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Mark Kim 92196bd69a iOS port initial commit
Known Issues
------------
- No printing support.
- No typing support using the OS virtual keyboard.  iOS needs to be signalled
  to bring up the virtual keyboard when the text tool is active.  We also may
  need to do some finagling to make IM work with the virtual keyboard.
- OS language detection doesn't work yet.
- Quitting doesn't close the app.  It just displays a black screen until it is
  force-closed.
- Need to include cross-compilation instructions.

Possible Issues
---------------
- No text display.  This is likely an issue with how pango and related
  libraries were cross-compiled rather than an issue with Tux Paint code.  From
  the error output it appears to be a font rendering issue.
- SVG integration couldn't be tested because RSVG library has not yet be
  cross-compiled successfully.
- Only tested under the iOS Simulator (and not on an actual iOS device yet.)
2021-03-21 20:46:03 -04:00
custom Move custom/macos* files to macos/* 2021-01-11 18:16:22 -05:00
data Merge branch 'master' into sdl2.0. Updating with latest changes and improvements, clone, fill,... 2021-02-25 00:48:38 +01:00
docs Merge branch 'master' into sdl2.0 2021-03-20 11:02:19 -04:00
fonts/locale Skipping locale-specific fonts, unless we're in that locale. 2009-06-01 04:02:40 +00:00
haiku Adding the tuxpaint.rdef file, this contains the tuxpaint icon for Haiku 2010-06-02 15:44:15 +00:00
hildon Updated version #. 2007-11-27 18:04:20 +00:00
im Comment error fixed. 2009-05-31 15:49:28 +00:00
ios iOS port initial commit 2021-03-21 20:46:03 -04:00
macos Move custom/macos* files to macos/* 2021-01-11 18:16:22 -05:00
maemo/debian DESTDIR is the standard name, not PKG_ROOT 2008-04-26 19:38:17 +00:00
magic Adapting to SDL2 and Android. 2021-02-25 01:17:56 +01:00
obj Ignoring gperf-generated parse.c and interim parse_step1.c. 2009-11-20 22:43:02 +00:00
osk More indentation! 2019-04-13 12:23:47 -07:00
src iOS port initial commit 2021-03-21 20:46:03 -04:00
stamps/cartoon/tux Optimised PNG files using TruePNG and PNGZopfli. 2014-06-29 11:08:36 +00:00
starters Elefant, fish-icon and frame_hearts SVGs touched the edges and got ugly strips at some Tux Paint's window sizes. Remade them in inkscape and put a margin of 3 units on each side. 2020-10-22 03:14:26 +02:00
templates Adding a number of example templates. 2014-01-04 09:15:35 +00:00
visualc Moved sdl docs. 2007-08-11 18:01:14 +00:00
win32 Bump ver to 0.9.26; Expanded release steps 2020-12-27 17:45:13 -08:00
.cvsignore Ignoring generated-thumbnails directories in CVS. 2010-04-27 22:07:26 +00:00
.gitignore Merge branch 'master' into sdl2.0 2019-09-24 20:14:14 +02:00
Android.mk Data like brushes, starters,... now is loaded from assets in the android port. 2018-01-18 01:02:54 +01:00
dummy.c indent dummy.c 2017-10-15 11:32:16 -07:00
findbad things belonging in .bss that may end up in .data instead 2009-11-23 03:00:05 +00:00
Makefile iOS port initial commit 2021-03-21 20:46:03 -04:00
README.txt A more useful root dir README 2017-11-12 11:00:07 -08:00
tuxpaint.spec Bump ver to 0.9.26; Expanded release steps 2020-12-27 17:45:13 -08:00

Tux Paint

Tux Paint is a free, award-winning drawing program for children
ages 3 to 12.  It combines an easy-to-use interface, fun sound effects,
and an encouraging cartoon mascot who guides children as they use
the program.

Kids are presented with a blank canvas and a variety of drawing tools
to help them be creative.  Along with paintbrush, shapes and text,
Tux Paint includes a "stamp" feature to add pre-drawn or photographic
imagery to pictures, and a set of "magic tools" that provide filter effects
(like blur, tint and waves) and interesting drawing tools (like train tracks,
bubbles and grass).

Tux Paint includes a collection of "starter" images, both coloring-book style
and photo-realistic, and a large collections of stamps are available
as a separate download. Additional content can be added by parents and
teachers, or downloaded from 3rd parties.


Please see the full documentation located in the "docs" directory.

$Id$