tuxpaint-pencil-sharpener/macos
Mark Kim e5faf36d5d macOS script to build the universal app bundle.
1. Build TuxPaint.app on Intel macOS, rename it TuxPaint-x86_64.app.
2. Build TuxPaint.app on Apple Silicon macOS, rename it TuxPaint-arm64.app.
3. Copy TuxPaint-x86_64.app to the same directory as TuxPaint-arm64.app
   on the Apple Silicon macOS, then run:

     macos/build-universal.sh TuxPaint-x86_64.app TuxPaint-arm64.app

   ... to produce TuxPaint.app that's universal.
4. `make TuxPaint.dmg` to produce TuxPaint.dmg from the universal
   TuxPaint.app.
2022-01-20 21:28:59 -05:00
..
background.png Proper DMG support on macOS. 2018-05-25 00:24:46 -04:00
build-app.sh Use character class in macOS build script 2022-01-16 22:26:01 -05:00
build-dmg.sh Move custom/macos* files to macos/* 2021-01-11 18:16:22 -05:00
build-universal.sh macOS script to build the universal app bundle. 2022-01-20 21:28:59 -05:00
DS_Store macOS distribution package tweak. 2018-05-25 23:01:25 -04:00
Info.plist Bump version to 0.9.28 lots of other places 2021-12-01 22:42:38 -08:00
PkgInfo Rework Mac port to be more Linux-like without needing to launch XCode. See 2017-11-27 00:56:41 -05:00
README.txt Add macOS compile/install instructions to INSTALL 2021-08-31 22:37:18 -07:00
tuxpaint.icns Rework Mac port to be more Linux-like without needing to launch XCode. See 2017-11-27 00:56:41 -05:00

See INSTALL.txt or INSTALL.html, in "../docs"