tuxpaint-pencil-sharpener/magic/src/emboss.c
Bill Kendrick 4d932f800b Add ATTRIBUTE_UNUSED back to MAGIC_set_color() funcs
Avoid compile time warnings
2023-02-12 13:17:49 -08:00

294 lines
7.9 KiB
C

/*
emboss.c
Emboss Magic Tool Plugin
Tux Paint - A simple drawing program for children.
Copyright (c) 2002-2023 by Bill Kendrick and others; see AUTHORS.txt
bill@newbreedsoftware.com
https://tuxpaint.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: February 12, 2023
*/
#include <stdio.h>
#include <string.h>
#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
/* Our globals: */
static Mix_Chunk *emboss_snd;
// Prototypes
Uint32 emboss_api_version(void);
int emboss_init(magic_api * api);
int emboss_get_tool_count(magic_api * api);
SDL_Surface *emboss_get_icon(magic_api * api, int which);
char *emboss_get_name(magic_api * api, int which);
int emboss_get_group(magic_api * api, int which);
char *emboss_get_description(magic_api * api, int which, int mode);
void emboss_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void emboss_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect);
void emboss_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect);
void emboss_shutdown(magic_api * api);
void emboss_set_color(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect);
int emboss_requires_colors(magic_api * api, int which);
void emboss_switchin(magic_api * api, int which, int mode,
SDL_Surface * canvas);
void emboss_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int emboss_modes(magic_api * api, int which);
Uint32 emboss_api_version(void)
{
return (TP_MAGIC_API_VERSION);
}
// No setup required:
int emboss_init(magic_api * api)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/emboss.ogg",
api->data_directory);
emboss_snd = Mix_LoadWAV(fname);
return (1);
}
// We have multiple tools:
int emboss_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
return (1);
}
// Load our icons:
SDL_Surface *emboss_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/emboss.png",
api->data_directory);
return (IMG_Load(fname));
}
// Return our names, localized:
char *emboss_get_name(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{
return (strdup(gettext_noop("Emboss")));
}
// Return our groups:
int emboss_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{
return MAGIC_TYPE_DISTORTS;
}
// Return our descriptions, localized:
char *emboss_get_description(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode)
{
if (mode == MODE_PAINT)
return (strdup
(gettext_noop
("Click and drag the mouse to emboss the picture.")));
else
return (strdup(gettext_noop("Click to emboss the entire picture.")));
}
// Do the effect (single pixel; used by do_emboss() (painted circle)
// and emboss_click() when in fullscreen mode):
static void emboss_pixel(void *ptr, SDL_Surface * last, int x, int y,
SDL_Surface * canvas)
{
magic_api *api = (magic_api *) ptr;
Uint8 r1, g1, b1, r2, g2, b2;
int r;
float h, s, v;
int avg1, avg2;
SDL_GetRGB(api->getpixel(last, x, y), last->format, &r1, &g1, &b1);
SDL_GetRGB(api->getpixel(last, x + 2, y + 2), last->format, &r2, &g2, &b2);
avg1 = (r1 + g1 + b1) / 3;
avg2 = (r2 + g2 + b2) / 3;
api->rgbtohsv(r1, g1, b1, &h, &s, &v);
r = 128 + (((avg1 - avg2) * 3) / 2);
if (r < 0)
r = 0;
if (r > 255)
r = 255;
v = (r / 255.0);
api->hsvtorgb(h, s, v, &r1, &g1, &b1);
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, r1, g1, b1));
}
// Do the effect (a circle around a touch point):
static void do_emboss(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y)
{
magic_api *api = (magic_api *) ptr;
int xx, yy;
for (yy = -16; yy < 16; yy++)
{
for (xx = -16; xx < 16; xx++)
{
if (api->in_circle(xx, yy, 16))
{
if (!api->touched(x + xx, y + yy))
{
emboss_pixel(api, last, x + xx, y + yy, canvas);
}
}
}
}
}
// Affect the canvas on drag:
void emboss_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_emboss);
if (ox > x)
{
int tmp = ox;
ox = x;
x = tmp;
}
if (oy > y)
{
int tmp = oy;
oy = y;
y = tmp;
}
update_rect->x = ox - 16;
update_rect->y = oy - 16;
update_rect->w = (x + 16) - update_rect->x;
update_rect->h = (y + 16) - update_rect->y;
api->playsound(emboss_snd, (x * 255) / canvas->w, 255);
}
// Affect the canvas on click:
void emboss_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
{
if (mode == MODE_PAINT)
{
emboss_drag(api, which, canvas, last, x, y, x, y, update_rect);
}
else
{
for (y = 0; y < canvas->h; y++)
{
if (y % 10 == 0)
{
api->update_progress_bar();
}
for (x = 0; x < canvas->w; x++)
{
emboss_pixel(api, last, x, y, canvas);
}
}
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
api->playsound(emboss_snd, 128, 255);
}
}
// Affect the canvas on release:
void emboss_release(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
// No setup happened:
void emboss_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{
if (emboss_snd != NULL)
Mix_FreeChunk(emboss_snd);
}
// Record the color from Tux Paint:
void emboss_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
// Use colors:
int emboss_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{
return 0;
}
void emboss_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void emboss_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
int emboss_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return (MODE_PAINT | MODE_FULLSCREEN);
}