Slight change to its default behavior re: pointer variables (before: "type * var"; now seems to prefer: "type *var").
546 lines
15 KiB
C
546 lines
15 KiB
C
/*
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smooth.c
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FIXME: WORK IN PROGRESS
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Smoothed-Line Magic Tool Plugin
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Tux Paint - A simple drawing program for children.
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Idea: Pere Pujal i Carabantes (https://sourceforge.net/p/tuxpaint/feature-requests/238/)
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Based on: calligraphy.c by Bill Kendrick
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Copyright (c) 2024 by Bill Kendrick and others; see AUTHORS.txt
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bill@newbreedsoftware.com
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https://tuxpaint.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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Last updated: Januayr 16, 2024
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*/
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include "tp_magic_api.h"
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#include "SDL_image.h"
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#include "SDL_mixer.h"
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#include <math.h>
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enum
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{
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TOOL_SMOOTH,
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TOOL_SQUIGGLES,
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TOOL_LOOPS,
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NUM_TOOLS
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};
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char *smooth_icon_fnames[NUM_TOOLS] = {
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"smooth.png",
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"squiggles.png",
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"loops.png",
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};
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char *smooth_snd_fnames[NUM_TOOLS] = {
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"smooth.ogg",
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"squiggles.ogg",
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"loops.ogg",
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};
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char *smooth_names[NUM_TOOLS] = {
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gettext_noop("Smooth"),
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gettext_noop("Squiggles"),
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gettext_noop("Loops"),
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};
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char *smooth_descrs[NUM_TOOLS] = {
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gettext_noop("Click and drag the mouse around to draw in freehand; it will be smoothed when you let go."),
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gettext_noop("Click and drag the mouse around to draw squiggles."),
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gettext_noop("Click and drag the mouse around to draw loop-the-loops."),
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};
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int smooth_sizes[NUM_TOOLS] = {
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8,
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4,
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8,
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};
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static Mix_Chunk *smooth_snds[NUM_TOOLS];
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static Uint32 smooth_color;
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static int smooth_size;
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typedef struct
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{
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float x, y;
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} Point2D;
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#define MAX_CTRL_POINTS 4096
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static Point2D smooth_control_points[MAX_CTRL_POINTS];
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static int num_input_points = 0, smooth_capture = 0;
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int smooth_squiggle_angle = 0, smooth_squiggle_rad = 0;
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/* Local Function Prototypes */
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static Point2D smooth_PointOnCubicBezier(Point2D * cp, float t);
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static void smooth_ComputeBezier(Point2D * cp, int numberOfPoints, Point2D * curve);
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static float smooth_dist(float x1, float y1, float x2, float y2);
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int smooth_init(magic_api * api, Uint8 disabled_features, Uint8 complexity_level);
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Uint32 smooth_api_version(void);
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int smooth_get_tool_count(magic_api * api);
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SDL_Surface *smooth_get_icon(magic_api * api, int which);
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char *smooth_get_name(magic_api * api, int which);
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int smooth_get_group(magic_api * api, int which);
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int smooth_get_order(int which);
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char *smooth_get_description(magic_api * api, int which, int mode);
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static void smooth_linecb(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
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static void smooth_squiggle_linecb(void *ptr, int which,
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SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y);
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void smooth_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
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void smooth_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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void smooth_release(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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void smooth_shutdown(magic_api * api);
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void smooth_set_color(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect);
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int smooth_requires_colors(magic_api * api, int which);
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void smooth_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
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void smooth_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
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int smooth_modes(magic_api * api, int which);
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Uint8 smooth_accepted_sizes(magic_api * api, int which, int mode);
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Uint8 smooth_default_size(magic_api * api, int which, int mode);
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void smooth_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size,
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SDL_Rect * update_rect);
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int smooth_init(magic_api *api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED)
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{
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char fname[1024];
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int i;
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for (i = 0; i < NUM_TOOLS; i++)
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{
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snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory, smooth_snd_fnames[i]);
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smooth_snds[i] = Mix_LoadWAV(fname);
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}
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return (1);
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}
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Uint32 smooth_api_version(void)
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{
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return (TP_MAGIC_API_VERSION);
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}
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// Only one tool:
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int smooth_get_tool_count(magic_api *api ATTRIBUTE_UNUSED)
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{
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return (NUM_TOOLS);
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}
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// Load our icon:
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SDL_Surface *smooth_get_icon(magic_api *api, int which)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, smooth_icon_fnames[which]);
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return (IMG_Load(fname));
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}
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// Return our name, localized:
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char *smooth_get_name(magic_api *api ATTRIBUTE_UNUSED, int which)
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{
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return (strdup(gettext(smooth_names[which])));
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}
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// Return our group
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int smooth_get_group(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return MAGIC_TYPE_PAINTING;
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}
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// Return our order
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int smooth_get_order(int which)
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{
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return 1300 + which;
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}
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// Return our description, localized:
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char *smooth_get_description(magic_api *api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED)
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{
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return (strdup(gettext(smooth_descrs[which])));
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}
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static void smooth_linecb(void *ptr, int which, SDL_Surface *canvas, SDL_Surface *last ATTRIBUTE_UNUSED, int x, int y)
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{
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magic_api *api = (magic_api *) ptr;
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SDL_Rect dest;
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if (which == TOOL_SMOOTH)
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{
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/* FIXME */
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dest.x = x;
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dest.y = y;
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dest.w = smooth_size;
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dest.h = smooth_size;
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SDL_FillRect(canvas, &dest, smooth_color);
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}
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else if (which == TOOL_LOOPS)
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{
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/* FIXME */
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dest.x = x;
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dest.y = y;
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dest.w = 2;
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dest.h = 2;
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SDL_FillRect(canvas, &dest, smooth_color);
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}
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else if (which == TOOL_SQUIGGLES)
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{
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api->putpixel(canvas, x, y, smooth_color);
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}
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}
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#define LOOP_RAD_CALC (smooth_size * 10)
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static void smooth_squiggle_linecb(void *ptr, int which,
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SDL_Surface *canvas, SDL_Surface *last ATTRIBUTE_UNUSED, int x, int y)
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{
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magic_api *api = (magic_api *) ptr;
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int xx1, yy1, xx2, yy2, i;
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xx2 = x + (cos(smooth_squiggle_angle * M_PI / 180.0) * smooth_squiggle_rad);
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yy2 = y - (sin(smooth_squiggle_angle * M_PI / 180.0) * smooth_squiggle_rad);
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for (i = 0; i < 3; i++)
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{
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xx1 = xx2;
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yy1 = yy2;
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if (which == TOOL_LOOPS)
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{
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smooth_squiggle_angle += 5;
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smooth_squiggle_rad = LOOP_RAD_CALC;
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}
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else if (which == TOOL_SQUIGGLES)
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{
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smooth_squiggle_angle += (rand() % 5) + 5;
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smooth_squiggle_rad += ((rand() % 3 * smooth_size) - smooth_size);
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if (smooth_squiggle_rad < 5)
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{
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smooth_squiggle_rad += 5;
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}
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else if (smooth_squiggle_rad >= 15 * smooth_size)
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{
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smooth_squiggle_rad -= ((rand() % 10) + 10);
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}
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}
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xx2 = x + (cos(smooth_squiggle_angle * M_PI / 180.0) * smooth_squiggle_rad);
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yy2 = y - (sin(smooth_squiggle_angle * M_PI / 180.0) * smooth_squiggle_rad);
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api->line((void *)api, which, canvas, last, xx1, yy1, xx2, yy2, 1, smooth_linecb);
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}
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if (smooth_squiggle_angle >= 360)
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{
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smooth_squiggle_angle -= 360;
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}
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}
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void smooth_drag(magic_api *api, int which,
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SDL_Surface *canvas, SDL_Surface *last, int ox, int oy, int x, int y, SDL_Rect *update_rect)
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{
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if (which == TOOL_SMOOTH)
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{
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if (num_input_points >= MAX_CTRL_POINTS)
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{
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return;
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}
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smooth_capture = (smooth_capture + 1) % 4;
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if (smooth_capture == 1)
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{
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num_input_points++;
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smooth_control_points[num_input_points].x = x;
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smooth_control_points[num_input_points].y = y;
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}
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}
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if (which == TOOL_SMOOTH)
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{
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api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, smooth_linecb);
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}
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else if (which == TOOL_SQUIGGLES || which == TOOL_LOOPS)
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{
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api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, smooth_squiggle_linecb);
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}
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if (which == TOOL_SMOOTH)
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{
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if (ox > x)
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{
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int tmp = ox;
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ox = x;
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x = tmp;
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}
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if (oy > y)
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{
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int tmp = oy;
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oy = y;
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y = tmp;
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}
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// FIXME
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update_rect->x = ox - 16;
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update_rect->y = oy - 16;
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update_rect->w = (x + 16) - update_rect->x;
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update_rect->h = (y + 16) - update_rect->y;
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}
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else if (which == TOOL_LOOPS)
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{
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// FIXME
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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}
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else if (which == TOOL_SQUIGGLES)
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{
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// FIXME
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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}
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api->playsound(smooth_snds[which], (x * 255) / canvas->w, 255);
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}
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void smooth_click(magic_api *api,
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int which, int mode ATTRIBUTE_UNUSED,
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SDL_Surface *canvas, SDL_Surface *last, int x, int y, SDL_Rect *update_rect)
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{
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num_input_points = 0;
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smooth_control_points[num_input_points].x = x;
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smooth_control_points[num_input_points].y = y;
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smooth_capture = 0;
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if (which == TOOL_SQUIGGLES)
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{
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smooth_squiggle_angle = 0;
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smooth_squiggle_rad = 0;
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smooth_drag(api, which, canvas, last, x, y, x, y, update_rect);
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}
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else if (which == TOOL_LOOPS)
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{
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smooth_squiggle_angle = 0;
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smooth_squiggle_rad = LOOP_RAD_CALC;
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smooth_drag(api, which, canvas, last, x, y, x, y, update_rect);
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}
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}
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void smooth_release(magic_api *api,
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int which ATTRIBUTE_UNUSED,
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SDL_Surface *canvas, SDL_Surface *last, int x, int y, SDL_Rect *update_rect)
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{
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if (which == TOOL_SMOOTH)
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{
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Point2D *curve;
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int p, i, n_points;
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for (p = 0; p < 4; p++)
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{
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num_input_points++;
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smooth_control_points[num_input_points].x = x;
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smooth_control_points[num_input_points].y = y;
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}
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SDL_BlitSurface(last, NULL, canvas, NULL);
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for (p = 0; p < num_input_points - 3; p += 3)
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{
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n_points = smooth_dist(smooth_control_points[p + 0].x,
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smooth_control_points[p + 0].y,
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smooth_control_points[p + 1].x,
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smooth_control_points[p + 1].y) +
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smooth_dist(smooth_control_points[p + 1].x,
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smooth_control_points[p + 1].y,
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smooth_control_points[p + 2].x,
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smooth_control_points[p + 2].y) +
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smooth_dist(smooth_control_points[p + 2].x,
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smooth_control_points[p + 2].y, smooth_control_points[p + 3].x, smooth_control_points[p + 3].y);
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if (n_points == 0)
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continue; // No-op; not any points to plot
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curve = (Point2D *) malloc(sizeof(Point2D) * n_points);
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smooth_ComputeBezier(smooth_control_points + p, n_points, curve);
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for (i = 0; i < n_points - 1; i++)
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{
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api->line((void *)api, which, canvas, last, curve[i].x, curve[i].y, curve[i + 1].x, curve[i + 1].y, 1,
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smooth_linecb);
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}
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free(curve);
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api->update_progress_bar();
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}
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}
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api->stopsound();
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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}
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void smooth_shutdown(magic_api *api ATTRIBUTE_UNUSED)
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{
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int i;
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for (i = 0; i < NUM_TOOLS; i++)
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{
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if (smooth_snds[i] != NULL)
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Mix_FreeChunk(smooth_snds[i]);
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}
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}
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void smooth_set_color(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
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SDL_Surface *canvas,
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SDL_Surface *last ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b,
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SDL_Rect *update_rect ATTRIBUTE_UNUSED)
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{
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smooth_color = SDL_MapRGB(canvas->format, r, g, b);
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}
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int smooth_requires_colors(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return 1;
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}
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/*
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Code to generate a cubic Bezier curve
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*/
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/*
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cp is a 4 element array where:
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cp[0] is the starting point, or P0 in the above diagram
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cp[1] is the first control point, or P1 in the above diagram
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cp[2] is the second control point, or P2 in the above diagram
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cp[3] is the end point, or P3 in the above diagram
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t is the parameter value, 0 <= t <= 1
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*/
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static Point2D smooth_PointOnCubicBezier(Point2D *cp, float t)
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{
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float ax, bx, cx;
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float ay, by, cy;
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float tSquared, tCubed;
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Point2D result;
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/* calculate the polynomial coefficients */
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cx = 3.0 * (cp[1].x - cp[0].x);
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bx = 3.0 * (cp[2].x - cp[1].x) - cx;
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ax = cp[3].x - cp[0].x - cx - bx;
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cy = 3.0 * (cp[1].y - cp[0].y);
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by = 3.0 * (cp[2].y - cp[1].y) - cy;
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ay = cp[3].y - cp[0].y - cy - by;
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/* calculate the curve point at parameter value t */
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tSquared = t * t;
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tCubed = tSquared * t;
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result.x = (ax * tCubed) + (bx * tSquared) + (cx * t) + cp[0].x;
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result.y = (ay * tCubed) + (by * tSquared) + (cy * t) + cp[0].y;
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return result;
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}
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/*
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ComputeBezier fills an array of Point2D structs with the curve
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points generated from the control points cp. Caller must
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allocate sufficient memory for the result, which is
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<sizeof(Point2D) numberOfPoints>
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*/
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static void smooth_ComputeBezier(Point2D *cp, int numberOfPoints, Point2D *curve)
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{
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float dt;
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int i;
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dt = 1.0 / (numberOfPoints - 1);
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for (i = 0; i < numberOfPoints; i++)
|
|
curve[i] = smooth_PointOnCubicBezier(cp, i * dt);
|
|
}
|
|
|
|
static float smooth_dist(float x1, float y1, float x2, float y2)
|
|
{
|
|
float d;
|
|
|
|
d = (sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)));
|
|
|
|
return d;
|
|
}
|
|
|
|
void smooth_switchin(magic_api *api ATTRIBUTE_UNUSED,
|
|
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface *canvas ATTRIBUTE_UNUSED)
|
|
{
|
|
}
|
|
|
|
void smooth_switchout(magic_api *api ATTRIBUTE_UNUSED,
|
|
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface *canvas ATTRIBUTE_UNUSED)
|
|
{
|
|
}
|
|
|
|
int smooth_modes(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
|
{
|
|
return (MODE_PAINT);
|
|
}
|
|
|
|
|
|
Uint8 smooth_accepted_sizes(magic_api *api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED)
|
|
{
|
|
return smooth_sizes[which];
|
|
}
|
|
|
|
Uint8 smooth_default_size(magic_api *api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED)
|
|
{
|
|
return smooth_sizes[which] / 2;
|
|
}
|
|
|
|
void smooth_set_size(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
|
SDL_Surface *canvas ATTRIBUTE_UNUSED, SDL_Surface *last ATTRIBUTE_UNUSED,
|
|
Uint8 size, SDL_Rect *update_rect ATTRIBUTE_UNUSED)
|
|
{
|
|
smooth_size = size;
|
|
}
|