tuxpaint-pencil-sharpener/docs/en/INSTALL.txt
2021-08-31 22:37:18 -07:00

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Tux Paint
version 0.9.27
Installation Documentation
Copyright © 2002-2021 by various contributors; see AUTHORS.
http://www.tuxpaint.org/
August 31, 2021
----------------------------------------------------------------------
+----------------------------------------------------+
|Table of Contents |
|----------------------------------------------------|
| * Requirements |
| * Simple DirectMedia Layer library (libSDL) |
| * Other Libraries |
| * Compiling and Installation |
| * Windows Users |
| * Linux/Unix Users |
| * macOS Users |
| * Debugging |
| * Uninstalling Tux Paint |
| * Windows |
| * Linux |
+----------------------------------------------------+
----------------------------------------------------------------------
Requirements
Simple DirectMedia Layer library (libSDL)
Tux Paint requires the Simple DirectMedia Layer Library (libSDL), an
Open Source multimedia programming library available under the GNU
Lesser General Public License (LGPL).
Along with libSDL, Tux Paint depends on a number of other SDL 'helper'
libraries: SDL_Image (for graphics files), SDL_TTF and (optionally)
SDL_Pango (for True Type Font support) and, optionally, SDL_Mixer (for
sound effects).
Linux/Unix Users:
The SDL libraries are available as source-code, or as RPM or Debian
packages for various distributions of Linux. They can be downloaded
from:
* libSDL: http://www.libsdl.org/
* SDL_Image: http://www.libsdl.org/projects/SDL_image/
* SDL_TTF: http://www.libsdl.org/projects/SDL_ttf/
* SDL_Pango: http://sourceforge.net/projects/sdlpango/ (optional)
* SDL_Mixer: http://www.libsdl.org/projects/SDL_mixer/ (optional)
They are also typically available along with your Linux distribution
(e.g. on an installation media, or available via package
maintainance software like Debian's "apt").
Note: When installing libraries from packages, be sure to ALSO
install the development versions of the packages. (For example,
install both "SDL-1.2.4.rpm" and "SDL-1.2.4-devel.rpm".)
Other Libraries
Tux Paint also takes advantage of a number of other free, LGPL'd
libraries. Under Linux, just like SDL, they should either already be
installed, or are readily available for installation as part of your
Linux distribution.
libPNG
Tux Paint uses PNG (Portable Network Graphics) format for its data
files. SDL_image will require libPNG be installed.
http://www.libpng.org/pub/png/libpng.html
gettext
Tux Paint uses your system's locale settings along with the
"gettext" library to support various languages (e.g., Spanish).
You'll need the gettext library installed.
http://www.gnu.org/software/gettext/
libpaper (Linux/Unix only)
As of Tux Paint 0.9.17, Tux Paint can determine your system's
default paper size (e.g., A4 or Letter), or can be told to use a
particular paper size, thanks to "libpaper".
https://github.com/naota/libpaper
FriBiDi
Tux Paint's "Text" and also "Label" tools support bidirectional
languages, thanks to the "FriBiDi" library.
http://fribidi.org/
SVG graphics support
As of Tux Paint 0.9.17, Tux Paint can load SVG (Scalable Vector
Graphics) images as stamps. Two sets of libraries are supported, and
SVG support can be completely disabled (via "make SVG_LIB:=")
librsvg-2 & libCairo2 (newer libraries)
* libRSVG 2: http://librsvg.sourceforge.net/
* Cairo 2: http://www.cairographics.org/
* These also depend on the following:
* GdkPixbuf & GLib: http://www.gtk.org/
* Pango: http://www.pango.org/
Older SVG libraries
* libcairo1, libsvg1, & libsvg-cairo1:
http://www.cairographics.org/
* These also depend on the following:
* libxml2: https://gitlab.gnome.org/GNOME/libxml2
Animated GIF Export feature
To support export of animated GIFs (slideshows), the "libimagequant"
library (from the "pngquant2" project) is required.
https://github.com/ImageOptim/libimagequant
NetPBM Tools (optional) No longer used, by default
Under Linux and Unix, earlier versions of Tux Paint used the NetPBM
tools to assist with printing. (A PNG is generated by Tux Paint, and
converted into a PostScript using the 'pngtopnm' and 'pnmtops'
NetPBM command-line tools.)
http://netpbm.sourceforge.net/
----------------------------------------------------------------------
Compiling and Installation
Tux Paint is released under the GNU General Public License (GPL) (see
"COPYING.txt" for details), and therefore the 'source code' to the
program is available freely.
Windows Users
Compiling Set-Up
As of February 2005 (starting with Tux Paint 0.9.15), the "Makefile"
includes support for building on a Windows system using MinGW/MSYS
(https://sourceforge.net/projects/msys2/).
Many tools and libraries are required to build Tux Paint. The
package management system "pacman" helps you install them
automatically solving complicated dependencies.
Download the latest MSYS2 environment from
https://sourceforge.net/projects/msys2/files/Base/ and install it
where you'd like (the default is
"https://sourceforge.net/projects/msys2/files/Base/")
Open the MSYS2 shell from the "Start Menu" -> "MSYS2 64bit" ->
"MSYS2 MSYS" and execute following command (press [Enter] or
[Return] to accept the defaults for all questions):
pacman -Syu
This will update core system and the window will close
automatically. Repeat the steps above one more time to finish the
remaining update process.
Within the MSYS2 shell, run the following command to install basic
development tools:
pacman -S base-devel msys2-devel git
Proceed to the next "MinGW 64bit (x86_64) toolchains" section, or skip
to the "MinGW 32bit (i686) toolchains" section if you need only a
32bit build environment.
-------------------------------------------------------
MinGW 64bit (x86_64) toolchains
Within the MSYS2 shell, run the following command to install basic
64bit development tools:
pacman -S mingw-w64-x86_64-toolchain
64bit (x86_64) dependency libraries for Tux Paint
You can install tools and libraries required for compiling Tux Paint
on MSYS2/MINGW using "pacman" except for SDL_Pango.
"ntldd" is a small tool which examine windows executable files to
list Dynamic Link Library (.dll) files they depends on. Tux Paint's
packaging process for binary distribution uses it to find required
.dll files.
FLTK is a cross-platform GUI toolkit used by "Tux Paint Config.".
You can skip installing it if you are only building "Tux Paint".
$ pacman -S mingw-w64-x86_64-SDL_{image,mixer,ttf}
$ pacman -S mingw-w64-x86_64-librsvg
$ pacman -S mingw-w64-x86_64-fribidi
$ pacman -S mingw-w64-x86_64-libimagequant
$ pacman -S mingw-w64-x86_64-fltk
$ pacman -S mingw64/mingw-w64-x86_64-ntldd-git
Note: Close the shell before proceeding to the remaining process.
Install SDL_Pango and re-install SDL on the 64bit environment
SDL_Pango should be installed manually. In addition, you have to
re-install SDL from the source code or you will see unnecessary
blank window opens when starting Tux Paint.
This time, use the MinGW "64bit" shell. Open the shell from the
"Start Menu" -> "MSYS2 64bit" -> "MSYS2 MinGW 64-bit"
SDL_Pango
At first, you have to prepare source tar-ball and a required patch
in the same directory.
* Download source tar-ball of SDL_Pango-0.1.2 from SDL_Pango's
page on Sourceforge.net.
* Download a patch file from John Popplewell's "Tux Paint -
MinGW/MSYS build instructions" webpage. (This adds some extra
(required) functionality to SDL_Pango.)
Build and install SDL_Pango as follows.
$ tar zxvf SDL_Pango-0.1.2.tar.gz
$ cd SDL_Pango-0.1.2/
$ patch -p0 < ../SDL_Pango-configure-extra-api.patch
$ ./configure --prefix=/mingw64 && make && make install
SDL
Download source tar-ball of SDL_1.2.15 from libsdl.org.
Re-install SDL as follows.
$ tar zxvf SDL-1.2.15.tar.gz
$ cd SDL-1.2.15
$ ./configure --prefix=/mingw64 && make && make install
Proceed to the next "MinGW 32bit (i686) toolchains" section, or skip
to the "ImageMagick" section if you need only a 64bit build
environment.
-------------------------------------------------------
MinGW 32bit (i686) toolchains
Within the MSYS2 shell, run the following command to install basic
32bit development tools:
pacman -S mingw-w64-i686-toolchain
32bit (i686) dependency libraries for Tux Paint
You can install tools and libraries required for compiling Tux Paint
on MSYS2/MINGW using "pacman" except for SDL_Pango.
"ntldd" is a small tool which examine windows executable files to
list Dynamic Link Library (.dll) files they depends on. Tux Paint's
packaging process for binary distribution uses it to find required
.dll files.
FLTK is a cross-platform GUI toolkit used by "Tux Paint Config.".
You can skip installing it if you are only building "Tux Paint".
$ pacman -S mingw-w64-i686-SDL_{image,mixer,ttf}
$ pacman -S mingw-w64-i686-librsvg
$ pacman -S mingw-w64-i686-fribidi
$ pacman -S mingw-w64-i686-libimagequant
$ pacman -S mingw-w64-i686-fltk
$ pacman -S mingw-w64-i686-ntldd-git
Note: Close the shell before proceeding to the remaining process.
Install SDL_Pango and re-install SDL on the 32bit environment
SDL_Pango should be installed manually. In addition, you have to
re-install SDL from the source code or you will see unnecessary
blank window opens when starting Tux Paint.
This time, use the MinGW "32bit" shell. Open the shell from the
"Start Menu" -> "MSYS2 64bit" -> "MSYS2 MinGW 32-bit"
SDL_Pango
At first, you have to prepare source tar-ball and a required patch
in the same directory.
* Download source tar-ball of SDL_Pango-0.1.2 from SDL_Pango's
page on Sourceforge.net.
* Download a patch file from John Popplewell's "Tux Paint -
MinGW/MSYS build instructions" webpage. (This adds some extra
(required) functionality to SDL_Pango.)
Build and install SDL_Pango as follows.
$ tar zxvf SDL_Pango-0.1.2.tar.gz
$ cd SDL_Pango-0.1.2/
$ patch -p0 < ../SDL_Pango-configure-extra-api.patch
$ ./configure --prefix=/mingw32 && make && make install
SDL
Download source tar-ball of SDL_1.2.15 from libsdl.org.
Re-install SDL as follows.
$ tar zxvf SDL-1.2.15.tar.gz
$ cd SDL-1.2.15
$ ./configure --prefix=/mingw32 && make && make install
-------------------------------------------------------
ImageMagick
ImageMagick is a compilation of command line tools to create, edit,
compose, or convert bitmap images supporting quite a large number of
image formats. Tux Paint uses two functions ("convert" and
"composite") in it to generate thumbnails for startar images and
templates during the build process.
Using official binary release available from "Windows Binary
Release" is recommended, due to the commands installed with "pacman"
on MinGW/MSYS not working as expected!
Do not forget to enable "Install legacy utilities (e.g. convert)"
while installing it, because Tux Paint's build process uses them.
Add the path to the directory in which ImageMagick is installed at
the top of your "PATH" environment variable. For example:
$ export PATH=/c/Program\ Files/ImageMagick-7.0.10-Q16-HDRI:$PATH
You can make this permanent by adding the above to your the BASH
shell configuration file, "~/.bash_profile".
-------------------------------------------------------
Tux Paint
You can compile 64bit binaries using MSYS2 64bit shell, and 32bit
binaries using MSYS2 32bit shell, respectively.
* Select "MSYS2 64bit" -> "MSYS2 MinGW 64-bit" from the "Start
Menu" to open the 64bit shell.
* Select "MSYS2 64bit" -> "MSYS2 MinGW 32-bit" from the "Start
Menu" to open the 32bit shell.
Compile Tux Paint with the following command:
$ make bdist-win32
Note: At this point, you will want to build "Tux Paint Config." for
Windows, so it can be included along with "Tux Paint", if you're
making an official (or test) release. The build process will look
for it in a directory named "tuxpaint-config" (with no version
number, e.g., "tuxpaint-config-X.Y.Z"). See "Tux Paint Config."'s
INSTALL.txt documentation for details.
All the files needed for starting Tux Paint (and Tux Paint Config.)
are collected in the directory for binary distribution "bdist"
directory under "win32". You can start them by double-clicking their
executable (.exe) files in the "bdist" directory.
-------------------------------------------------------
Building the Tux Paint Windows Installer:
Inno Setup is used to build executable installer for Tux Paint.
Therefore you have to install it in the first place.
Then, you can easily build an executable installer by right-clicking
on the "tuxpaint.iss" icon in the "win32" directory and selecting
"Compile" on the list. It will run for a while, and eventually you
will find a "tuxpaint-X.Y.Z-win32-installer.exe" file in the same
directory.
-------------------------------------------------------
Running the Tux Paint Windows Installer:
Double-click the Tux Paint installer executable (.EXE file) and
follow the instructions.
First, you will be asked to agree to the license. (It is the GNU
General Public License (GPL), which is also available as
"COPYING.txt".)
You will then be asked whether you want to install shortcuts to Tux
Paint in your Windows Start Menu and on your Windows Desktop. (Both
options are set by default.)
Then you will be asked where you wish to install Tux Paint. The
default should be suitable, as long as there is space available.
Otherwise, pick a different location.
At this point, you can click 'Install' to install Tux Paint!
-------------------------------------------------------
Changing the Settings Using the Shortcut:
To change program settings, right-click on the TuxPaint shortcut and
select 'Properties' (at the bottom).
Make sure the 'Shortcut' tab is selected in the window that appears,
and examine the 'Target:' field. You should see something like this:
"C:\Program Files\TuxPaint\TuxPaint.exe"
You can now add command-line options which will be enabled when you
double-click the icon.
For example, to make the game run in fullscreen mode, with simple
shapes (no rotation option) and in French, add the options (after
'TuxPaint.exe'), like so:
"C:\Program Files\TuxPaint\TuxPaint.exe" -f -s --lang french
(See the main documentation for a full list of available
command-line options.)
If you make a mistake or it all disappears use [Ctrl] + [Z] to undo
or just hit the [Esc] key and the box will close with no changes
made (unless you pushed the "Apply" button!).
When you have finished, click "OK."
-------------------------------------------------------
If Something Goes Wrong:
If, when you double-click on the shortcut to run Tux Paint, nothing
happens, it is probably because some of these command-line options
are wrong. Open an Explorer like before, and look for a file called
"stderr.txt" in the TuxPaint folder.
It will contain a description of what was wrong. Usually it will
just be due to incorrect character-case (capital 'Z' instead of
lowercase 'z') or a missing (or extra) '-' (dash).
----------------------------------------------------------------------
Linux/Unix Users
Compiling:
Note: Tux Paint does not use autoconf/automake, so there is no
"./configure" script to run. Compiling should be straight-forward
though, assuming everything Tux Paint needs is installed.
To compile the program from source, simply run the following command
from a shell prompt (e.g., "$"):
$ make
-------------------------------------------------------
Disabling SVG support (and hence Cairo, libSVG, and svg-cairo dependencies):
To disable SVG support (e.g., if your system is not currently
supported by the Cairo library or other SVG-related dependencies),
you can run "make" with "SVG_LIB= SVG_CFLAGS= NOSVGFLAG=NOSVG"
added:
$ make SVG_LIB= SVG_CFLAGS=
-------------------------------------------------------
Disabling Pango support (and hence Pango, Cairo, etc. dependencies):
Prior to version 0.9.18, Tux Paint used the libSDL_ttf library for
rendering text using TrueType Fonts. Since 0.9.18, libSDL_Pango is
used, as it has much greater support for internationalization.
However, if you wish to disable the use of SDL_Pango, you may do so
running "make" with "SDL_PANGO_LIB=" added:
$ make SDL_PANGO_LIB=
-------------------------------------------------------
Disabling Sound at Compile-time:
If you don't have a sound card, or would prefer to build the program
with no sound support (and therefore without a the SDL_mixer
dependency), you can run "make" with "SDL_MIXER_LIB=" added:
$ make SDL_MIXER_LIB=
-------------------------------------------------------
Other options:
Various other options (e.g., installation paths) may be overridden;
see them in "Makefile" for further details.
-------------------------------------------------------
If you get errors:
If you receive any errors during compile-time, make sure you have
the appropriate libraries installed (see above). If using packaged
versions of the libraries (e.g., RPMs under RedHat or DEBs under
Debian), be sure to get the corresponding "-dev" or "-devel"
packages as well, otherwise you won't be able to compile Tux Paint
(and other programs) from source!
-------------------------------------------------------
Installng:
Assuming no fatal errors occured, you can now install the program so
that it can be run by users on the system. By default, this must be
done by the "root" user ('superuser'). Switch to "root" by typing
the command:
$ su
Enter "root"'s password at the prompt. You should now be "root"
(with a prompt like "#"). To install the program and its data files,
type:
# make install
Finally, you can switch back to your regular user by exiting
superuser mode:
# exit
Alternatively, you may be able to simply use the "sudo" command
(e.g., on Ubuntu Linux):
$ sudo make install
Note: By default, "tuxpaint", the executable program, is placed in
"/usr/local/bin/". The data files (images, sounds, etc.) are placed
in "/usr/local/share/tuxpaint/".
Changing Where Things Go
You can change where things will go by setting "Makefile"variables
on the command line. "DESTDIR" is used to place output in a
staging area for package creation. "PREFIX" is the basis of where
all other files go, and is, by default, set to "/usr/local".
Other variables are:
BIN_PREFIX
Where the "tuxpaint" binary will be installed. (Set to
"$(PREFIX)/bin" by default - e.g., "/usr/local/bin")
DATA_PREFIX
Where the data files (sound, graphics, brushes, stamps,
fonts) will go, and where Tux Paint will look for them
when it's run. (Set to "$(PREFIX)/share/tuxpaint")
DOC_PREFIX
Where the documentation text files (the "docs" directory)
will go. (Set to "$(PREFIX)/share/doc/tuxpaint")
MAN_PREFIX
Where the manual page for Tux Paint will go. (Set to
"$(PREFIX)/share/man")
ICON_PREFIX — $(PREFIX)/share/pixmaps
X11_ICON_PREFIX — $(PREFIX)/X11R6/include/X11/pixmaps
GNOME_PREFIX — $(PREFIX)/share/gnome/apps/Graphics
KDE_PREFIX — $(PREFIX)/share/applnk/Graphics
Where the icons and launchers (for GNOME and KDE) will go.
LOCALE_PREFIX
Where the translation files for Tux Paint will go, and
where Tux Paint will look for them. (Set to
"$(PREFIX)/share/locale/") (Final location of a
translation file will be under the locale's directory
(e.g., "es" for Spanish), within the "LC_MESSAGES"
subdirectory.)
Note: This list is out of date. See "Makefile" and "Makefile-i18n"
for a complete list.
----------------------------------------------------------------------
macOS Users
September 21, 2021 Mark K. Kim <markuskimius@gmail.com>
Tux Paint 0.9.22 and earlier required building Tux Paint from the
Xcode IDE. Starting with 0.9.23, however, Tux Paint for macOS is built
as though it were a Linux application.
Prerequisites
Although Tux Paint is built without the Xcode IDE, Xcode itself is
still required to build Tux Paint. Download it from the App Store,
and launch it once to accept its license agreements. You may also
need to install the Xcode command line tools using the command:
xcode-select --install
Building Tux Paint also requires various libraries. We install them
from MacPorts where possible, source code otherwise. Install
MacPorts to the default /opt/local path according to the
instructions found on their website: https://www.macports.org/
* ImageMagick
* cairo
* fribidi
* lbzip2
* libimagequant^*
* libpaper
* libpng
* librsvg
* libsdl
* libsdl_image
* libsdl_mixer
* libsdl_pango
* libsdl_ttf
* pkgconfig
* zlib
... but you should install any package that is required by the
latest version of Tux Paint.
^* Not available from MacPorts as of this writing, see below.
libimagequant
libimagequant is not available from MacPorts as of this writing.
It can be installed from the source code as follows. It should be
installed to /opt/local (same as MacPorts) for the library to be
included in TuxPaint.dmg.
$ git clone https://github.com/ImageOptim/libimagequant.git
$ cd libimagequant
$ ./configure --prefix=/opt/local
$ make
$ sudo make install
WARNING: Having any UNIX-like toolset installed on your Mac besides
MacPorts and Xcode, such as Fink or Brew, will prevent your app
bundle from being portable. Be sure Fink and Brew are not accessible
from your build environment.
-------------------------------------------------------
How to Build
Simply, run:
% make
% make install
... to create the TuxPaint.app application bundle that can be run
in-place or copied to /Applications. It also creates TuxPaint.dmg
for distribution.
-------------------------------------------------------
Known Issues
* A macOS binary built on a specific version of macOS only runs on
that version of macOS or later. To ensure Tux Paint can run on
the oldest version of macOS possible, build it on the oldest
version of macOS available. As of this writing we know Tux Paint
cannot be built to run on macOS 10.7 or earlier.
See "Old Versions of macOS" below for best-effort instructions
on how to obtain, install, and build Tux Paint on an old version
of macOS.
-------------------------------------------------------
Old Versions of macOS
Some old versions of macOS can be downloaded from Apple's support
page: https://support.apple.com/en-us/HT211683
macOS does allow dual booting of multiple versions of the OS, but
it's safer and easier to install the old macOS onto a flash drive.
Wherever you're installing it, the target drive's partitioniong
scheme and partition type must match what the old macOS expects, so
use the Disk Utility to partition and format the flash drive
accordingly.
As of this writing, the oldest version of macOS available on Apple's
support site is Yosemite 10.10, which expects "GPT (GUID Partition
Table)" partitioning scheme instead of the older MBR scheme, and
"Mac OS Extended (Journaled)" as the partition type instead of the
newer APFS partition type.
Upon launching the installer, if you get a popup about macOS being
too old or new to be installed, a bootable installer can be created
using the instructions found here:
https://support.apple.com/en-mide/HT201372
It has been found that macOS can be installed onto the bootable
media itself, so you can make the flash drive into a bootable
installer then install the old macOS onto the same flash drive.
Once the old macOS is installed, you may find the Xcode on the App
Store is too new to run on the version of the old macOS. Old
versions of Xcode can be downloaded from Apple's Developer site in
an area accessible with free registration:
https://developer.apple.com/download/more/
The list of macOS versions and the last version of Xcode compatible
with them are laid out nicely on the Wikipedia page on Xcode:
https://en.wikipedia.org/wiki/Xcode#Version_comparison_table
And because Xcode is being installed manually, you can skip the step
to install the Xcode command line tools (do not run "xcode-select
--install") but otherwise build Tux Paint using the same steps
described in the earlier part of this document.
----------------------------------------------------------------------
Debugging
Debugging (to "STDOUT", e.g. to the terminal, or to a "stdout.txt" file,
on Windows) can be enabled by setting "DEBUG" (and, if verbose logging
is wanted, "VERBOSE") #defines in "src/debug.h".
----------------------------------------------------------------------
Uninstalling Tux Paint
Windows
Using the Uninstaller
If you installed the Start Menu shortcuts (the default), then go to
the TuxPaint folder and select "Uninstall". A box will be displayed
that will confirm that you are about to uninstall Tux Paint and, if
you are certain that you want to permanently remove Tux Paint, click
on the 'Uninstall' button.
When it has finished, click on the close button.
Using the Control Panel
It is also possible to use the entry "TuxPaint (remove only)" in the
Control Panel Add/Remove programs section.
----------------------------------------------------------------------
Linux
Within the Tux Paint source directory (where you compiled Tux Paint),
you can use the "make uninstall" target to uninstall Tux Paint. By
default, this must be done by the "root" user ('superuser'), but if
you installed Tux Paint somewhere else (e.g., using a "PREFIX=..."
setting to "make" and "make install"), you may not, and will want to
provide those same settings here. (See the installation instructions
above for further information.)