1132 lines
45 KiB
Text
1132 lines
45 KiB
Text
Extending
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Tux Paint
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バージョン 0.9.35
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Copyright © 2002-2025 by various contributors; AUTHORS.txt 参照.
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https://tuxpaint.org/
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2025年5月 2日
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+-----------------------------------------+
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| 目次 |
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|-----------------------------------------|
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| * Where Files Go |
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| + Standard Files |
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| + Personal Files |
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| * Brushes |
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| + Brush Descriptive Text |
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| + Brush Options |
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| * はんこ |
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| + Stamp Images |
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| + Stamp Descriptive Text |
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| + Stamp Sound Effects |
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| + Stamp Descriptive Sound |
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| + Stamp Options |
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| + Pre-Mirrored and Flipped Stamps |
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| * フォント |
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| * 'Starters' |
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| + Coloring-Book Style Starters |
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| + Scene-Style Starters |
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| + Starter Options |
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| * 'Templates' |
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| + Template Options |
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| * Translations |
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| * Alternative Input Methods |
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| * 画面キーボード |
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| * Magic Tools |
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+-----------------------------------------+
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If you wish to add or change things like Brushes, Starters, Rubber Stamps, and
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other content used by Tux Paint, you can do so fairly easily by simply adding,
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changing, or removing files where Tux Paint looks for them.
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💡 Note: You'll need to re-launch Tux Paint for the changes to take effect.
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Where Files Go
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### Standard Files ###
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Tux Paint looks for its various data files in its 'data' directory.
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→ Linux and Unix ←
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Where this directory goes depends on what value was set for "DATA_PREFIX"
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when Tux Paint was built. See 'Install documentation' for details.
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By default, though, the directory is:
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/usr/local/share/tuxpaint/
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If you installed from a package, it is more likely to be:
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/usr/share/tuxpaint/
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→ Windows ←
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Tux Paint looks for a directory called 'data' in the same directory as the
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executable. This is the directory that the installer used when installing
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Tux Paint e.g.:
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C:\Program Files\TuxPaint\data
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→ macOS ←
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Tux Paint stores its data files inside the "Tux Paint" application icon
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(which is actually a special kind of folder on macOS & Mac OS X before it).
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The following steps explain how to get to the folders within it:
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1. Bring up a 'context' menu by holding the [Control] key and clicking the
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Tux Paint icon the in Finder. (If you have a mouse with more than one
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button, you can simply right-click the icon.)
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2. Select "Show Contents" from the menu that appears. A new Finder window
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will appear with a folder inside called "Contents".
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3. Open the "Contents" folder and open the "Resources" folder found
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inside.
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4. There, you will find various sub-folders, such as "starters", "stamps",
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"brushes", etc. Adding new content to these folders will make the
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content available to any user that launches this copy (icon) of Tux
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Paint.
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💡 Note: If you install a newer version of Tux Paint and replace or discard
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the old version, you will lose changes made by following the instructions
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above, so keep backups of your new content (stamps, brushes, etc.).
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Tux Paint also looks for files in a "TuxPaint" folder that you can place in
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your system's "Application Support" folder (found under "Library" at the
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root of your filesystem):
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/Library/Application Support/TuxPaint/data/
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When you upgrade to a newer version of Tux Paint, the contents of this
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"TuxPaint" folder will stay the same, and remain accessible by all users of
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Tux Paint.
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### Personal Files ###
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You can also create brushes, stamps, 'starters', templates, and fonts in your
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own user account directory (folder) for Tux Paint to find.
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→ Windows ←
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Your personal Tux Paint folder is stored in your personal "Application
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Data". For example, on newer Windows:
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C:\Users\ユーザー名\AppData\Roaming\TuxPaint\
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→ macOS ←
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Your personal Tux Paint folder is stored in your personal
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"Application Support" folder:
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/Users/ユーザー名/Library/Application Support/TuxPaint/
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→ Linux and Unix ←
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Your personal Tux Paint files go into a 'hidden directory' found in your
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account's home directory: "/home/ユーザー名/.tuxpaint/".
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Don't forget the period (".") before the "tuxpaint"!
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To add your own brushes, stamps, 'starters,' templates, and fonts, create
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subdirectories under your personal Tux Paint directory named "brushes", "stamps
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", "starters", "templates", "fonts", respectively.
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(For example, if you created a brush named "flower.png", you would put it in
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"/home/ユーザー名/.tuxpaint/brushes/" under Linux or Unix.)
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Brushes
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The brushes used for drawing with the 'Paint' and 'Lines' tools in Tux Paint
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are simply PNG image files.
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The alpha (transparency) of the PNG image is used to determine the shape of the
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brush, which means that the shape can be 'anti-aliased' and even
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partially-transparent!
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Greyscale pixels in the brush PNG will be drawn using the currently-selected
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color in Tux Paint. Color pixels will be tinted.
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### Brush Descriptive Text ###
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Tux Paint will display descriptive text when a brush is selected. These are
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placed in plain text files with the same name as the PNG, but with a ".txt"
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filename extension. (e.g., "brush.png"'s description is stored in "brush.txt"
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in the same directory.)
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The first line of the text file will be used as the US English description of
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the brush's image. It must be encoded in UTF-8.
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→ Localization Support ←
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Additional lines can be added to the text file to provide translations of
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the description, to be displayed when Tux Paint is running in a different
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locale (like French or Spanish).
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The beginning of the line should correspond to the language code of the
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language in question (e.g., "fr" for French, and "zh_TW" for Traditional
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Chinese), followed by ".utf8=" and the translated description (Unicode,
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encoded in UTF-8).
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For Tux Paint developers: There are scripts in the "brushes-po" directory
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for converting the text files to PO format (and back) for easy translation
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to different languages. Therefore you should never add or change
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translations in the ".txt" files directly.
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If no translation is available for the language Tux Paint is currently
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running in, the US English text is used.
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→ Windows のユーザー ←
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Use NotePad or WordPad to edit/create these files. Be sure to save them as
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plain-text, and make sure they have a ".txt" extension at the end of the
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filename.
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||
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||
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||
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||
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### Brush Options ###
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Aside from a graphical shape, brushes can also be given other attributes. To do
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this, you need to create a 'data file' for the brush.
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A brush's data file is simply a plain ASCII text file containing the options
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for the brush.
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The file has the same name as the PNG image, but a ".dat" extension. (e.g.,
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"brush.png"'s data file is the text file "brush.dat", found in the same
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directory.)
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→ ブラシの描画間隔 ←
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You may specify the spacing for brushes — that is, how frequently they are
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drawn across the length of a line or stroke. By default, the spacing will
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be the brush's height, divided by 4.
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Add a line containing the line "spacing=N" to the brush's data file, where
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"N" is the spacing you want for the brush. (The lower the number, the more
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often the brush is drawn.)
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→ Animated Brushes ←
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Brushes may be animated. As the brush is used, each frame of the animation
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is drawn in sequence.
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Lay each frame out across a wide PNG image. For example, if the brush is
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30x30 and there are 5 frames, the image should be 150x30.
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Add a line containing the line "frames=N" to the brush's data file, where "
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N" is the number of frames in the brush.
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⚙ Note: If you'd rather the frames be flipped through randomly, rather than
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sequentially, also add a line containing "random" to the brush's data file.
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→ Directional Brushes ←
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Brushes may be configured to draw a different shape based on the direction
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of the line or brush stroke. Different shapes will be drawn depending on
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which of the eight compass directions the brush is moving — up (aka North),
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up/right (aka Northeast), right (aka East), down/right (aka Southeast),
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etc.). A ninth "center" shape is used when there's no motion (e.g., simply
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clicking/tapping and releasing the "Paint" tool, without dragging).
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The directional shapes are divided into a 3x3 square in a PNG image. For
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example, if your brush is 30x30, the image should be 90x90, and each of the
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direction's shapes placed in a 3x3 grid.
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Add a line containing the word "directional" to the brush's data file.
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→ Rotating Brushes ←
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Brushes may be configured to rotate based on the angle of the line or brush
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stroke. (Unlike Directional Brushes, described above, only a single brush
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shape may be provided.
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Add a line containing the word "rotate" to the brush's data file.
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→ Chaotic Brushes ←
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Brushes may be configured to continuously choose a random direction as you
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draw with them.
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Add a line containing the word "chaotic" to the brush's data file.
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→ Animated Directional, Rotating, or Chaotic Brushes ←
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You may mix both animated and either directional, rotating, or chaotic
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features into one brush. Use both options desired ("frames=N" and "
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directional", "rotate", or "chaotic"), in separate lines in the brush's
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".dat" file.
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For directional brushes, lay the brush out so that each 3x3 set of
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||
directional shapes are laid out across a wide PNG image. For example, if
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the brush is 30x30 and there are 5 frames, it would be 450x90. (The
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||
leftmost 150x90 pixels of the image represent the 9 direction shapes for
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the first frame, for example.)
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Place the brush image PNGs (and any data text files) in the "brushes"
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directory.
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||
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||
💡 Note: If your new brushes all come out as solid squares or rectangles, it's
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||
because you forgot to use alpha transparency! See the 'PNG documentation' in
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||
Tux Paint for more information and tips.
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はんこ
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All stamp-related files go in the "stamps" directory. It's useful to create
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subdirectories and sub-subdirectories there to organize the stamps. (For
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example, you can have a "holidays" folder with "halloween" and "christmas"
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sub-folders.)
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### Stamp Images ###
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Rubber Stamps in Tux Paint can be made up of a number of separate files. The
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one file that is required is, of course, the picture itself.
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||
Stamps may be either PNG bitmap images or SVG vector images. They can be
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full-color or greyscale. The alpha (transparency) channel of PNGs is used to
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determine the actual shape of the picture (otherwise you'll stamp a large
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rectangle on your drawings).
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PNGs can be any size, and Tux Paint (by default) provides a set of sizing
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buttons to let the user scale the stamp up (larger) and down (smaller).
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SVGs are vector-based, and will be scaled appropriately for the canvas size
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being used in Tux Paint.
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💡 Note: If your new PNG-based stamps all come out as solid squares or
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rectangles, it's because you forgot to use alpha transparency! See the 'PNG
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documentation' in Tux Paint for more information and tips.
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||
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💡 Note: If your new SVG stamps seem to have a lot of whitespace, make sure the
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SVG 'document' is no larger than the shape(s) within. If they are being
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clipped, make sure the 'document' is large enough to contain the shape(s). See
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the 'SVG documentation' in Tux Paint for more information and tips.
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⚙ Advanced Users: The 'Advanced Stamps How-To' document describes, in detail,
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how to make PNG images which will scale perfectly when used as stamps in Tux
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Paint.
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||
|
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### Stamp Descriptive Text ###
|
||
|
||
Tux Paint will display descriptive text when a stamp is selected. These are
|
||
placed in plain text files with the same name as the PNG or SVG, but with a
|
||
".txt" filename extension. (e.g., "stamp.png"'s description is stored in
|
||
"stamp.txt" in the same directory.)
|
||
|
||
The first line of the text file will be used as the US English description of
|
||
the stamp's image. It must be encoded in UTF-8.
|
||
|
||
→ Localization Support ←
|
||
|
||
Additional lines can be added to the text file to provide translations of
|
||
the description, to be displayed when Tux Paint is running in a different
|
||
locale (like French or Spanish).
|
||
|
||
The beginning of the line should correspond to the language code of the
|
||
language in question (e.g., "fr" for French, and "zh_TW" for Traditional
|
||
Chinese), followed by ".utf8=" and the translated description (Unicode,
|
||
encoded in UTF-8).
|
||
|
||
For Tux Paint developers: There are scripts in the "po" directory for
|
||
converting the text files to PO format (and back) for easy translation to
|
||
different languages. Therefore you should never add or change translations
|
||
in the ".txt" files directly.
|
||
|
||
If no translation is available for the language Tux Paint is currently
|
||
running in, the US English text is used.
|
||
|
||
|
||
|
||
→ Windows のユーザー ←
|
||
|
||
Use NotePad or WordPad to edit/create these files. Be sure to save them as
|
||
plain-text, and make sure they have a ".txt" extension at the end of the
|
||
filename.
|
||
|
||
|
||
|
||
|
||
### Stamp Sound Effects ###
|
||
|
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Tux Paint can play a sound effect when a stamp is selected. For example, the
|
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sound of a duck quaking when selecting a duck, or a brief piece of music when a
|
||
musical instrument is chosen. Files may be in "WAVE (".wav")" or "OGG Vorbis
|
||
(".ogg")" formats, and are given same name as the PNG or SVG image. (e.g.,
|
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"stamp.svg"'s sound effect is the sound file "stamp.ogg" in the same
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directory.)
|
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→ Localization Support ←
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||
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For sounds for different locales (e.g., if the sound is someone saying a
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word, and you want translated versions of the word said), also create WAV
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or OGG files with the locale's label in the filename, in the form:
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||
"stamp_LOCALE.EXT"
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||
The sound effect that will be played when the stamp corresponding to the
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||
image file "stamp.png" is selected, and when Tux Paint is using the Spanish
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locale, would be "stamp_es.wav". Under the French locale, it would be
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"stamp_fr.wav". Under the Brazilian Portuguese locale, "stamp_pt_BR.wav".
|
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And so on...
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If no localized sound effect can be loaded, Tux Paint will attempt to load
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the 'default' sound file. (e.g., "stamp.wav")
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||
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||
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||
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||
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💡 Note: Also consider using descriptive sounds; see 'Stamp Descriptive Sound',
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below.
|
||
|
||
### Stamp Descriptive Sound ###
|
||
|
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Tux Paint can also play a descriptive sound when a stamp is selected. For
|
||
example, the sound of someone saying the word "duck" when selecting a duck, or
|
||
the name of a musical instrument when one is chosen. Files may be in "WAVE
|
||
(".wav")" or "OGG Vorbis (".ogg")" formats, and are given same name as the PNG
|
||
or SVG image, with "_desc" at the end. (e.g., "stamp.svg"'s descriptive sound
|
||
is the sound file "stamp_desc.ogg" in the same directory.)
|
||
|
||
→ Localization Support ←
|
||
|
||
For descriptive sounds for different locales, also create WAV or OGG files
|
||
with both "_desc" and the locale's label in the filename, in the form:
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||
"stamp_desc_LOCALE.EXT"
|
||
|
||
The descriptive sound that will be played when the stamp corresponding to
|
||
the image file "stamp.png" is selected, and when Tux Paint is using the
|
||
Spanish locale, would be "stamp_desc_es.wav". Under the French locale, it
|
||
would be "stamp_desc_fr.wav". Under the Brazilian Portuguese locale,
|
||
"stamp_desc_pt_BR.wav". And so on...
|
||
|
||
If no localized descriptive sound can be loaded, Tux Paint will attempt to
|
||
load the 'default' sound file. (e.g., "stamp_desc.wav")
|
||
|
||
|
||
|
||
|
||
### Stamp Options ###
|
||
|
||
Aside from a graphical shape, a textual description, a sound effect, and a
|
||
descriptive sound, stamps can also be given other attributes. To do this, you
|
||
need to create a 'data file' for the stamp.
|
||
|
||
A stamp's data file is simply a plain ASCII text file containing the options
|
||
for the stamp.
|
||
|
||
The file has the same name as the PNG or SVG image, but a ".dat" extension.
|
||
(e.g., "stamp.png"'s data file is the text file "stamp.dat", found in the same
|
||
directory.)
|
||
|
||
→ Colored Stamps ←
|
||
|
||
Stamps can be made to be either "colorable" or "tintable."
|
||
|
||
→ Colorable ←
|
||
|
||
"Colorable" stamps they work much like brushes - you pick the stamp to
|
||
get the shape, and then pick the color you want it to be. (Symbol
|
||
stamps, like the mathematical and musical ones, are an example.)
|
||
|
||
Nothing about the original image is used except the transparency (from
|
||
"alpha" channel). The color of the stamp comes out solid.
|
||
|
||
Add a line containing the word "colorable" to the stamp's data file.
|
||
|
||
|
||
|
||
→ Tinted ←
|
||
|
||
"Tinted" stamps are similar to "colorable" ones, except the details of
|
||
the original image are kept. (To put it technically, the original image
|
||
is used, but its hue is changed, based on the currently-selected
|
||
color.)
|
||
|
||
Add a line containing the word "tintable" to the stamp's data file.
|
||
|
||
|
||
|
||
→ Tinting Options: ←
|
||
|
||
Depending on the contents of your stamp, you might want to have Tux
|
||
Paint use one of a number of methods when tinting it. Add one of the
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||
following lines to the stamp's data file:
|
||
|
||
→ Normal tinter — "tinter=normal" (the default) ←
|
||
This is the normal tinting mode. First, the primary hue of the
|
||
stamp is determined. (For example, a picture of a flower with a
|
||
stem will have the petal color seen as the primary hue of the
|
||
overall image.) Next, the most highly saturated part of the picture
|
||
is found. With "normal tinter", the range of hue used to do this
|
||
starts out within ±18° of the pimary hue found in step 1. (If none
|
||
can be found, it widens the range by 50% and tries again.) Finally,
|
||
the image is tinted. Anything falling within 50% of the range
|
||
(e.g., ±27°) is altered to have the hue of the color chosen by the
|
||
user.
|
||
|
||
→ Narrow tinter — "tinter=narrow" ←
|
||
This like the "normal" option described above, but starts a
|
||
narrower hue range of ±6°. Anything found within 50% of the range
|
||
(e.g. ±9°) is tinted. If too much of your stamp is being tinted,
|
||
try this option.
|
||
|
||
→ 'Any hue' tinter — "tinter=anyhue" ←
|
||
This remaps all hues in the stamp. It works similarly to the
|
||
"anyhue" and "narrow" options described above, but the hue range is
|
||
±180°.
|
||
|
||
→ Vector tinter — "tinter=vector" ←
|
||
This maps 'black through white' to 'black through destination'.
|
||
|
||
|
||
|
||
|
||
|
||
→ Unalterable Stamps ←
|
||
|
||
By default, a stamp can be flipped upside down, shown as a mirror image, or
|
||
both. This is done using the control buttons below the stamp selector, at
|
||
the lower right side of the screen in Tux Paint.
|
||
|
||
Sometimes, it doesn't make sense for a stamp to be flippable or mirrored;
|
||
for example, stamps of letters or numbers. Sometimes stamps are
|
||
symmetrical, so letting the user flip or mirror them isn't useful.
|
||
|
||
To prevent a stamp from being flipped vertically, add the option "noflip"
|
||
to the stamp's data file.
|
||
|
||
To prevent a stamp from being mirrored horizontally, add the option "
|
||
nomirror" to the stamp's data file.
|
||
|
||
|
||
|
||
→ スタンプの初期サイズ ←
|
||
|
||
By default, Tux Paint assumes that your stamp is sized appropriately for
|
||
unscaled display on a 608x472 canvas. This was the original Tux Paint
|
||
canvas size, provided by a 640x480 screen. Tux Paint will then adjust the
|
||
stamp according to the current canvas size and, if enabled, the user's
|
||
stamp size controls.
|
||
|
||
If your stamp would be too big or too small, you can specify a scale
|
||
factor. If your stamp would be 2.5 times as wide (or tall) as it should be,
|
||
add one of the following options, which represent the same adjustment, to
|
||
the stamp's data file. (An equals sign, "=", may be included after the word
|
||
"scale".)
|
||
|
||
o "scale 40%"
|
||
o "scale 5/2"
|
||
o "scale 2.5"
|
||
o "scale 2:5"
|
||
|
||
|
||
→ Windows のユーザー ←
|
||
|
||
Use NotePad or WordPad to edit/create these files. Be sure to save them as
|
||
plain-text, and make sure they have a ".dat" extension at the end of the
|
||
filename.
|
||
|
||
|
||
|
||
|
||
### Pre-Mirrored and Flipped Stamps ###
|
||
|
||
In some cases, you may wish to provide a pre-drawn version of a stamp's
|
||
mirror-image, flipped image, or even both. For example, imagine a picture of a
|
||
fire truck with the words "Fire Department" written across the side. You
|
||
probably do not want that text to appear backwards when the image is flipped!
|
||
|
||
To create a mirrored version of a stamp that you want Tux Paint to use, rather
|
||
than mirroring one on its own, simply create a second ".png" or ".svg" graphics
|
||
file with the same name, except with "_mirror" before the filename extension.
|
||
|
||
For example, for the stamp "stamp.png" you would create another file named
|
||
"stamp_mirror.png", which will be used when the stamp is mirrored (rather than
|
||
using a backwards version of "stamp.png").
|
||
|
||
You may also provide a pre-flipped image with "_flip" in the name, and/or an
|
||
image that is both mirrored and flipped, by naming it "_mirror_flip".
|
||
|
||
💡 Note: If the user flips and mirrors an image, and a pre-drawn "_mirror_flip"
|
||
doesn't exist, but either "_flip" or "_mirror" does, it will be used, and
|
||
mirrored or flipped, respectively.
|
||
|
||
フォント
|
||
|
||
The fonts used by Tux Paint are TrueType Fonts (TTF).
|
||
|
||
Simply place them in the "fonts" directory. When using the 'Text' and 'Label'
|
||
tools, Tux Paint will present the font in the 'Letters' selector at the right,
|
||
along with options to enable bold and/or italics, and change the size.
|
||
|
||
'Starters'
|
||
|
||
'Starter' images appear in the 'New' dialog, along with solid color background
|
||
choices.
|
||
|
||
When you use a 'starter' image, make modifications, and save it, the original
|
||
'starter' image is not overwritten. Additionally, as you edit your new picture,
|
||
the contents of the original 'starter' can affect it.
|
||
|
||
### Coloring-Book Style Starters ###
|
||
|
||
The most basic kind of 'starter' is similar to a picture in a coloring book.
|
||
It's an outline of a shape which you can then color in and add details to. In
|
||
Tux Paint, as you draw, type text, or stamp stamps, the outline remains 'above'
|
||
what you draw. You can erase the parts of the drawing you made, but you can't
|
||
erase the outline.
|
||
|
||
To create this kind of 'starter' image, simply create an outlined black and
|
||
white picture in a paint program, and save it as a raster PNG file, or vector
|
||
SVG. If saving as a PNG, you may optionally render the image as
|
||
black-and-transparent, rather than black-and-white, although this is not
|
||
required.
|
||
|
||
### Scene-Style Starters ###
|
||
|
||
Along with the 'coloring-book' style overlay, you can also provide a separate
|
||
background image as part of a 'starter' picture. The overlay acts the same: it
|
||
can't be drawn over, erased, or affected by 'Magic' tools. However, the
|
||
background can be!
|
||
|
||
When the 'Eraser' tool is used on a picture based on this kind of 'starter'
|
||
image, rather than turning the canvas to a solid color, such as white, it
|
||
returns that part of the canvas to the original background picture from the
|
||
'starter' image.
|
||
|
||
By creating both an overlay and a background, you can create a 'starter' which
|
||
simulates depth. Imagine a background that shows the ocean, and an overlay
|
||
that's a picture of a reef. You can then draw (or stamp) fish in the picture.
|
||
They'll appear in the ocean, but never 'in front of' the reef.
|
||
|
||
To create this kind of 'starter' picture, simply create an overlay (with
|
||
transparency) and save it as a PNG. Then create another image (without
|
||
transparency), and save it with the same filename, but with "-back" (short for
|
||
'background') appended to the name. (e.g., "starter-back.png" would be the
|
||
background ocean picture that corresponds to the overlay, or foreground.)
|
||
|
||
For best results, 'starter' images should be at least the same size as Tux
|
||
Paint's drawing canvas. (See the "Loading Other Pictures into Tux Paint"
|
||
section of Tux Paint's main documentation (README) for details on sizing.) If
|
||
they are not, they will be stretched or scaled. This is done without affecting
|
||
the shape ("aspect ratio"); however some smudging may be applied to the edges.
|
||
|
||
Place them in the "starters" directory. When the 'New' dialog is accessed in
|
||
Tux Paint, the 'starter' images will appear in the screen that appears, after
|
||
the various solid color choices.
|
||
|
||
💡 Note: 'Starters' are 'attached' to saved pictures, via a small text file that
|
||
has the same name as the saved file, but with ".dat" as the extension. This
|
||
allows it to continue to affect the drawing even after Tux Paint has been quit,
|
||
or another picture is loaded or a new image is created. (In other words, if you
|
||
base a drawing on a 'starter' image, it will always be affected by it.)
|
||
|
||
### Starter Options ###
|
||
|
||
Aside from an image, starters can also be given other attributes. To do this,
|
||
you need to create a 'data file' for the starter. (Note: Tux Paint prior to
|
||
version 0.9.29 did not support starter options.)
|
||
|
||
A starter's data file is simply a plain ASCII text file containing the options
|
||
for the starter.
|
||
|
||
The file has the same name as the image, but a ".dat" extension. (e.g.,
|
||
"starter.png"'s data file is the text file "starter.dat", found in the same
|
||
directory.)
|
||
|
||
→ allowscale ←
|
||
|
||
When a starter image is a different aspect ratio (width-to-height
|
||
proportions) than Tux Paint's canvas, by default it will be scaled to fit
|
||
entirely within the canvas, without stretching the starter (changing its
|
||
aspect ratio); for example, a square starter on a portrait-shaped canvas
|
||
will be placed in the center of the canvas. By default, Tux Paint will then
|
||
take the strip of pixels at the edges of the starter and stretch them to
|
||
the edges of the canvas, "smearing" it.
|
||
|
||
If it's acceptable for the starter image to be cropped in one or both
|
||
directions, the "allowscale" may be used to tell Tux Paint which behavior
|
||
to allow:
|
||
|
||
o For starters where it's alright to crop the left and right edges, but
|
||
the top and bottom edges must be retained, use "allowscale=horizontal".
|
||
# If the starter's aspect ratio is wider than that of the canvas, it
|
||
will be scaled to fit the height of the canvas, and the left and
|
||
right will be cropped.
|
||
# If the starter's aspect ratio is taller than that of the canvas, it
|
||
will be scaled to fit the height of the canvas, and no cropping
|
||
will occur, and the left and right edges will be smeared.
|
||
|
||
o For starters where it's alright to crop the top and bottom edges, but
|
||
the left and right edges must be retained, use "allowscale=vertical".
|
||
# If the starter's aspect ratio is taller than that of the canvas, it
|
||
will be scaled to fit the width of the canvas, and the top and
|
||
bottom will be cropped.
|
||
# If the starter's aspect ratio is wider than that of the canvas, it
|
||
will be scaled to fit the width of the canvas, and no cropping will
|
||
occur, and the top and bottom edges will be smeared.
|
||
|
||
o If it's acceptable to crop either the top and bottom or the left and
|
||
right, use "allowscale=both". Contents from starter will always fill
|
||
the canvas, regardless of how its aspect ratio compares to that of the
|
||
canvas.
|
||
o The default behavior is to not allow cropping. This may be specified
|
||
explicitly with "allowscale=none".
|
||
|
||
|
||
→ background ←
|
||
|
||
This option allows you to specify how Tux Paint should fill the rest of the
|
||
canvas, when the starter does not fit in one or the other direction. By
|
||
default, as described above, Tux Paint will "smear" the pixels from the
|
||
edges of the starter. (This can be specified explicitly with "background=
|
||
smear".)
|
||
|
||
You can instead specify a solid background color (e.g., white for a
|
||
'coloring-book' style starter, with "background=#fff").
|
||
|
||
各行の色は、3つの十進数の組み(例: "255 68 136")、あるいは、3つの16 進数
|
||
の組からなる6桁または3桁の表記(例: "#ff4488" または "#F48”)で指定します。
|
||
|
||
See the "Color Palette File" section of "Options documentation" for further
|
||
details.
|
||
|
||
|
||
|
||
→ gravity ←
|
||
|
||
This option allows you to specify how Tux Paint should position a starter,
|
||
when it is being cropped in one or the other direction. By default, Tux
|
||
Paint will place the center of the starter within the canvas. (This can be
|
||
specified explicitly with "gravity=center".)
|
||
|
||
For example, if the top center of the starter contains the most important
|
||
content, you can specify "gravity=top". Or, if the bottom right is
|
||
important, specify "gravity=bottom-right".
|
||
|
||
The available options are:
|
||
o center — prefer the center (the default)
|
||
o top — prefer the top center
|
||
o bottom — prefer the bottom center
|
||
o left — prefer the left center
|
||
o right — prefer the right center
|
||
o top-left — prefer the top left
|
||
o top-right — prefer the top right
|
||
o bottom-left — prefer the bottom left
|
||
o bottom-right — prefer the bottom right
|
||
|
||
[ Landscape-shaped image of a horizon with the sun in the middle and a
|
||
building on the right. ]
|
||
|
||
|
||
Focusing on the center of a starter image stretched to fit the width of the
|
||
canvas.
|
||
|
||
|
||
[ Portrait-shaped image of a horizon with the sun in the middle and the
|
||
left side of building on the right. ]
|
||
|
||
|
||
Focusing on the center of a starter image stretched to fit the height of
|
||
the canvas.
|
||
|
||
|
||
[ Landscape-shaped image of the sky with the sun at the bottom and the top
|
||
of building on the right. ]
|
||
|
||
|
||
Focusing on the top of a starter image stretched to fit the width of the
|
||
canvas.
|
||
|
||
|
||
[ Landscape-shaped image of the ground with the sun at the top. ]
|
||
|
||
|
||
Focusing on the bottom of a starter image stretched to fit the width of the
|
||
canvas.
|
||
|
||
|
||
[ Portrait-shaped image of a horizon with the sun on the left and a
|
||
building in the center. ]
|
||
|
||
|
||
Focusing on the right of a starter image stretched to fit the height of the
|
||
canvas.
|
||
|
||
|
||
|
||
|
||
|
||
💡 Note: Templates (described below) may also have options files, and currently
|
||
support all of the same options as starters.
|
||
|
||
|
||
'Templates'
|
||
|
||
'Template' images also appear in the 'New' dialog, along with solid color
|
||
background choices and 'Starters'.
|
||
|
||
Unlike pictures drawn in Tux Paint by users and then opened later, opening a
|
||
'template' creates a new drawing. When you save, the 'template' image is not
|
||
overwritten. Unlike 'starters', there is no immutable 'layer' above the canvas.
|
||
You may draw over any part of it.
|
||
|
||
When the 'Eraser' tool is used on a picture based on this kind of 'template'
|
||
image, rather than turning the canvas to a solid color, such as white, it
|
||
returns that part of the canvas to the original background picture from the
|
||
'template' image.
|
||
|
||
'Templates' are simply image files (in PNG, JPEG, SVG, or KPX (KidPix) format).
|
||
No preparation or conversion should be required.
|
||
|
||
For best results, 'template' images should be at least the same size as Tux
|
||
Paint's drawing canvas. (See the "Loading Other Pictures into Tux Paint"
|
||
section of Tux Paint's main documentation (README) for details on sizing.) If
|
||
they are not, they will be stretched or scaled. This is done without affecting
|
||
the shape ("aspect ratio"); however some smudging may be applied to the edges.
|
||
|
||
Place them in the "templates" directory. When the 'New' dialog is accessed in
|
||
Tux Paint, the 'template' images will appear in the screen that appears, after
|
||
the various solid color choices.
|
||
|
||
💡 Note: 'Templates' are 'attached' to saved pictures, via a small text file
|
||
that has the same name as the saved file, but with ".dat" as the extension.
|
||
This allows it to continue to affect the drawing even after Tux Paint has been
|
||
quit, or another picture is loaded or a new image is created. (In other words,
|
||
if you base a drawing on a 'template' image, it will always be affected by it.)
|
||
|
||
|
||
### Template Options ###
|
||
|
||
Like 'Starters', a configuration file may be specified that defines how Tux
|
||
Paint should behave when applying 'template' images to the canvas when they do
|
||
not have identical proportions (aspect ratio). See "Starter Options", above.
|
||
(Note: Tux Paint prior to version 0.9.29 did not support starter options.)
|
||
|
||
💡 It's also possible to create basic Templates (with no options) from existing
|
||
saved drawings directly within Tux Paint, from the "Open" dialog. They will be
|
||
placed in the user's personal templates folder. (Note: Tux Paint prior to
|
||
version 0.9.31 did not support Template creation from the Open dialog.)
|
||
|
||
Translations
|
||
|
||
Tux Paint supports numerous languages, thanks to use of the "gettext"
|
||
localization library. (See the "Languages" section of "Options documentation"
|
||
for how to change locales in Tux Paint.)
|
||
|
||
To translate Tux Paint to a new language, copy the translation template file,
|
||
"tuxpaint.pot" (found in Tux Paint's source code, in the folder "src/po/").
|
||
Rename the copy as a ".po" file, with an appropriate name for the locale you're
|
||
translating to (e.g., "es.po" for Spanish; or "pt_BR.po" for Brazilian
|
||
Portuguese, versus "pt.po" or "pt_PT.po" for Portuguese spoken in Portugal.)
|
||
|
||
Open the newly-created ".po" file — you can edit in a plain text edtior, such
|
||
as Emacs, Pico or VI on Linux, or NotePad on Windows. The original English text
|
||
used in Tux Paint is listed in lines starting with "msgid". Enter your
|
||
translations of each of these pieces of text in the empty "msgstr" lines
|
||
directly below the corresponding "msgid" lines. (Note: Do not remove the
|
||
quotes.)
|
||
|
||
例:
|
||
|
||
msgid "Smudge"
|
||
msgstr "Manchar"
|
||
|
||
msgid "Click and drag to draw large bricks."
|
||
msgstr "Haz clic y arrastra para dibujar ladrillos grandes."
|
||
|
||
Various tools exist to manage gettext translation catalogs, so you don't have
|
||
to edit them by hand in a text editor. Here are a few:
|
||
|
||
* Poedit
|
||
* Gtranslator (GNOME Translator)
|
||
* Virtraal
|
||
* Lokalize
|
||
|
||
💡 Note: It is best to always work off of the latest Tux Paint text catalog
|
||
template ("tuxpaint.pot"), since new text is added, and old text is
|
||
occasionally changed. The text catalog for the upcoming, unreleased version of
|
||
Tux Paint can be found in Tux Paint's Git repository (see: https://tuxpaint.org
|
||
/download/source/git/), and on the Tux Paint website at https://tuxpaint.org/
|
||
help/po/.
|
||
|
||
To edit an existing translation, download the latest ".po" file for that
|
||
language, and edit it as described above.
|
||
|
||
You may send new or edited translation files to Bill Kendrick, lead developer
|
||
of Tux Paint, at: bill@newbreedsoftware.com, or post them to the
|
||
"tuxpaint-i18n" mailing list (see: https://tuxpaint.org/lists/).
|
||
|
||
Alternatively, if you have an account with SourceForge.net, you can request to
|
||
be added to the "tuxpaint" project and receive write-access to the Git source
|
||
code repository so that you may commit your changes directly.
|
||
|
||
💡 Note: Support for new locales requires making additions to Tux Paint's source
|
||
code ("/src/i18n.h" and "/src/i18n.c"), and requires updates to the Makefile,
|
||
to ensure the ".po" files are compiled into ".mo" files, and available for use
|
||
at runtime.
|
||
|
||
Alternative Input Methods
|
||
|
||
Tux Paint's 'Text' and 'Label' tools can provide alternative input methods for
|
||
some languages. For example, when Tux Paint is running with a Japanese locale,
|
||
the right [Alt] key can be pressed to cycle between Latin, Romanized Hiragana
|
||
and Romanized Katakana modes. This allows native characters and words to be
|
||
entered into the 'Text' and 'Label' tools by typing one or more keys on a
|
||
keyboard with Latin characters (e.g., a US QWERTY keyboard).
|
||
|
||
To create an input method for a new locale, create a text file with a name
|
||
based on the locale (e.g., "ja" for Japanese), with ".im" as the extension
|
||
(e.g., "ja.im").
|
||
|
||
The ".im" file can have multiple character mapping sections for different
|
||
character mapping modes. For example, on a Japanese typing system, typing [K]
|
||
[A] in Hiragana mode generates a different Unicode character ("か") than typing
|
||
[K] [A] in Katakana mode ("カ").
|
||
|
||
List the character mappings in this file, one per line. Each line should
|
||
contain (separated by whitespace):
|
||
|
||
* the Unicode value of the character, in hexadecimal (more than one character
|
||
can be listed, separated by a colon (':'), this allowing some sequences to
|
||
map to words)
|
||
* the keycode sequence (the ASCII characters that must be entered to generate
|
||
the Unicode character)
|
||
* a flag (or "-" if none)
|
||
|
||
Start additional character mapping sections with a line containign the word
|
||
"section".
|
||
|
||
例:
|
||
|
||
# Hiragana
|
||
304B ka -
|
||
304C ga -
|
||
304D ki -
|
||
304E gi -
|
||
304D:3083 kya -
|
||
3063:305F tta -
|
||
|
||
# Katakana
|
||
section
|
||
30AB ka -
|
||
30AC ga -
|
||
30AD ki -
|
||
30AE gi -
|
||
|
||
⚙ Note: Blank lines within the ".im" file will be ignored, as will any text
|
||
following a "#" (pound/hash) character — it can be used to denote comments, as
|
||
seen in the example above.
|
||
|
||
💡 Note: Meanings of the flags are locale-specific, and are processed by the
|
||
language-specific source code in "src/im.c". For example, "b" is used in Korean
|
||
to handle Batchim, which may carry over to the next character.
|
||
|
||
💡 Note: Support for new input methods requires making additions to Tux Paint's
|
||
source code ("/src/im.c"), and requires updates to the Makefile, to ensure the
|
||
".im" files are available for use at runtime.
|
||
|
||
画面キーボード
|
||
|
||
Tux Paint's 'Text' and 'Label' tools can present an on-screen keyboard that
|
||
allows the pointer (via a mouse, touch screen, eye-tracking systems, etc.) to
|
||
be used to input characters. Files that describe the layout and available keys
|
||
are stored in Tux Paint "osk" directory. Each keyboard layout is defined by a
|
||
number of files (some of which may be shared by different layouts).
|
||
|
||
We'll use the QWERTY keyboard as an example:
|
||
|
||
### Layout overview file ("qwerty.layout") ###
|
||
|
||
This is a text file that specifies the other files used to describe the layout
|
||
and key mappings.
|
||
|
||
layout qwerty.h_layout
|
||
keymap us-intl-altgr-dead-keys.keymap
|
||
composemap en_US.UTF-8_Compose
|
||
keysymdefs keysymdef.h
|
||
keyboardlist qwerty.layout default.layout
|
||
|
||
⚙ Note: Blank lines within the ".layout" file will be ignored, as will any text
|
||
following a "#" (pound/hash) character — it can be used to denote comments, as
|
||
seen in the example below.
|
||
|
||
The "keyboardlist" line describes which layouts to switch to, when the user
|
||
clicks the left and right buttons on the keyboard. (See below.)
|
||
|
||
### Keyboard layout file ("qwerty.h_layout") ###
|
||
|
||
This describes how big the keyboard is (as a "width × height" grid), and lists
|
||
each key with its numeric keycode (see the "keymap" file, below), the width it
|
||
should be drawn at (typically "1.0", to take one space on the keyboard, but in
|
||
the example below, notice the "TAB" and "SPACE" keys are much wider), the
|
||
character or text to display on the key, depending on which modifier keys have
|
||
been pressed (one each for: no modifiers, [Shift], [AltGr], and [Shift] +
|
||
[AltGr]), and finally whether or not the key is affected by the [CapsLock] key
|
||
(use "1") or [AltGr] (alternate graphics) key (use "2"), or not at all (use
|
||
"0").
|
||
|
||
The "NEWLINE" keyword is used to indicate the end of one row of the keyboard,
|
||
and thus subsequent key layout descriptions will be beginning on a new row.
|
||
|
||
WIDTH 15
|
||
HEIGHT 5
|
||
|
||
KEY 49 1.0 ` ~ ` ~ 0
|
||
KEY 10 1.0 1 ! ¡ ¹ 0
|
||
KEY 11 1.0 2 @ ² ˝ 0
|
||
KEY 12 1.0 3 # · ³ 0
|
||
KEY 13 1.0 4 $ ¤ £ 0
|
||
KEY 14 1.0 5 % € ¸ 0
|
||
KEY 15 1.0 6 ^ ¼ ^ 0
|
||
...
|
||
KEY 21 1.0 = + × ÷ 0
|
||
KEY 22 2.0 DELETE DELETE DELETE DELETE 0
|
||
|
||
NEWLINE
|
||
|
||
KEY 23 1.5 TAB TAB TAB TAB 0
|
||
KEY 24 1.0 q Q ä Ä 1
|
||
KEY 25 1.0 w W å Å 1
|
||
KEY 26 1.0 e E é É 1
|
||
KEY 27 1.0 r R ® ® 1
|
||
...
|
||
|
||
NEWLINE
|
||
|
||
# Arrow to left will change to the previous keyboard
|
||
KEY 2 1.0 <- <- <- <- 0
|
||
|
||
KEY 133 2.0 Cmp Cmp Cmp Cmp 0
|
||
|
||
# The ALT or ALTGR keys are used in 'im' (input methods) to switch the
|
||
input mode
|
||
KEY 64 2.0 Alt Alt Alt Alt 0
|
||
|
||
# Space
|
||
KEY 65 5.0 SPACE SPACE SPACE SPACE 0
|
||
|
||
# AltGr
|
||
KEY 108 2.0 AltGr AltGr AltGr AltGr 0
|
||
|
||
# Paste
|
||
KEY 143 2.0 Paste Paste Paste Paste 0
|
||
|
||
# Arrow to right will change to the next keyboard
|
||
KEY 1 1.0 -> -> -> -> 0
|
||
|
||
Notice here that alphabetic keys ([Q], [W], etc.) will be affected by
|
||
[CapsLock], while numeric keys ([1], [2], etc.), [Space], and so on, will not.
|
||
|
||
Keycodes up to "8" are reserved for internal use. The ones currently used are
|
||
described below.
|
||
|
||
* 0 — empty button
|
||
* 1 — next layout (per the layout file's "keyboardlist" setting)
|
||
* 2 — previous layout (per the layout file's "keyboardlist" setting)
|
||
|
||
📜 Starting with Tux Paint 0.9.35, the XF86Paste keysym (value 143) can be used
|
||
to initiate a copy/paste clipboard buffer "paste" event. See the "Paste" key in
|
||
the keyboard layout files. (Pasting via a physical keyboard is initiated using
|
||
the [Control] + [V] key combination.
|
||
|
||
### Keymap file ("us-intl-altgr-dead-keys.keymap") ###
|
||
|
||
This file defines which numeric keycodes (seen in the keyboard layout files,
|
||
such as "qwerty.h_layout" described above) should be mapped to which actual
|
||
characters that an application such as Tux Paint expects to receive when keys
|
||
(e.g., on a real keyboard) are pressed.
|
||
|
||
If you're using an operating system such as Linux, which runs X-Window and has
|
||
the "xmodmap" command-line tool available, you can run it with the ("print
|
||
keymap expressions" option, "-pke", to generate a keymap file.
|
||
|
||
keycode 9 = Escape NoSymbol Escape Escape
|
||
keycode 10 = 1 exclam exclamdown onesuperior 1 exclam 1 exclam NoSymbol
|
||
onesuperior
|
||
keycode 11 = 2 at twosuperior dead_doubleacute 2 at 2 at onehalf
|
||
twosuperior
|
||
keycode 12 = 3 numbersign periodcentered threesuperior dead_macron
|
||
periodcentered
|
||
...
|
||
keycode 52 = z Z ae AE Arabic_hamzaonyeh asciitilde guillemotright NoSymbol
|
||
Greek_zeta Greek_ZETA U037D U03FF
|
||
keycode 53 = x X x X Arabic_hamza Arabic_sukun guillemotleft NoSymbol
|
||
Greek_chi Greek_CHI rightarrow leftarrow
|
||
keycode 54 = c C copyright cent Arabic_hamzaonwaw braceright Greek_psi
|
||
Greek_PSI copyright
|
||
keycode 55 = v V v V Arabic_ra braceleft Greek_omega Greek_OMEGA U03D6
|
||
keycode 56 = b B b B UFEFB UFEF5 Greek_beta Greek_BETA U03D0
|
||
keycode 57 = n N ntilde Ntilde Arabic_alefmaksura Arabic_maddaonalef
|
||
Greek_nu Greek_NU U0374 U0375
|
||
keycode 58 = m M mu mu Arabic_tehmarbuta apostrophe Greek_mu Greek_MU U03FB
|
||
U03FA
|
||
keycode 59 = comma less ccedilla Ccedilla Arabic_waw comma comma less
|
||
guillemotleft
|
||
keycode 60 = period greater dead_abovedot dead_caron Arabic_zain period
|
||
period greater guillemotright periodcentered
|
||
keycode 61 = slash question questiondown dead_hook Arabic_zah
|
||
Arabic_question_mark slash question
|
||
keycode 62 = Shift_R NoSymbol Shift_R Shift_R
|
||
...
|
||
|
||
### Composemap file ("en_US.UTF-8_Compose") ###
|
||
|
||
This file describes single characters that can be composed by multiple inputs.
|
||
For example, "[Compose]" followed by "[A]" and "[E]" can be used to create the
|
||
"æ" character.
|
||
|
||
The file that comes with Tux Paint is based on the US English UTF-8 (Unicode)
|
||
composemap that comes with X.Org's X Window system. The current version from
|
||
the Xlib library has a web located page at https://www.x.org/releases/current/
|
||
doc/libX11/i18n/compose/en_US.UTF-8.html.
|
||
|
||
### Keysym definitions file ("keysymdef.h") ###
|
||
|
||
This file (which is a C programming language header file) is also from the X
|
||
Window System. It defines the Unicode values of each keycap (e.g., "XK_equal"
|
||
corresponds to "U+003D", for the character "=" ("EQUALS SIGN").
|
||
|
||
💡 Note: This file is not compiled into Tux Paint, but is read and parsed at
|
||
runtime.
|
||
|
||
It is unlikely that any modification will be required of this file.
|
||
|
||
Magic Tools
|
||
|
||
Tux Paint's Magic tools are pieces of software, external to the main Tux Paint
|
||
application, that are loaded as "plugins" at runtime, and interact with the
|
||
program using a defined Application Programming Interface (API). The plugins
|
||
that ship with Tux Paint (as well as Tux Paint itself) are written in the C
|
||
programming language.
|
||
|
||
Consult the Magic Tool Plugin API Documentation to learn how to write your own.
|
||
|