tuxpaint-pencil-sharpener/magic/src/blackAndWhite.c
2008-07-12 19:37:18 +00:00

258 lines
7.1 KiB
C

/*
blackAndWhite.c
blackAndWhite, Convert the image to greyscale or threshold it into pure black and pure white
Tux Paint - A simple drawing program for children.
Credits: Andrew Corcoran <akanewbie@gmail.com>
Copyright (c) 2002-2008 by Bill Kendrick and others; see AUTHORS.txt
bill@newbreedsoftware.com
http://www.tuxpaint.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: July 8, 2008
$Id$
*/
#include <stdio.h>
#include <string.h>
#include <libintl.h>
#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
#include <math.h>
#include <limits.h>
#ifndef gettext_noop
#define gettext_noop(String) String
#endif
enum {
TOOL_BANDW,
TOOL_THRESHOLD,
bandw_NUM_TOOLS
};
int bandw_min = INT_MAX;
int bandw_max = 0;
const int bandw_RADIUS =16;
static Mix_Chunk * bandw_snd_effect[bandw_NUM_TOOLS];
const char * bandw_snd_filenames[bandw_NUM_TOOLS] = {
"flip.wav",
"flip.wav"
};
const char * bandw_icon_filenames[bandw_NUM_TOOLS] = {
"flip.png",
"flip.png"
};
const char * bandw_names[bandw_NUM_TOOLS] = {
gettext_noop("Black & White"),
gettext_noop("Threshold")
};
const char * bandw_descs[bandw_NUM_TOOLS][2] = {
{gettext_noop("Click and move the mouse around convert the image to greyscale."),
gettext_noop("Click to convert the image to greyscale."),},
{gettext_noop("Click and move the mouse around to threshold the image into black and white regions."),
gettext_noop("Click to threshold the image into black and white regions.")}
};
Uint32 blackAndWhite_api_version(void) { return(TP_MAGIC_API_VERSION); }
//Load sounds
int blackAndWhite_init(magic_api * api){
int i;
char fname[1024];
for (i = 0; i < bandw_NUM_TOOLS; i++){
snprintf(fname, sizeof(fname), "%s/sounds/magic/%s", api->data_directory, bandw_snd_filenames[i]);
bandw_snd_effect[i] = Mix_LoadWAV(fname);
}
return(1);
}
int blackAndWhite_get_tool_count(magic_api * api){
return(bandw_NUM_TOOLS);
}
// Load our icons:
SDL_Surface * blackAndWhite_get_icon(magic_api * api, int which){
char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, bandw_icon_filenames[which]);
return(IMG_Load(fname));
}
// Return our names, localized:
char * blackAndWhite_get_name(magic_api * api, int which){
return(strdup(gettext(bandw_names[which])));
}
// Return our descriptions, localized:
char * blackAndWhite_get_description(magic_api * api, int which, int mode){
return(strdup(gettext(bandw_descs[which][mode-1])));
}
//Calculates the grey scale value for a rgb pixel
static int blackAndWhite_grey(Uint8 r1,Uint8 g1,Uint8 b1){
return 0.3*r1+.59*g1+0.11*b1;
}
static void do_blackAndWhite_pixel(void * ptr, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y){
magic_api * api = (magic_api *) ptr;
Uint8 r1,g1,b1;
SDL_GetRGB(api->getpixel(last, x, y), last->format, &r1, &g1, &b1);
int greyValue = blackAndWhite_grey(r1,g1,b1);
if (which == TOOL_BANDW){
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, greyValue, greyValue, greyValue));
}else{
int thresholdValue = (bandw_max-bandw_min)/2;
if (greyValue < thresholdValue){
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, 0, 0, 0));
}else{
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, 255, 255, 255));
}
}
}
// Do the effect:
static void do_blackAndWhite_full(void * ptr,SDL_Surface * canvas, SDL_Surface * last, int which){
magic_api * api = (magic_api *) ptr;
int x,y;
for (y = 0; y < last->h; y++){
for (x=0; x < last->w; x++){
do_blackAndWhite_pixel(ptr, which, canvas, last, x, y);
}
}
}
static void do_blackAndWhite_brush(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y){
int xx, yy;
magic_api * api = (magic_api *) ptr;
for (yy = y - bandw_RADIUS; yy < y + bandw_RADIUS; yy++)
{
for (xx = x - bandw_RADIUS; xx < x + bandw_RADIUS; xx++)
{
if (api->in_circle(xx - x, yy - y, bandw_RADIUS) &&
!api->touched(xx, yy))
{
do_blackAndWhite_pixel(api, which, canvas, last, xx, yy);
}
}
}
}
// Affect the canvas on drag:
void blackAndWhite_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect){
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_blackAndWhite_brush);
api->playsound(bandw_snd_effect[which], (x * 255) / canvas->w, 255);
if (ox > x) { int tmp = ox; ox = x; x = tmp; }
if (oy > y) { int tmp = oy; oy = y; y = tmp; }
update_rect->x = ox - bandw_RADIUS;
update_rect->y = oy - bandw_RADIUS;
update_rect->w = (x + bandw_RADIUS) - update_rect->x;
update_rect->h = (y + bandw_RADIUS) - update_rect->y;
}
// Affect the canvas on click:
void blackAndWhite_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect){
if (mode == MODE_PAINT)
blackAndWhite_drag(api, which, canvas, last, x, y, x, y, update_rect);
else{
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
do_blackAndWhite_full(api, canvas, last, which);
api->playsound(bandw_snd_effect[which], 128, 255);
}
}
// Affect the canvas on release:
void blackAndWhite_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
{
}
// No setup happened:
void blackAndWhite_shutdown(magic_api * api)
{
//Clean up sounds
int i;
for(i=0; i<bandw_NUM_TOOLS; i++){
if(bandw_snd_effect[i] != NULL){
Mix_FreeChunk(bandw_snd_effect[i]);
}
}
}
// Record the color from Tux Paint:
void blackAndWhite_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
{
}
// Use colors:
int blackAndWhite_requires_colors(magic_api * api, int which)
{
return 0;
}
void blackAndWhite_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas){
int x,y;
Uint8 r1,g1,b1;
for (y = 0; y < canvas->h; y++){
for (x=0; x < canvas->w; x++){
SDL_GetRGB(api->getpixel(canvas, x, y), canvas->format, &r1, &g1, &b1);
int greyValue = blackAndWhite_grey(r1,g1,b1);
if (greyValue<bandw_min){
bandw_min=greyValue;
}
if (greyValue>bandw_max){
bandw_max=greyValue;
}
}
}
}
void blackAndWhite_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
{
}
int blackAndWhite_modes(magic_api * api, int which)
{
return(MODE_FULLSCREEN|MODE_PAINT);
}