tuxpaint-pencil-sharpener/magic/src/tv.c
Pere Pujal i Carabantes f836cc775a Magic tools: Inline->static for android, corrected paths to avoid double slash which makes SDL2 not loading the stuff from assets.
Thoose changes were already in the SDL2 and android versions, they were reverted somehow...
2018-02-28 00:23:15 +01:00

196 lines
6.3 KiB
C

/*
tv.c
TV Magic Tools Plugin
Tux Paint - A simple drawing program for children.
Credits: Adam 'foo-script' Rakowski <foo-script@o2.pl>
Copyright (c) 2002-2008 by Bill Kendrick and others; see AUTHORS.txt
bill@newbreedsoftware.com
http://www.tuxpaint.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
*/
#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
int RADIUS = 16;
Mix_Chunk *tv_snd;
Uint32 tv_api_version(void);
void tv_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int tv_init(magic_api * api);
int tv_get_tool_count(magic_api * api);
SDL_Surface *tv_get_icon(magic_api * api, int which);
char *tv_get_name(magic_api * api, int which);
char *tv_get_description(magic_api * api, int which, int mode);
int tv_requires_colors(magic_api * api, int which);
void tv_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect);
void tv_shutdown(magic_api * api);
void tv_paint_tv(void *ptr_to_api, int which_tool, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
void tv_do_tv(void *ptr_to_api, int which_tool, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
void tv_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect);
void tv_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void tv_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void tv_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int tv_modes(magic_api * api, int which);
// Housekeeping functions
Uint32 tv_api_version(void)
{
return (TP_MAGIC_API_VERSION);
}
void tv_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED) //get the colors from API and store it in structure
{
}
int tv_init(magic_api * api ATTRIBUTE_UNUSED)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/tv.ogg", api->data_directory);
tv_snd = Mix_LoadWAV(fname);
return (1);
}
int tv_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
return 1;
}
SDL_Surface *tv_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/tv.png", api->data_directory);
return (IMG_Load(fname));
}
char *tv_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return strdup(gettext_noop("TV"));
}
char *tv_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode)
{
if (mode == MODE_PAINT)
return strdup(gettext_noop("Click and drag to make parts of your picture look like they are on television."));
else
return strdup(gettext_noop("Click to make your picture look like it's on television."));
}
int tv_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return 0;
}
void tv_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * snapshot ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
void tv_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{
Mix_FreeChunk(tv_snd);
}
// Interactivity functions
void tv_paint_tv(void *ptr_to_api, int which_tool ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
{
int i, j;
magic_api *api = (magic_api *) ptr_to_api;
for (i = x - RADIUS; i < x + RADIUS; i++)
for (j = y - RADIUS; j < y + RADIUS; j++)
if ((j + 1) % 2 && api->in_circle(i - x, j - y, RADIUS) && !api->touched(i, j))
api->putpixel(canvas, i, j, SDL_MapRGB(canvas->format, 128, 128, 165));
}
void tv_do_tv(void *ptr_to_api, int which_tool ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
{
magic_api *api = (magic_api *) ptr_to_api;
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, 128, 128, 165));
//api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, 0, 0, 255));
}
void tv_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect)
{
api->line(api, which, canvas, snapshot, ox, oy, x, y, 1, tv_paint_tv);
update_rect->x = min(ox, x) - RADIUS;
update_rect->y = min(oy, y) - RADIUS;
update_rect->w = abs(ox - x) + RADIUS * 2;
update_rect->h = abs(oy - y) + RADIUS * 2;
api->playsound(tv_snd, (x * 255) / canvas->w, 255);
}
void tv_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
{
if (mode == MODE_FULLSCREEN)
{
int i;
for (i = 0; i < canvas->h; i += 2)
api->line(api, which, canvas, last, 0, i, canvas->w, i, 1, tv_do_tv);
update_rect->w = canvas->w;
update_rect->h = canvas->h;
update_rect->x = update_rect->y = 0;
api->playsound(tv_snd, 128, 255);
}
else
{
tv_drag(api, which, canvas, last, x, y, x, y, update_rect);
}
}
void tv_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void tv_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
int tv_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return (MODE_FULLSCREEN | MODE_PAINT);
}