304 lines
7.6 KiB
C
304 lines
7.6 KiB
C
/*
|
|
bricks.c
|
|
|
|
Bricks Magic Tools Plugin
|
|
Tux Paint - A simple drawing program for children.
|
|
|
|
Albert Cahalan <albert@users.sf.net>
|
|
|
|
Copyright (c) 2002-2008 by Bill Kendrick and others; see AUTHORS.txt
|
|
bill@newbreedsoftware.com
|
|
http://www.tuxpaint.org/
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
(See COPYING.txt)
|
|
|
|
Last updated: July 7, 2008
|
|
$Id$
|
|
*/
|
|
|
|
#include <stdio.h>
|
|
#include <string.h>
|
|
#include <stdlib.h> /* For RAND_MAX */
|
|
#include "tp_magic_api.h"
|
|
#include "SDL_image.h"
|
|
#include "SDL_mixer.h"
|
|
|
|
/* What tools we contain: */
|
|
|
|
enum {
|
|
TOOL_LARGEBRICKS,
|
|
TOOL_SMALLBRICKS,
|
|
NUM_TOOLS
|
|
};
|
|
|
|
|
|
/* Our globals: */
|
|
|
|
static Mix_Chunk * brick_snd;
|
|
static Uint8 bricks_r, bricks_g, bricks_b;
|
|
|
|
|
|
/* Local function prototype: */
|
|
|
|
static void do_brick(magic_api * api, SDL_Surface * canvas,
|
|
int x, int y, int w, int h);
|
|
|
|
|
|
// No setup required:
|
|
int bricks_init(magic_api * api)
|
|
{
|
|
char fname[1024];
|
|
|
|
snprintf(fname, sizeof(fname), "%s/sounds/magic/brick.wav",
|
|
api->data_directory);
|
|
brick_snd = Mix_LoadWAV(fname);
|
|
|
|
return(1);
|
|
}
|
|
|
|
Uint32 bricks_api_version(void) { return(TP_MAGIC_API_VERSION); }
|
|
|
|
// We have multiple tools:
|
|
int bricks_get_tool_count(magic_api * api)
|
|
{
|
|
return(NUM_TOOLS);
|
|
}
|
|
|
|
// Load our icons:
|
|
SDL_Surface * bricks_get_icon(magic_api * api, int which)
|
|
{
|
|
char fname[1024];
|
|
|
|
if (which == TOOL_LARGEBRICKS)
|
|
{
|
|
snprintf(fname, sizeof(fname), "%s/images/magic/largebrick.png",
|
|
api->data_directory);
|
|
}
|
|
else if (which == TOOL_SMALLBRICKS)
|
|
{
|
|
snprintf(fname, sizeof(fname), "%s/images/magic/smallbrick.png",
|
|
api->data_directory);
|
|
}
|
|
|
|
return(IMG_Load(fname));
|
|
}
|
|
|
|
// Return our names, localized:
|
|
char * bricks_get_name(magic_api * api, int which)
|
|
{
|
|
/* Both are named "Bricks", at the moment: */
|
|
|
|
return(strdup(gettext_noop("Bricks")));
|
|
}
|
|
|
|
// Return our descriptions, localized:
|
|
char * bricks_get_description(magic_api * api, int which)
|
|
{
|
|
if (which == TOOL_LARGEBRICKS)
|
|
return(strdup(gettext_noop("Click and move to draw large bricks.")));
|
|
else if (which == TOOL_SMALLBRICKS)
|
|
return(strdup(gettext_noop("Click and move to draw small bricks.")));
|
|
|
|
return(NULL);
|
|
}
|
|
|
|
// Do the effect:
|
|
|
|
static void do_bricks(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
|
|
int x, int y)
|
|
{
|
|
magic_api * api = (magic_api *) ptr;
|
|
|
|
// "specified" means the brick itself, w/o morter
|
|
// "nominal" means brick-to-brick (includes morter)
|
|
int specified_width, specified_height, specified_length;
|
|
int nominal_length;
|
|
int brick_x, brick_y;
|
|
|
|
int vertical_joint = 2; // between a brick and the one above/below
|
|
int horizontal_joint = 2; // between a brick and the one to the side
|
|
int nominal_width = 18;
|
|
int nominal_height = 12; // 11 to 14, for joints of 2
|
|
static unsigned char *map;
|
|
static int x_count;
|
|
static int y_count;
|
|
unsigned char *mybrick;
|
|
|
|
if (which == TOOL_LARGEBRICKS)
|
|
{
|
|
vertical_joint = 4; // between a brick and the one above/below
|
|
horizontal_joint = 4; // between a brick and the one to the side
|
|
nominal_width = 36;
|
|
nominal_height = 24; // 11 to 14, for joints of 2
|
|
}
|
|
|
|
nominal_length = 2 * nominal_width;
|
|
specified_width = nominal_width - horizontal_joint;
|
|
specified_height = nominal_height - vertical_joint;
|
|
specified_length = nominal_length - horizontal_joint;
|
|
|
|
if (!api->button_down())
|
|
{
|
|
if (map)
|
|
free(map);
|
|
// the "+ 3" allows for both ends and misalignment
|
|
x_count = (canvas->w + nominal_width - 1) / nominal_width + 3;
|
|
y_count = (canvas->h + nominal_height - 1) / nominal_height + 3;
|
|
map = calloc(x_count, y_count);
|
|
}
|
|
|
|
brick_x = x / nominal_width;
|
|
brick_y = y / nominal_height;
|
|
|
|
mybrick = map + brick_x + 1 + (brick_y + 1) * x_count;
|
|
|
|
if ((unsigned) x < (unsigned) canvas->w
|
|
&& (unsigned) y < (unsigned) canvas->h && !*mybrick)
|
|
{
|
|
int my_x = brick_x * nominal_width;
|
|
int my_w = specified_width;
|
|
*mybrick = 1;
|
|
|
|
|
|
// FIXME:
|
|
//SDL_LockSurface(canvas);
|
|
|
|
if ((brick_y ^ brick_x) & 1)
|
|
{
|
|
if (mybrick[1])
|
|
my_w = specified_length;
|
|
}
|
|
else if (mybrick[-1])
|
|
{
|
|
my_x -= nominal_width;
|
|
my_w = specified_length;
|
|
}
|
|
do_brick(api, canvas, my_x, brick_y * nominal_height,
|
|
my_w, specified_height);
|
|
|
|
|
|
// FIXME:
|
|
// SDL_UnlockSurface(canvas);
|
|
|
|
// upper left corner and lower right corner
|
|
|
|
// FIXME
|
|
/*
|
|
update_canvas(brick_x * nominal_width - nominal_width,
|
|
brick_y * nominal_height - vertical_joint,
|
|
brick_x * nominal_width + specified_length,
|
|
(brick_y + 1) * nominal_height);
|
|
*/
|
|
}
|
|
}
|
|
|
|
// Affect the canvas on drag:
|
|
void bricks_drag(magic_api * api, int which, SDL_Surface * canvas,
|
|
SDL_Surface * last, int ox, int oy, int x, int y,
|
|
SDL_Rect * update_rect)
|
|
{
|
|
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_bricks);
|
|
|
|
if (ox > x) { int tmp = ox; ox = x; x = tmp; }
|
|
if (oy > y) { int tmp = oy; oy = y; y = tmp; }
|
|
|
|
update_rect->x = x - 64;
|
|
update_rect->y = y - 64;
|
|
update_rect->w = (ox + 128) - update_rect->x;
|
|
update_rect->h = (oy + 128) - update_rect->h;
|
|
|
|
api->playsound(brick_snd, (x * 255) / canvas->w, 255);
|
|
}
|
|
|
|
// Affect the canvas on click:
|
|
void bricks_click(magic_api * api, int which,
|
|
SDL_Surface * canvas, SDL_Surface * last,
|
|
int x, int y, SDL_Rect * update_rect)
|
|
{
|
|
bricks_drag(api, which, canvas, last, x, y, x, y, update_rect);
|
|
}
|
|
|
|
void bricks_release(magic_api * api, int which,
|
|
SDL_Surface * canvas, SDL_Surface * last,
|
|
int x, int y, SDL_Rect * update_rect)
|
|
{
|
|
}
|
|
|
|
// No setup happened:
|
|
void bricks_shutdown(magic_api * api)
|
|
{
|
|
if (brick_snd != NULL)
|
|
Mix_FreeChunk(brick_snd);
|
|
}
|
|
|
|
// Record the color from Tux Paint:
|
|
void bricks_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
|
|
{
|
|
bricks_r = r;
|
|
bricks_g = g;
|
|
bricks_b = b;
|
|
}
|
|
|
|
// Use colors:
|
|
int bricks_requires_colors(magic_api * api, int which)
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
static void do_brick(magic_api * api, SDL_Surface * canvas,
|
|
int x, int y, int w, int h)
|
|
{
|
|
SDL_Rect dest;
|
|
|
|
// brick color: 127,76,73
|
|
double ran_r = rand() / (double) RAND_MAX;
|
|
double ran_g = rand() / (double) RAND_MAX;
|
|
double base_r =
|
|
api->sRGB_to_linear(bricks_r) * 1.5 +
|
|
api->sRGB_to_linear(127) * 5.0 + ran_r;
|
|
double base_g =
|
|
api->sRGB_to_linear(bricks_g) * 1.5 +
|
|
api->sRGB_to_linear(76) * 5.0 + ran_g;
|
|
double base_b =
|
|
api->sRGB_to_linear(bricks_b) * 1.5 +
|
|
api->sRGB_to_linear(73) * 5.0 + (ran_r + ran_g * 2.0) / 3.0;
|
|
|
|
Uint8 r = api->linear_to_sRGB(base_r / 7.5);
|
|
Uint8 g = api->linear_to_sRGB(base_g / 7.5);
|
|
Uint8 b = api->linear_to_sRGB(base_b / 7.5);
|
|
|
|
dest.x = x;
|
|
dest.y = y;
|
|
dest.w = w;
|
|
dest.h = h;
|
|
|
|
|
|
SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, r, g, b));
|
|
|
|
|
|
/* Note: We only play the brick sound when we actually DRAW a brick: */
|
|
|
|
api->playsound(brick_snd, (x * 255) / canvas->w, 255);
|
|
}
|
|
|
|
void bricks_switchin(magic_api * api, int which, SDL_Surface * canvas)
|
|
{
|
|
}
|
|
|
|
void bricks_switchout(magic_api * api, int which, SDL_Surface * canvas)
|
|
{
|
|
}
|
|
|