tuxpaint-pencil-sharpener/src/fill.c
2019-09-14 12:10:26 -07:00

170 lines
4 KiB
C

/*
fill.c
Fill tool
Tux Paint - A simple drawing program for children.
Copyright (c) 2002-2019 by Bill Kendrick and others; see AUTHORS.txt
bill@newbreedsoftware.com
http://www.tuxpaint.org/
Flood fill code based on Wikipedia example:
http://www.wikipedia.org/wiki/Flood_fill/C_example
by Damian Yerrick - http://www.wikipedia.org/wiki/Damian_Yerrick
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: September 14, 2019
$Id$
*/
#include <stdio.h>
#include <string.h>
#include "fill.h"
#include "rgblinear.h"
#include "playsound.h"
#include "pixels.h"
/* Local function prototypes: */
int colors_close(SDL_Surface * canvas, Uint32 c1, Uint32 c2);
int colors_close(SDL_Surface * canvas, Uint32 c1, Uint32 c2)
{
Uint8 r1, g1, b1, r2, g2, b2;
if (c1 == c2)
{
/* Get it over with quick, if possible! */
return 1;
}
else
{
double r, g, b;
SDL_GetRGB(c1, canvas->format, &r1, &g1, &b1);
SDL_GetRGB(c2, canvas->format, &r2, &g2, &b2);
// use distance in linear RGB space
r = sRGB_to_linear_table[r1] - sRGB_to_linear_table[r2];
r *= r;
g = sRGB_to_linear_table[g1] - sRGB_to_linear_table[g2];
g *= g;
b = sRGB_to_linear_table[b1] - sRGB_to_linear_table[b2];
b *= b;
// easy to confuse:
// dark grey, brown, purple
// light grey, tan
// red, orange
return r + g + b < 0.04;
}
}
int would_flood_fill(SDL_Surface * canvas, Uint32 cur_colr, Uint32 old_colr)
{
if (cur_colr == old_colr || colors_close(canvas, cur_colr, old_colr))
{
return 0;
} else {
return 1;
}
}
void do_flood_fill(SDL_Surface * canvas, int x, int y, Uint32 cur_colr, Uint32 old_colr, int * x1, int * y1, int * x2, int * y2)
{
int fillL, fillR, i, in_line;
static unsigned char prog_anim;
if (cur_colr == old_colr || colors_close(canvas, cur_colr, old_colr))
return;
if (y < *y1)
{
*y1 = y;
}
if (y > *y2)
{
*y2 = y;
}
fillL = x;
fillR = x;
prog_anim++;
if ((prog_anim % 4) == 0)
{
/* FIXME: api->update_progress_bar(); */
playsound(canvas, 1, SND_FILL, 1, x, SNDDIST_NEAR);
}
/* Find left side, filling along the way */
in_line = 1;
while (in_line)
{
putpixels[canvas->format->BytesPerPixel] (canvas, fillL, y, cur_colr);
fillL--;
in_line = (fillL < 0) ? 0 : colors_close(canvas, getpixels[canvas->format->BytesPerPixel] (canvas, fillL, y), old_colr);
}
if (fillL < *x1)
{
*x1 = fillL;
}
fillL++;
/* Find right side, filling along the way */
in_line = 1;
while (in_line)
{
putpixels[canvas->format->BytesPerPixel] (canvas, fillR, y, cur_colr);
fillR++;
in_line = (fillR >= canvas->w) ? 0 : colors_close(canvas, getpixels[canvas->format->BytesPerPixel] (canvas, fillR, y), old_colr);
}
if (fillR > *x2)
{
*x2 = fillR;
}
fillR--;
/* Search top and bottom */
for (i = fillL; i <= fillR; i++)
{
if (y > 0 && colors_close(canvas, getpixels[canvas->format->BytesPerPixel] (canvas, i, y - 1), old_colr))
do_flood_fill(canvas, i, y - 1, cur_colr, old_colr, x1, y1, x2, y2);
if (y < canvas->h && colors_close(canvas, getpixels[canvas->format->BytesPerPixel] (canvas, i, y + 1), old_colr))
do_flood_fill(canvas, i, y + 1, cur_colr, old_colr, x1, y1, x2, y2);
}
}