464 lines
13 KiB
C
464 lines
13 KiB
C
/* halftone.c
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Last updated: October 7, 2024
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*/
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/* Inclusion of header files: */
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/* -------------------------- */
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#include <stdio.h>
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#include <string.h>
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#include <libintl.h>
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#include <math.h>
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#include "tp_magic_api.h"
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#include "SDL_image.h"
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#include "SDL_mixer.h"
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#define deg_cos(x) cos((x) * M_PI / 180.0)
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#define deg_sin(x) sin((x) * M_PI / 180.0)
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#define GRID_SIZE 16 /* Size of the grid, and hence max size of the circle (it may fill more, into a square shape) */
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#define OFFSET_RADIUS 2 /* Radius for when offsetting C, M, Y, and K colors by their angles (see `chan_angles[]`) */
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enum
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{
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TOOL_HALFTONE,
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NUM_TOOLS
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};
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const char *snd_filenames[NUM_TOOLS] = {
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"halftone.ogg",
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};
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const char *icon_filenames[NUM_TOOLS] = {
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"halftone.png",
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};
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const char *names[NUM_TOOLS] = {
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gettext_noop("Halftone"),
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};
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const int groups[NUM_TOOLS] = {
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MAGIC_TYPE_DISTORTS,
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};
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const int orders[NUM_TOOLS] = {
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2200,
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};
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const char *descs[NUM_TOOLS][2] = {
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{
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gettext_noop("Click and drag to turn your drawing into a newspaper."),
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gettext_noop("Click to turn your drawing into a newspaper."),
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},
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};
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Mix_Chunk *snd_effect[NUM_TOOLS];
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static SDL_Surface *canvas_backup, *square;
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/* Function Prototypes: */
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void halftone_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect);
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void halftone_line_callback(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
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Uint32 halftone_api_version(void);
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int halftone_init(magic_api * api, Uint8 disabled_features, Uint8 complexity_level);
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int halftone_get_tool_count(magic_api * api);
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SDL_Surface *halftone_get_icon(magic_api * api, int which);
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char *halftone_get_name(magic_api * api, int which);
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int halftone_get_group(magic_api * api, int which);
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int halftone_get_order(int which);
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char *halftone_get_description(magic_api * api, int which, int mode);
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int halftone_requires_colors(magic_api * api, int which);
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int halftone_modes(magic_api * api, int which);
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void halftone_shutdown(magic_api * api);
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void halftone_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect);
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void halftone_release(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect);
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void halftone_set_color(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect);
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void halftone_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
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void halftone_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
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void halftone_rgb2cmyk(Uint8 r, Uint8 g, Uint8 b, float cmyk[]);
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Uint8 halftone_accepted_sizes(magic_api * api, int which, int mode);
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Uint8 halftone_default_size(magic_api * api, int which, int mode);
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void halftone_set_size(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * last, Uint8 size, SDL_Rect * update_rect);
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Uint32 halftone_api_version(void)
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{
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return (TP_MAGIC_API_VERSION);
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}
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int halftone_init(magic_api *api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED)
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{
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int i;
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char fname[1024];
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canvas_backup = NULL;
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square = NULL;
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for (i = 0; i < NUM_TOOLS; i++)
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{
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snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory, snd_filenames[i]);
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snd_effect[i] = Mix_LoadWAV(fname);
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}
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return (1);
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}
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int halftone_get_tool_count(magic_api *api ATTRIBUTE_UNUSED)
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{
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return (NUM_TOOLS);
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}
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SDL_Surface *halftone_get_icon(magic_api *api, int which)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, icon_filenames[which]);
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return (IMG_Load(fname));
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}
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char *halftone_get_name(magic_api *api ATTRIBUTE_UNUSED, int which)
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{
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const char *our_name_english;
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const char *our_name_localized;
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our_name_english = names[which];
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our_name_localized = gettext(our_name_english);
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return (strdup(our_name_localized));
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}
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int halftone_get_group(magic_api *api ATTRIBUTE_UNUSED, int which)
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{
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return groups[which];
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}
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int halftone_get_order(int which)
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{
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return orders[which];
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}
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char *halftone_get_description(magic_api *api ATTRIBUTE_UNUSED, int which, int mode)
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{
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const char *our_desc_english;
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const char *our_desc_localized;
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our_desc_english = descs[which][mode - 1];
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our_desc_localized = gettext(our_desc_english);
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return (strdup(our_desc_localized));
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}
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int halftone_requires_colors(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return 0;
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}
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int halftone_modes(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return (MODE_PAINT | MODE_FULLSCREEN);
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}
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void halftone_shutdown(magic_api *api ATTRIBUTE_UNUSED)
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{
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int i;
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for (i = 0; i < NUM_TOOLS; i++)
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{
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if (snd_effect[i] != NULL)
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{
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Mix_FreeChunk(snd_effect[i]);
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}
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}
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SDL_FreeSurface(canvas_backup);
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SDL_FreeSurface(square);
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}
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void halftone_click(magic_api *api, int which, int mode,
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SDL_Surface *canvas, SDL_Surface *snapshot, int x, int y, SDL_Rect *update_rect)
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{
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int full_x, full_y;
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if (mode == MODE_PAINT)
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{
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halftone_drag(api, which, canvas, snapshot, x, y, x, y, update_rect);
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}
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else
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{
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for (full_y = 0; full_y < canvas->h; full_y += GRID_SIZE)
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{
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for (full_x = 0; full_x < canvas->w; full_x += GRID_SIZE)
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{
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halftone_line_callback(api, which, canvas, snapshot, full_x, full_y);
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}
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}
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api->playsound(snd_effect[which], 128, 255);
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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}
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}
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void halftone_drag(magic_api *api, int which, SDL_Surface *canvas,
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SDL_Surface *snapshot, int ox, int oy, int x, int y, SDL_Rect *update_rect)
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{
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api->line((void *)api, which, canvas, snapshot, ox, oy, x, y, 4, halftone_line_callback);
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if (ox > x)
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{
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int tmp = ox;
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ox = x;
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x = tmp;
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}
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if (oy > y)
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{
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int tmp = oy;
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oy = y;
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y = tmp;
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}
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ox = (ox / GRID_SIZE) * GRID_SIZE + (GRID_SIZE / 2);
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oy = (oy / GRID_SIZE) * GRID_SIZE + (GRID_SIZE / 2);
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x = (x / GRID_SIZE) * GRID_SIZE + (GRID_SIZE / 2);
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y = (y / GRID_SIZE) * GRID_SIZE + (GRID_SIZE / 2);
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update_rect->x = ox - GRID_SIZE / 2;
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update_rect->y = oy - GRID_SIZE / 2;
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update_rect->w = (x + GRID_SIZE / 2) - update_rect->x;
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update_rect->h = (y + GRID_SIZE / 2) - update_rect->y;
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api->playsound(snd_effect[which], (x * 255) / canvas->w, // pan
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255); // distance
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}
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enum
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{
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CHAN_CYAN,
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CHAN_MAGENTA,
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CHAN_YELLOW,
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CHAN_BLACK,
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NUM_CHANS
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};
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Uint8 chan_colors[NUM_CHANS][3] = {
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{0, 255, 255}, /* Cyan */
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{255, 0, 255}, /* Magenta */
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{255, 255, 0}, /* Yellow */
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{0, 0, 0} /* Black */
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};
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int chan_angles[NUM_CHANS] = {
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75, /* Cyan */
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15, /* Magenta */
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90, /* Yellow */
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45 /* Black */
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};
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void halftone_release(magic_api *api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED,
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SDL_Surface *canvas ATTRIBUTE_UNUSED,
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SDL_Surface *snapshot ATTRIBUTE_UNUSED,
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int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect *update_rect ATTRIBUTE_UNUSED)
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{
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}
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void halftone_set_color(magic_api *api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED,
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SDL_Surface *canvas ATTRIBUTE_UNUSED,
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SDL_Surface *last ATTRIBUTE_UNUSED,
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Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
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Uint8 b ATTRIBUTE_UNUSED, SDL_Rect *update_rect ATTRIBUTE_UNUSED)
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{
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}
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void halftone_line_callback(void *ptr, int which ATTRIBUTE_UNUSED,
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SDL_Surface *canvas, SDL_Surface *snapshot ATTRIBUTE_UNUSED, int x, int y)
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{
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Uint8 r, g, b, or, og, ob;
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Uint32 total_r, total_g, total_b;
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int px_cnt;
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Uint32 pixel;
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int xxx, yyy, channel, ox, oy, sqx, sqy;
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SDL_Rect dest;
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magic_api *api = (magic_api *) ptr;
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float cmyk[4];
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/* Start the pixel with white */
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pixel = SDL_MapRGB(square->format, 255, 255, 255);
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SDL_FillRect(square, NULL, pixel);
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/* Lock to a grid, centered around mouse */
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x = (x / GRID_SIZE) * GRID_SIZE + (GRID_SIZE / 2);
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y = (y / GRID_SIZE) * GRID_SIZE + (GRID_SIZE / 2);
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if (api->touched(x, y))
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{
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return;
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}
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/* Get the average color around the mouse */
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total_r = total_g = total_b = 0;
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px_cnt = 0;
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for (xxx = -(GRID_SIZE / 2); xxx < (GRID_SIZE / 2); xxx++)
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{
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for (yyy = -(GRID_SIZE / 2); yyy < (GRID_SIZE / 2); yyy++)
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{
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SDL_GetRGB(api->getpixel(canvas_backup, x + xxx, y + yyy), canvas_backup->format, &r, &g, &b);
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total_r += r;
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total_g += g;
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total_b += b;
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px_cnt++;
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}
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}
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total_r /= px_cnt;
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total_g /= px_cnt;
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total_b /= px_cnt;
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/* Convert the average color from RGB to CMYK values, for 'painting' later */
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halftone_rgb2cmyk(total_r, total_g, total_b, cmyk);
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/* Draw C, M, Y and K blobs into our 'square' surface */
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for (channel = 0; channel < NUM_CHANS; channel++)
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{
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for (xxx = -(GRID_SIZE / 2) - 1; xxx < (GRID_SIZE / 2) + 1; xxx++)
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{
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for (yyy = -(GRID_SIZE / 2) - 1; yyy < (GRID_SIZE / 2) + 1; yyy++)
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{
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/* A circle blob, radius based upon channel (C, M, Y or K) strength for this color */
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ox = xxx + deg_cos(chan_angles[channel]) * OFFSET_RADIUS;
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oy = yyy + deg_sin(chan_angles[channel]) * OFFSET_RADIUS;
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sqx = ((GRID_SIZE / 2) + ox) % GRID_SIZE;
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sqy = ((GRID_SIZE / 2) + oy) % GRID_SIZE;
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/* Use intensity of the CMKY channel in question to decide
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how big of a circle to paint */
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if (api->in_circle(xxx, yyy, cmyk[channel] * GRID_SIZE))
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{
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/* Use the pure C, Y, M, or K color to paint with */
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r = chan_colors[channel][0];
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g = chan_colors[channel][1];
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b = chan_colors[channel][2];
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/* Additively blend with whatever we have in the
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'square' buffer (which starts as white)
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(since the target is RGB, we use `min()`) */
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SDL_GetRGB(api->getpixel(square, sqx, sqy), square->format, &or, &og, &ob);
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pixel =
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SDL_MapRGB(square->format, min((Uint8) (r * 2.0), or),
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min((Uint8) (g * 2.0), og), min((Uint8) (b * 2.0), ob));
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api->putpixel(square, sqx, sqy, pixel);
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}
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}
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}
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}
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/* Copy the results to the canvas */
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dest.x = x - GRID_SIZE / 2;
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dest.y = y - GRID_SIZE / 2;
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dest.w = GRID_SIZE;
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dest.h = GRID_SIZE;
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SDL_BlitSurface(square, NULL, canvas, &dest);
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}
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void halftone_switchin(magic_api *api, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface *canvas)
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{
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if (canvas_backup == NULL)
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{
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canvas_backup =
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SDL_CreateRGBSurface(SDL_SWSURFACE, api->canvas_w, api->canvas_h,
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canvas->format->BitsPerPixel,
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canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask);
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}
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if (square == NULL)
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{
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square =
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SDL_CreateRGBSurface(SDL_SWSURFACE, GRID_SIZE, GRID_SIZE,
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canvas->format->BitsPerPixel,
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canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask);
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}
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SDL_BlitSurface(canvas, NULL, canvas_backup, NULL);
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}
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void halftone_switchout(magic_api *api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface *canvas ATTRIBUTE_UNUSED)
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{
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}
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void halftone_rgb2cmyk(Uint8 r, Uint8 g, Uint8 b, float cmyk[])
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{
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float mincmy, c, m, y, k;
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/* Simple RGB to CMYK math (not worrying about color profiles, etc.),
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based on math found at http://www.javascripter.net/faq/rgb2cmyk.htm
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by Alexei Kourbatov <alexei@kourbatov.com> */
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if (r == 0 && g == 0 && b == 0)
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{
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/* Black */
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c = 0.0;
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m = 0.0;
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y = 0.0;
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k = 1.0;
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}
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else
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{
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c = 1.0 - (((float)r) / 255.0);
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m = 1.0 - (((float)g) / 255.0);
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y = 1.0 - (((float)b) / 255.0);
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mincmy = min(c, min(m, y));
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c = (c - mincmy) / (1.0 - mincmy);
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m = (m - mincmy) / (1.0 - mincmy);
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y = (y - mincmy) / (1.0 - mincmy);
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k = mincmy;
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}
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cmyk[0] = c;
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cmyk[1] = m;
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cmyk[2] = y;
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cmyk[3] = k;
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}
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Uint8 halftone_accepted_sizes(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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{
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return 0; // No size support at this time
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}
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Uint8 halftone_default_size(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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{
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return 0; // No size support at this time
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}
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void halftone_set_size(magic_api *api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface *canvas ATTRIBUTE_UNUSED,
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SDL_Surface *last ATTRIBUTE_UNUSED,
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Uint8 size ATTRIBUTE_UNUSED, SDL_Rect *update_rect ATTRIBUTE_UNUSED)
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{
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}
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