tuxpaint-pencil-sharpener/magic/src/rosette.c
2024-01-16 22:16:14 -08:00

286 lines
9.2 KiB
C

/*
rosette.c
Rosette Magic Tools Plugin + Picasso Magic Tools Plugin
Tux Paint - A simple drawing program for children.
Credits: Adam 'foo-script' Rakowski <foo-script@o2.pl>
Copyright (c) 2002-2024 by Bill Kendrick and others; see AUTHORS.txt
bill@newbreedsoftware.com
https://tuxpaint.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: January 16, 2024
*/
// sound only plays on release
// also same sound for both tools
#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
#include <math.h> //for sin, cos, ...
static int ROSETTE_R = 8; //circle's diameter
static int xmid, ymid;
struct rosette_rgb
{
Uint8 r, g, b;
};
struct rosette_rgb rosette_colors;
Mix_Chunk *rosette_snd;
// Housekeeping functions
Uint32 rosette_api_version(void);
void rosette_set_color(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect);
int rosette_init(magic_api * api, Uint8 disabled_features, Uint8 complexity_level);
int rosette_get_tool_count(magic_api * api);
SDL_Surface *rosette_get_icon(magic_api * api, int which);
char *rosette_get_name(magic_api * api, int which);
int rosette_get_group(magic_api * api, int which);
int rosette_get_order(int which);
char *rosette_get_description(magic_api * api, int which, int mode);
int rosette_requires_colors(magic_api * api, int which);
void rosette_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect);
void rosette_shutdown(magic_api * api);
void rosette_draw(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
void rosette_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect);
void rosette_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void rosette_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void rosette_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int rosette_modes(magic_api * api, int which);
void rosette_circle(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
Uint8 rosette_accepted_sizes(magic_api * api, int which, int mode);
Uint8 rosette_default_size(magic_api * api, int which, int mode);
void rosette_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size,
SDL_Rect * update_rect);
Uint32 rosette_api_version(void)
{
return (TP_MAGIC_API_VERSION);
}
void rosette_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 r, Uint8 g,
Uint8 b, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
//get the colors from API and store it in structure
rosette_colors.r = r;
rosette_colors.g = g;
rosette_colors.b = b;
}
int rosette_init(magic_api * api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/picasso.ogg", api->data_directory);
rosette_snd = Mix_LoadWAV(fname);
return (1);
}
int rosette_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
return 2;
}
SDL_Surface *rosette_get_icon(magic_api * api, int which)
{
char fname[1024];
if (!which)
snprintf(fname, sizeof(fname), "%simages/magic/rosette.png", api->data_directory);
else
snprintf(fname, sizeof(fname), "%simages/magic/picasso.png", api->data_directory);
return (IMG_Load(fname));
}
char *rosette_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
{
if (!which)
return strdup(gettext_noop("Rosette"));
else
return strdup(gettext_noop("Picasso"));
}
int rosette_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return MAGIC_TYPE_PATTERN_PAINTING;
}
int rosette_get_order(int which)
{
return 200 + which;
}
char *rosette_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED)
{
if (!which)
return strdup(gettext_noop("Click and start drawing your rosette.")); //just k'scope with 3 bits?
else
return strdup(gettext_noop("You can draw just like Picasso!")); //what is this actually doing?
}
int rosette_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return 1;
}
void rosette_release(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * snapshot ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
void rosette_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{
Mix_FreeChunk(rosette_snd);
}
// Interactivity functions
void rosette_circle(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
{
magic_api *api = (magic_api *) ptr;
int xx, yy;
for (yy = y - ROSETTE_R; yy < y + ROSETTE_R; yy++)
for (xx = x - ROSETTE_R; xx < x + ROSETTE_R; xx++)
if (api->in_circle(xx - x, yy - y, ROSETTE_R / 2))
api->putpixel(canvas, xx, yy, SDL_MapRGB(canvas->format, rosette_colors.r, rosette_colors.g, rosette_colors.b));
}
void rosette_draw(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y)
{
magic_api *api = (magic_api *) ptr;
double angle;
double xx, yy; //distance to the center of the image
int x1, y1, x2, y2;
xx = (double)(xmid - x);
yy = (double)(y - ymid);
if (which == 0)
{
angle = 2 * M_PI / 3; //an angle between brushes
x1 = (int)(xx * cos(angle) - yy * sin(angle));
y1 = (int)(xx * sin(angle) + yy * cos(angle));
x2 = (int)(xx * cos(2 * angle) - yy * sin(2 * angle));
y2 = (int)(xx * sin(2 * angle) + yy * cos(2 * angle));
}
else
{
angle = atan(yy / xx);
if ((xx < 0) && (yy > 0))
angle += M_PI;
if ((xx < 0) && (yy < 0))
angle += M_PI;
if ((xx > 0) && (yy < 0))
angle += 2 * M_PI;
if ((y == ymid) && (xx < 0))
angle = M_PI;
x1 = (int)(xx * cos(2 * angle) - yy * sin(2 * angle));
y1 = (int)(xx * sin(2 * angle) - yy * cos(angle));
x2 = (int)(xx * cos(2 * angle) - yy * sin(2 * angle));
y2 = (int)(xx * sin(2 * angle) + yy * cos(2 * angle));
}
rosette_circle(api, which, canvas, snapshot, x, y);
rosette_circle(api, which, canvas, snapshot, (-1) * (x1 - xmid), y1 + ymid);
rosette_circle(api, which, canvas, snapshot, (-1) * (x2 - xmid), y2 + ymid);
}
void rosette_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect)
{
api->line((void *)api, which, canvas, snapshot, ox, oy, x, y, 1, rosette_draw);
api->playsound(rosette_snd, (x * 255) / canvas->w, 255);
update_rect->x = update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
}
void rosette_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
{
rosette_drag(api, which, canvas, last, x, y, x, y, update_rect);
}
void rosette_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
xmid = canvas->w / 2;
ymid = canvas->h / 2;
}
void rosette_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
int rosette_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return (MODE_PAINT);
}
Uint8 rosette_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return 4;
}
Uint8 rosette_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return 1;
}
void rosette_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 size,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
ROSETTE_R = (size + 2) * 2;
}