438 lines
12 KiB
C
438 lines
12 KiB
C
/*
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reflection.c
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Reflection Magic Tool Plugin
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Tux Paint - A simple drawing program for children.
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Copyright (c) 2021-2024 by Bill Kendrick and others; see AUTHORS.txt
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bill@newbreedsoftware.com
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https://tuxpaint.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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Last updated: October 7, 2024
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*/
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <math.h>
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#include "tp_magic_api.h"
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#include "SDL_image.h"
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#include "SDL_mixer.h"
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#define REFLECTION_XOR_SIZE 10
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/* Our globals: */
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static Mix_Chunk *reflection_snd;
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int reflection_x1, reflection_y1;
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enum reflection_sides
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{
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REFLECTION_SIDE_TOP,
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REFLECTION_SIDE_LEFT,
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REFLECTION_SIDE_BOTTOM,
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REFLECTION_SIDE_RIGHT
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};
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int reflection_side_old;
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/* Local function prototypes: */
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int reflection_init(magic_api * api, Uint8 disabled_features, Uint8 complexity_level);
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Uint32 reflection_api_version(void);
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int reflection_get_tool_count(magic_api * api);
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SDL_Surface *reflection_get_icon(magic_api * api, int which);
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char *reflection_get_name(magic_api * api, int which);
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int reflection_get_group(magic_api * api, int which);
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int reflection_get_order(int which);
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char *reflection_get_description(magic_api * api, int which, int mode);
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void reflection_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
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void do_reflection(magic_api * api, SDL_Surface * canvas, SDL_Surface * last,
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int x, int y, SDL_Rect * update_rect, int show_origin);
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void reflection_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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void reflection_release(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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void reflection_shutdown(magic_api * api);
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void reflection_set_color(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect);
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int reflection_requires_colors(magic_api * api, int which);
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void reflection_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
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void reflection_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
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int reflection_modes(magic_api * api, int which);
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Uint8 reflection_accepted_sizes(magic_api * api, int which, int mode);
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Uint8 reflection_default_size(magic_api * api, int which, int mode);
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void reflection_set_size(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * last, Uint8 size, SDL_Rect * update_rect);
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int reflection_init(magic_api *api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%ssounds/magic/reflection.ogg", api->data_directory);
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reflection_snd = Mix_LoadWAV(fname);
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return (1);
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}
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Uint32 reflection_api_version(void)
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{
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return (TP_MAGIC_API_VERSION);
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}
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int reflection_get_tool_count(magic_api *api ATTRIBUTE_UNUSED)
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{
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return (1);
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}
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SDL_Surface *reflection_get_icon(magic_api *api, int which ATTRIBUTE_UNUSED)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%simages/magic/reflection.png", api->data_directory); /* FIXME */
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return (IMG_Load(fname));
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}
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char *reflection_get_name(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return (strdup(gettext("Reflection")));
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}
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int reflection_get_group(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return MAGIC_TYPE_PICTURE_WARPS;
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}
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int reflection_get_order(int which ATTRIBUTE_UNUSED)
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{
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return 400;
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}
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char *reflection_get_description(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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{
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return (strdup(gettext("Click and drag the mouse around to add a reflection to your picture.")));
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}
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void reflection_drag(magic_api *api, int which ATTRIBUTE_UNUSED,
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SDL_Surface *canvas, SDL_Surface *last,
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int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x, int y, SDL_Rect *update_rect)
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{
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do_reflection(api, canvas, last, x, y, update_rect, 1);
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}
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void do_reflection(magic_api *api, SDL_Surface *canvas,
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SDL_Surface *last, int x, int y, SDL_Rect *update_rect, int show_origin)
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{
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float scale;
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int xx, yy;
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SDL_Rect src, dest;
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int reflection_side;
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int update_all = 0;
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if (x <= 0)
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x = 1;
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else if (x >= canvas->w)
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x = canvas->w - 1;
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if (y <= 0)
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y = 1;
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else if (y >= canvas->h)
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y = canvas->h - 1;
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/* Determine what direction to go */
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if (abs(x - reflection_x1) < 32)
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{
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/* +/-32 pixels of wiggle room before we switch from vertical to horizontal */
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if (y > reflection_y1)
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reflection_side = REFLECTION_SIDE_BOTTOM;
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else
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reflection_side = REFLECTION_SIDE_TOP;
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}
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else
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{
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if (x < reflection_x1)
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reflection_side = REFLECTION_SIDE_LEFT;
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else
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reflection_side = REFLECTION_SIDE_RIGHT;
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}
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/* If we've changed direction, reset the canvas back
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to the snapshot before proceeding */
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if (reflection_side != reflection_side_old)
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{
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SDL_BlitSurface(last, NULL, canvas, NULL);
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reflection_side_old = reflection_side;
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update_all = 1;
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}
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/* Note: This isn't very good, and I basically
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brute-forced the code until it seemed to work
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well enough. There's a ton of room for improvement!
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-bjk 2021.11.05 */
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if (reflection_side == REFLECTION_SIDE_BOTTOM)
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{
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/* Starting from `reflection_y1` and moving down,
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we'll copy from `reflection_y1` and moving up */
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scale = (float)reflection_y1 / (float)y;
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for (yy = reflection_y1; yy < canvas->h; yy++)
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{
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dest.x = 0;
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dest.y = yy;
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dest.w = canvas->w;
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dest.h = 1;
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src.x = 0;
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src.y = (reflection_y1 * scale) + ((y - yy) * scale);
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src.w = canvas->w;
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src.h = 1;
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if (src.y < 0)
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{
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src.y = yy;
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}
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SDL_BlitSurface(last, &src, canvas, &dest);
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}
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update_rect->x = 0;
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update_rect->y = reflection_y1;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h - reflection_y1 + 1;
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}
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else if (reflection_side == REFLECTION_SIDE_TOP)
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{
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/* Starting from `reflection_y1` and moving up,
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we'll copy from `reflection_y1` and moving down */
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scale = ((float)reflection_y1 / (float)y);
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for (yy = reflection_y1; yy >= 0; yy--)
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{
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dest.x = 0;
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dest.y = yy;
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dest.w = canvas->w;
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dest.h = 1;
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src.x = 0;
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src.y = (reflection_y1 / scale) + (y * scale) - (yy / scale);
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src.w = canvas->w;
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src.h = 1;
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if (src.y >= canvas->h)
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{
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src.y = yy;
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}
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SDL_BlitSurface(last, &src, canvas, &dest);
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}
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->h = reflection_y1;
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}
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else if (reflection_side == REFLECTION_SIDE_RIGHT)
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{
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/* Starting from `reflection_x1` and moving right,
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we'll copy from `reflection_x1` and moving left */
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scale = (float)reflection_x1 / (float)x;
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for (xx = reflection_x1; xx < canvas->w; xx++)
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{
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dest.x = xx;
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dest.y = 0;
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dest.w = 1;
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dest.h = canvas->h;
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src.x = (reflection_x1 * scale) + ((x - xx) * scale);
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src.y = 0;
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src.w = 1;
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src.h = canvas->h;
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if (src.x < 0)
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{
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src.x = xx;
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}
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SDL_BlitSurface(last, &src, canvas, &dest);
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}
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update_rect->x = reflection_x1;
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update_rect->y = 0;
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update_rect->w = canvas->w - reflection_x1 + 1;
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update_rect->h = canvas->h;
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}
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else if (reflection_side == REFLECTION_SIDE_LEFT)
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{
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/* Starting from `reflection_x1` and left up,
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we'll copy from `reflection_x1` and right down */
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scale = (float)reflection_x1 / (float)x;
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for (xx = reflection_x1; xx >= 0; xx--)
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{
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dest.x = xx;
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dest.y = 0;
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dest.w = 1;
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dest.h = canvas->h;
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src.x = (reflection_x1 / scale) + (x * scale) - (xx / scale);
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src.y = 0;
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src.w = 1;
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src.h = canvas->h;
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if (src.x >= canvas->w)
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{
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src.x = xx;
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}
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SDL_BlitSurface(last, &src, canvas, &dest);
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}
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = reflection_x1;
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update_rect->h = canvas->h;
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}
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/* TODO: Support reflecting at arbitrary angles!
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(a la linear gradient fill tool) */
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if (update_all)
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{
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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}
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else
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{
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for (yy = reflection_y1 - REFLECTION_XOR_SIZE; yy < reflection_y1 + REFLECTION_XOR_SIZE; yy++)
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{
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if (show_origin)
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api->xorpixel(canvas, reflection_x1, yy);
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else
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api->putpixel(canvas, reflection_x1, yy, api->getpixel(last, reflection_x1, yy));
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}
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for (xx = reflection_x1 - REFLECTION_XOR_SIZE; xx < reflection_x1 + REFLECTION_XOR_SIZE; xx++)
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{
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if (show_origin)
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api->xorpixel(canvas, xx, reflection_y1);
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else
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api->putpixel(canvas, xx, reflection_y1, api->getpixel(last, xx, reflection_y1));
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}
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update_rect->x -= REFLECTION_XOR_SIZE;
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update_rect->w += (REFLECTION_XOR_SIZE * 2);
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update_rect->y -= REFLECTION_XOR_SIZE;
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update_rect->h += (REFLECTION_XOR_SIZE * 2);
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}
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api->playsound(reflection_snd, (x * 255) / canvas->w, (y * 255) / canvas->h);
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}
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void reflection_click(magic_api *api, int which, int mode ATTRIBUTE_UNUSED,
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SDL_Surface *canvas, SDL_Surface *last, int x, int y, SDL_Rect *update_rect)
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{
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if (x <= 0)
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x = 1;
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else if (x >= canvas->w)
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x = canvas->w - 1;
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if (y <= 0)
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y = 1;
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else if (y >= canvas->h)
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y = canvas->h - 1;
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reflection_x1 = x;
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reflection_y1 = y - 1;
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reflection_side_old = REFLECTION_SIDE_BOTTOM;
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reflection_drag(api, which, canvas, last, x, y, x, y, update_rect);
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}
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void reflection_release(magic_api *api, int which ATTRIBUTE_UNUSED,
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SDL_Surface *canvas, SDL_Surface *last, int x, int y, SDL_Rect *update_rect)
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{
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do_reflection(api, canvas, last, x, y, update_rect, 0);
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}
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void reflection_shutdown(magic_api *api ATTRIBUTE_UNUSED)
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{
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if (reflection_snd != NULL)
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Mix_FreeChunk(reflection_snd);
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}
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void reflection_set_color(magic_api *api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED,
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SDL_Surface *canvas ATTRIBUTE_UNUSED,
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SDL_Surface *last ATTRIBUTE_UNUSED,
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Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
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Uint8 b ATTRIBUTE_UNUSED, SDL_Rect *update_rect ATTRIBUTE_UNUSED)
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{
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}
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int reflection_requires_colors(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return 0;
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}
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void reflection_switchin(magic_api *api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface *canvas)
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{
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reflection_x1 = canvas->w / 2;
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reflection_y1 = canvas->h / 2;
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}
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void reflection_switchout(magic_api *api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface *canvas ATTRIBUTE_UNUSED)
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{
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}
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int reflection_modes(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return MODE_PAINT;
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}
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Uint8 reflection_accepted_sizes(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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{
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return 0;
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}
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Uint8 reflection_default_size(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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{
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return 0;
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}
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void reflection_set_size(magic_api *api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED,
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int mode ATTRIBUTE_UNUSED,
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SDL_Surface *canvas ATTRIBUTE_UNUSED,
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SDL_Surface *last ATTRIBUTE_UNUSED,
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Uint8 size ATTRIBUTE_UNUSED, SDL_Rect *update_rect ATTRIBUTE_UNUSED)
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{
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}
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