It appears the system language detection doesn't work on [some versions of?] macOS. Fixed. Strangely, querying the Cocoa API for the system locale on a system in US with the preferred language set to Korean produces the invalid locale "ko-US" instead of the expected "ko-KR". This behavior of returning the language with a invalid region qualifier for the language appears to happen only with languages where macOS does not have regional variants (this issue does not seem to occur with Canadian English, en-CA, for example.) A fuzzy matching locale function has been added to handle this issue.
223 lines
6.2 KiB
Objective-C
223 lines
6.2 KiB
Objective-C
/*
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macos.m
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Copyright (c) 2021-2022
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http://www.tuxpaint.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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*/
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#import <stdio.h>
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#import <stdlib.h>
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#import <string.h>
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#import <libintl.h>
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#import <Cocoa/Cocoa.h>
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#import "macos.h"
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#import "debug.h"
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#define MACOS_FONTS_PATH "%s/Library/Fonts"
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#define MACOS_PREFERENCES_PATH "%s/Library/Application Support/TuxPaint"
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#define MACOS_GLOBAL_PREFERENCES_PATH "/Library/Application Support/TuxPaint"
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#define MACOS_PICTURES_PATH "%s/Pictures"
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static char *APPLE_LOCALE = NULL;
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static void setupApplicationMenu(void)
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{
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/*
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* Forked from SDLMain.m that comes with the SDL source code that comes with
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* MacPorts. Credits to Darrell Walisser <dwaliss1@purdue.edu> and Max Horn
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* <max@quendi.de>.
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*/
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/* warning: this code is very odd */
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NSMenu *appleMenu;
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NSMenuItem *menuItem;
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NSString *title;
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appleMenu = [[NSMenu alloc] initWithTitle:@""];
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/* Add menu items */
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title = [NSString stringWithUTF8String:gettext("About Tux Paint")];
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[appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];
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[appleMenu addItem:[NSMenuItem separatorItem]];
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title = [NSString stringWithUTF8String:gettext("Hide Tux Paint")];
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[appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];
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menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:[NSString stringWithUTF8String:gettext("Hide Others")] action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
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[menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];
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[appleMenu addItemWithTitle:[NSString stringWithUTF8String:gettext("Show All")] action:@selector(unhideAllApplications:) keyEquivalent:@""];
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[appleMenu addItem:[NSMenuItem separatorItem]];
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title = [NSString stringWithUTF8String:gettext("Quit Tux Paint")];
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[appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];
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/* Put menu into the menubar */
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menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
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[menuItem setSubmenu:appleMenu];
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[[NSApp mainMenu] addItem:menuItem];
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/* Tell the application object that this is now the application menu */
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[NSApp setAppleMenu:appleMenu];
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/* Finally give up our references to the objects */
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[appleMenu release];
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[menuItem release];
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}
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static void setupWindowMenu(void)
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{
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/*
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* Forked from SDLMain.m that comes with the SDL source code that comes with
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* MacPorts. Credits to Darrell Walisser <dwaliss1@purdue.edu> and Max Horn
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* <max@quendi.de>.
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*/
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NSMenu *windowMenu;
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NSMenuItem *windowMenuItem;
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NSMenuItem *menuItem;
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windowMenu = [[NSMenu alloc] initWithTitle:[NSString stringWithUTF8String:gettext("Window")]];
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/* "Minimize" item */
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menuItem = [[NSMenuItem alloc] initWithTitle:[NSString stringWithUTF8String:gettext("Minimize")] action:@selector(performMiniaturize:) keyEquivalent:@"m"];
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[windowMenu addItem:menuItem];
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[menuItem release];
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/* Put menu into the menubar */
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windowMenuItem = [[NSMenuItem alloc] initWithTitle:[NSString stringWithUTF8String:gettext("Window")] action:nil keyEquivalent:@""];
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[windowMenuItem setSubmenu:windowMenu];
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[[NSApp mainMenu] addItem:windowMenuItem];
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/* Tell the application object that this is now the window menu */
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[NSApp setWindowsMenu:windowMenu];
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/* Finally give up our references to the objects */
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[windowMenu release];
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[windowMenuItem release];
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}
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static void removeSdlMenu(void)
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{
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NSMenu* rootMenu = [NSApp mainMenu];
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/* SDL has two menus. Remove both. */
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[rootMenu removeItemAtIndex:0];
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[rootMenu removeItemAtIndex:0];
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}
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void apple_init(void)
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{
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/* Override SDL's default menu with our gettext-translatable menu. We do
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* this by removing the menus added by SDL, then adding ours. */
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removeSdlMenu();
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setupApplicationMenu();
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setupWindowMenu();
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}
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const char *apple_locale(void)
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{
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if(!APPLE_LOCALE) {
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const char *locale = [[[NSLocale preferredLanguages] firstObject] UTF8String];
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/* Copy to writable memory */
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APPLE_LOCALE = strdup(locale);
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if(!APPLE_LOCALE) {
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perror("apple_locale");
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return "C"; /* Default to C */
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}
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/* Change the locale hyphen separator to underscore (e.g., en-US to en_US) */
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if(APPLE_LOCALE[2] == '-') {
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APPLE_LOCALE[2] = '_';
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}
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}
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DEBUG_PRINTF("locale=%s\n", APPLE_LOCALE);
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return APPLE_LOCALE;
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}
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const char *apple_fontsPath(void)
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{
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static char *p = NULL;
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if(!p) {
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const char *home = getenv("HOME") ? getenv("HOME") : "";
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p = malloc(strlen(home) + strlen(MACOS_FONTS_PATH) + 1);
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if(p) sprintf(p, MACOS_FONTS_PATH, home);
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else perror("apple_fontsPath");
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}
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return p;
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}
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const char *apple_preferencesPath(void)
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{
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static char *p = NULL;
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if(!p) {
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const char *home = getenv("HOME") ? getenv("HOME") : "";
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p = malloc(strlen(home) + strlen(MACOS_PREFERENCES_PATH) + 1);
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if(p) sprintf(p, MACOS_PREFERENCES_PATH, home);
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else perror("apple_preferencesPath");
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}
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return p;
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}
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const char *apple_globalPreferencesPath(void)
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{
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return MACOS_GLOBAL_PREFERENCES_PATH;
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}
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const char *apple_picturesPath(void)
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{
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static char *p = NULL;
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if(!p) {
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const char *home = getenv("HOME") ? getenv("HOME") : "";
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p = malloc(strlen(home) + strlen(MACOS_PICTURES_PATH) + 1);
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if(p) sprintf(p, MACOS_PICTURES_PATH, home);
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else perror("apple_picturesPath");
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}
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return p;
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}
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