326 lines
9.6 KiB
C
326 lines
9.6 KiB
C
/* colorsep.c
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Color separation effect (a la red/cyan aka red/blue 3D glasses).
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Bill Kendrick
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Last updated: December 29, 2023
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*/
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#include <stdio.h>
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#include <string.h>
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#include <libintl.h>
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#include <math.h>
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#include "tp_magic_api.h"
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#include "SDL_image.h"
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#include "SDL_mixer.h"
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enum
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{
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COLORSEP_TOOL_3DGLASSES,
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COLORSEP_TOOL_COLORSEP,
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COLORSEP_TOOL_DOUBLEVISION,
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NUM_TOOLS
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};
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static char *colorsep_snd_filenames[NUM_TOOLS] = {
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"3dglasses.ogg",
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"colorsep.ogg",
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"doublevision.ogg",
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};
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static char *colorsep_icon_filenames[NUM_TOOLS] = {
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"3dglasses.png",
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"colorsep.png",
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"doublevision.png"
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};
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char *colorsep_names[NUM_TOOLS] = {
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gettext_noop("3D Glasses"),
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gettext_noop("Color Sep."),
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gettext_noop("Double Vision"),
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};
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char *colorsep_descrs[NUM_TOOLS] = {
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gettext_noop
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("Click and drag left and right to separate your picture's red and cyan, to make anaglyphs you can view with 3D glasses!"),
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gettext_noop("Click and drag to separate your picture's colors."),
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gettext_noop("Click and drag to simulate double vision."),
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};
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Mix_Chunk *snd_effects[NUM_TOOLS];
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int colorsep_click_x, colorsep_click_y;
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float colorsep_r_pct, colorsep_g_pct, colorsep_b_pct;
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Uint32 colorsep_api_version(void);
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int colorsep_init(magic_api * api, Uint8 disabled_features, Uint8 complexity_level);
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int colorsep_get_tool_count(magic_api * api);
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SDL_Surface *colorsep_get_icon(magic_api * api, int which);
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char *colorsep_get_name(magic_api * api, int which);
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int colorsep_get_group(magic_api * api, int which);
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char *colorsep_get_description(magic_api * api, int which, int mode);
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int colorsep_requires_colors(magic_api * api, int which);
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int colorsep_modes(magic_api * api, int which);
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void colorsep_shutdown(magic_api * api);
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void colorsep_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect);
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void colorsep_set_color(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect);
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void colorsep_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect);
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void colorsep_apply(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * snapshot, int offset_x, int offset_y, int preview);
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void colorsep_release(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect);
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void colorsep_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
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void colorsep_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
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Uint8 colorsep_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED);
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Uint8 colorsep_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED);
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void colorsep_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
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Uint8 size ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED);
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Uint32 colorsep_api_version(void)
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{
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return (TP_MAGIC_API_VERSION);
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}
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int colorsep_init(magic_api * api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED)
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{
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int i;
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char fname[1024];
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for (i = 0; i < NUM_TOOLS; i++)
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{
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snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory, colorsep_snd_filenames[i]);
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snd_effects[i] = Mix_LoadWAV(fname);
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}
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return (1);
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}
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int colorsep_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
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{
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return (NUM_TOOLS);
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}
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SDL_Surface *colorsep_get_icon(magic_api * api, int which)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, colorsep_icon_filenames[which]);
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return (IMG_Load(fname));
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}
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char *colorsep_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
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{
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return strdup(gettext(colorsep_names[which]));
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}
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int colorsep_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return MAGIC_TYPE_COLOR_FILTERS;
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}
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char *colorsep_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED)
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{
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return strdup(gettext(colorsep_descrs[which]));
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}
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int colorsep_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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if (which == COLORSEP_TOOL_COLORSEP)
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return 1;
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else
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return 0;
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}
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int colorsep_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return MODE_PAINT;
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}
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void colorsep_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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{
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int i;
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for (i = 0; i < NUM_TOOLS; i++)
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{
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if (snd_effects[i] != NULL)
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Mix_FreeChunk(snd_effects[i]);
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}
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}
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void
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colorsep_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect)
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{
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api->stopsound();
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/* (Start off as if they clicked off to the side a little, so that
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* quick click+release will split the image bit by bit */
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colorsep_click_x = x + 10;
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colorsep_click_y = y;
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colorsep_drag(api, which, canvas, snapshot, x, y, x, y, update_rect);
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}
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void
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colorsep_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * snapshot, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED,
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int x, int y, SDL_Rect * update_rect)
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{
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int offset_x, offset_y;
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offset_x = colorsep_click_x - x;
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if (which == COLORSEP_TOOL_3DGLASSES)
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{
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offset_y = 0;
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}
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else
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{
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offset_y = colorsep_click_y - y;
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}
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api->playsound(snd_effects[which], (((-offset_x * 255) / canvas->w) + 128), 255);
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colorsep_apply(api, which, canvas, snapshot, offset_x, offset_y, 1);
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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}
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void colorsep_apply(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * snapshot, int offset_x, int offset_y, int preview)
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{
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int xx, yy, step;
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Uint8 r1, g1, b1, r2, g2, b2, r, g, b;
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SDL_Rect dest;
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if (preview)
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{
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step = 3;
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}
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else
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{
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step = 1;
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}
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for (yy = 0; yy < canvas->h; yy = yy + step)
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{
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for (xx = 0; xx < canvas->w; xx = xx + step)
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{
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SDL_GetRGB(api->getpixel(snapshot, xx + offset_x / 2, yy + offset_y / 2), snapshot->format, &r1, &g1, &b1);
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SDL_GetRGB(api->getpixel(snapshot, xx - offset_x / 2, yy - offset_y / 2), snapshot->format, &r2, &g2, &b2);
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if (which == COLORSEP_TOOL_3DGLASSES)
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{
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/* Split red aparet from green & blue (cyan) */
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r = r1;
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g = g2;
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b = b2;
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}
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else if (which == COLORSEP_TOOL_COLORSEP)
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{
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r = (Uint8) ((float)r1 * colorsep_r_pct) + ((float)r2 * (1.0 - colorsep_r_pct));
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g = (Uint8) ((float)g1 * colorsep_g_pct) + ((float)g2 * (1.0 - colorsep_g_pct));
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b = (Uint8) ((float)b1 * colorsep_b_pct) + ((float)b2 * (1.0 - colorsep_b_pct));
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}
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else
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{ /* which == COLORSEP_TOOL_DOUBLEVISION */
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/* 50/50 for all colors */
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r = (Uint8) ((float)r1 * 0.5) + ((float)r2 * 0.5);
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g = (Uint8) ((float)g1 * 0.5) + ((float)g2 * 0.5);
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b = (Uint8) ((float)b1 * 0.5) + ((float)b2 * 0.5);
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}
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if (preview)
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{
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dest.x = xx;
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dest.y = yy;
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dest.w = step;
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dest.h = step;
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SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, r, g, b));
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}
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else
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{
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api->putpixel(canvas, xx, yy, SDL_MapRGB(canvas->format, r, g, b));
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}
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}
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}
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}
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void colorsep_release(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect)
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{
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int offset_x, offset_y;
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offset_x = colorsep_click_x - x;
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if (which == COLORSEP_TOOL_3DGLASSES)
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{
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offset_y = 0;
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}
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else
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{
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offset_y = colorsep_click_y - y;
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}
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colorsep_apply(api, which, canvas, snapshot, offset_x, offset_y, 0);
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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}
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void colorsep_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED,
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SDL_Surface * last ATTRIBUTE_UNUSED,
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Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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colorsep_r_pct = (float)r / 255.0;
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colorsep_g_pct = (float)g / 255.0;
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colorsep_b_pct = (float)b / 255.0;
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if (colorsep_r_pct == colorsep_g_pct && colorsep_r_pct == colorsep_b_pct)
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{
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colorsep_r_pct = 1.0;
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colorsep_g_pct = 0.0;
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colorsep_b_pct = 0.0;
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}
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}
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void colorsep_switchin(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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}
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void colorsep_switchout(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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}
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Uint8 colorsep_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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{
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return 0;
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}
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Uint8 colorsep_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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{
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return 0;
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}
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void colorsep_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
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Uint8 size ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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}
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