tuxpaint-pencil-sharpener/magic/src/rails.c

524 lines
17 KiB
C

#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
#define SEG_NONE 0
#define SEG_LEFT 1
#define SEG_RIGHT 2
#define SEG_TOP 4
#define SEG_BOTTOM 8
#define SEG_LEFT_RIGHT (SEG_LEFT | SEG_RIGHT)
#define SEG_TOP_BOTTOM (SEG_TOP | SEG_BOTTOM)
#define SEG_RIGHT_TOP (SEG_RIGHT | SEG_TOP)
#define SEG_RIGHT_BOTTOM (SEG_RIGHT | SEG_BOTTOM)
#define SEG_LEFT_TOP (SEG_LEFT | SEG_TOP)
#define SEG_LEFT_BOTTOM (SEG_LEFT | SEG_BOTTOM)
#define SEG_LEFT_RIGHT_TOP (SEG_LEFT | SEG_RIGHT | SEG_TOP)
#define SEG_LEFT_RIGHT_BOTTOM (SEG_LEFT | SEG_RIGHT | SEG_BOTTOM)
#define SEG_LEFT_TOP_BOTTOM (SEG_LEFT | SEG_TOP | SEG_BOTTOM)
#define SEG_RIGHT_TOP_BOTTOM (SEG_RIGHT | SEG_TOP | SEG_BOTTOM)
#define SEG_LEFT_RIGHT_TOP_BOTTOM (SEG_LEFT | SEG_RIGHT | SEG_TOP | SEG_BOTTOM)
Mix_Chunk * rails_snd;
unsigned int img_w, img_h;
unsigned int rails_segments_x, rails_segments_y; //how many segments do we have?
static int rails_math_ceil(int x, int y); //ceil() in cstdlib returns float and is relative slow, so we'll use our one
static Uint8 * rails_status_of_segments; //a place to store an info about bitmap used for selected segment
static char ** rails_images; //the pathes to all the images needed
static unsigned int rails_segment_modified; //which segment was modified this time?
static unsigned int rails_segment_modified_last =0; //which segment was last modified
static unsigned int rails_segment_to_add =0; //a segment that should be added to solve corner joints
static SDL_Rect modification_rect;
static SDL_Surface * canvas_backup;
// Housekeeping functions
SDL_Surface * rails_one, * rails_three, * rails_four, * rails_corner;
Uint32 rails_api_version(void);
int rails_modes(magic_api * api, int which);
void rails_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int rails_init(magic_api * api);
int rails_get_tool_count(magic_api * api);
SDL_Surface * rails_get_icon(magic_api * api, int which);
char * rails_get_name(magic_api * api, int which);
char * rails_get_description(magic_api * api, int which, int mode);
int rails_requires_colors(magic_api * api, int which);
void rails_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot,
int x, int y, SDL_Rect * update_rect);
void rails_shutdown(magic_api * api);
void rails_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void rails_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
static int rails_math_ceil(int x, int y);
inline unsigned int rails_get_segment(int x, int y);
inline void rails_extract_coords_from_segment(unsigned int segment, Sint16 * x, Sint16 * y);
static void rails_flip(void * ptr, SDL_Surface * dest, SDL_Surface * src);
static void rails_flip_flop(void * ptr, SDL_Surface * dest, SDL_Surface * src);
static void rails_rotate (void * ptr, SDL_Surface * dest, SDL_Surface * src, unsigned int direction);
void rails_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * snapshot,
int x, int y, SDL_Rect * update_rect);
static Uint8 rails_select_image(Uint16 segment);
static void rails_draw(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
int x, int y, unsigned int segment);
static void rails_draw_wrapper(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
int x, int y);
void rails_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
Uint32 rails_api_version(void)
{
return(TP_MAGIC_API_VERSION);
}
int rails_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return(MODE_PAINT);
}
void rails_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED)
{
}
int rails_init(magic_api * api)
{
char fname[1024];
Uint8 i; //is always < 3, so Uint8 seems to be a good idea
rails_images=(char **)malloc(sizeof(char *)*4);
for (i = 0; i < 4; i++)
rails_images[i]=(char *)malloc(sizeof(char)*1024);
snprintf(rails_images[0], 1024*sizeof(char), "%s/images/magic/rails_one.png", api->data_directory);
snprintf(rails_images[1], 1024*sizeof(char), "%s/images/magic/rails_three.png", api->data_directory);
snprintf(rails_images[2], 1024*sizeof(char), "%s/images/magic/rails_four.png", api->data_directory);
snprintf(rails_images[3], 1024*sizeof(char), "%s/images/magic/rails_corner.png", api->data_directory);
rails_one=IMG_Load(rails_images[0]);
rails_three=IMG_Load(rails_images[1]);
rails_four=IMG_Load(rails_images[2]);
rails_corner=IMG_Load(rails_images[3]);
img_w = rails_one->w;
img_h = rails_one->h;
snprintf(fname, sizeof(fname), "%s/sounds/magic/rails.wav", api->data_directory);
rails_snd = Mix_LoadWAV(fname);
return(1);
}
int rails_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
return 1;
}
SDL_Surface * rails_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%s/images/magic/rails.png",
api->data_directory);
return(IMG_Load(fname));
}
char * rails_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return strdup(gettext_noop("Rails")); }
char * rails_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) { return strdup(gettext_noop("Click and drag to draw train track rails on your picture.")); }
int rails_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return 0;}
void rails_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * snapshot ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
void rails_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{
Uint8 i;
if (rails_snd!=NULL)
Mix_FreeChunk(rails_snd);
SDL_FreeSurface(rails_one);
SDL_FreeSurface(rails_three);
SDL_FreeSurface(rails_four);
SDL_FreeSurface(rails_corner);
SDL_FreeSurface(canvas_backup);
for (i = 0; i < 4; i++)
free(rails_images[i]);
free(rails_images);
if (rails_status_of_segments != NULL)
free(rails_status_of_segments);
}
void rails_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas)
{
//we've to compute the quantity of segments in each direction
canvas_backup=SDL_CreateRGBSurface(SDL_SWSURFACE, canvas->w, canvas->h, canvas->format->BitsPerPixel,
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask);
SDL_BlitSurface(canvas, NULL, canvas_backup, NULL);
rails_segments_x=rails_math_ceil(canvas->w,img_w);
rails_segments_y=rails_math_ceil(canvas->h,img_h);
//status_of_segments[0] will not be used, we write in rails_status_of_segments[1 to segments_x*segments_y]
rails_status_of_segments=(Uint8 *)calloc(rails_segments_x*rails_segments_y + 1, sizeof(Uint8));
}
void rails_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
if (rails_status_of_segments != NULL)
{
free(rails_status_of_segments);
rails_status_of_segments = NULL;
}
}
// Interactivity functions
static int rails_math_ceil(int x, int y)
{
int temp;
temp=(int)x/y;
if (x%y)
return temp+1;
else return temp;
}
inline unsigned int rails_get_segment(int x, int y)
{
int xx; //segments are numerated just like pixels
int yy; //in computer graphics: left upper (=1), ... ,right upper,
//left bottom, ... , right bottom
xx=rails_math_ceil(x, img_w);
yy=rails_math_ceil(y, img_h);
return (yy-1)*rails_segments_x+xx;
}
inline void rails_extract_coords_from_segment(unsigned int segment, Sint16 * x, Sint16 * y)
{ //extracts the coords of the beginning and the segment
*x=((segment%rails_segments_x)-1)*img_w; //useful to set update_rect as small as possible
*y=(int)(segment/rails_segments_x)*img_h;
}
static void rails_flip(void * ptr, SDL_Surface * dest, SDL_Surface * src)
{
magic_api * api = (magic_api *) ptr;
Sint16 x, y;
for (x=0; x<dest->w; x++)
for (y=0; y<dest->h; y++)
api->putpixel(dest, x, y, api->getpixel(src, x, src->h-y-1));
}
static void rails_flip_flop(void * ptr, SDL_Surface * dest, SDL_Surface * src)
{
magic_api * api = (magic_api *) ptr;
Sint16 x, y;
for (x=0; x<dest->w; x++)
for (y=0; y<dest->h; y++)
api->putpixel(dest, x, y, api->getpixel(src, y, x));
}
static void rails_rotate (void * ptr, SDL_Surface * dest, SDL_Surface * src, unsigned int direction)
//src and dest must have same size
{
magic_api * api = (magic_api *) ptr;
Sint16 x,y;
if (direction) //rotate -90 degs
{
for (x = 0; x<dest->w; x++)
for (y =0; y<dest->h; y++)
api->putpixel(dest, x, y, api->getpixel(src, y, src->w-x-1));
}
else //rotate +90 degs
{
for (x=0; x<dest->w; x++)
for (y=0; y<dest->h; y++)
api->putpixel(dest,x,y,api->getpixel(src,src->h-y-1,x));
}
}
void rails_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * snapshot,
int x, int y, SDL_Rect * update_rect)
{
rails_segment_modified_last = 0;
rails_drag(api, which, canvas, snapshot, x, y, x, y, update_rect);
}
static Uint8 rails_select_image(Uint16 segment)
{
int take_up, take_down;
int val_up, val_down, val_left, val_right;
int from_top=0, from_bottom=0, from_left = 0, from_right = 0;
int from_top_right=0, from_top_left=0, from_bottom_right=0, from_bottom_left = 0;
int TOP=0, BOTTOM=0, LEFT=0, RIGHT = 0;
//Checking from were we come...
if (rails_segment_modified_last>0)
{
if (segment == rails_segment_modified_last + 1)
from_left = 1;
if (segment == rails_segment_modified_last - 1)
from_right = 1;
if (segment == rails_segment_modified_last - rails_segments_x)
from_bottom = 1;
if (segment == rails_segment_modified_last + rails_segments_x)
from_top = 1;
// Segments are joining by the corner
// We need to add a new segment to join by side, adding clockwise
if (segment == rails_segment_modified_last + rails_segments_x + 1)
{
from_top_left = 1;
rails_segment_to_add = segment - rails_segments_x;
}
if (segment == rails_segment_modified_last + rails_segments_x - 1)
{
from_top_right = 1;
rails_segment_to_add = segment + 1;
}
if (segment == rails_segment_modified_last - rails_segments_x - 1)
{
from_bottom_right = 1;
rails_segment_to_add = segment + rails_segments_x;
}
if (segment == rails_segment_modified_last - rails_segments_x + 1)
{
from_bottom_left = 1;
rails_segment_to_add = segment -1;
}
}
take_up=segment-rails_segments_x;
if (take_up<=0) val_up = SEG_NONE;
else val_up = rails_status_of_segments[take_up];
take_down=segment+rails_segments_x;
if (take_down>(signed)(rails_segments_x*rails_segments_y)) val_down = SEG_NONE;
else val_down = rails_status_of_segments[take_down];
if ((segment%rails_segments_x)==1) val_left=SEG_NONE;
else val_left = rails_status_of_segments[segment-1];
if ((segment%rails_segments_x)==0) val_right=SEG_NONE;
else val_right = rails_status_of_segments[segment+1];
if ( from_left || (val_left & SEG_RIGHT) || from_bottom_left)
{
LEFT = 1;}
if ( from_right || (val_right & SEG_LEFT) || from_top_right)
RIGHT=1;
if ( from_top || (val_up & SEG_BOTTOM) || from_top_left)
TOP=1;
if (from_bottom || (val_down & SEG_TOP) || from_bottom_right)
BOTTOM=1;
if (TOP && BOTTOM && LEFT && RIGHT)
return SEG_LEFT_RIGHT_TOP_BOTTOM;
if (LEFT && RIGHT && TOP)
return SEG_LEFT_RIGHT_TOP;
if (LEFT && RIGHT && BOTTOM)
return SEG_LEFT_RIGHT_BOTTOM;
if (TOP && BOTTOM && LEFT)
return SEG_LEFT_TOP_BOTTOM;
if (TOP && BOTTOM && RIGHT)
return SEG_RIGHT_TOP_BOTTOM;
if (LEFT &&RIGHT)
return SEG_LEFT_RIGHT;
if (TOP&&BOTTOM)
return SEG_TOP_BOTTOM;
if (LEFT&&TOP)
return SEG_LEFT_TOP;
if (LEFT&&BOTTOM)
return SEG_LEFT_BOTTOM;
if (RIGHT&&TOP)
return SEG_RIGHT_TOP;
if (RIGHT&&BOTTOM)
return SEG_RIGHT_BOTTOM;
if (LEFT|RIGHT)
return SEG_LEFT_RIGHT;
return SEG_TOP_BOTTOM;
}
static void rails_draw(void * ptr, int which ATTRIBUTE_UNUSED, ATTRIBUTE_UNUSED SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED,
int x, int y ATTRIBUTE_UNUSED, unsigned int segment)
{
magic_api * api = (magic_api *) ptr;
SDL_Surface * result, * temp;
Uint8 image;
unsigned int use_temp;
use_temp=0;
if (segment>rails_segments_x*rails_segments_y)
return;
//modification_rect.x and modification_rect.y are set by function
rails_extract_coords_from_segment(segment, &modification_rect.x, &modification_rect.y);
modification_rect.h=img_w;
modification_rect.w=img_h;
image=rails_select_image(segment); //select the image to display
if (rails_status_of_segments[segment] == image)
return;
rails_status_of_segments[segment]=image; //and write it to global table
result=SDL_CreateRGBSurface(SDL_SWSURFACE, img_w, img_h, rails_one->format->BitsPerPixel,
rails_one->format->Rmask, rails_one->format->Gmask, rails_one->format->Bmask, rails_one->format->Amask);
temp=SDL_CreateRGBSurface(SDL_SWSURFACE, img_w, img_h, rails_one->format->BitsPerPixel,
rails_one->format->Rmask, rails_one->format->Gmask, rails_one->format->Bmask, rails_one->format->Amask);
SDL_BlitSurface(canvas_backup, &modification_rect, result, NULL);
switch(image)
{
case 0:
case SEG_TOP_BOTTOM:
SDL_BlitSurface(canvas_backup, &modification_rect, result, NULL);
SDL_BlitSurface(rails_one, NULL, result, NULL);
break;
case SEG_LEFT_RIGHT:
SDL_BlitSurface(canvas_backup, &modification_rect, result, NULL);
rails_rotate(api, temp, rails_one, 1);
use_temp=1;
break;
case SEG_LEFT_RIGHT_TOP_BOTTOM:
SDL_BlitSurface(canvas_backup, &modification_rect, result, NULL);
SDL_BlitSurface(rails_four, NULL, result, NULL);
break;
case SEG_LEFT_RIGHT_TOP:
SDL_BlitSurface(rails_three, NULL, result, NULL);
break;
case SEG_LEFT_RIGHT_BOTTOM:
rails_flip(api, temp, rails_three);
use_temp=1;
break;
case SEG_LEFT_TOP_BOTTOM:
rails_rotate(api, temp, rails_three, 0);
use_temp=1;
break;
case SEG_RIGHT_TOP_BOTTOM:
rails_rotate(api, temp, rails_three, 1);
use_temp=1;
break;
case SEG_RIGHT_TOP:
SDL_BlitSurface(rails_corner, NULL, result, NULL);
break;
case SEG_RIGHT_BOTTOM:
rails_flip(api, temp, rails_corner);
use_temp=1;
break;
case SEG_LEFT_TOP:
rails_rotate(api, temp, rails_corner, 0);
use_temp=1;
break;
case SEG_LEFT_BOTTOM:
rails_flip_flop(api, temp, rails_corner);
use_temp=1;
break;
}
if (use_temp)
SDL_BlitSurface(temp, NULL, result, NULL);
SDL_FreeSurface(temp);
SDL_BlitSurface(result, NULL, canvas, &modification_rect);
SDL_FreeSurface(result);
api->playsound(rails_snd, (x * 255) / canvas->w, 255);
}
static void rails_draw_wrapper(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
int x, int y)
{
rails_segment_modified=rails_get_segment(x,y);
if ( (rails_segment_modified == rails_segment_modified_last))
return;
if (rails_segment_modified>0)
{
rails_draw((void *) ptr, which, canvas, last, x, y, rails_segment_modified);
}
if (rails_segment_modified_last>0)
rails_draw((void *) ptr, which, canvas, last, x, y, rails_segment_modified_last);
if (rails_segment_to_add>0)
{
rails_draw((void *) ptr, which, canvas, last, x, y, rails_segment_to_add);
rails_draw((void *) ptr, which, canvas, last, x, y, rails_segment_modified_last);
rails_segment_to_add=0;
}
if (rails_segment_modified>0)
rails_segment_modified_last=rails_segment_modified;
}
void rails_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{
int start_x, end_x, start_y, end_y, segment_start, segment_end, w, h;
// avoiding to write out of the canvas
if ((x<canvas->w)&&(y<canvas->h)&&(ox<canvas->w)&&(oy<canvas->h)&&((signed)x>0)&&((signed)y>0)&&((signed)ox>0)&&((signed)oy>0))
{
api->line((void *) api, which, canvas, snapshot, ox, oy, x, y, img_w/2, rails_draw_wrapper);
start_x=min(ox,x);
end_x=max(ox,x);
start_y=min(oy,y);
end_y=max(oy,y);
segment_start=rails_get_segment(start_x-img_w, start_y-img_h);
segment_end=rails_get_segment(end_x+img_w,end_y+img_h);
x=((segment_start%rails_segments_x)-1)*img_w;
y=(int)(segment_start/rails_segments_x)*img_h;
w=((segment_end%rails_segments_x)-1)*img_w-x+img_w;
h=(int)(segment_end/rails_segments_x)*img_h-y+img_h;
update_rect->x=x;
update_rect->y=y;
update_rect->w=w;
update_rect->h=h;}
}