tuxpaint-pencil-sharpener/src/pixels.c
William Kendrick e964eb17a0 More splits from "tuxpaint.c":
+ "debug.h": Defines whether debugging printf() calls should be enabled.
  + "dirwalk.c/h": Callback functions for recursive directory traversal.
  + "fonts.c/h": Font loading/grouping/discarding variables and functions.
  + "get_fname.c/h": Functions for constructing preferred file paths.
2006-02-19 08:02:39 +00:00

248 lines
7.7 KiB
C

/*
pixels.c
For Tux Paint
Pixel read/write functions
Copyright (c) 2002-2006 by Bill Kendrick and others
bill@newbreedsoftware.com
http://www.newbreedsoftware.com/tuxpaint/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
June 14, 2002 - February 17, 2006
$Id$
*/
#include "pixels.h"
#include "compiler.h"
#include "debug.h"
/* Draw a single pixel into the surface: */
void putpixel8(SDL_Surface * surface, int x, int y, Uint32 pixel)
{
Uint8 * p;
/* Assuming the X/Y values are within the bounds of this surface... */
if (likely( likely((unsigned)x<(unsigned)surface->w) && likely((unsigned)y<(unsigned)surface->h) ))
{
// Set a pointer to the exact location in memory of the pixel
p = (Uint8 *) (((Uint8 *)surface->pixels) + /* Start: beginning of RAM */
(y * surface->pitch) + /* Go down Y lines */
x); /* Go in X pixels */
/* Set the (correctly-sized) piece of data in the surface's RAM
* to the pixel value sent in: */
*p = pixel;
}
}
/* Draw a single pixel into the surface: */
void putpixel16(SDL_Surface * surface, int x, int y, Uint32 pixel)
{
Uint8 * p;
/* Assuming the X/Y values are within the bounds of this surface... */
if (likely( likely((unsigned)x<(unsigned)surface->w) && likely((unsigned)y<(unsigned)surface->h) ))
{
// Set a pointer to the exact location in memory of the pixel
p = (Uint8 *) (((Uint8 *)surface->pixels) + /* Start: beginning of RAM */
(y * surface->pitch) + /* Go down Y lines */
(x * 2)); /* Go in X pixels */
/* Set the (correctly-sized) piece of data in the surface's RAM
* to the pixel value sent in: */
*(Uint16 *)p = pixel;
}
}
/* Draw a single pixel into the surface: */
void putpixel24(SDL_Surface * surface, int x, int y, Uint32 pixel)
{
Uint8 * p;
/* Assuming the X/Y values are within the bounds of this surface... */
if (likely( likely((unsigned)x<(unsigned)surface->w) && likely((unsigned)y<(unsigned)surface->h) ))
{
// Set a pointer to the exact location in memory of the pixel
p = (Uint8 *) (((Uint8 *)surface->pixels) + /* Start: beginning of RAM */
(y * surface->pitch) + /* Go down Y lines */
(x * 3)); /* Go in X pixels */
/* Set the (correctly-sized) piece of data in the surface's RAM
* to the pixel value sent in: */
if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
{
p[0] = (pixel >> 16) & 0xff;
p[1] = (pixel >> 8) & 0xff;
p[2] = pixel & 0xff;
}
else
{
p[0] = pixel & 0xff;
p[1] = (pixel >> 8) & 0xff;
p[2] = (pixel >> 16) & 0xff;
}
}
}
/* Draw a single pixel into the surface: */
void putpixel32(SDL_Surface * surface, int x, int y, Uint32 pixel)
{
Uint8 * p;
/* Assuming the X/Y values are within the bounds of this surface... */
if (likely( likely((unsigned)x<(unsigned)surface->w) && likely((unsigned)y<(unsigned)surface->h) ))
{
// Set a pointer to the exact location in memory of the pixel
p = (Uint8 *) (((Uint8 *)surface->pixels) + /* Start: beginning of RAM */
(y * surface->pitch) + /* Go down Y lines */
(x * 4)); /* Go in X pixels */
/* Set the (correctly-sized) piece of data in the surface's RAM
* to the pixel value sent in: */
*(Uint32 *)p = pixel; // 32-bit display
}
}
/* Get a pixel: */
Uint32 getpixel8(SDL_Surface * surface, int x, int y)
{
Uint8 * p;
/* get the X/Y values within the bounds of this surface */
if (unlikely( (unsigned)x > (unsigned)surface->w - 1u ))
x = (x<0) ? 0 : surface->w - 1;
if (unlikely( (unsigned)y > (unsigned)surface->h - 1u ))
y = (y<0) ? 0 : surface->h - 1;
/* Set a pointer to the exact location in memory of the pixel
in question: */
p = (Uint8 *) (((Uint8 *)surface->pixels) + /* Start at top of RAM */
(y * surface->pitch) + /* Go down Y lines */
x); /* Go in X pixels */
/* Return the correctly-sized piece of data containing the
* pixel's value (an 8-bit palette value, or a 16-, 24- or 32-bit
* RGB value) */
return(*p);
}
/* Get a pixel: */
Uint32 getpixel16(SDL_Surface * surface, int x, int y)
{
Uint8 * p;
/* get the X/Y values within the bounds of this surface */
if (unlikely( (unsigned)x > (unsigned)surface->w - 1u ))
x = (x<0) ? 0 : surface->w - 1;
if (unlikely( (unsigned)y > (unsigned)surface->h - 1u ))
y = (y<0) ? 0 : surface->h - 1;
/* Set a pointer to the exact location in memory of the pixel
in question: */
p = (Uint8 *) (((Uint8 *)surface->pixels) + /* Start at top of RAM */
(y * surface->pitch) + /* Go down Y lines */
(x * 2)); /* Go in X pixels */
/* Return the correctly-sized piece of data containing the
* pixel's value (an 8-bit palette value, or a 16-, 24- or 32-bit
* RGB value) */
return(*(Uint16 *)p);
}
/* Get a pixel: */
Uint32 getpixel24(SDL_Surface * surface, int x, int y)
{
Uint8 * p;
Uint32 pixel;
/* get the X/Y values within the bounds of this surface */
if (unlikely( (unsigned)x > (unsigned)surface->w - 1u ))
x = (x<0) ? 0 : surface->w - 1;
if (unlikely( (unsigned)y > (unsigned)surface->h - 1u ))
y = (y<0) ? 0 : surface->h - 1;
/* Set a pointer to the exact location in memory of the pixel
in question: */
p = (Uint8 *) (((Uint8 *)surface->pixels) + /* Start at top of RAM */
(y * surface->pitch) + /* Go down Y lines */
(x * 3)); /* Go in X pixels */
/* Return the correctly-sized piece of data containing the
* pixel's value (an 8-bit palette value, or a 16-, 24- or 32-bit
* RGB value) */
/* Depending on the byte-order, it could be stored RGB or BGR! */
if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
pixel = p[0] << 16 | p[1] << 8 | p[2];
else
pixel = p[0] | p[1] << 8 | p[2] << 16;
return pixel;
}
/* Get a pixel: */
Uint32 getpixel32(SDL_Surface * surface, int x, int y)
{
Uint8 * p;
/* get the X/Y values within the bounds of this surface */
if (unlikely( (unsigned)x > (unsigned)surface->w - 1u ))
x = (x<0) ? 0 : surface->w - 1;
if (unlikely( (unsigned)y > (unsigned)surface->h - 1u ))
y = (y<0) ? 0 : surface->h - 1;
/* Set a pointer to the exact location in memory of the pixel
in question: */
p = (Uint8 *) (((Uint8 *)surface->pixels) + /* Start at top of RAM */
(y * surface->pitch) + /* Go down Y lines */
(x * 4)); /* Go in X pixels */
/* Return the correctly-sized piece of data containing the
* pixel's value (an 8-bit palette value, or a 16-, 24- or 32-bit
* RGB value) */
return *(Uint32 *)p; // 32-bit display
}
void (*putpixels[])(SDL_Surface *, int, int, Uint32) = {
putpixel8, putpixel8, putpixel16, putpixel24, putpixel32 };
Uint32 (*getpixels[])(SDL_Surface *, int, int) = {
getpixel8, getpixel8, getpixel16, getpixel24, getpixel32 };