tuxpaint-pencil-sharpener/magic/src/rainbow.c
2024-05-10 00:26:10 -07:00

345 lines
9.7 KiB
C

/*
rainbow.c
Rainbow Magic Tool Plugin
Tux Paint - A simple drawing program for children.
Copyright (c) 2002-2024 by Bill Kendrick and others; see AUTHORS.txt
bill@newbreedsoftware.com
https://tuxpaint.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: January 16, 2024
*/
#include <stdio.h>
#include <string.h>
#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
/* Our globals: */
static int rainbow_radius = 16;
enum
{
TOOL_RAINBOW,
TOOL_SMOOTH_RAINBOW,
TOOL_RAINBOW_CYCLE,
NUM_TOOLS
};
#define NUM_RAINBOW_COLORS 23
static const int rainbow_hexes[NUM_RAINBOW_COLORS][3] = {
{255, 0, 0},
{255, 64, 0},
{255, 128, 0},
{255, 192, 0},
{255, 255, 0},
{192, 255, 0},
{128, 255, 0},
{64, 255, 0},
{0, 255, 0},
{0, 255, 64},
{0, 255, 128},
{0, 255, 192},
{0, 255, 255},
{0, 192, 255},
{0, 128, 255},
{0, 64, 255},
{64, 0, 255},
{128, 0, 255},
{192, 0, 255},
{255, 0, 255},
{255, 0, 192},
{255, 0, 128},
{255, 0, 64}
};
#define MIX_MAX 32
static int rainbow_color, rainbow_mix;
static Uint32 rainbow_rgb;
static Mix_Chunk *rainbow_snd;
int rainbow_init(magic_api * api, Uint8 disabled_features, Uint8 complexity_level);
Uint32 rainbow_api_version(void);
int rainbow_get_tool_count(magic_api * api);
SDL_Surface *rainbow_get_icon(magic_api * api, int which);
char *rainbow_get_name(magic_api * api, int which);
int rainbow_get_group(magic_api * api, int which);
int rainbow_get_order(int which);
char *rainbow_get_description(magic_api * api, int which, int mode);
static void rainbow_linecb(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
void rainbow_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
void rainbow_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void rainbow_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void rainbow_shutdown(magic_api * api);
void rainbow_set_color(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect);
int rainbow_requires_colors(magic_api * api, int which);
void rainbow_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void rainbow_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int rainbow_modes(magic_api * api, int which);
Uint8 rainbow_accepted_sizes(magic_api * api, int which, int mode);
Uint8 rainbow_default_size(magic_api * api, int which, int mode);
void rainbow_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size,
SDL_Rect * update_rect);
Uint32 rainbow_api_version(void)
{
return (TP_MAGIC_API_VERSION);
}
// Load our sfx:
int rainbow_init(magic_api * api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED)
{
char fname[1024];
rainbow_color = 0;
rainbow_mix = 0;
snprintf(fname, sizeof(fname), "%ssounds/magic/rainbow.wav", api->data_directory);
rainbow_snd = Mix_LoadWAV(fname);
return (1);
}
// We have multiple tools:
int rainbow_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
return (NUM_TOOLS);
}
// Load our icons:
SDL_Surface *rainbow_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/rainbow.png", api->data_directory);
return (IMG_Load(fname));
}
// Return our names, localized:
char *rainbow_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
/* FIXME: Place these in an array */
if (which == TOOL_RAINBOW)
{
return (strdup(gettext_noop("Rainbow")));
}
else if (which == TOOL_SMOOTH_RAINBOW)
{
return (strdup(gettext_noop("Smooth Rainbow")));
}
else /* TOOL_RAINBOW_CYCLE */
{
return (strdup(gettext_noop("Rainbow Cycle")));
}
}
// Return our group:
int rainbow_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return MAGIC_TYPE_PAINTING;
}
// Return our order:
int rainbow_get_order(int which)
{
return 1000 + which;
}
// Return our descriptions, localized:
char *rainbow_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return (strdup(gettext_noop("You can draw in rainbow colors!")));
}
// Do the effect:
static void rainbow_linecb(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
{
magic_api *api = (magic_api *) ptr;
int xx, yy;
for (yy = y - rainbow_radius; yy < y + rainbow_radius; yy++)
{
for (xx = x - rainbow_radius; xx < x + rainbow_radius; xx++)
{
if (api->in_circle(xx - x, yy - y, rainbow_radius))
{
api->putpixel(canvas, xx, yy, rainbow_rgb);
}
}
}
}
// Affect the canvas on drag:
void rainbow_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
{
Uint8 r1, g1, b1, r2, g2, b2;
int rc_tmp;
if (which == TOOL_SMOOTH_RAINBOW)
{
rainbow_mix += 1;
if (rainbow_mix > MIX_MAX)
{
rainbow_mix = 0;
rainbow_color = (rainbow_color + 1) % NUM_RAINBOW_COLORS;
}
}
else if (which == TOOL_RAINBOW)
{
rainbow_mix = 0;
rainbow_color = (rainbow_color + 1) % NUM_RAINBOW_COLORS;
}
else /* TOOL_RAINBOW_CYCLE */
{
rainbow_mix = 0;
}
r1 = rainbow_hexes[rainbow_color][0];
g1 = rainbow_hexes[rainbow_color][1];
b1 = rainbow_hexes[rainbow_color][2];
rc_tmp = (rainbow_color + 1) % NUM_RAINBOW_COLORS;
r2 = rainbow_hexes[rc_tmp][0];
g2 = rainbow_hexes[rc_tmp][1];
b2 = rainbow_hexes[rc_tmp][2];
rainbow_rgb = SDL_MapRGB(canvas->format,
((r1 * (MIX_MAX - rainbow_mix)) +
(r2 * rainbow_mix)) / MIX_MAX,
((g1 * (MIX_MAX - rainbow_mix)) +
(g2 * rainbow_mix)) / MIX_MAX,
((b1 * (MIX_MAX - rainbow_mix)) + (b2 * rainbow_mix)) / MIX_MAX);
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, rainbow_linecb);
if (ox > x)
{
int tmp = ox;
ox = x;
x = tmp;
}
if (oy > y)
{
int tmp = oy;
oy = y;
y = tmp;
}
update_rect->x = ox - rainbow_radius;
update_rect->y = oy - rainbow_radius;
update_rect->w = (x + rainbow_radius) - update_rect->x;
update_rect->h = (y + rainbow_radius) - update_rect->y;
api->playsound(rainbow_snd, (x * 255) / canvas->w, 255);
}
// Affect the canvas on click:
void rainbow_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
{
if (which == TOOL_RAINBOW_CYCLE)
{
rainbow_color = (rainbow_color + 1) % NUM_RAINBOW_COLORS;
}
rainbow_drag(api, which, canvas, last, x, y, x, y, update_rect);
}
void rainbow_release(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
// Clean up
void rainbow_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{
if (rainbow_snd != NULL)
Mix_FreeChunk(rainbow_snd);
}
// Record the color from Tux Paint:
void rainbow_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
// Use colors:
int rainbow_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return 0;
}
void rainbow_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void rainbow_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
int rainbow_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return (MODE_PAINT);
}
Uint8 rainbow_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return 8;
}
Uint8 rainbow_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return 4;
}
void rainbow_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 size,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
rainbow_radius = size * 4;
}