294 lines
7.9 KiB
C
294 lines
7.9 KiB
C
/*
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emboss.c
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Emboss Magic Tool Plugin
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Tux Paint - A simple drawing program for children.
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Copyright (c) 2002-2023 by Bill Kendrick and others; see AUTHORS.txt
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bill@newbreedsoftware.com
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https://tuxpaint.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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Last updated: February 12, 2023
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*/
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#include <stdio.h>
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#include <string.h>
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#include "tp_magic_api.h"
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#include "SDL_image.h"
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#include "SDL_mixer.h"
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/* Our globals: */
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static Mix_Chunk *emboss_snd;
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// Prototypes
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Uint32 emboss_api_version(void);
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int emboss_init(magic_api * api);
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int emboss_get_tool_count(magic_api * api);
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SDL_Surface *emboss_get_icon(magic_api * api, int which);
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char *emboss_get_name(magic_api * api, int which);
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int emboss_get_group(magic_api * api, int which);
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char *emboss_get_description(magic_api * api, int which, int mode);
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void emboss_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y,
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SDL_Rect * update_rect);
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void emboss_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y,
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SDL_Rect * update_rect);
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void emboss_release(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y,
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SDL_Rect * update_rect);
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void emboss_shutdown(magic_api * api);
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void emboss_set_color(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect);
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int emboss_requires_colors(magic_api * api, int which);
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void emboss_switchin(magic_api * api, int which, int mode,
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SDL_Surface * canvas);
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void emboss_switchout(magic_api * api, int which, int mode,
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SDL_Surface * canvas);
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int emboss_modes(magic_api * api, int which);
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Uint32 emboss_api_version(void)
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{
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return (TP_MAGIC_API_VERSION);
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}
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// No setup required:
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int emboss_init(magic_api * api)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%ssounds/magic/emboss.ogg",
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api->data_directory);
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emboss_snd = Mix_LoadWAV(fname);
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return (1);
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}
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// We have multiple tools:
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int emboss_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
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{
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return (1);
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}
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// Load our icons:
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SDL_Surface *emboss_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%simages/magic/emboss.png",
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api->data_directory);
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return (IMG_Load(fname));
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}
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// Return our names, localized:
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char *emboss_get_name(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED)
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{
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return (strdup(gettext_noop("Emboss")));
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}
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// Return our groups:
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int emboss_get_group(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED)
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{
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return MAGIC_TYPE_DISTORTS;
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}
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// Return our descriptions, localized:
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char *emboss_get_description(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode)
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{
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if (mode == MODE_PAINT)
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return (strdup
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(gettext_noop
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("Click and drag the mouse to emboss the picture.")));
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else
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return (strdup(gettext_noop("Click to emboss the entire picture.")));
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}
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// Do the effect (single pixel; used by do_emboss() (painted circle)
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// and emboss_click() when in fullscreen mode):
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static void emboss_pixel(void *ptr, SDL_Surface * last, int x, int y,
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SDL_Surface * canvas)
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{
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magic_api *api = (magic_api *) ptr;
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Uint8 r1, g1, b1, r2, g2, b2;
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int r;
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float h, s, v;
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int avg1, avg2;
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SDL_GetRGB(api->getpixel(last, x, y), last->format, &r1, &g1, &b1);
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SDL_GetRGB(api->getpixel(last, x + 2, y + 2), last->format, &r2, &g2, &b2);
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avg1 = (r1 + g1 + b1) / 3;
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avg2 = (r2 + g2 + b2) / 3;
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api->rgbtohsv(r1, g1, b1, &h, &s, &v);
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r = 128 + (((avg1 - avg2) * 3) / 2);
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if (r < 0)
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r = 0;
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if (r > 255)
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r = 255;
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v = (r / 255.0);
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api->hsvtorgb(h, s, v, &r1, &g1, &b1);
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api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, r1, g1, b1));
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}
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// Do the effect (a circle around a touch point):
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static void do_emboss(void *ptr, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y)
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{
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magic_api *api = (magic_api *) ptr;
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int xx, yy;
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for (yy = -16; yy < 16; yy++)
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{
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for (xx = -16; xx < 16; xx++)
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{
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if (api->in_circle(xx, yy, 16))
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{
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if (!api->touched(x + xx, y + yy))
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{
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emboss_pixel(api, last, x + xx, y + yy, canvas);
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}
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}
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}
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}
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}
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// Affect the canvas on drag:
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void emboss_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y,
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SDL_Rect * update_rect)
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{
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api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_emboss);
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if (ox > x)
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{
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int tmp = ox;
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ox = x;
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x = tmp;
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}
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if (oy > y)
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{
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int tmp = oy;
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oy = y;
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y = tmp;
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}
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update_rect->x = ox - 16;
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update_rect->y = oy - 16;
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update_rect->w = (x + 16) - update_rect->x;
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update_rect->h = (y + 16) - update_rect->y;
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api->playsound(emboss_snd, (x * 255) / canvas->w, 255);
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}
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// Affect the canvas on click:
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void emboss_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y,
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SDL_Rect * update_rect)
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{
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if (mode == MODE_PAINT)
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{
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emboss_drag(api, which, canvas, last, x, y, x, y, update_rect);
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}
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else
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{
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for (y = 0; y < canvas->h; y++)
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{
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if (y % 10 == 0)
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{
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api->update_progress_bar();
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}
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for (x = 0; x < canvas->w; x++)
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{
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emboss_pixel(api, last, x, y, canvas);
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}
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}
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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api->playsound(emboss_snd, 128, 255);
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}
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}
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// Affect the canvas on release:
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void emboss_release(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED,
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SDL_Surface * last ATTRIBUTE_UNUSED,
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int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
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SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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}
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// No setup happened:
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void emboss_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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{
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if (emboss_snd != NULL)
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Mix_FreeChunk(emboss_snd);
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}
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// Record the color from Tux Paint:
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void emboss_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
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SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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}
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// Use colors:
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int emboss_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED)
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{
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return 0;
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}
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void emboss_switchin(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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}
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void emboss_switchout(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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}
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int emboss_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return (MODE_PAINT | MODE_FULLSCREEN);
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}
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