tuxpaint-pencil-sharpener/magic/src/smudge.c
Pere Pujal i Carabantes f836cc775a Magic tools: Inline->static for android, corrected paths to avoid double slash which makes SDL2 not loading the stuff from assets.
Thoose changes were already in the SDL2 and android versions, they were reverted somehow...
2018-02-28 00:23:15 +01:00

246 lines
8 KiB
C

/*
smudge.c
Magic Tool Plugin
Tux Paint - A simple drawing program for children.
Smudge by Albert Cahalan <albert@users.sf.net>
Wet Paint addition by Bill Kendrick <bill@newbreedsoftware.com>
Copyright (c) 2002-2011
http://www.tuxpaint.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: Oconter 8, 2009
$Id$
*/
#include <stdio.h>
#include <string.h>
#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
/* Our globals: */
static Mix_Chunk *smudge_snd;
static Uint8 smudge_r, smudge_g, smudge_b;
int smudge_init(magic_api * api);
Uint32 smudge_api_version(void);
SDL_Surface *smudge_get_icon(magic_api * api, int which);
char *smudge_get_name(magic_api * api, int which);
char *smudge_get_description(magic_api * api, int which, int mode);
static void do_smudge(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
void smudge_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
void smudge_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void smudge_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void smudge_shutdown(magic_api * api);
void smudge_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int smudge_requires_colors(magic_api * api, int which);
void smudge_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void smudge_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int smudge_modes(magic_api * api, int which);
int smudge_get_tool_count(magic_api * api);
// No setup required:
int smudge_init(magic_api * api)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/smudge.wav", api->data_directory);
smudge_snd = Mix_LoadWAV(fname);
return (1);
}
Uint32 smudge_api_version(void)
{
return (TP_MAGIC_API_VERSION);
}
// We have multiple tools:
int smudge_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
return (2);
}
// Load our icons:
SDL_Surface *smudge_get_icon(magic_api * api, int which)
{
char fname[1024];
if (which == 0)
snprintf(fname, sizeof(fname), "%simages/magic/smudge.png", api->data_directory);
else /* if (which == 1) */
snprintf(fname, sizeof(fname), "%simages/magic/wetpaint.png", api->data_directory);
return (IMG_Load(fname));
}
// Return our names, localized:
char *smudge_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
{
if (which == 0)
return (strdup(gettext_noop("Smudge")));
else /* if (which == 1) */
return (strdup(gettext_noop("Wet Paint")));
}
// Return our descriptions, localized:
char *smudge_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED)
{
if (which == 0)
return (strdup(gettext_noop("Click and drag the mouse around to smudge the picture.")));
else /* if (which == 1) */
return (strdup(gettext_noop("Click and drag the mouse around to draw with wet, smudgy paint.")));
}
// Do the effect:
static void do_smudge(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
{
magic_api *api = (magic_api *) ptr;
static double state[32][32][3];
unsigned i = 32 * 32;
double rate = api->button_down()? 0.5 : 0.0;
Uint8 r, g, b;
int xx, yy, strength;
if (which == 1)
{
/* Wet paint */
for (yy = -8; yy < 8; yy++)
for (xx = -8; xx < 8; xx++)
if (api->in_circle(xx, yy, 8))
{
SDL_GetRGB(api->getpixel(last, x + xx, y + yy), last->format, &r, &g, &b);
//strength = (abs(xx * yy) / 8) + 6;
strength = (abs(xx * yy) / 8) + 1;
api->putpixel(canvas, x + xx, y + yy, SDL_MapRGB(canvas->format,
(smudge_r + r * strength) / (strength + 1),
(smudge_g + g * strength) / (strength + 1),
(smudge_b + b * strength) / (strength + 1)));
}
}
while (i--)
{
int iy = i >> 5;
int ix = i & 0x1f;
// is it not on the circle of radius sqrt(120) at location 16,16?
if ((ix - 16) * (ix - 16) + (iy - 16) * (iy - 16) > 120)
continue;
// it is on the circle, so grab it
SDL_GetRGB(api->getpixel(canvas, x + ix - 16, y + iy - 16), last->format, &r, &g, &b);
state[ix][iy][0] = rate * state[ix][iy][0] + (1.0 - rate) * api->sRGB_to_linear(r);
state[ix][iy][1] = rate * state[ix][iy][1] + (1.0 - rate) * api->sRGB_to_linear(g);
state[ix][iy][2] = rate * state[ix][iy][2] + (1.0 - rate) * api->sRGB_to_linear(b);
// opacity 100% --> new data not blended w/ existing data
api->putpixel(canvas, x + ix - 16, y + iy - 16,
SDL_MapRGB(canvas->format, api->linear_to_sRGB(state[ix][iy][0]),
api->linear_to_sRGB(state[ix][iy][1]), api->linear_to_sRGB(state[ix][iy][2])));
}
}
// Affect the canvas on drag:
void smudge_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
{
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_smudge);
api->playsound(smudge_snd, (x * 255) / canvas->w, 255);
if (ox > x)
{
int tmp = ox;
ox = x;
x = tmp;
}
if (oy > y)
{
int tmp = oy;
oy = y;
y = tmp;
}
update_rect->x = ox - 16;
update_rect->y = oy - 16;
update_rect->w = (x + 16) - update_rect->x;
update_rect->h = (y + 16) - update_rect->y;
}
// Affect the canvas on click:
void smudge_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
{
smudge_drag(api, which, canvas, last, x, y, x, y, update_rect);
}
// Affect the canvas on click:
void smudge_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
// No setup happened:
void smudge_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{
if (smudge_snd != NULL)
Mix_FreeChunk(smudge_snd);
}
// Record the color from Tux Paint:
void smudge_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b)
{
smudge_r = r;
smudge_g = g;
smudge_b = b;
}
// Use colors:
int smudge_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
if (which == 0)
return 0;
else /* if (which == 1) */
return 1;
}
void smudge_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void smudge_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
int smudge_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return (MODE_PAINT);
}