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<h2><img src="images/tuxpaint-title.png" width=220 height=219
alt="Tux Paint"><br>
version
0.9.13
</h2>
<h4>一個兒童用的簡易繪圖程式</h4>
<p>Copyright 2003 by Bill Kendrick<br>
New Breed Software</p>
<p><a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a><br>
<a href="http://www.newbreedsoftware.com/tuxpaint/">http://www.newbreedsoftware.com/tuxpaint/</a></p>
<p>二零零二年六月十四日 - 二零零三年十二月二十三日</p>
</center>
<hr size=2 noshade>
<h2>簡介</h2>
<blockquote>
<p>"Tux Paint" 是專為年幼的兒童設計的繪圖程式,他提供容易使用的介面和固定尺寸的畫布,
以及可以使用縮圖瀏覽的方式來存取儲存的圖畫(註:不需直接讀取檔案系統)。</p>
<p>他只提供非常有限工具組,不像一般的繪圖程式如「GIMP」。總之,他提供非常容易使用的介面,
和具有娛樂性、以兒童為導向的附加效果像是音效等。</p>
</blockquote>
<hr size=2 noshade>
<h2>授權:</h2>
<blockquote>
<p>Tux Paint 是一個開放源碼的專案,以 GNU 通用公共授權(GPL)釋出的自由軟體。
他是自由的,而且也可以取得程式的源碼 (允許其他人加上新的功能,更正程式的錯誤,
及使用部份的程式在他們自已的 GPL 的軟體上)。</p>
<p>GNU 通用公共授權的全文請見 COPYING.txt 。</p>
</blockquote>
<hr size=2 noshade>
<h2>目標:</h2>
<blockquote>
<dl>
<dt><b>容易和有趣</b></dt>
<dd>
Tux Paint 是一個給年幼兒童用的簡易繪圖程式。他並不是一個一般用途的繪圖程式,
他特點是在於有趣和容易使用。音效和卡通人物協助使用者了解現在要作什麼,
也讓他們保持歡樂。還有一個超大的卡通造型的滑鼠游標。
</dd>
<dt><b>擴充性</b></dt>
<dd>
Tux Paint 是可擴充的。筆刷及橡皮圖章的形狀可以加上及抽掉的。
例如老師可以加上一組動物的圖章,讓他的學生們來畫動物的生態。
每一個形狀可以在被畫的時候發出他們專屬的聲音,
也可以在小朋友選擇一個形狀時顯示出文字的說明。
</dd>
<dt><b>移植性</b></dt>
<dd>
Tux Paint 移植到許多不同的平台上,像是 Windows, Macintosh, Linux 等,
他們的使用介面看起來都是一樣的。Tux Paint 可以在舊的機器上跑的不錯
(像是 Pentium 133)。也可以為比較慢的系統建造一個跑起來還不錯的程式。
</dd>
<dt><b>簡易的</b></dt>
<dd>
他並不需要直接碰觸到電腦底層複雜的事情,離開程式的時候當下的圖形會保留住,
當啟動程式時會再出現。儲存圖形時不需要檔案名稱或是使用到鍵盤。
開啟圖形時是由一堆縮圖中挑選打開的。讀取電腦上的其他檔案是被禁止的。
</dd>
</dl>
</blockquote>
<hr size=2 noshade>
<h2>其他文件</h2>
<blockquote>
Tux Paint 的其他文件 (在 "<code>docs</code>" 目錄中) 包括:
<ul>
<li>AUTHORS.txt<br>
作者及貢獻者的名單。
<li>CHANGES.txt<br>
版本差異的摘要。
<li>COPYING.txt<br>
授權聲明 (GPL)
<li>INSTALL.txt<br>
教導編輯和安裝的方式
<li>PNG.txt<br>
說明如何使用 Tux Paint 建立 PNG 的格式
<li>README.txt<br>
(本文)
<li>TODO.txt<br>
預計的功能或待修的程式臭虫
</ul>
</blockquote>
<hr size=2 noshade>
<h2>使用 Tux Paint</h2>
<blockquote>
<h3>建構 Tux Paint</h3>
<blockquote>
由源碼編譯 Tux Paint 請參考 INSTALL.txt 。
</blockquote>
<hr size=1 noshade>
<h3>載入 Tux Paint</h3>
<blockquote>
<h4>Linux/Unix 的使用者</h4>
<blockquote>
<p>在 shell 的提示符號(如: "$")後面輸入這個指令:</p>
<blockquote>
<code>$ tuxpaint</code>
</blockquote>
<p>也可以建立一個啟動的按鍵和小圖示 (例如在 Linux 上的 GNOME 或 KDE 桌面環境中),
細節請參閱您的桌面環境的文件...</p>
<p>如果有任何的錯誤發生,錯誤訊息會顯示在終端機上(標準錯誤輸出介面)。</p>
</blockquote>
<hr size=1 noshade>
<h4>Windows 的使用者</h4>
<blockquote>
<table border=0 cellspacing=0 cellpadding=4 bgcolor="#AAAAFF"
align=right summary=""><tr><td align=center>
<img src="images/icon-win32.png" width=32 height=32 alt="[Icon]"><br>
Tux Paint
</td></tr></table>
<p>只要雙擊桌面上 "Tux Paint" 的圖示 (which was created for you by the installer),
或是雙擊 'Tux Paint' 目錄裡的 "tuxpaint.exe" 的圖示。</p>
<p>如果有任何的錯誤發生,都會記錄在 Tux Paint 目錄的 "stderr.txt" 檔案裡。</p>
<p>關於如何透過捷徑來設定程式選項的方法,請參閱 "INSTALL.txt" 。</p>
<p>要直接提供命令列選項來啟動 Tux Paint ,您必須在 MSDOS 視窗中執行
"<code>tuxpaint.exe</code>" 。(細節請參閱 "INSTALL.txt" )</p>
<br clear=all>
</blockquote>
<!--hr size=1 noshade--><!--p-->
<!--h3--><!--Macintosh Users--><!--/h3-->
<!--blockquote-->
<!--Simply double-click the "Tux Paint" icon in the Tux Paint
folder.--><!--p-->
<!--/blockquote-->
</blockquote>
<hr size=1 noshade>
<h3>選項</h3>
<blockquote>
<h4>規劃檔</h4>
<blockquote>
<p>您可以為 Tux Paint 建立一個在每次執行時都會去讀取的簡單的規劃檔。</p>
<p>這個檔案是純文字檔,裡面放的是您想要開啟的選項:</p>
<h5>Linux 的使用者</h5>
<blockquote>
<p>這個檔案必須放在您的家目錄中,名為 "<code><b>.tuxpaintrc</b></code>"。
(就是 "<code>~/.tuxpaintrc</code>" 或 "<code>$HOME/.tuxpaintrc</code>")</p>
<p>在這個檔案被讀取之前,一個系統層級的規劃檔會先被讀取
(預設中這裡沒有任何的設定)。他的路徑是:</p>
<blockquote>
<code>/etc/tuxpaint/tuxpaint.conf</code>
</blockquote>
<p>您可以用命令列參數指定不要同時讀取這個檔案,預設是沒有的
(這可以使您的 "<code>.tuxpaintrc</code>" 和命令列參數失效):</p>
<blockquote>
<code>--nosysconfig</code>
</blockquote>
</blockquote>
<h5>Windows 的使用者</h5>
<blockquote>
<p>這個檔案必須放在 Tux Paint 的目錄中,名為 "<code><b>tuxpaint.cfg</b></code>"。</p>
<p>您可以使用記事本(NotePad)或是 WordPad 來建立這個檔案,儲存時要確定選用純文字格式,
還有副檔名要確定不是使用 ".txt" ... </p>
</blockquote>
<h5>有效的選項</h5>
<blockquote>
<p>以下的設定可以在規劃檔中來作設定。
(命令列的參數可以推翻這些設定,請見後面的敘述)</p>
<dl>
<dt><code><b>fullscreen=yes</b></code></dt>
<dd>
使用全螢幕模式。
</dd>
<dt><code><b>800x600=yes</b></code></dt>
<dd>
使用 800x600 螢幕模式(實驗性質),一般是 640x480 。
</dd>
<dt><code><b>nosound=yes</b></code></dt>
<dd>
關閉音效。
</dd>
<dt><code><b>noquit=yes</b></code></dt>
<dd>
關閉螢幕上「離開」的按鍵。
(還是可以用 <b>[Escape]</b> 鍵或視窗右上角的關閉按鈕來離開程式。)
</dd>
<dt><code><b>noprint=yes</b></code></dt>
<dd>
關閉列印功能。
</dd>
<dt><code><b>printdelay=<i>SECONDS</i></b></code></dt>
<dd>
限制列印的間隔時間,每次列印後需間隔 <i>SECONDS</i> 秒後才能再列印。
</dd>
<dt><code><b>printcommand=<i>COMMAND</i></b></code></dt>
<dd>
<p><i>(只限於 Linux 和 Unix )</i></p>
<p>使用這個 <i>COMMAND</i> 命令來列印 PNG 檔,如果沒有設定的話,預設的命令是:</p>
<blockquote>
<code>pngtopnm | pnmtops | lpr</code>
</blockquote>
<p>這是將 PNG 轉換成 NetPBM (可移植到任何圖像的格式),再轉換成 PostScript 格式,
然後 "<code>lpr</code>" 命令把他送到印表機去列印。</p>
</dd>
<dt><code><b>printcfg=yes</b></code></dt>
<dd>
<p><i>(只限於 Windows)</i></p>
<p>Tux Paint 會在列印時使用印表機的規劃檔。當按下 <b>[ALT]</b> 鍵同時按下「列印」按鈕時,
Tux Paint 會先開啟印表機的設定視窗。</p>
<p>(註:這只能在 Tux Paint 不是使用全螢幕模式時有作用。)
在設定視窗中的任何變動都會儲存在 "<code>userdata/print.cfg</code>" 檔案中,
當 "printcfg" 選項被設定時都會被重複使用。</p>
</dd>
<dt><code><b>simpleshapes=yes</b></code></dt>
<dd>
關閉形狀工具的旋轉步驟。只需要點選中心位置,拖拉至適當大小然後放開滑鼠按鍵,
就可以畫出一個形狀來。
</dd>
<dt><code><b>uppercase=yes</b></code></dt>
<dd>
所有的英文字母都會變成大寫(例如:"Brush" 會變成 "BRUSH")。
Useful for children who can read, but who have only
learned uppercase letters so far.
</dd>
<dt><code><b>grab=yes</b></code></dt>
<dd>
<p>Tux Paint will attempt to 'grab' the mouse and keyboard, so
that the mouse is confined to Tux Paint's window, and nearly all
keyboard input is passed directly to it.</p>
<p>This is useful to disable operating system actions that could get
the user out of Tux Paint <b>[Alt]-[Tab]</b> window cycling,
<b>[Ctrl]-[Escape]</b>, etc. This is especially useful in
fullscreen mode.</p>
</dd>
<dt><code><b>noshortcuts=yes</b></code></dt>
<dd>
<p>This disable keyboard shortcuts (e.g., <b>[Ctrl]-[S]</b> for save,
<b>[Ctrl]-[N]</b> for a new image, etc.)</p>
<p>This is useful to prevent unwanted commands from being activated
by children who aren't experienced with keyboards.</p>
</dd>
<dt><code><b>nowheelmouse=yes</b></code></dt>
<dd>
This disables support for the wheel on mice that have it.
(Normally, the wheel will scroll the selector menu on the right.)
</dd>
<dt><code><b>nofancycursors=yes</b></code></dt>
<dd>
<p>This disables the fancy mouse pointer shapes in Tux Paint,
and uses your environment's normal mouse pointer.</p>
<p>In some enviornments, the fancy cursors cause problems.
Use this option to avoid them.</p>
</dd>
<dt><code><b>nooutlines=yes</b></code></dt>
<dd>
<p>In this mode, much simpler outlines and 'rubber-band' lines are
displayed when using the <b>Lines</b>, <b>Shapes</b>,
<b>Stamps</b> and <b>Eraser</b> tools.</p>
<p>This can help when Tux Paint is run on very slow computers,
or displayed on a remote X-Window display.</p>
</dd>
<dt><code><b>nostamps=yes</b></code></dt>
<dd>
<p>This option tells Tux Paint to not load any rubber stamp
images, which in turn ends up disabling the <b>Stamps</b> tool.</p>
<p>This can speed up Tux Paint when it first loads up,
and reduce memory usage while it's running. Of course, no stamps
will be available at all.</p>
</dd>
<dt><code><b>nostampcontrols=yes</b></code></dt>
<dd>
Some images in the <b>Stamps</b> tool can be mirrored, flipped,
and/or have their size changed. This option disables the controls,
and only provides the basic stamps.
</dd>
<dt><code><b>mirrorstamps=yes</b></code></dt>
<dd>
<p>For stamps that can be mirrored, this option sets them to their
mirrored shape by default.</p>
<p>This can be useful for people who prefer things right-to-left,
rather than left-to-right.</p>
</dd>
<dt><code><b>keyboard=yes</b></code></dt>
<dd>
<p>This allows the keyboard arrow keys to be used
to control the mouse pointer. (e.g., for mouseless environments.)</p>
<p>The <b>[Arrow]</b> keys move the mouse pointer.
<b>[Space]</b> acts as the mouse button.</p>
</dd>
<dt><code><b>savedir=<i>DIRECTORY</i></b></code></dt>
<dd>
<p>Use this option to change where Tux Paint saves pictures.
By default, this is "<code>~/.tuxpaint/saved/</code>" under Linux
and Unix, and "<code>userdata\</code>" under Windows.</p>
<p>This can be useful in a Windows lab, where Tux Paint is
installed on a server, and children run it from workstations.
You can set <code>savedir</code> to be a folder in their home
directory. (e.g., "<code>H:\tuxpaint\</code>")</p>
<p><b>Note:</b> When specifying a Windows drive (e.g.,
"<code>H:\</code>"), you must also specify a subdirectory.</p>
<p><b>Example:</b> <code>savedir=Z:\tuxpaint\</code></p>
</dd>
<dt><code><b>saveover=yes</b></code></dt>
<dd>
This disables the "<i>Save over the old version...?</i>" prompt when
saving an existing file. With this option, the older version
will always be replaced by the new version, automatically.
</dd>
<dt><code><b>saveover=new</b></code></dt>
<dd>
This also disables the "<i>Save over the old version...?</i>" prompt
when saving an existing file. This option, however, will always
save a new file, rather than overwrite the older version.
</dd>
<dt><code><b>saveover=ask</b></code></dt>
<dd>
<p><i>(This option is redundant, since this is the default.)</i></p>
When saving an existing drawing, you will be first asked whether
to save over the older version or not.
</dd>
<dt><code><b>lang=<i>LANGUAGE</i></b></code></dt>
<dd>
<p>Run Tux Paint in one of the supported languages.
Possible choice for <i>LANGUAGE</i> currently include:</p>
<blockquote>
<table border=1 cellspacing=0 cellpadding=4
summary="Possible values for 'lang' language setting">
<tr>
<td><code>english</code></td>
<td><code>american-english</code></td>
<td> </td>
</tr>
<tr>
<td><code>basque</code></td>
<td><code>euskara</code></td>
<td> </td>
</tr>
<tr>
<td><code>bokmal</code></td>
<td> </td>
<td> </td>
</tr>
<tr>
<td><code>british-english</code></td>
<td><code>british</code></td>
<td> </td>
</tr>
<tr>
<td><code>brazilian-portuguese</code></td>
<td><code>portuges-brazilian</code></td>
<td><code>brazilian</code></td>
</tr>
<tr>
<td><code>catalan</code></td>
<td><code>catala</code></td>
<td> </td>
</tr>
<tr>
<td><code>chinese</code></td>
<td> </td>
<td> </td>
</tr>
<tr>
<td><code>czech</code></td>
<td><code>cesky</code></td>
<td> </td>
</tr>
<tr>
<td><code>danish</code></td>
<td><code>dansk</code></td>
<td> </td>
</tr>
<tr>
<td><code>dutch</code></td>
<td> </td>
<td> </td>
</tr>
<tr>
<td><code>finnish</code></td>
<td><code>suomi</code></td>
<td> </td>
</tr>
<tr>
<td><code>french</code></td>
<td><code>francais</code></td>
<td> </td>
</tr>
<tr>
<td><code>german</code></td>
<td><code>deutsch</code></td>
<td> </td>
</tr>
<tr>
<td><code>greek</code></td>
<td> </td>
<td> </td>
</tr>
<tr>
<td><code>hebrew</code></td>
<td> </td>
<td> </td>
</tr>
<tr>
<td><code>hungarian</code></td>
<td><code>magyar</code></td>
<td> </td>
</tr>
<tr>
<td><code>icelandic</code></td>
<td><code>islenska</code></td>
<td> </td>
</tr>
<tr>
<td><code>indonesian</code></td>
<td><code>bahasa-indonesia</code></td>
<td> </td>
</tr>
<tr>
<td><code>italian</code></td>
<td><code>italiano</code></td>
<td> </td>
</tr>
<tr>
<td><code>japanese</code></td>
<td> </td>
<td> </td>
</tr>
<tr>
<td><code>korean</code></td>
<td> </td>
<td> </td>
</tr>
<tr>
<td><code>lithuanian</code></td>
<td><code>lietuviu</code></td>
<td> </td>
</tr>
<tr>
<td><code>malay</code></td>
<td> </td>
<td> </td>
</tr>
<tr>
<td><code>norwegian</code></td>
<td><code>nynorsk</code></td>
<td> </td>
</tr>
<tr>
<td><code>polish</code></td>
<td><code>polski</code></td>
<td> </td>
</tr>
<tr>
<td><code>portuguese</code></td>
<td><code>portugues</code></td>
<td> </td>
</tr>
<tr>
<td><code>romanian</code></td>
<td> </td>
<td> </td>
</tr>
<tr>
<td><code>russian</code></td>
<td> </td>
<td> </td>
</tr>
<tr>
<td><code>spanish</code></td>
<td><code>espanol</code></td>
<td> </td>
</tr>
<tr>
<td><code>slovak</code></td>
<td> </td>
<td> </td>
</tr>
<tr>
<td><code>swedish</code></td>
<td><code>svenska</code></td>
<td> </td>
</tr>
<tr>
<td><code>tamil</code></td>
<td> </td>
<td> </td>
</tr>
<tr>
<td><code>turkish</code></td>
<td> </td>
<td> </td>
</tr>
<tr>
<td><code>walloon</code></td>
<td> </td>
<td> </td>
</tr>
</table>
</blockquote>
</dd>
</dl>
</blockquote>
<hr size=1 noshade>
<h5>Overriding System Config. Options using <code>.tuxpaintrc</code></h5>
<blockquote>
<p>If any of the above options are set in
"<code>/etc/tuxpaint/tuxpaint.config</code>",
you can override them in your own
"<code>~/.tuxpaintrc</code>" file.</p>
<p>For true/false options, like "<code>noprint</code>" and
"<code>grab</code>", you can simply say they equal 'no' in
your "<code>~/.tuxpaintrc</code>" file:</p>
<blockquote><code>
noprint=no<br>
uppercase=no
</code></blockquote>
<p>Or, you can use options similar to the command-line override
options described below. For example:</p>
<blockquote><code>
print=yes<br>
mixedcase=yes
</code></blockquote>
</blockquote>
</blockquote>
<hr size=1 noshade>
<h4>Command-Line Options</h4>
<blockquote>
Options can also be issued on the command-line when you start
Tux Paint.
<blockquote>
<dl>
<dt><code><b>
--fullscreen<br>
--800x600<br>
--nosound<br>
--noquit<br>
--noprint<br>
--printdelay=SECONDS<br>
--printcfg<br>
--simpleshapes<br>
--uppercase<br>
--grab<br>
--noshortcuts<br>
--nowheelmouse<br>
--nofancycursors<br>
--nooutlines<br>
--nostamps<br>
--nostampcontrols<br>
--mirrorstamps<br>
--keyboard<br>
--savedir DIRECTORY<br>
--saveover<br>
--saveovernew<br>
--lang LANGUAGE<br>
</b></code></dt>
<dd>
These enable or correspond to the configuration file options
described above.
</dd>
<dt><code><b>
--windowed<br>
--640x480<br>
--sound<br>
--quit<br>
--print<br>
--printdelay=0<br>
--noprintcfg<br>
--complexshapes<br>
--mixedcase<br>
--dontgrab<br>
--shortcuts<br>
--wheelmouse<br>
--fancycursors<br>
--outlines<br>
--stamps<br>
--stampcontrols<br>
--dontmirrorstamps<br>
--mouse<br>
--saveoverask<br>
</b></code></dt>
<dd>
These options can be used to override any settings made in
the configuration file. (If the option isn't set in the
configuration file(s), no overriding option is necessary.)
</dd>
<dt><code><b>--locale locale</b></code></dt>
<dd>
<p>Run Tux Paint in one of the support languages.
See the "<i>Choosing a Different Language</i>" section below for the
locale strings (e.g., "<code>de_DE@euro</code>" for German) to
use.</p>
<p>(If your locale is already set, e.g. with the "<code>$LANG</code>"
environment variable, this option is not necessary,
since Tux Paint honors your environment's setting,
if possible.)</p>
</dd>
<dt><code><b>--nosysconfig</b></code></dt>
<dd>
<p>Under Linux and Unix, this prevents the system-wide configuration
file, "<code>/etc/tuxpaint/tuxpaint.conf</code>", from being read.</p>
<p>Only your own configuration file, "<code>~/.tuxpaintrc</code>",
if it exists, will be used.</p>
</dd>
</dl>
</blockquote>
</blockquote>
<hr size=1 noshade>
<h4>Command-Line Informational Options</h4>
<blockquote>
<p>The following options display some informative text on the screen.
Tux Paint doesn't actually start up and run afterwards, however.</p>
<blockquote>
<dl>
<dt><code><b>--version</b></code></dt>
<dd>
Display the version number and date of the copy of Tux Paint
you are running. It also lists what, if any, compile-time
options were set. (See INSTALL.txt and FAQ.txt).
</dd>
<dt><code><b>--copying</b></code></dt>
<dd>
Show brief license information about copying Tux Paint.
</dd>
<dt><code><b>--usage</b></code></dt>
<dd>
Display the list of available command-line options.
</dd>
<dt><code><b>--help</b></code></dt>
<dd>
Display brief help on using Tux Paint.
</dd>
</dl>
</blockquote>
</blockquote>
<hr size=1 noshade>
<h4>Choosing a Different Language</h4>
<blockquote>
<p>Tux Paint has been translated into a number of languages.
To access the translations, you can use the "<code>--lang</code>"
option on the command-line to set the language (e.g.
"<code>--lang spanish</code>")
or use the "<code>lang=</code>" setting in the configuration file
(e.g., "<code>lang=spanish</code>").</p>
<p>Tux Paint also honors your environment's current locale.
(You can override it on the command-line using the
"<code>--locale</code>" option (see above).)</p>
<p>The following languages are supported:</p>
<blockquote><table border=1 cellspacing=0 cellpadding=2
summary="Locale values and the languages they represent.">
<tr>
<th>Locale Code</th>
<th>Language<br>
(native name)</th>
<th>Language<br>
(English name)</th>
</tr>
<tr>
<td><code>C</code></td>
<td> </td>
<td>English</td>
</tr>
<tr>
<td><code>ca_ES</code></td>
<td>Catalan</td>
<td>Català</td>
</tr>
<tr>
<td><code>cs_CZ</code></td>
<td>Cesky</td>
<td>Czech</td>
</tr>
<tr>
<td><code>da_DK</code></td>
<td>Dansk</td>
<td>Danish</td>
</tr>
<tr>
<td><code>de_DE@euro</code></td>
<td>Deutsch</td>
<td>German</td>
</tr>
<tr>
<td><code>el_GR.UTF8</code> (*)</td>
<td> </td>
<td>Greek</td>
</tr>
<tr>
<td><code>en_GB</code></td>
<td> </td>
<td>British English</td>
</tr>
<tr>
<td><code>es_ES@euro</code></td>
<td>Español</td>
<td>Spanish</td>
</tr>
<tr>
<td><code>eu_ES</code></td>
<td>Basque</td>
<td>Euskara</td>
</tr>
<tr>
<td><code>fi_FI@euro</code></td>
<td>Suomi</td>
<td>Finnish</td>
</tr>
<tr>
<td><code>fr_FR@euro</code></td>
<td>Français</td>
<td>French</td>
</tr>
<tr>
<td><code>he_IL</code> (*)</td>
<td> </td>
<td>Hebrew</td>
</tr>
<tr>
<td><code>hu_HU</code></td>
<td>Magyar</td>
<td>Hungarian</td>
</tr>
<tr>
<td><code>id_ID</code></td>
<td>Bahasa Indonesia</td>
<td>Indonesian</td>
</tr>
<tr>
<td><code>is_IS</code></td>
<td>Íslenska</td>
<td>Icelandic</td>
</tr>
<tr>
<td><code>it_IT@euro</code></td>
<td>Italiano</td>
<td>Italian</td>
</tr>
<tr>
<td><code>ja_JP.UTF-8</code> (*)</td>
<td> </td>
<td>Japanese</td>
</tr>
<tr>
<td><code>ko_KR.UTF-8</code> (*)</td>
<td> </td>
<td>Korean</td>
</tr>
<tr>
<td><code>lt_LT.UTF-8</code></td>
<td>Lietuviu</td>
<td>Lithuanian</td>
</tr>
<tr>
<td><code>ms_MY</code></td>
<td> </td>
<td>Malay</td>
</tr>
<tr>
<td><code>nb_NO</code></td>
<td>Norsk (bokmål)</td>
<td>Norwegian Bokmål</td>
</tr>
<tr>
<td><code>nn_NO</code></td>
<td>Norsk (nynorsk)</td>
<td>Norwegian Nynorsk</td>
</tr>
<tr>
<td><code>nl_NL@euro</code></td>
<td> </td>
<td>Dutch</td>
</tr>
<tr>
<td><code>pl_PL</code></td>
<td>Polski</td>
<td>Polish</td>
</tr>
<tr>
<td><code>pt_BR</code></td>
<td>Portugês Brazileiro</td>
<td>Brazilian Portuguese</td>
</tr>
<tr>
<td><code>pt_PT</code></td>
<td>Portugês</td>
<td>Portuguese</td>
</tr>
<tr>
<td><code>ro_RO</code></td>
<td> </td>
<td>Romanian</td>
</tr>
<tr>
<td><code>ru_RU</code></td>
<td> </td>
<td>Russian</td>
</tr>
<tr>
<td><code>sk_SK</code></td>
<td>Slovak</td>
<td> </td>
</tr>
<tr>
<td><code>sv_SE@euro</code></td>
<td>Svenska</td>
<td>Swedish</td>
</tr>
<tr>
<td><code>ta_IN</code> (*)</td>
<td> </td>
<td>Tamil</td>
</tr>
<tr>
<td><code>tr_TR@euro</code></td>
<td> </td>
<td>Turkish</td>
</tr>
<tr>
<td><code>wa_BE@euro</code></td>
<td> </td>
<td>Walloon</td>
</tr>
<tr>
<td><code>zh_CN</code> (*)</td>
<td> </td>
<td>Chinese (Simplified)</td>
</tr>
</table>
<b>(*)</b> - These languages require their own fonts, since they
are not represented using a Latin character set, like the others.
See <b>Special Fonts</b>, below.<p>
</blockquote>
<h5>Setting Your Environment's Locale</h5>
<blockquote>
<p>Changing your locale will affect much of your environment.</p>
<p>As stated above, along with letting you choose the language at
runtime using command-line options ("<code>--lang</code>" and
"<code>--locale</code>"),
Tux Paint honors the global locale setting in your environment.</p>
<p>If you haven't already set your environment's locale, the following
will briefly explain how:</p>
<h6>Linux/Unix Users</h6>
<blockquote>
<p>First, be sure the locale you want to use is enabled by
editing the file "<code>/etc/locale.gen</code>" on your system and
then running the program "<code>locale-gen</code>" as root.</p>
<p><i>Note: Debian users may be able to simply run the command
"<code>dpkg-reconfigure locales</code>".</i></p>
<p>Then, before running Tux Paint, set your "<code>$LANG</code>"
environment variable to one of the locales listed above. (If you
want all programs that can be translated to be, you may wish to place
the following in your login script; e.g. <code>~/.profile</code>,
<code>~/.bashrc</code>, <code>~/.cshrc</code>, etc.)</p>
<p>For example, in a Bourne Shell (like BASH):</p>
<blockquote><code>
export LANG=es_ES@euro ; \<br>
tuxpaint
</code></blockquote>
<p>And in a C Shell (like TCSH):</p>
<blockquote><code>
setenv LANG es_ES@euro ; \<br>
tuxpaint
</code></blockquote>
</blockquote>
<hr size=1 noshade>
<h6>Windows Users</h6>
<blockquote>
<p>Tux Paint will recognize the current locale and use the
appropriate files by default. So this section is only for people
trying different languages.</p>
<p>The simplest thing to do is to use the '<code>--lang</code>'
switch in the shortcut (see "INSTALL.txt"). However, by using
an MSDOS Prompt window, it is also possible to issue a command
like this:</p>
<blockquote><code>
set LANG=es_ES@euro
</code></blockquote>
<p>...which will set the language for the lifetime of that DOS
window.</p>
<p>For something more permanent, try editing your computer's
'<code>autoexec.bat</code>' file using Windows' "<b>sysedit</b>"
tool:</p>
<h6>Windows 95/98</h6>
<ol>
<li>Click on the 'Start' button, and select 'Run...'.
<li>Type "sysedit" into the 'Open:' box (with or without quotes).
<li>Click 'OK'.
<li>Locate the AUTOEXEC.BAT window in the System Configuration
Editor.
<li>Add the following at the bottom of the file:
<blockquote><code>
set LANG=es_ES@euro
</code></blockquote>
<li>Close the System Configuration Editor, answering yes to save
the changes.
<li>Restart your machine.
</ol>
<blockquote>
To affect the <b>entire machine</b>, and <b>all applications</b>,
it is possible to use the "Regional Settings" control panel:
</blockquote>
<ol>
<li>Click on the 'Start' button, and select
'Settings | Control Panel'.
<li>Double click on the "Regional Settings" globe.
<li>Select a language/region from the drop down list.
<li>Click 'OK'.
<li>Restart your machine when prompted.
</ol>
</blockquote>
</blockquote>
<h5>Special Fonts</h5>
<blockquote>
Some languages require special fonts be installed. These font
files (which are in TrueType format (TTF)), are much too large to
include with the Tux Paint download, and are available
separately. (See the table above, under the
"Choosing a Different Language" section.)<p>
When running Tux Paint in a language that requires its own font,
Tux Paint will try to load the font file from its system-wide
"<code><b>fonts</b></code>" directory (under a
"<code><b>locale</b></code>" subdirectory). The name of the file
corresponds to the first two letters in the 'locale' code of the
language (e.g., "ko" for Korean, "ja" for Japanese,
"zh" for Chinese).<p>
For example, under Linux or Unix, when Tux Paint is run in Korean
(e.g., with the option "<code>--lang korean</code>"),
Tux Paint will attempt to load the following font file:<p>
<blockquote>
<code>/usr/share/tuxpaint/fonts/locale/<b>ko.ttf</b></code>
</blockquote><p>
You can download fonts for supported languages from Tux Paint's
website,
<a href="http://www.newbreedsoftware.com/tuxpaint/">
http://www.newbreedsoftware.com/tuxpaint/</a>.
(Look in the 'Fonts' section under 'Download.')<p>
Under Unix and Linux, you can use the <code>Makefile</code> that comes
with the font to install the font in the appropriate location.<p>
</blockquote>
</blockquote>
</blockquote>
<hr size=1 noshade>
<h3>Title Screen</h3>
<blockquote>
<p>When Tux Paint first loads, a title/credits screen will appear.</p>
<center><img src="images/tuxpaint-title.jpg" width=324 height=254
alt="[Title Screenshot]"></center>
<p>Once loading is complete, press a key or click on the mouse to continue.
(Or, after about 30 seconds, the title screen will go away
automatically.)</p>
</blockquote>
<hr size=1 noshade>
<h3>Main Screen</h3>
<blockquote>
The main screen is divided into the following sections:
<dl>
<dt>Left Side: Toolbar</dt>
<dd>
<p>The toolbar contains the drawing and editing controls.</p>
<center><img src="images/tools.jpg" width=324 height=254
alt="[Tools: Paint, Stamp, Lines, Shapes, Text, Magic, Undo, Redo,
Eraser, New, Open, Save, Print, Quit]"></center>
</dd>
<dt>Middle: Drawing Canvas</dt>
<dd>
<p>The largest part of the screen, in the center, is the drawing
canvas. This is, obviously, where you draw!</p>
<center><img src="images/canvas.jpg" width=324 height=254
alt="[(Canvas)]"></center>
</dd>
<dt>Right Side: Selector</dt>
<dd>
<p>Depending on the current tool, the selector shows different
things. e.g., when the Paint Brush tool is selected, it shows
the various brushes available. When the Rubber Stamp tool
is selected, it shows the different shapes you can use.</p>
<center><img src="images/selector.jpg" width=324 height=254
alt="[Selectors - Brushes, Letters, Shapes, Stamps]"></center>
</dd>
<dt>Lower: Colors</dt>
<dd>
<p>A palette of available colors are shown near the bottom of the
screen.</p>
<center><img src="images/colors.jpg" width=324 height=254
alt="[Colors - Black, White, Red, Pink, Orange, Yellow, Green, Cyan,
Blue, Purple, Brown, Grey]"></center>
</dd>
<dt>Bottom: Help Area</dt>
<dd>
<p>At the very bottom of the screen, Tux, the Linux Penguin,
provides tips and other information while you draw.</p>
<center><img src="images/tips.jpg" width=324 height=254
alt="(For example: 'Pick a shape. Click to pick the center, drag, then
let go when it is the size you want. Move around to rotate it, and
click to draw it.)"></center>
</dd>
</dl>
</blockquote>
<hr size=1 noshade>
<h3>Available Tools</h3>
<blockquote>
<h4>Drawing Tools</h4>
<blockquote>
<dl>
<dt><b>Paint (Brush)</b></dt>
<dd>
<img src="images/tool_paint.png" width=48 height=48 alt="" align=right>
<p>The Paint Brush tool lets you draw freehand, using various
brushes (chosen in the Selector on the right) and colors
(chosen in the Color palette towards the bottom).</p>
<p>If you hold the mouse button down, and move the mouse, it will
draw as you move.</p>
<p>As you draw, a sound is played. The bigger the brush, the
lower the pitch.</p>
<br clear=all>
<center><img src="images/ex_paint.png" width=120 height=95
alt=""></center>
<hr size=1>
</dd>
<dt><b>Stamp (Rubber Stamp)</b></dt>
<dd>
<img src="images/tool_stamp.png" width=48 height=48 alt="" align=right>
<p>The Stamp tool is like a rubber stamp, or stickers. It lets you
paste pre-drawn or photographic images (like a picture of a horse,
or a tree, or the moon) in your picture.</p>
<p>As you move the mouse around, an outline follows the
mouse, showing where the stamp will be placed.</p>
<p>Different stamps can have different sound effects.
Some stamps can be colored or tinted.</p>
<p>Stamps and be shrunk and expanded, and many stamps can be
flipped vertically, or displayed as a mirror-image, using
controls at the bottom right of the screen.</p>
<p>(NOTE: If the "<code>nostampcontrols</code>" option is set,
Tux Paint won't display the Mirror, Flip, Shrink and Grow
controls for stamps. See the "Options" section of this document,
above.)</p>
<br clear=all>
<center><img src="images/ex_stamps.png" width=182 height=156
alt=""></center>
<hr size=1>
</dd>
<dt><b>Lines</b></dt>
<dd>
<img src="images/tool_lines.png" width=48 height=48 alt="" align=right>
<p>This tool lets you draw straight lines using the various
brushes and colors you normally use with the Paint Brush.</p>
<p>Click the mouse and hold it to choose the starting point of the
line. As you move the mouse around, a thin 'rubber-band' line
will show where the line will be drawn.</p>
<p>Let go of the mouse to complete the line. A "sproing!" sound will
play.</p>
<br clear=all>
<center><img src="images/ex_lines.png" width=76 height=103
alt=""></center>
<hr size=1>
</dd>
<dt><b>Shapes</b></dt>
<dd>
<img src="images/tool_shapes.png" width=48 height=48 alt=""
align=right>
<p>This tool lets you draw some simple filled, and un-filled shapes.</p>
<p>Select a shape from the selector on the right (circle, square,
oval, etc.).</p>
<p>In the canvas, click the mouse and hold it to stretch the shape
out from where you clicked. Some shapes can change proportion
(e.g., rectangle and oval), others cannot (e.g., square and circle).</p>
<p>Let go of the mouse when you're done stretching.</p>
<dl>
<dt>Normal Mode</dt>
<dd>
<p>Now you can move the mouse around the canvas to rotate the
shape.</p>
<p>Click the mouse button again and the shape will be drawn in the
current color.</p>
</dd>
<dt>Simple Shapes Mode</dt>
<dd>
If simple shapes are enabled (e.g., with the
"<code>--simpleshapes</code>" option),
the shape will be drawn on the canvas when you let go of the
mouse button. (There's no rotation step.)
</dd>
</dl>
<br clear=all>
<center><img src="images/ex_shapes.png" width=177 height=104
alt=""></center>
<hr size=1>
</dd>
<dt><b>Text</b></dt>
<dd>
<img src="images/tool_text.png" width=48 height=48 alt="" align=right>
<p>Choose a font (from the 'Letters' available on the right) and a color
(from the color palette near the bottom). Click on the screen and a
cursor will appear. Type text and it will show up on the screen.</p>
<p>Press <b>[Enter]</b> or <b>[Return]</b> and the text will be drawn
onto the picture and the cursor will move down one line.</p>
<p>Click elsewhere in the picture and the current line of text will
move there, where you can continue editing.</p>
<br clear=all>
<center><img src="images/ex_text.png" width=139 height=69
alt=""></center>
<hr size=1>
</dd>
<dt><b>Magic (Special Effects)</b></dt>
<dd>
<img src="images/tool_magic.png" width=48 height=48 alt="" align=right>
<p>The 'Magic' tool is actually a set of special tools. Select one of
the "magic" effects from the selector on the right, and then
click and drag around the picture to apply the effect.</p>
<br clear=all>
<dl>
<dt><b>Rainbow</b></dt>
<dd>
This is similar to the paint brush, but as you move the mouse
around, it goes through all of the colors in the rainbow.
</dd>
<dt><b>Sparkles</b></dt>
<dd>
This draws glowing yellow sparkles on the picture.
</dd>
<dt><b>Mirror</b></dt>
<dd>
When you click the mouse in your picture with the "Mirror"
magic effect selected, the entire image will be reversed,
turning it into a mirror image.
</dd>
<dt><b>Flip</b></dt>
<dd>
Similar to "Mirror." Click and the entire image will be turned
upside-down.
</dd>
<dt><b>Blur</b></dt>
<dd>
This makes the picture fuzzy wherever you drag the mouse.
</dd>
<dt><b>Blocks</b></dt>
<dd>
This makes the picture blocky looking ("pixelated") wherever
you drag the mouse.
</dd>
<dt><b>Negative</b></dt>
<dd>
This inverts the colors wherever you drag the mouse.
(e.g., white becomes black, and vice versa.)
</dd>
<dt><b>Fade</b></dt>
<dd>
This fades the colors wherever you drag the mouse.
(Do it to the same spot many times, and it will eventually become
white.)
</dd>
<dt><b>Chalk</b></dt>
<dd>
This makes parts of the picture (where you move the mouse)
look like a chalk drawing.
</dd>
<dt><b>Drip</b></dt>
<dd>
This makes the paint "drip" wherever you move the mouse.
</dd>
<dt><b>Thick</b></dt>
<dd>
This makes the darker colors in the picture become thicker
wherever you drag the mouse.
</dd>
<dt><b>Thin</b></dt>
<dd>
Similar to "Thick," except dark colors become thinner
(light colors become thicker).
</dd>
<dt><b>Fill</b></dt>
<dd>
This floods the picture with a color. It lets you quickly
fill parts of the picture, as if it were a coloring book.
</dd>
</dl>
<hr size=1>
</dd>
<dt><b>Eraser</b></dt>
<dd>
<img src="images/tool_eraser.png" width=48 height=48 alt=""
align=right>
<p>This tool is similar to the Paint Brush. Wherever you click
(or click and drag), the picture will be erased to white.</p>
<p>As you move the mouse around, a very large square outline follows
the pointer, showing what part of the picture will be erased to
white.</p>
<p>As you erase, a "squeaky clean" eraser/wiping sound is played.</p>
<br clear=all>
</dd>
</dl>
</blockquote>
<hr size=1 noshade>
<h4>Other Controls</h4>
<blockquote>
<dl>
<dt><b>Undo</b></dt>
<dd>
<img src="images/tool_undo.png" width=48 height=48 alt="" align=right>
<p>Clicking this tool will undo the last drawing action. You can
even undo more than once!</p>
<p>Note: You can also press <b>[Control]-[Z]</b> on the keyboard to
undo.</p>
<br clear=all>
<hr size=1>
</dd>
<dt><b>Redo</b></dt>
<dd>
<img src="images/tool_redo.png" width=48 height=48 alt="" align=right>
<p>Clicking this tool will redo the drawing action you just "undid"
with the 'Undo' button.</p>
<p>As long as you don't draw again, you can redo as many times as you
had "undone!"</p>
<p>Note: You can also press <b>[Control]-[R]</b> on the keyboard to
redo.</p>
<br clear=all>
<hr size=1>
</dd>
<dt><b>New</b></dt>
<dd>
<img src="images/tool_new.png" width=48 height=48 alt="" align=right>
<p>Clicking the "New" button will start a new drawing.
You will first be asked whether you really want to do this.</p>
<p>Note: You can also press <b>[Control]-[N]</b> on the keyboard to start
a new drawing.</p>
<br clear=all>
<hr size=1>
</dd>
<dt><b>Open</b></dt>
<dd>
<img src="images/tool_open.png" width=48 height=48 alt="" align=right>
<p>This shows you a list of all of the pictures you've saved.
If there are more than can fit on the screen, use the "Up"
and "Down" arrows at the top and bottom of the list to scroll
through the list of pictures.</p>
<br clear=all>
<center><img src="images/open_dialog.jpg" width=194 height=152
alt=""></center>
<p>Click a picture to select it, then...</p>
<blockquote>
<ul>
<li>
<img src="images/open_open.png" width=48 height=48 alt=""
align=right>
<p>Click the green "Open" button at the lower left of the list to
load the selected picture.</p>
<p>(Alternatively, you can double-click a picture's icon to load
it.)</p>
<br clear=all>
<li>
<img src="images/open_erase.png" width=48 height=48 alt=""
align=right>
<p>Click the brown "Erase" (trash can) button at the lower right of
the list to erase the selected picture. (You will be asked to
confirm.)</p>
<br clear=all>
<li>
<img src="images/open_back.png" width=48 height=48 alt=""
align=right>
<p>Or click the red "Back" arrow button at the lower right of the
list to cancel and return to the picture you were drawing.</p>
<br clear=all>
</ul>
</blockquote>
<p>If choose to open a picture, and your current drawing hasn't been
saved, you will be prompted as to whether you want to save it or not.
(See "Save," below.)</p>
<p>Note: You can also press <b>[Control]-[O]</b> on the keyboard to get
the 'Open' dialog.</p>
<br clear=all>
<hr size=1>
</dd>
<dt><b>Save</b></dt>
<dd>
<img src="images/tool_save.png" width=48 height=48 alt="" align=right>
<p>This saves your current picture.</p>
<p>If you haven't saved it before, it will create a new entry in
the list of saved images. (i.e., it will create a new file)</p>
<p>Note: It won't ask you anything (e.g., for a filename).
It will simply save the picture, and play a "camera shutter" sound
effect.</p>
<p>If you HAVE saved the picture before, or this is a picture you
just loaded using the "Open" command, you will first be asked
whether you want to save over the old version, or create a new
entry (a new file).</p>
<center><img src="images/saveover.png" width=177 height=110
alt=""></center>
<p>(NOTE: If either the "<code>saveover</code>" or
"<code>saveovernew</code>" options are set, it won't ask before saving
over. See the "Options" section of this document, above.)</p>
<p>Note: You can also press <b>[Control]-[S]</b> on the keyboard to
save.</p>
<br clear=all>
<hr size=1>
</dd>
<dt><b>Print</b></dt>
<dd>
<img src="images/tool_print.png" width=48 height=48 alt="" align=right>
<p>Click this button and your picture will be printed!</p>
<dl>
<dt>Disabling Printing</dt>
<dd>
<p>If the "noprint" option was set (either with
"<code>noprint=yes</code>" in Tux Paint's configuration file,
or using "<code>--noprint</code>" on the
command-line), the "Print" button will be disabled.</p>
<p>See the "Options" section of this document, above.</p>
</dd>
<dt>Restricting Printing</dt>
<dd>
<p>If the "printdelay" option was used (either with
"<code>printdelay=<i>SECONDS</i></code>" in the configuration file,
or using "<code>--printdelay=<i>SECONDS</i></code>" on the
command-line), you can only print once every <i>SECONDS</i>
seconds.</p>
<p>For example, with "<code>printdelay=60</code>", you can print only
once a minute.</p>
<p>See the "Options" section of this document, above.</p>
</dd>
<dt>Printing Command</dt>
<dd>
<p><i>(Linux and Unix only)</i></p>
<p>The command used to print is actually a set of commands that
convert a PNG to a PostScript and send it to the printer:</p>
<blockquote><code>
pngtopnm | pnmtops | lpr
</code></blockquote>
<p>This command can be changed by setting the "printcommand" value
in Tux Paint's configuration file.</p>
<p>See the "Options" section of this document, above.</p>
</dd>
<dt>Printer Settings</dt>
<dd>
<p><i>(Windows only)</i></p>
<p>By default, Tux Paint simply prints to the default
printer with default settings when the 'Print' button is
pushed.</p>
<p>However, if you hold the <b>[ALT]</b> key on the keyboard
while pushing the button, as long as you're not in fullscreen mode,
a Windows print dialog will appear, where you can change the
settings.</p>
<p>You can have the printer configuration changes stored
by using the "printcfg" option, either by using
"<code>--printcfg</code>" on the command-line, or
"<code>printcfg=yes</code>" in Tux Paint's own configuration
file ("<code>tuxpaint.cfg</code>").</p>
<p>If the "printcfg" option is used, printer settings will
be loaded from the file "<code>userdata/print.cfg</code>".
Any changes will be saved there as well.</p>
<p>See the "Options" section of this document, above.</p>
</dd>
</dl>
<br clear=all>
<hr size=1>
</dd>
<dt><b>Quit</b></dt>
<dd>
<img src="images/tool_quit.png" width=48 height=48 alt="" align=right>
<p>Clicking the "Quit" button, closing the Tux Paint window, or
pushing the "Escape" key will quit Tux Paint.</p>
<p>(NOTE: The "Quit" button can be disabled (e.g., with the
"<code>--noquit</code>" command-line option), but the <b>[Escape]</b>
key will still work. See the "Options" section of this document,
above.)</p>
<p>You will first be prompted as to whether you really want to quit.</p>
<p>If you choose to quit, and you haven't saved the current picture,
you will first be asked if wish to save it. If it's not a new image,
you will then be asked if you want to save over the old version,
or create a new entry. (See "Save" above.)</p>
<p>NOTE: If the image is saved, it will be reloaded automatically
the next time you run Tux Paint!</p>
<br clear=all>
</dd>
</dl>
</blockquote>
</blockquote>
</blockquote>
<hr size=2 noshade>
<h2>Loading Other Pictures into Tux Paint</h2>
<blockquote>
<p>Since Tux Paint's 'Open' dialog only displays pictures you created with
Tux Paint, what if you want to load some other picture or photograph
into Tux Paint to edit?</p>
<p>To do so, you simply need to convert the picture into
a PNG (Portable Network Graphic) image file, and place it in Tux Paint's
"saved" directory. ("<code>~/.tuxpaint/saved/</code>" under Linux and Unix,
"<code>userdata\saved\</code>" under Windows.)</p>
<h3>Using '<code>tuxpaint-import</code>'</h3>
<blockquote>
<p>Linux and Unix users can use the "<code><b>tuxpaint-import</b></code>"
shell script which gets installed when you install Tux Paint.
It uses some NetPBM tools to convert the image ("<code>anytopnm</code>"),
resize it so that it will fit in Tux Paint's canvas
("<code>pnmscale</code>"), and convert it to a PNG
("<code>pnmtopng</code>").</p>
<p>It also uses the "<code>date</code>" command to get the current time and
date, which is the file-naming convention Tux Paint uses for saved
files. (Remember, you are never asked for a 'filename' when you go to
Save or Open pictures!)</p>
<p>To use '<code>tuxpaint-import</code>', simply run the command from a
command-line prompt and provide it the name(s) of the file(s) you wish
to convert.</p>
<p>They will be converted and placed in your Tux Paint 'saved'
directory. (Note: If you're doing this for a different user - e.g.,
your child, you'll need to make sure to run the command under their
account.)</p>
<p>Example:</p>
<blockquote><code>
$ <b>tuxpaint-import grandma.jpg</b><br>
grandma.jpg -> /home/username/.tuxpaint/saved/20020921123456.png<br>
jpegtopnm: WRITING A PPM FILE
</code></blockquote>
<p>The first line ("<code>tuxpaint-import grandma.jpg</code>") is the
command to run. The following two lines are output from the program while
it's working.</p>
<p>Now you can load Tux Paint, and a version of that original picture
will be available under the 'Open' dialog. Just double-click its icon!</p>
</blockquote>
<h3>Doing it Manually</h3>
<blockquote>
<p>Windows users must currently do the conversion manually.</p>
<p>Load a graphics program that is capable of both loading your picture
and saving a PNG format file. (See the documentation file "PNG.txt"
for a list of suggested software, and other references.)</p>
<p>Reduce the size of the image to no wider than 448 pixels across and
no taller than 376 pixels tall. (i.e., the maximum size
is 448 x 376 pixels)</p>
<p>Save the picture in PNG format. It is <b>highly</b> recommended that you
name the filename using the current date and time, since that's
the convention Tux Paint uses:</p>
<blockquote>
<code><b>YYYYMMDDhhmmss</b>.png</code>
</blockquote>
<ul>
<li>YYYY = Year
<li>MM = Month (01-12)
<li>DD = Day (01-31)
<li>HH = Hour, in 24-hour format (00-23)
<li>mm = Minute (00-59)
<li>ss = Second (00-59)
</ul>
<p>e.g.:</p>
<blockquote>
<code>20020921130500</code> - for September 21, 2002, 1:05:00pm
</blockquote>
<p>Place this PNG file in your Tux Paint 'saved' directory.
(See above.)</p>
<p>Under Windows, this is in the "userdata" folder.</p>
</blockquote>
</blockquote>
<hr size=2 noshade>
<h2>Extending Tux Paint</h2>
<blockquote>
<p>If you wish to add or change things like Brushes and Rubber Stamps
used by Tux Paint, you can do it fairly easily by simply putting
or removing files on your hard disk.</p>
<p>Note: You'll need to restart Tux Paint for the changes to take
effect.</p>
<h3>Where Files Go</h3>
<blockquote>
<h4>Standard Files</h4>
<blockquote>
<p>Tux Paint looks for its various data files in its
'data' directory.</p>
<h5>Linux and Unix</h5>
<blockquote>
<p>Where this directory goes depends on what value was set for
"<code>DATA_PREFIX</code>" when Tux Paint was built. See
INSTALL.txt for details.</p>
<p>By default, though, the directory is:</p>
<blockquote><code>
/usr/local/share/tuxpaint/
</code></blockquote>
<p>If you installed from a package, it is more likely to be:</p>
<blockquote><code>
/usr/share/tuxpaint/
</code></blockquote>
</blockquote>
<h5>Windows</h5>
<blockquote>
<p>Tux Paint looks for a directory called 'data' in the same
directory as the executable. This is the directory that the
installer used when installing Tux Paint e.g.:</p>
<blockquote><code>
C:\Program Files\TuxPaint\data
</code></blockquote>
</blockquote>
<h5>Mac OS X</h5>
<blockquote>
<p>Tux Paint stores files in your account's
"Libraries" folder, under "Preferences", e.g.:</p>
<blockquote><code>
/Users/Joe/Library/Preferences/
</code></blockquote>
</blockquote>
</blockquote>
<hr size=1 noshade>
<h4>Personal Files</h4>
<blockquote>
<p>You can also create brushes, stamps and fonts in your own directory
for Tux Paint to find.</p>
<h5>Linux and Unix</h5>
<blockquote>
<p>Your personal Tux Paint directory is
"<code>~/.tuxpaint/</code>".</p>
<p>That is, if your home directory is "<code>/home/karl</code>", then
your Tux Paint directory is
"<code>/home/karl/.tuxpaint/</code>".</p>
<p>Don't forget the period ("<code>.</code>") before the
'<code>tuxpaint</code>'!</p>
</blockquote>
<h5>Windows</h5>
<blockquote>
<p>Your personal Tux Paint directory is named "userdata" and
is in the same directory as the executable e.g.:</p>
<blockquote><code>
C:\Program Files\TuxPaint\userdata
</code></blockquote>
</blockquote>
<p>To add brushes, stamps and fonts, create subdirectories under
your personal Tux Paint directory named
"<code><b>brushes</b></code>", "<code><b>stamps</b></code>" and
"<code><b>fonts</b></code>", respectively.</p>
<p>(For example, if you created a brush named "<code>flower.png</code>",
you would put it in "<code>~/.tuxpaint/brushes/</code>" under Linux or
Unix.)</p>
</blockquote>
</blockquote>
<hr size=1 noshade>
<h3>Brushes</h3>
<blockquote>
<p>The brushes used for drawing with the 'Brush' and 'Lines' tools in
Tux Paint are simply greyscale PNG images.</p>
<img src="images/brush_edit.png" width=123 height=147 alt="" align=right>
<p>The alpha (transparency) of the PNG image is used to determine the shape
of the brush, which means that the shape can be 'anti-aliased' and even
partially-transparent!</p>
<p>Brush images should be no wider than 40 pixels across and
no taller than 40 pixels high. (i.e., the maximum size
can be 40 x 40.)</p>
<p>Just place them in the "<code><b>brushes</b></code>" directory.</p>
<p>Note: If your new brushes all come out as solid squares or rectangles,
it's because you forgot to use alpha transparency! See the documentation
file "PNG.txt" for more information and tips.</p>
<br clear=all>
</blockquote>
<hr size=1 noshade>
<h3>Stamps</h3>
<blockquote>
<p>All stamp-related files go in the "<code><b>stamps</b></code>" directory.
It's useful to create subdirectories and sub-subdirectories
there to organize the stamps. (For example, you can have a
"<code>holidays</code>" folder with "<code>halloween</code>" and
"<code>christmas</code>" sub-folders.)</p>
<h4>Images</h4>
<blockquote>
<p>Rubber Stamps in Tux Paint can be made up of a number of separate
files. The one file that is required is, of course, the picture
itself.</p>
<img src="images/stamp_edit.png" width=128 height=147 alt="" align=right>
<p>The Stamps used by Tux Paint are PNG pictures. They can be
full-color or greyscale. The alpha (transparency) of the PNG is
used to determine the actual shape of the picture (otherwise you'll
stamp a large rectangle on your drawings).</p>
<p>The PNGs can be any size, but in practice, a 100 pixels wide by
100 pixels tall (100 x 100) is quite large for
Tux Paint.</p>
<p>Note: If your new stamps all have solid rectangular-shaped outlines
of a solid color (e.g., white or black), it's because you forgot to use
alpha transparency! See the documentation file "PNG.txt" for more
information and tips.</p>
<br clear=all>
</blockquote>
<hr size=1 noshade>
<h4>Description Text</h4>
<blockquote>
<p>Text (".TXT") files with the same name as the PNG.
(e.g., "<code>picture.png</code>"'s description is stored in
"<code>picture.txt</code>" in the same directory.)</p>
<p>The first line of the text file will be used as the default
description of the stamp's image.</p>
<h5>Language Support</h5>
<blockquote>
<p>Additional lines can be added to the text file to provide
translations of the description, to be displayed when Tux Paint
is running in a different locale (like French or Spanish).</p>
<p>There are three ways of placing translated descriptions in
a stamp's "<code>.txt</code>" file. In each case, the beginning
of the line should correspond to the locale code of the language
in question (e.g., "<code>de</code>" for German,
"<code>fr</code>" for French, etc.).</p>
<ul>
<li><p>Lines beginning with "<code><b>xx</b>=</code>"
(where "<code>xx</code>" is the locale code) will be
considered plain ASCII. That is, any special characters on the
line will be interpreted literally.</p>
<p>For example, "<code>es=¡Niños!</code>", will come
out literally as "¡Niños!"</p>
<li><p>Lines beginning with "<code><b>xx</b>.esc=</code>" can contain
special 'escape sequences' which allow you to create a
description using special ASCII characters (like "á" and
"þ") without the need to figure out how to get those
characters in the file with whatever editor you chose to use.</p>
<p>The escape sequences are identical to those used in HTML
to display ASCII characters 161 through 255. The sequence begins
with a "<code>&</code>" (ampersand), and ends with a
"<code>;</code>" (semicolon). See the documentation file
"ESCAPES.txt" for a list of escapable characters.</p>
<p>For example, "<code>es.esc=&iexcl;Ni&ntilde;os!</code>",
will come out as "¡Niños!"</p>
<p><b>Note:</b> As in HTML, if you want an actual ampersand ("&")
in your description when using the "<code><b>xx</b>.esc</code>"
method ,you'll need to escape it: "<code>&amp;</code>".<p>
<li><p>Lines beginning with "<code><b>xx</b>.utf8=</code>" can be
used to use UTF-8 encoded text for the description's translation.
You'll need an editor capable of saving UTF-8 encoded files.</p>
</ul><p>
<p>If no translation is available for the language Tux Paint
is currently running in, the default string (the first line, which
is typically in English) is used.</p>
</blockquote>
<h5>Windows Users</h5>
<blockquote>
<p>Use NotePad or WordPad to edit/create these files.
Be sure to save them as Plain Text, and make sure they have
"<code>.txt</code>" at the end of the filename...</p>
</blockquote>
</blockquote>
<hr size=1 noshade>
<h4>Sound Effects</h4>
<blockquote>
<p>WAVE (".WAV") files with the same name as the PNG.
(e.g., "<code>picture.png</code>"'s sound effect is the sound
"<code>picture.wav</code>" in the same directory.)</p>
<h5>Language Support</h5>
<blockquote>
<p>For sounds for different locales (e.g., if the sound is someone
saying a word, and you want translated versions of the word said),
also create WAV files with the locale's label in the filename, in
the form: "<code><b>STAMP_LOCALE</b>.wav</code>"</p>
<p>"<code>picture.png</code>"'s sound effect, when Tux Paint is run
in Spanish mode, would be "<code>picture_es.wav</code>".
In French mode, "<code>picture_fr.wav</code>". And so on...</p>
<p>If no localized sound effect can be loaded, Tux Paint will
attempt to load the 'default' sound file.
(e.g., "<code>picture.wav</code>")</p>
</blockquote>
</blockquote>
<hr size=1 noshade>
<h4>Stamp Options</h4>
<blockquote>
<p>Aside from a graphical shape, a textual description, and a sound
effect, stamps can also be given other attributes. To do this, you need
to create a 'data file' for the stamp.</p>
<p>A stamp data file is simply a text file containing the options.</p>
<p>The file has the same name as the PNG image, but a "<code>.dat</code>"
extension. (e.g., "<code>picture.png</code>"'s data file is the text
file "<code>picture.dat</code>" in the same directory.)</p>
<h5>Colored Stamps</h5>
<blockquote>
<p>Stamps can be made to be either "colorable" or "tintable."</p>
<h6>Colorable</h6>
<blockquote>
<p>"Colorable" stamps they work much like brushes - you pick the stamp
to get the shape, and then pick the color you want it to be.
(Symbol stamps, like the mathematical and musical ones, are an
example.)</p>
<p>Nothing about the original image is used except the transparency
("alpha" channel). The color of the stamp comes out solid.</p>
<center><img src="images/ex_colorable.png" width=74 height=92
alt=""></center>
<p>Add the word "<code><b>colorable</b></code>" to the stamp's data
file.</p>
</blockquote>
<h6>Tinted</h6>
<blockquote>
<p>"Tinted" stamps are similar to "colorable" ones, except the
details of the original image are kept. (To put it technically,
the original image is used, but its hue is changed, based on the
currently-selected color.)</p>
<center><img src="images/ex_tintable.png" width=151 height=78
alt=""></center>
<p>Add the word "<code><b>tintable</b></code>" to the stamp's data
file.</p>
</blockquote>
</blockquote>
<h5>Unalterable Stamps</h5>
<blockquote>
<p>By default, a stamp can be flipped upside down, shown as a mirror
image, or both. This is done using the control buttons below the
stamp selector, at the lower right side of the screen in
Tux Paint.</p>
<p>Sometimes, it doesn't make sense for a stamp to be flippable or
mirrored; for example, stamps of letters or numbers.
Sometimes stamps are symettrical, so letting the user flip or mirror
them isn't useful.</p>
<p>To make a stamp un-flippable, add the option
"<code><b>noflip</b></code>" to the stamp's data file.</p>
<p>To keep a stamp from being mirrored, add the option
"<code><b>nomirror</b></code>" to the stamp's data file.</p>
</blockquote>
<h5>Windows Users</h5>
<blockquote>
<p>You can use NotePad or WordPad to create these file.
Be sure to save it as Plain Text, and make sure the filename
has "<code>.dat</code>" at the end, and not "<code>.txt</code>"...</p>
</blockquote>
</blockquote>
<h4>Pre-Mirrored Images</h4>
<blockquote>
<p>In some cases, you may wish to provide a pre-drawn version of
a stamp's mirror-image. For example, imagine a picture of a fire
truck with the words "<i>Fire Department</i>" written across
the side. You probably do not want that text to appear backwards
when the image is flipped!</p>
<p>To create a mirrored version of a stamp that you want Tux Paint
to use, rather than mirroring one on its own, simply create a second
"<code>.png</code>" graphics file with the same name, except with
the string "<code><b>_mirror</b></code>" before the filename
extension.</p>
<p>For example, for the stamp "<code><b>truck.png</b></code>" you would
create another file named "<code><b>truck_mirror.png</b></code>", which
will be used when the stamp is mirrored (rather than using a
backwards version of '<code>truck.png</code>').</p>
</blockquote>
</blockquote>
<hr size=1 noshade>
<h3>Fonts</h3>
<blockquote>
<img src="images/fontsizes.png" width=48 height=48 alt="" align=right>
<p>The fonts used by Tux Paint are TrueType Fonts (TTF).</p>
<p>Simply place them in the "<code><b>fonts</b></code>" directory.
Tux Paint will load the font and provide four different sizes
in the 'Letters' selector when using the 'Text' tool.</p>
<br clear=all>
</blockquote>
</blockquote>
<hr size=2 noshade>
<h2>More Information</h2>
<blockquote>
<p>For more information, see the other documentation files that come
with Tux Paint.</p>
<p>If you need help, feel free to contact New Breed Software:</p>
<blockquote>
<a href="http://www.newbreedsoftware.com/">http://www.newbreedsoftware.com/</a>
</blockquote>
<p>You may also wish to participate in the numerous Tux Paint mailing
lists:</p>
<blockquote>
<a href="http://www.newbreedsoftware.com/tuxpaint/lists/">http://www.newbreedsoftware.com/tuxpaint/lists/</a>
</blockquote>
</blockquote>
</body></html>