tuxpaint-pencil-sharpener/magic/src/colorsep.c

326 lines
9.6 KiB
C

/* colorsep.c
Color separation effect (a la red/cyan aka red/blue 3D glasses).
Bill Kendrick
Last updated: December 29, 2023
*/
#include <stdio.h>
#include <string.h>
#include <libintl.h>
#include <math.h>
#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
enum
{
COLORSEP_TOOL_3DGLASSES,
COLORSEP_TOOL_COLORSEP,
COLORSEP_TOOL_DOUBLEVISION,
NUM_TOOLS
};
static char *colorsep_snd_filenames[NUM_TOOLS] = {
"3dglasses.ogg",
"colorsep.ogg",
"doublevision.ogg",
};
static char *colorsep_icon_filenames[NUM_TOOLS] = {
"3dglasses.png",
"colorsep.png",
"doublevision.png"
};
char *colorsep_names[NUM_TOOLS] = {
gettext_noop("3D Glasses"),
gettext_noop("Color Sep."),
gettext_noop("Double Vision"),
};
char *colorsep_descrs[NUM_TOOLS] = {
gettext_noop
("Click and drag left and right to separate your picture's red and cyan, to make anaglyphs you can view with 3D glasses!"),
gettext_noop("Click and drag to separate your picture's colors."),
gettext_noop("Click and drag to simulate double vision."),
};
Mix_Chunk *snd_effects[NUM_TOOLS];
int colorsep_click_x, colorsep_click_y;
float colorsep_r_pct, colorsep_g_pct, colorsep_b_pct;
Uint32 colorsep_api_version(void);
int colorsep_init(magic_api * api, Uint8 disabled_features, Uint8 complexity_level);
int colorsep_get_tool_count(magic_api * api);
SDL_Surface *colorsep_get_icon(magic_api * api, int which);
char *colorsep_get_name(magic_api * api, int which);
int colorsep_get_group(magic_api * api, int which);
char *colorsep_get_description(magic_api * api, int which, int mode);
int colorsep_requires_colors(magic_api * api, int which);
int colorsep_modes(magic_api * api, int which);
void colorsep_shutdown(magic_api * api);
void colorsep_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect);
void colorsep_set_color(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect);
void colorsep_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect);
void colorsep_apply(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int offset_x, int offset_y, int preview);
void colorsep_release(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect);
void colorsep_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void colorsep_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
Uint8 colorsep_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED);
Uint8 colorsep_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED);
void colorsep_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
Uint8 size ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED);
Uint32 colorsep_api_version(void)
{
return (TP_MAGIC_API_VERSION);
}
int colorsep_init(magic_api * api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED)
{
int i;
char fname[1024];
for (i = 0; i < NUM_TOOLS; i++)
{
snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory, colorsep_snd_filenames[i]);
snd_effects[i] = Mix_LoadWAV(fname);
}
return (1);
}
int colorsep_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
return (NUM_TOOLS);
}
SDL_Surface *colorsep_get_icon(magic_api * api, int which)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, colorsep_icon_filenames[which]);
return (IMG_Load(fname));
}
char *colorsep_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
{
return strdup(gettext(colorsep_names[which]));
}
int colorsep_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return MAGIC_TYPE_COLOR_FILTERS;
}
char *colorsep_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED)
{
return strdup(gettext(colorsep_descrs[which]));
}
int colorsep_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
if (which == COLORSEP_TOOL_COLORSEP)
return 1;
else
return 0;
}
int colorsep_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return MODE_PAINT;
}
void colorsep_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{
int i;
for (i = 0; i < NUM_TOOLS; i++)
{
if (snd_effects[i] != NULL)
Mix_FreeChunk(snd_effects[i]);
}
}
void
colorsep_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect)
{
api->stopsound();
/* (Start off as if they clicked off to the side a little, so that
* quick click+release will split the image bit by bit */
colorsep_click_x = x + 10;
colorsep_click_y = y;
colorsep_drag(api, which, canvas, snapshot, x, y, x, y, update_rect);
}
void
colorsep_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED,
int x, int y, SDL_Rect * update_rect)
{
int offset_x, offset_y;
offset_x = colorsep_click_x - x;
if (which == COLORSEP_TOOL_3DGLASSES)
{
offset_y = 0;
}
else
{
offset_y = colorsep_click_y - y;
}
api->playsound(snd_effects[which], (((-offset_x * 255) / canvas->w) + 128), 255);
colorsep_apply(api, which, canvas, snapshot, offset_x, offset_y, 1);
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
}
void colorsep_apply(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int offset_x, int offset_y, int preview)
{
int xx, yy, step;
Uint8 r1, g1, b1, r2, g2, b2, r, g, b;
SDL_Rect dest;
if (preview)
{
step = 3;
}
else
{
step = 1;
}
for (yy = 0; yy < canvas->h; yy = yy + step)
{
for (xx = 0; xx < canvas->w; xx = xx + step)
{
SDL_GetRGB(api->getpixel(snapshot, xx + offset_x / 2, yy + offset_y / 2), snapshot->format, &r1, &g1, &b1);
SDL_GetRGB(api->getpixel(snapshot, xx - offset_x / 2, yy - offset_y / 2), snapshot->format, &r2, &g2, &b2);
if (which == COLORSEP_TOOL_3DGLASSES)
{
/* Split red aparet from green & blue (cyan) */
r = r1;
g = g2;
b = b2;
}
else if (which == COLORSEP_TOOL_COLORSEP)
{
r = (Uint8) ((float)r1 * colorsep_r_pct) + ((float)r2 * (1.0 - colorsep_r_pct));
g = (Uint8) ((float)g1 * colorsep_g_pct) + ((float)g2 * (1.0 - colorsep_g_pct));
b = (Uint8) ((float)b1 * colorsep_b_pct) + ((float)b2 * (1.0 - colorsep_b_pct));
}
else
{ /* which == COLORSEP_TOOL_DOUBLEVISION */
/* 50/50 for all colors */
r = (Uint8) ((float)r1 * 0.5) + ((float)r2 * 0.5);
g = (Uint8) ((float)g1 * 0.5) + ((float)g2 * 0.5);
b = (Uint8) ((float)b1 * 0.5) + ((float)b2 * 0.5);
}
if (preview)
{
dest.x = xx;
dest.y = yy;
dest.w = step;
dest.h = step;
SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, r, g, b));
}
else
{
api->putpixel(canvas, xx, yy, SDL_MapRGB(canvas->format, r, g, b));
}
}
}
}
void colorsep_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect)
{
int offset_x, offset_y;
offset_x = colorsep_click_x - x;
if (which == COLORSEP_TOOL_3DGLASSES)
{
offset_y = 0;
}
else
{
offset_y = colorsep_click_y - y;
}
colorsep_apply(api, which, canvas, snapshot, offset_x, offset_y, 0);
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
}
void colorsep_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED,
Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
colorsep_r_pct = (float)r / 255.0;
colorsep_g_pct = (float)g / 255.0;
colorsep_b_pct = (float)b / 255.0;
if (colorsep_r_pct == colorsep_g_pct && colorsep_r_pct == colorsep_b_pct)
{
colorsep_r_pct = 1.0;
colorsep_g_pct = 0.0;
colorsep_b_pct = 0.0;
}
}
void colorsep_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void colorsep_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
Uint8 colorsep_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return 0;
}
Uint8 colorsep_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return 0;
}
void colorsep_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
Uint8 size ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}