below
horizontal_joint = 4; // between a brick and the one to the side
nominal_width = 36;
nominal_height = 24; // 11 to 14, for joints of 2
}
nominal_length = 2 * nominal_width;
specified_width = nominal_width - horizontal_joint;
specified_height = nominal_height - vertical_joint;
specified_length = nominal_length - horizontal_joint;
if (!api->button_down())
{
if (map)
free(map);
// the "+ 3" allows for both ends and misalignment
x_count = (canvas->w + nominal_width - 1) / nominal_width + 3;
y_count = (canvas->h + nominal_height - 1) / nominal_height + 3;
map = calloc(x_count, y_count);
}
brick_x = x / nominal_width;
brick_y = y / nominal_height;
mybrick = map + brick_x + 1 + (brick_y + 1) * x_count;
if ((unsigned) x < (unsigned) canvas->w
&& (unsigned) y < (unsigned) canvas->h && !*mybrick)
{
int my_x = brick_x * nominal_width;
int my_w = specified_width;
*mybrick = 1;
// FIXME:
//SDL_LockSurface(canvas);
if ((brick_y ^ brick_x) & 1)
{
if (mybrick[1])
my_w = specified_length;
}
else if (mybrick[-1])
{
my_x -= nominal_width;
my_w = specified_length;
}
do_brick(api, canvas, my_x, brick_y * nominal_height,
my_w, specified_height);
// FIXME:
// SDL_UnlockSurface(canvas);
// upper left corner and lower right corner
// FIXME
/*
update_canvas(brick_x * nominal_width - nominal_width,
brick_y * nominal_height - vertical_joint,
brick_x * nominal_width + specified_length,
(brick_y + 1) * nominal_height);
*/
}
}
// Affect the canvas on drag:
void bricks_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_bricks);
if (ox > x) { int tmp = ox; ox = x; x = tmp; }
if (oy > y) { int tmp = oy; oy = y; y = tmp; }
update_rect->x = x - 64;
update_rect->y = y - 64;
update_rect->w = (ox + 128) - update_rect->x;
update_rect->h = (oy + 128) - update_rect->h;
api->playsound(brick_snd, (x * 255) / canvas->w, 255);
}
// Affect the canvas on click:
void bricks_click(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
{
bricks_drag(api, which, canvas, last, x, y, x, y, update_rect);
}
void bricks_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
{
}
// No setup happened:
void bricks_shutdown(magic_api * api)
{
if (brick_snd != NULL)
Mix_FreeChunk(brick_snd);
}
// Record the color from Tux Paint:
void bricks_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
{
bricks_r = r;
bricks_g = g;
bricks_b = b;
}
// Use colors:
int bricks_requires_colors(magic_api * api, int which)
{
return 1;
}
static void do_brick(magic_api * api, SDL_Surface * canvas,
int x, int y, int w, int h)
{
SDL_Rect dest;
// brick color: 127,76,73
double ran_r = rand() / (double) RAND_MAX;
double ran_g = rand() / (double) RAND_MAX;
double base_r =
api->sRGB_to_linear(bricks_r) * 1.5 +
api->sRGB_to_linear(127) * 5.0 + ran_r;
double base_g =
api->sRGB_to_linear(bricks_g) * 1.5 +
api->sRGB_to_linear(76) * 5.0 + ran_g;
double base_b =
api->sRGB_to_linear(bricks_b) * 1.5 +
api->sRGB_to_linear(73) * 5.0 + (ran_r + ran_g * 2.0) / 3.0;
Uint8 r = api->linear_to_sRGB(base_r / 7.5);
Uint8 g = api->linear_to_sRGB(base_g / 7.5);
Uint8 b = api->linear_to_sRGB(base_b / 7.5);
dest.x = x;
dest.y = y;
dest.w = w;
dest.h = h;
SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, r, g, b));
/* Note: We only play the brick sound when we actually DRAW a brick: */
api->playsound(brick_snd, (x * 255) / canvas->w, 255);
}
void bricks_switchin(magic_api * api, int which, SDL_Surface * canvas)
{
}
void bricks_switchout(magic_api * api, int which, SDL_Surface * canvas)
{
}