tuxpaint-pencil-sharpener/docs/gl_ES.UTF-8/INSTALL.txt
2022-06-04 00:14:33 -07:00

842 lines
34 KiB
Text
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

Tux Paint
versión 0.9.28
Documentación da instalación
Copyright © 2002-2022 by varios colaboradores; see AUTHORS.txt.
https://tuxpaint.org/
4 de Xuño de 2022
+----------------------------------------------------+
|Índice |
|----------------------------------------------------|
| * Requirements |
| * Simple DirectMedia Layer library (libSDL) |
| * Outras bibliotecas |
| * Compiling and Installation |
| * Windows |
| * Linux/Unix |
| * macOS |
| * Debugging |
| * Uninstalling Tux Paint |
| * Windows |
| * macOS |
| * Linux |
+----------------------------------------------------+
Requirements
Simple DirectMedia Layer library (libSDL)
Tux Paint require a «Simple DirectMedia Layer Library (libSDL)», unha
biblioteca de programación multimedia de código aberto dispoñíbel baixo a
licenza pública GNU Lesser General Public License (LGPL).
Along with libSDL, Tux Paint depends on a number of other SDL 'helper'
libraries: SDL_Image (for graphics files), SDL_gfx (for some graphical
functions, like rotation), SDL_TTF and (optionally) SDL_Pango (for True
Type Font support) and, optionally, SDL_Mixer (for sound effects).
Linux/Unix
As bibliotecas SDL están dispoñíbeis como código fonte ou como
paquetes RPM ou Debian para varias distribucións de Linux. Pódense
descargar dende:
* libSDL: http://www.libsdl.org/
* SDL_Image: http://www.libsdl.org/projects/SDL_image/
* SDL_gfx:
https://www.ferzkopp.net/wordpress/2016/01/02/sdl_gfx-sdl2_gfx/
(https://sourceforge.net/projects/sdlgfx/)
* SDL_TTF: http://www.libsdl.org/projects/SDL_ttf/
* SDL_Pango: http://sourceforge.net/projects/sdlpango/
(opcional)
* SDL_Mixer: http://www.libsdl.org/projects/SDL_mixer/
(opcional)
Normalmente tamén están dispoñíbeis xunto coa súa distribución de
Linux (p. ex.: nun medio de instalación ou dispoñíbeis a través
dun software de mantemento de paquetes como «apt» de Debian).
💡 Note: When installing libraries from packages, be sure to ALSO
install the development versions of the packages. (For example,
install both "SDL-1.2.4.rpm" and "SDL-1.2.4-devel.rpm".)
Outras bibliotecas
Tux Paint tamén aproveita outras bibliotecas libres con licenza LGPL. En
Linux, do mesmo xeito que SDL, deberían estar xa instaladas ou estar
dispoñíbeis para a súa instalación como parte da súa distribución de
Linux.
libPNG
Tux Paint utiliza o formato PNG (Portable Network Graphics
Gráficos de Rede Portátiles) para os seus ficheiros de datos. A
imaxe SDL requirirá a instalación de libPNG.
http://www.libpng.org/pub/png/libpng.html
gettext
Tux Paint utiliza a configuración local do sistema xunto coa
biblioteca «gettext» para admitir varios idiomas (p. ex., o
español). Necesitará ter a biblioteca gettext instalada.
http://www.gnu.org/software/gettext/
libpaper (Só Linux/Unix)
A partir de Tux Paint 0.9.17, Tux Paint pode determinar o tamaño
de papel predeterminado do seu sistema (p. ex.: A4 ou Carta), ou
pódeselle indicar que use un tamaño de papel particular, grazas a
«libpaper».
https://github.com/naota/libpaper
FriBiDi
As ferramentas «Texto» e «Etiqueta» de Tux Paint admiten linguaxes
bidireccionais grazas á biblioteca «FriBiDi».
http://fribidi.org/
Compatibilidade de SVG
A partir de Tux Paint 0.9.17, Tux Paint pode cargar imaxes SVG
(Scalable Vector Graphics — Gráficos Vectoriais Escalábeis) como
selos. Admítense dous conxuntos de bibliotecas e pódese desactivar
completamente a compatibilidade SVG (a través de «make SVG_LIB:=»)
librsvg-2 & libCairo2 (bibliotecas máis recentes)
* libRSVG 2: http://librsvg.sourceforge.net/
* Cairo 2: http://www.cairographics.org/
* Estes tamén dependen do seguinte:
* GdkPixbuf & GLib: http://www.gtk.org/
* Pango: http://www.pango.org/
Bibliotecas SVG máis antigas
* libcairo1, libsvg1, & libsvg-cairo1:
http://www.cairographics.org/
* Estes tamén dependen do seguinte:
* libxml2:
https://gitlab.gnome.org/GNOME/libxml2
Función de exportación de GIF animado
Para a compatibilidade da exportación de GIF animados
(presentacións de diapositivas), é necesaria a biblioteca
«libimagequant» (do proxecto «pngquant2»).
https://github.com/ImageOptim/libimagequant
Ferramentas NetPBM (opcional) Xa non se usa, de xeito predeterminado
📜 En Linux e Unix, as versións anteriores de Tux Paint utilizaban
as ferramentas NetPBM para axudar á impresión. (Tux Paint xera un
PNG e convértese nun PostScript usando as ferramentas da liña de
ordes NetPBM «pngtopnm» e «pnmtops»).
http://netpbm.sourceforge.net/
Compiling and Installation
Tux Paint publícase baixo a Licenza Pública Xeral de GNU (GPL) (consulte
«COPYING.txt» para máis detalles) e, polo tanto, o «código fonte» do
programa está dispoñíbel libremente.
Windows
16 de Maio de 2022 Shin-ichi TOYAMA dolphin6k@wmail.plala.or.jp
<dolphin6k@wmail.plala.or.jp>
Compiling Set-Up
A partir de febreiro de 2005 (comezando con Tux Paint 0.9.15), o
«Makefile» inclúe compatibilidade para construír nun sistema Windows
usando MinGW/MSYS (https://sourceforge.net/projects/msys2/).
Many tools and libraries are required to build Tux Paint. The package
management system "pacman" helps you install them automatically solving
complicated dependencies.
Download the latest MSYS2 environment from
https://sourceforge.net/projects/msys2/files/Base/ and install it where
you'd like (the default is "C:\msys64")
Open the MSYS2 shell from the "Start Menu" -> "MSYS2 64bit" -> "MSYS2
MSYS" and execute following command (press [Intro] or [Retorno] to accept
the defaults for all questions):
pacman -Syu
This will update core system and the window will close automatically.
Repeat the steps above one more time to finish the remaining update
process.
Within the MSYS2 shell, run the following command to install basic
development tools:
pacman -S make automake-wrapper autoconf-wrapper libtool git zip patch
gperf
Proceed to the next "MinGW 64bit (x86_64) toolchains" section, or skip to
the "MinGW 32bit (i686) toolchains" section if you need only a 32bit build
environment.
-------------------------------------------------------
MinGW 64bit (x86_64) compiler and tools
Within the MSYS2 shell, run the following command to install 64bit
compiler and basic development tools:
pacman -S mingw-w64-x86_64-{gcc,pkgconf,ntldd-git}
"ntldd" is a small tool which examine windows executable files to list
Dynamic Link Library (.dll) files they depends on. Tux Paint's packaging
process for binary distribution uses it to find required .dll files.
64bit (x86_64) dependency libraries for Tux Paint and Tux Paint Config
You can install tools and libraries required for compiling Tux Paint and
Tux Paint Config on MSYS2/MINGW using "pacman" except for SDL_mixer,
SDL_Pango and libunibreak.
FLTK is a cross-platform GUI toolkit used by "Tux Paint Config". You can
skip installing it if you are only building "Tux Paint".
$ pacman -S mingw-w64-x86_64-SDL_{image,ttf,gfx}
$ pacman -S mingw-w64-x86_64-libvorbis
$ pacman -S mingw-w64-x86_64-librsvg
$ pacman -S mingw-w64-x86_64-fribidi
$ pacman -S mingw-w64-x86_64-libimagequant
$ pacman -S mingw-w64-x86_64-fltk
💡 Note: Close the shell before proceeding to the remaining process.
Install SDL_mixer, SDL_Pango and libunibreak on the 64bit environment
SDL_mixer, SDL_Pango and libunibreak should be installed manually.
This time, use the MinGW "64bit" shell. Open the shell from the "Start
Menu" -> "MSYS2 64bit" -> "MSYS2 MinGW 64-bit"
SDL_mixer
Download source tar-ball of SDL_mixer-1.2.12 from SDL_mixer's page.
Build and install SDL_mixer as follows.
$ tar zxvf SDL_mixer-1.2.12.tar.gz
$ cd SDL_mixer-1.2.12/
$ ./configure --prefix=/mingw64 && make && make install
SDL_Pango
At first, you have to prepare source tar-ball and a required patch in the
same directory.
* Download source tar-ball of SDL_Pango-0.1.2 from SDL_Pango's page on
Sourceforge.net.
* Download a patch file from John Popplewell's "Tux Paint - MinGW/MSYS
build instructions" webpage. (This adds some extra (required)
functionality to SDL_Pango.)
Build and install SDL_Pango as follows.
$ tar zxvf SDL_Pango-0.1.2.tar.gz
$ cd SDL_Pango-0.1.2/
$ patch -p0 < ../SDL_Pango-configure-extra-api.patch
$ ./configure --prefix=/mingw64 && make && make install
libunibreak
libunibreak is required for compiling Tux Paint Config. You can skip
installing it if you are only building "Tux Paint".
You can fetch the source code from the git repositry and compile it as
follows.
$ git clone https://github.com/adah1972/libunibreak libunibreak
$ cd libunibreak
$ ./augogen.sh --prefix=/mingw64 && make && make install
Proceed to the next "MinGW 32bit (i686) toolchains" section, or skip to
the "ImageMagick" section if you need only a 64bit build environment.
-------------------------------------------------------
MinGW 32bit (i686) compiler and tools
Within the MSYS2 shell, run the following command to install 32bit
compiler and basic development tools:
pacman -S mingw-w64-i686-{gcc,pkgconf,ntldd-git}
"ntldd" is a small tool which examine windows executable files to list
Dynamic Link Library (.dll) files they depends on. Tux Paint's packaging
process for binary distribution uses it to find required .dll files.
32bit (i686) dependency libraries for Tux Paint and Tux Paint Config
You can install tools and libraries required for compiling Tux Paint and
Tux Paint Config on MSYS2/MINGW using "pacman" except for SDL_mixer,
SDL_Pango and libunibreak.
FLTK is a cross-platform GUI toolkit used by "Tux Paint Config". You can
skip installing it if you are only building "Tux Paint".
$ pacman -S mingw-w64-i686-SDL_{image,ttf,gfx}
$ pacman -S mingw-w64-i686-libvorbis
$ pacman -S mingw-w64-i686-librsvg
$ pacman -S mingw-w64-i686-fribidi
$ pacman -S mingw-w64-i686-libimagequant
$ pacman -S mingw-w64-i686-fltk
💡 Note: Close the shell before proceeding to the remaining process.
Install SDL_mixer, SDL_Pango and libunibreak on the 32bit environment
SDL_mixer, SDL_Pango and libunibreak should be installed manually.
This time, use the MinGW "32bit" shell. Open the shell from the "Start
Menu" -> "MSYS2 64bit" -> "MSYS2 MinGW 32-bit"
SDL_mixer
Download source tar-ball of SDL_mixer-1.2.12 from SDL_mixer's page.
Build and install SDL_mixer as follows.
$ tar zxvf SDL_mixer-1.2.12.tar.gz
$ cd SDL_mixer-1.2.12/
$ ./configure --prefix=/mingw32 && make && make install
SDL_Pango
At first, you have to prepare source tar-ball and a required patch in the
same directory.
* Download source tar-ball of SDL_Pango-0.1.2 from SDL_Pango's page on
Sourceforge.net.
* Download a patch file from John Popplewell's "Tux Paint - MinGW/MSYS
build instructions" webpage. (This adds some extra (required)
functionality to SDL_Pango.)
Build and install SDL_Pango as follows.
$ tar zxvf SDL_Pango-0.1.2.tar.gz
$ cd SDL_Pango-0.1.2/
$ patch -p0 < ../SDL_Pango-configure-extra-api.patch
$ ./configure --prefix=/mingw32 && make && make install
libunibreak
libunibreak is required for compiling Tux Paint Config. You can skip
installing it if you are only building "Tux Paint".
You can fetch the source code from the git repositry and compile it as
follows.
$ git clone https://github.com/adah1972/libunibreak libunibreak
$ cd libunibreak
$ ./augogen.sh --prefix=/mingw32 && make && make install
ImageMagick
ImageMagick is a compilation of command line tools to create, edit,
compose, or convert bitmap images supporting quite a large number of image
formats. Tux Paint uses two functions ("convert" and "composite") in it to
generate thumbnails for startar images and templates during the build
process.
Using official binary release available from "Windows Binary Release" is
recommended, due to the commands installed with "pacman" on MinGW/MSYS not
working as expected!
Do not forget to enable "Install legacy utilities (e.g. convert)" while
installing it, because Tux Paint's build process uses them.
Add the path to the directory in which ImageMagick is installed at the top
of your "PATH" environment variable. For example:
$ export PATH=/c/Program\ Files/ImageMagick-7.0.10-Q16-HDRI:$PATH
You can make this permanent by adding the above to your the BASH shell
configuration file, "~/.bash_profile".
Tux Paint
You can compile 64bit binaries using MSYS2 64bit shell, and 32bit binaries
using MSYS2 32bit shell, respectively.
* Select "MSYS2 64bit" -> "MSYS2 MinGW 64-bit" from the "Start Menu" to
open the 64bit shell.
* Select "MSYS2 64bit" -> "MSYS2 MinGW 32-bit" from the "Start Menu" to
open the 32bit shell.
Compile Tux Paint with the following command:
$ make bdist-win32
💡 Note: At this point, you will want to build "Tux Paint Config." for
Windows, so it can be included along with "Tux Paint", if you're making an
official (or test) release. The build process will look for it in a
directory named "tuxpaint-config" (with no version number, e.g.,
"tuxpaint-config-X.Y.Z"). See "Tux Paint Config."'s INSTALL.txt
documentation for details.
All the files needed for starting Tux Paint (and Tux Paint Config.) are
collected in the directory for binary distribution "bdist" directory under
"win32". You can start them by double-clicking their executable (.exe)
files in the "bdist" directory.
Building the Tux Paint Windows Installer
Inno Setup is used to build executable installer for Tux Paint. Therefore
you have to install it in the first place.
Inno Setup officially supports translations for only about 20 languages.
However, one of the great points of Tux Paint is it supports so many
languages. Therefore, the set up script "tuxpaint.iss" to build the
installer is written to use much more translations including unofficial
one which are available on "Inno Setup Translations". You have to download
translation files (.isl) required and put them in "Languages" directory
under the directory in which Inno Setup is installed.
Before building an installer, edit the "tuxpaint.iss" file and enable one
of the lines starting with "#define BuildTarget=", depending on the
architecture of the installer you want to create.
Then, you can easily build an executable installer by right-clicking on
the "tuxpaint.iss" icon in the "win32" directory and selecting "Compile"
on the list. It will run for a while, and eventually you will find a
"tuxpaint-X.Y.Z-windows-<arch>-installer.exe" file in the same directory.
Running the Tux Paint Windows Installer
Faga dobre clic no executábel do instalador de Tux Paint (ficheiro .EXE) e
siga as instrucións.
First, you will be asked to read the license. (It is the GNU General
Public License (GPL), which is also available as "COPYING.txt".)
Após preguntaráselle se quere instalar accesos directos a Tux Paint no seu
menú de inicio de Windows e no escritorio de Windows. (Ámbalas dúas
opcións están definidas de xeito predeterminado.)
A seguir preguntaráselle onde quere instalar Tux Paint. O valor
predeterminado debería ser axeitado, sempre que haxa espazo dispoñíbel. Se
non, escolla un lugar diferente.
Neste punto, pode premer en «Instalar» para instalar Tux Paint.
Changing the Settings Using the Shortcut
Para cambiar os axustes do programa, prema co botón dereito no atallo de
TuxPaint e seleccione «Propiedades» (na parte inferior).
Asegúrese de que a lapela «Atallo» está seleccionada na xanela que aparece
e examine o campo «Obxectivo:». Debería ver algo así:
"C:\Program Files\TuxPaint\TuxPaint.exe"
Agora pode engadir opcións de liña de ordes que se activarán ao facer
dobre clic na icona.
Por exemplo, para que o xogo se execute en modo de pantalla completa, con
formas sinxelas (sen opción de rotación) e en francés, engada as opcións
(após «TuxPaint.exe»), así:
"C:\Program Files\TuxPaint\TuxPaint.exe" -f -s --lang french
(Vexa a documentación principal para obter unha lista completa das opcións
dispoñíbeis da liña de ordes.)
Se se trabuca ou desaparece todo, use [Control] + [Z] para desfacer ou só
prema a tecla [Esc] e a caixa pecharase sen facer cambios (a non ser que
premera o botón «Aplicar»).
Cando teña rematado, prema en «Aceptar».
If Something Goes Wrong
Se ao facer dobre clic no atallo para executar Tux Paint, non ocorre nada,
probabelmente sexa porque algunhas destas opcións da liña de ordes son
incorrectas. Abra un explorador de ficheiros coma antes e busque un
ficheiro chamado «stderr.txt» no cartafol TuxPaint.
Conterá unha descrición do que estaba mal. Normalmente só se debe a
maiúsculas e minúsculas incorrectas (maiúsculas «Z» no canto de minúsculas
«z») ou a falta (ou exceso) de «-» (guións).
Linux/Unix
Compilación:
💡 Note: Tux Paint does not use autoconf/automake, so there is no
"./configure" script to run. Compiling should be straight-forward though,
assuming everything Tux Paint needs is installed.
Para compilar o programa dende o código fonte, simplemente execute a
seguinte orde dende un indicador do sistema (p. ex.: «$»):
$ make
Desactivar a compatibilidade de «SVG» (e, polo tanto, as dependencias de
«Cairo, libSVG, e svg-cairo»:
Para desactivar a compatibilidade con SVG (por exemplo, se o seu sistema
non é compatíbel coa biblioteca de Cairo ou outras dependencias
relacionadas co SVG), pode executar «make» engadindo «SVG_LIB= SVG_CFLAGS=
NOSVGFLAG=NOSVG»:
$ make SVG_LIB= SVG_CFLAGS=
Desactivar a compatibilidade de «Pango» (e, polo tanto, as dependencias de
«Pango, Cairo, etc.»:
📜 Antes da versión 0.9.18, Tux Paint utilizaba a biblioteca libSDL_ttf
para renderizar texto usando tipos de letra TrueType. Dende o 0.9.18 úsase
libSDL_Pango, xa que ten unha mellor compatibilidade coa
internacionalización. Non obstante, se quere desactivar o uso de
SDL_Pango, pode facelo executando «make» engadindo «SDL_PANGO_LIB=»:
$ make SDL_PANGO_LIB=
Disabling Sound at Compile-time
Se non te unha tarxeta de son ou prefire construír o programa sen
asistencia de son (e polo tanto sen a dependencia SDL_mixer), pode
executar «make» con «SDL_MIXER_LIB=» engadido:
$ make SDL_MIXER_LIB=
Other options
Outras opcións (p. ex.: rutas de instalación) poden ser anuladas; véxaas
en «Makefile» para máis detalles.
If you get errors
Se recibe algún erro durante o tempo de compilación, asegúrese de ter
instaladas as bibliotecas axeitadas (ver máis arriba). Se está a empregar
versións empaquetadas das bibliotecas (por exemplo, RPM en RedHat ou DEB
en Debian), asegúrese de obter tamén os correspondentes paquetes «-dev» ou
«-devel», se non, non poderá compilar Tux Paint (e outros programas) dende
o código fonte.
Installng
Supoñendo que non se produciron erros graves, agora pode instalar o
programa para que os usuarios do sistema poidan executalo. De xeito
predeterminado, isto debe facelo o usuario «root» («superusuario»). Cambie
a «root» escribindo a orde:
$ su
Introduza o contrasinal de «root» no indicador do sistema. Agora debería
ser «root» (cun indicador como «#»). Para instalar o programa e os seus
ficheiros de datos, escriba:
# make install
Finalmente, pode volver ao seu usuario habitual saíndo do modo de
superusuario:
# exit
Como alternativa, pode simplemente usar a orde «sudo» (po.ex.: en Ubuntu
Linux):
$ sudo make install
💡 Note: By default, "tuxpaint", the executable program, is placed in
"/usr/local/bin/". The data files (images, sounds, etc.) are placed in
"/usr/local/share/tuxpaint/".
Cambiar onde van as cousas
Pode cambiar onde irán as cousas axustando as variábeis de «Makefile» na
liña de ordes. «DESTDIR» úsase para colocar a saída nunha área de espera
para a creación de paquetes. «PREFIX» é a base de onde van todos os demais
ficheiros e, de xeito predeterminado, está estabelecido en «/usr/local».
Outras variábeis son:
BIN_PREFIX
Onde se instalará o binario «tuxpaint». (Estabelécese como
«$(PREFIX)/bin»como predeterminado, p. ex.: «/usr/local/bin»)
DATA_PREFIX
Onde irán os ficheiros de datos (son, gráficos, pinceis, selos,
tipos de letra) e onde os buscará Tux Paint cando se execute.
(Estabelecer en «$(PREFIX)/share/tuxpaint»)
DOC_PREFIX
Onde irán os ficheiros de texto da documentación (o directorio
«docs»). (Estabelecer como «$(PREFIX)/share/doc/tuxpaint»)
MAN_PREFIX
Onde irá a páxina do manual de Tux Paint. (Estabelecer como
«$(PREFIX)/share/man»)
ICON_PREFIX — $(PREFIX)/share/pixmaps
X11_ICON_PREFIX — $(PREFIX)/X11R6/include/X11/pixmaps
GNOME_PREFIX — $(PREFIX)/share/gnome/apps/Graphics
KDE_PREFIX — $(PREFIX)/share/applnk/Graphics
Onde irán as iconas e os lanzadores (para GNOME e KDE).
LOCALE_PREFIX
Onde irán os ficheiros de tradución para Tux Paint e onde os
buscará Tux Paint. (Estabelécese en «$(PREFIX)/share/locale/») (A
localización final dun ficheiro de tradución estará no directorio
da configuración local (por exemplo, «es» para o español), dentro
do subdirectorio «LC_MESSAGES»).
💡 Note: This list is out of date. See "Makefile" and "Makefile-i18n" for a
complete list.
macOS
20 de Xaneiro de 2022 Mark Kim <markuskimius@gmail.com>
Tux Paint 0.9.22 and earlier required building Tux Paint from the Xcode
IDE. Starting with 0.9.23, however, Tux Paint for macOS is built as though
it were a Linux application.
Prerequisites
Although Tux Paint is built without the Xcode IDE, Xcode itself is still
required to build Tux Paint. Download it from the App Store, and launch it
once to accept its license agreements. You may also need to install the
Xcode command line tools using the command:
xcode-select --install
Building Tux Paint also requires various libraries. We install them from
MacPorts where possible, source code otherwise. Install MacPorts to the
default /opt/local path according to the instructions found on their
website: https://www.macports.org/
* ImageMagick
* cairo
* fribidi
* lbzip2
* libimagequant^*
* libpaper
* libpng
* librsvg
* libsdl
* libsdl_image
* libsdl_mixer
* libsdl_pango
* libsdl_ttf
* libsdl_gfx
* pkgconfig
* zlib
... but you should install any package that is required by the latest
version of Tux Paint.
^* Not available from MacPorts as of this writing, see below.
libimagequant
libimagequant is not available from MacPorts as of this writing. It can be
installed from the source code as follows. It should be installed to
/opt/local (same as MacPorts) for the library to be included in
TuxPaint.dmg.
$ sudo port install rust cargo
$ git clone https://github.com/ImageOptim/libimagequant.git
$ cd libimagequant/imagequant-sys
$ cargo build --release # Must use cargo from MacPorts
$ sudo make PREFIX=/opt/local install
WARNING: Having any UNIX-like toolset installed on your Mac besides
MacPorts and Xcode, such as Fink or Brew, will prevent your app bundle
from being portable. Be sure Fink and Brew are not accessible from your
build environment.
How to Build
Simply, run:
% make
% make install
... to create the TuxPaint.app application bundle that can be run in-place
or copied to /Applications. To create the DMG file for distribution, use
'make TuxPaint.dmg'.
Additional steps may be required when building for the Apple Silicon. See
"Building for Apple Silicon" below.
Known Issues
* A macOS binary built on a specific version of macOS only runs on that
version of macOS or later. To ensure Tux Paint can run on the oldest
version of macOS possible, build it on the oldest version of macOS
available. As of this writing we know Tux Paint cannot be built to run
on macOS 10.7 or earlier.
See "Old Versions of macOS" below for best-effort instructions on how
to obtain, install, and build Tux Paint on an old version of macOS.
Alternatively, Tux Paint and all of its library dependencies may be
compiled with appropriate options to be runnable on older versions of
macOS. These options are already set on Tux Paint, so only its
dependencies (from MacPorts) need to be recompiled. See "Recompiling
MacPorts" below for the instructions.
Old Versions of macOS
Some old versions of macOS can be downloaded from Apple's support page:
https://support.apple.com/en-us/HT211683
macOS for Intel CPU does allow dual booting of multiple versions of the
OS, but it's safer and easier to install the old macOS onto a flash drive.
Wherever you're installing it, the target drive's partitioniong scheme and
partition type must match what the old macOS expects, so use the Disk
Utility to partition and format the flash drive accordingly.
Dual booting multiple versions of macOS for Apple Silicon has been so far
unsuccessful. Instead of installing an older version of macOS for Apple
Silicon to build Tux Paint to run on the old version of macOS for Apple
Silicon, use the instructions found in the "Recompiling MacPorts" section
to build Tux Paint to run on older versions of macOS for Apple Silicon.
As of this writing, the oldest version of macOS available on Apple's
support site is Yosemite 10.10, which expects "GPT (GUID Partition Table)"
partitioning scheme instead of the older MBR scheme, and "Mac OS Extended
(Journaled)" as the partition type instead of the newer APFS partition
type.
Upon launching the installer, if you get a popup about macOS being too old
or new to be installed, a bootable installer can be created using the
instructions found here: https://support.apple.com/en-mide/HT201372
Once the old macOS is installed, you may find the Xcode on the App Store
is too new to run on the version of the old macOS. Old versions of Xcode
can be downloaded from Apple's Developer site in an area accessible with
free registration: https://developer.apple.com/download/more/
The list of macOS versions and the last version of Xcode compatible with
them are laid out nicely on the Wikipedia page on Xcode:
https://en.wikipedia.org/wiki/Xcode#Version_comparison_table
And because Xcode is being installed manually, you can skip the step to
install the Xcode command line tools (do not run "xcode-select --install")
but otherwise build Tux Paint using the same steps described in the
earlier part of this document.
Recompiling MacPorts
To recompile MacPorts to be usable on older versions of macOS, set the
following options in /opt/local/etc/macports/macports.conf:
buildfromsource always
macosx_deployment_target 10.10
Then uninstall all MacPorts packages:
$ sudo port -fp uninstall installed
Then reinstall all MacPorts packages needed by Tux Paint. Also rebuild
libimagequant using the updated Cargo package from MacPorts.
As of this writing, all libraries Tux Paint requires from MacPorts can be
recompiled in this manner to run on macOS 10.10 Yosemite and later on
Intel CPUs, and macOS 11.0 Big Sur and later on Apple Silicon.
Unfortunately, although MacPorts has the option to enable the building of
universal libraries, several libraries Tux Paint require cannot be built
as universal libraries so they can only be built to run natively on the
hardware on which they were built. See "Building a Universal Binary" below
for instructions on how to build Tux Paint as a Universal Binary.
Building for Apple Silicon
macOS for Applie Silicon requires all native Apple Silicon applications be
signed, even if it is signed "ad-hoc" (anonymously). Because of this,
compilers that produce native Apple Silicon applications sign all produced
binaries and libraries as a part of the compilation process.^* However,
the Tux Paint compilation process modifies the libraries to be modular
(using install_name_tool) so they can be added into the application
bundle, which has the unfortunate side effect of breaking the signature.
This can be addressed by signing the application bundle ad-hoc (example
below) or using your own Apple Developer Identity if you have one. The DMG
file, if needed, must be created after signing the App Bundle so the DMG
file is created with signed App Bundle:
$ codesign -s - TuxPaint.app
$ make TuxPaint.dmg
^* For more information on the code signing requirements on the Apple
Silicon, see
https://developer.apple.com/documentation/macos-release-notes/macos-big-sur-11_0_1-universal-apps-release-notes#:~:text=New%20in%20macOS,pass%20through%20Gatekeeper.
If you get an error that the application bundle is already signed, remove
it before signing::
$ codesign --remove-signature TuxPaint.app
If you plan to combine the Apple Silicon bundle with the Intel CPU bundle
to produce the Universal bundle, the code signing must be done after they
are combined. See "Building a Universal Binary" below.
Building a Universal Binary
To build Tux Paint as a Universal Binary, compile Tux Paint for the Intel
CPU and the Apple Silicon separately first. Then rename the app bundle for
the Intel CPU to TuxPaint-x86_64.app, and the bundle for the Apple Silicon
to TuxPaint-arm64.app, copy the app bundle from the Intel machine to the
Apple Silicon machine, then use the provided build-universal.sh script to
combine the two application bundles as below. The produced bundle must be
signed (see "Building for Apple Silicon" above for more details). The DMG
file, if required, must be built after the signing:
$ macos/build-universal.sh
$ codesign -s - TuxPaint.app
$ make TuxPaint.dmg
Debugging
⚙ Debugging output — to "STDOUT" on Linux and Unix, to a "stdout.txt" file
on Windows, and to the file "/tmp/tuxpaint.log" on macOS — can be enabled
by setting "DEBUG" (and, if verbose logging is wanted, "VERBOSE") #defines
in "src/debug.h" and (re)compiling Tux Paint.
Uninstalling Tux Paint
Windows
Uso do desinstalador
Se instalou os atallos do menú Inicio (o predeterminado), vaia ao cartafol
TuxPaint e seleccione «Desinstalar». Amosarase unha caixa que confirmará
que está a piques de desinstalar Tux Paint e, se está seguro de que quere
eliminar permanentemente Tux Paint, prema no botón «Desinstalar».
Cando remate, prema no botón pechar.
Usar o Panel de control
Tamén é posíbel usar a entrada «TuxPaint (só eliminar)« na sección
Engadir/Eliminar programas do Panel de control.
macOS
Delete "TuxPaint.app" from the "Applications" folder. Data files,
including the configuration files, stamps, and saved pictures, may be
found in "Library/Application Support/TuxPaint" (all users) and
"/Users/USERNAME/Library/Application Support/TuxPaint" (individual users).
Linux
Within the Tux Paint source directory (where you compiled Tux Paint), you
can use the "make uninstall" target to uninstall Tux Paint. By default,
this must be done by the "root" user ('superuser'), but if you installed
Tux Paint somewhere else (e.g., using a "PREFIX=..." setting to "make" and
"make install"), you may not, and will want to provide those same settings
here. (See the installation instructions above for further information.)