tuxpaint-pencil-sharpener/magic/src/perspective.c
Bill Kendrick 44d7d0ee5d Re-run indent.sh under GNU indent 2.2.13
Slight change to its default behavior re: pointer variables
(before: "type * var"; now seems to prefer: "type *var").
2024-10-20 11:22:30 -07:00

890 lines
25 KiB
C

/*
perspective.c
perspective, stretches the plane of the image.
zoom & tile zoom, zooms in and out the image.
panels, turns the images into a 2x2 grid.
Tux Paint - A simple drawing program for children.
Original Zoom & Perspective
By Pere Pujal Carabantes
Panels, Tile mode of Zoom, and Rush
by Bill Kendrick
Copyright (c) 2014-2024
bill@newbreedsoftware.com
https://tuxpaint.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: October 7, 2024
*/
#include <stdio.h>
#include <string.h>
#include <libintl.h>
#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
#include <math.h>
#include <limits.h>
#include <time.h>
#ifndef gettext_noop
#define gettext_noop(String) String
#endif
static void perspective_preview(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect, float step);
Uint32 perspective_api_version(void);
int perspective_init(magic_api * api, Uint8 disabled_features, Uint8 complexity_level);
int perspective_get_tool_count(magic_api * api);
SDL_Surface *perspective_get_icon(magic_api * api, int which);
char *perspective_get_name(magic_api * api, int which);
int perspective_get_group(magic_api * api, int which);
int perspective_get_order(int which);
char *perspective_get_description(magic_api * api, int which, int mode);
void perspective_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
void perspective_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void perspective_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void perspective_shutdown(magic_api * api);
void perspective_set_color(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect);
int perspective_requires_colors(magic_api * api, int which);
void perspective_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void perspective_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int perspective_modes(magic_api * api, int which);
int scan_fill(magic_api * api, SDL_Surface * canvas, SDL_Surface * srfc,
int x, int y, int fill_edge, int fill_tile, int size, Uint32 color);
void perspective_line(void *ptr_to_api, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
Uint8 perspective_accepted_sizes(magic_api * api, int which, int mode);
Uint8 perspective_default_size(magic_api * api, int which, int mode);
void perspective_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size,
SDL_Rect * update_rect);
/* Unused?
static const int perspective_AMOUNT = 300;
static const int perspective_RADIUS = 16;
static const double perspective_SHARPEN = 1.0;
*/
Uint8 perspective_r, perspective_g, perspective_b;
int corner;
int dash;
int click_x, click_y;
int latest_x, latest_y;
int new_w, new_h, old_h, sound_h;
int perspective_average_r, perspective_average_g, perspective_average_b, perspective_average_count;
Uint32 pixel_average, black, white;
int otop_left_x, otop_left_y, otop_right_x, otop_right_y;
int obottom_right_x, obottom_right_y, obottom_left_x, obottom_left_y;
int top_left_x, top_left_y, top_right_x, top_right_y;
int bottom_right_x, bottom_right_y, bottom_left_x, bottom_left_y;
float top_advc_x, right_advc_x, bottom_advc_x, left_advc_x;
float top_advc_y, right_advc_y, bottom_advc_y, left_advc_y;
enum
{
TOOL_PERSPECTIVE,
TOOL_PANELS,
TOOL_TILEZOOM,
TOOL_ZOOM,
TOOL_RUSH,
perspective_NUM_TOOLS
};
int perspective_orders[perspective_NUM_TOOLS] = {
304,
302,
301,
300,
303,
};
enum
{
TOP_LEFT,
TOP_RIGHT,
BOTTOM_RIGHT,
BOTTOM_LEFT
};
/* A copy of canvas at switchin, will be used to draw from it as snapshot changes at each click */
static SDL_Surface *canvas_back = NULL;
static Mix_Chunk *perspective_snd_effect[perspective_NUM_TOOLS + 1];
const char *perspective_snd_filenames[perspective_NUM_TOOLS + 1] = {
"perspective.ogg",
"zoom_down.ogg", /* TODO: Could use a different sound */
"zoom_up.ogg",
"zoom_down.ogg",
"zoom_down.ogg", /* TODO: Could use a different sound */
};
const char *perspective_icon_filenames[perspective_NUM_TOOLS] = {
"perspective.png",
"panels.png",
"tilezoom.png",
"zoom.png",
"rush.png",
};
const char *perspective_names[perspective_NUM_TOOLS] = {
gettext_noop("Perspective"),
gettext_noop("Panels"),
gettext_noop("Tile Zoom"),
gettext_noop("Zoom"),
gettext_noop("Rush"),
};
const char *perspective_descs[perspective_NUM_TOOLS] = {
gettext_noop("Click on the corners and drag where you want to stretch the picture."),
gettext_noop("Click to turn your picture into 2-by-2 panels."),
gettext_noop("Click and drag up to zoom in the picture. Drag down to zoom out and tile the picture."),
gettext_noop("Click and drag up to zoom in or drag down to zoom out the picture."),
gettext_noop("Click and drag up to rush in or drag down to rush out the picture."),
};
Uint32 perspective_api_version(void)
{
return (TP_MAGIC_API_VERSION);
}
//Load sounds
int perspective_init(magic_api *api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED)
{
int i;
char fname[1024];
for (i = 0; i <= perspective_NUM_TOOLS; i++)
{
snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory, perspective_snd_filenames[i]);
perspective_snd_effect[i] = Mix_LoadWAV(fname);
}
return (1);
}
int perspective_get_tool_count(magic_api *api ATTRIBUTE_UNUSED)
{
return (perspective_NUM_TOOLS);
}
// Load our icons:
SDL_Surface *perspective_get_icon(magic_api *api, int which)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, perspective_icon_filenames[which]);
return (IMG_Load(fname));
}
// Return our names, localized:
char *perspective_get_name(magic_api *api ATTRIBUTE_UNUSED, int which)
{
return (strdup(gettext(perspective_names[which])));
}
// Return our group (the same):
int perspective_get_group(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return MAGIC_TYPE_PICTURE_WARPS;
}
// Return our order:
int perspective_get_order(int which)
{
return perspective_orders[which];
}
// Return our descriptions, localized:
char *perspective_get_description(magic_api *api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED)
{
return (strdup(gettext(perspective_descs[which])));
}
// Affect the canvas on drag:
void perspective_drag(magic_api *api, int which, SDL_Surface *canvas,
SDL_Surface *last, int ox ATTRIBUTE_UNUSED,
int oy ATTRIBUTE_UNUSED, int x, int y, SDL_Rect *update_rect)
{
if (canvas_back == NULL)
return;
latest_x = x;
latest_y = y;
switch (which)
{
case TOOL_PERSPECTIVE:
{
switch (corner)
{
case TOP_LEFT:
{
top_left_x = x;
top_left_y = y;
}
break;
case TOP_RIGHT:
{
top_right_x = x;
top_right_y = y;
}
break;
case BOTTOM_LEFT:
{
bottom_left_x = x;
bottom_left_y = y;
}
break;
case BOTTOM_RIGHT:
{
bottom_right_x = x;
bottom_right_y = y;
}
break;
}
SDL_BlitSurface(canvas_back, NULL, canvas, NULL);
perspective_preview(api, which, canvas, last, x, y, update_rect, 2.0);
/* Draw a square and the current shape relative to it as a visual reference */
/* square */
api->line(api, which, canvas, last, otop_left_x, otop_left_y, otop_right_x, otop_right_y, 1, perspective_line);
api->line(api, which, canvas, last, otop_left_x, otop_left_y,
obottom_left_x, obottom_left_y, 1, perspective_line);
api->line(api, which, canvas, last, obottom_left_x, obottom_left_y,
obottom_right_x, obottom_right_y, 1, perspective_line);
api->line(api, which, canvas, last, obottom_right_x, obottom_right_y,
otop_right_x, otop_right_y, 1, perspective_line);
/* shape */
api->line(api, which, canvas, last, top_left_x, top_left_y, top_right_x, top_right_y, 1, perspective_line);
api->line(api, which, canvas, last, top_left_x, top_left_y, bottom_left_x, bottom_left_y, 1, perspective_line);
api->line(api, which, canvas, last, bottom_left_x, bottom_left_y,
bottom_right_x, bottom_right_y, 1, perspective_line);
api->line(api, which, canvas, last, bottom_right_x, bottom_right_y,
top_right_x, top_right_y, 1, perspective_line);
api->playsound(perspective_snd_effect[which], (x * 255) / canvas->w, 255);
}
break;
case TOOL_ZOOM:
case TOOL_RUSH:
case TOOL_TILEZOOM:
{
int x_distance, y_distance;
if (which == TOOL_ZOOM || which == TOOL_RUSH)
{
update_rect->x = update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
SDL_FillRect(canvas, update_rect, SDL_MapRGB(canvas->format, perspective_r, perspective_g, perspective_b));
}
new_h = max(1, old_h + click_y - y);
new_w = canvas->w * new_h / canvas->h;
if (new_h >= sound_h)
api->playsound(perspective_snd_effect[which], 127, 255);
else
api->playsound(perspective_snd_effect[which + 1], 127, 255);
sound_h = new_h;
x_distance = (otop_right_x - otop_left_x) * new_w / canvas->w;
top_left_x = bottom_left_x = canvas->w / 2 - x_distance / 2;
top_right_x = bottom_right_x = canvas->w / 2 + x_distance / 2;
y_distance = (obottom_left_y - otop_left_y) * new_w / canvas->w;
top_left_y = top_right_y = canvas->h / 2 - y_distance / 2;
bottom_left_y = bottom_right_y = canvas->h / 2 + y_distance / 2;
perspective_preview(api, which, canvas, last, x, y, update_rect, 2.0);
update_rect->x = update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
}
break;
}
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
}
// Affect the canvas on click:
void perspective_click(magic_api *api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface *canvas, SDL_Surface *last, int x, int y, SDL_Rect *update_rect)
{
click_x = x;
click_y = y;
latest_x = x;
latest_y = y;
switch (which)
{
case TOOL_PERSPECTIVE:
{
if (x < canvas->w / 2)
{
if (y < canvas->h / 2)
{
corner = TOP_LEFT;
}
else
{
corner = BOTTOM_LEFT;
}
}
else
{
if (y < canvas->h / 2)
{
corner = TOP_RIGHT;
}
else
{
corner = BOTTOM_RIGHT;
}
}
}
break;
case TOOL_RUSH:
case TOOL_ZOOM:
case TOOL_TILEZOOM:
{
old_h = new_h;
}
break;
case TOOL_PANELS:
{
SDL_Surface *scaled_surf;
scaled_surf = api->scale(canvas, canvas->w / 2, canvas->h / 2, 0);
/* Top left */
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = scaled_surf->w;
update_rect->h = scaled_surf->h;
SDL_BlitSurface(scaled_surf, NULL, canvas, update_rect);
/* Top right */
update_rect->x = scaled_surf->w;
update_rect->y = 0;
update_rect->w = scaled_surf->w;
update_rect->h = scaled_surf->h;
SDL_BlitSurface(scaled_surf, NULL, canvas, update_rect);
/* Bottom left */
update_rect->x = 0;
update_rect->y = scaled_surf->h;
update_rect->w = scaled_surf->w;
update_rect->h = scaled_surf->h;
SDL_BlitSurface(scaled_surf, NULL, canvas, update_rect);
/* Bottom right */
update_rect->x = scaled_surf->w;
update_rect->y = scaled_surf->h;
update_rect->w = scaled_surf->w;
update_rect->h = scaled_surf->h;
SDL_BlitSurface(scaled_surf, NULL, canvas, update_rect);
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
SDL_FreeSurface(scaled_surf);
api->playsound(perspective_snd_effect[which], 127, 255);
}
break;
}
if (which != TOOL_PANELS)
{
perspective_drag(api, which, canvas, last, x, y, x, y, update_rect);
}
}
// Affect the canvas on release:
void perspective_release(magic_api *api, int which,
SDL_Surface *canvas, SDL_Surface *last, int x, int y, SDL_Rect *update_rect)
{
if (canvas_back == NULL)
return;
if (which == TOOL_PANELS)
return;
update_rect->x = update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
if (which == TOOL_ZOOM || which == TOOL_PERSPECTIVE)
SDL_FillRect(canvas, update_rect, SDL_MapRGB(canvas->format, perspective_r, perspective_g, perspective_b));
if (which == TOOL_PERSPECTIVE)
{
perspective_preview(api, which, canvas, last, x, y, update_rect, 0.5);
}
else if (which == TOOL_RUSH)
{
int h1, h2, w, h, hh, dx1, dy1;
SDL_Surface *scaled_surf;
SDL_Surface *aux1;
if (new_h == canvas->h || new_h == 0)
{
SDL_BlitSurface(last, NULL, canvas, NULL);
return; /* Do nothing */
}
/* FIXME should be a percentage that takes in account what is carried later when blitting scaled surfaces over. */
/* Same should apply for new_h < canvas->h */
if (new_h > canvas->h * 1.08)
new_h = canvas->h * 1.08;
if (new_h < canvas->h)
{
h1 = new_h + (canvas->h - new_h) * 4 / 5;
h2 = canvas->h;
}
else
{
h1 = canvas->h;
h2 = new_h;
}
SDL_BlitSurface(last, NULL, canvas, NULL);
aux1 = api->scale(last, last->w, last->h, 0);
for (h = 0; h < h2 - h1; h++)
{
if (h % 10 == 0)
{
api->update_progress_bar();
}
hh = h2 - h;
w = canvas->w * hh / canvas->h;
scaled_surf = api->rotate_scale(aux1, 0, w);
dx1 = (canvas->w - scaled_surf->w) / 2;
dy1 = (canvas->h - scaled_surf->h) / 2;
SDL_Rect rrr;
rrr.x = dx1;
rrr.y = dy1;
rrr.w = dx1 + scaled_surf->w;
rrr.h = dy1 + scaled_surf->h;
SDL_SetSurfaceBlendMode(scaled_surf, SDL_BLENDMODE_BLEND);
SDL_SetSurfaceAlphaMod(scaled_surf, 24);
SDL_BlitSurface(scaled_surf, NULL, aux1, &rrr);
SDL_FreeSurface(scaled_surf);
}
SDL_BlitSurface(aux1, NULL, canvas, NULL);
SDL_FreeSurface(aux1);
/*
for (h = 0; h < (h2 - h1); h++)
{
if ((h / 2) % 10 == 0)
api->update_progress_bar();
// if (new_h < canvas->h)
hh = h2 - h;
// else
// hh = new_h + h;
w = canvas->w * hh / canvas->h;
scaled_surf = api->scale(last, w, hh, 0);
dx1 = (canvas->w - scaled_surf->w) / 2;
dy1 = (canvas->h - scaled_surf->h) / 2;
for (y = 0; y < scaled_surf->h; y++)
{
if (dy1 + y >= 0 && dy1 + y < canvas->h)
{
for (x = 0; x < scaled_surf->w; x++)
{
if (dx1 + x >= 0 && dx1 + x < canvas->w)
{
SDL_GetRGB(api->getpixel(scaled_surf, x, y),
scaled_surf->format, &r1, &g1, &b1);
SDL_GetRGB(api->getpixel(canvas, dx1 + x, dy1 + y),
canvas->format, &r2, &g2, &b2);
pct = (float) ((float) h / ((float) h2 - (float) h1));
// if (new_h > canvas->h)
// pct = 1.0 - pct;
r =
api->linear_to_sRGB((api->sRGB_to_linear(r1) * (1.0 - pct)) +
(api->sRGB_to_linear(r2) * (pct)));
g =
api->linear_to_sRGB((api->sRGB_to_linear(g1) * (1.0 - pct)) +
(api->sRGB_to_linear(g2) * (pct)));
b =
api->linear_to_sRGB((api->sRGB_to_linear(b1) * (1.0 - pct)) +
(api->sRGB_to_linear(b2) * (pct)));
api->putpixel(canvas, dx1 + x, dy1 + y,
SDL_MapRGB(canvas->format, r, g, b));
}
}
}
}
} */
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
}
else /* ZOOM & TILEZOOM */
{
SDL_Surface *aux_surf;
SDL_Surface *scaled_surf;
update_rect->x = update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
if (which == TOOL_ZOOM)
SDL_FillRect(canvas, update_rect, SDL_MapRGB(canvas->format, perspective_r, perspective_g, perspective_b));
if (new_h < canvas->h)
{
int xx, yy, x_span, y_span;
scaled_surf = api->scale(canvas_back, new_w, new_h, 0);
if (which == TOOL_TILEZOOM && (new_w < canvas->w || new_h < canvas->h))
{
x_span = ceil(canvas->w / new_w);
y_span = ceil(canvas->h / new_h);
}
else
x_span = y_span = 0;
for (yy = -y_span; yy <= y_span; yy++)
{
for (xx = -x_span; xx <= x_span; xx++)
{
update_rect->x = ((canvas->w - new_w) / 2) + (new_w * xx);
update_rect->y = ((canvas->h - new_h) / 2) + (new_h * yy);
update_rect->w = new_w;
update_rect->h = new_h;
SDL_BlitSurface(scaled_surf, NULL, canvas, update_rect);
}
}
}
else
{
int aux_h, aux_w;
aux_h = canvas->h * canvas->h / new_h;
aux_w = canvas->w * aux_h / canvas->h;
update_rect->x = canvas->w / 2 - aux_w / 2;
update_rect->y = canvas->h / 2 - aux_h / 2;
update_rect->w = aux_w;
update_rect->h = aux_h;
aux_surf = SDL_CreateRGBSurface(SDL_SWSURFACE,
aux_w,
aux_h,
canvas->format->BitsPerPixel,
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, 0);
SDL_BlitSurface(canvas_back, update_rect, aux_surf, NULL);
scaled_surf = api->scale(aux_surf, canvas->w, canvas->h, 0);
SDL_BlitSurface(scaled_surf, NULL, canvas, NULL);
SDL_FreeSurface(aux_surf);
}
SDL_FreeSurface(scaled_surf);
update_rect->x = update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
}
}
void perspective_preview(magic_api *api, int which,
SDL_Surface *canvas,
SDL_Surface *last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect *update_rect, float step)
{
float i, j;
float ax, ay, bx, by, dx, dy;
int ox_distance, oy_distance;
int center_ofset_x, center_ofset_y;
if (canvas_back == NULL)
return;
update_rect->x = update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
if (which == TOOL_ZOOM)
SDL_FillRect(canvas, update_rect, SDL_MapRGB(canvas->format, perspective_r, perspective_g, perspective_b));
else if (which == TOOL_TILEZOOM || which == TOOL_RUSH)
SDL_FillRect(canvas, update_rect, SDL_MapRGB(canvas->format, 128, 128, 128));
ox_distance = otop_right_x - otop_left_x;
oy_distance = obottom_left_y - otop_left_y;
top_advc_x = (float)(top_right_x - top_left_x) / ox_distance;
top_advc_y = (float)(top_right_y - top_left_y) / ox_distance;
left_advc_x = (float)(bottom_left_x - top_left_x) / oy_distance;
left_advc_y = (float)(bottom_left_y - top_left_y) / oy_distance;
right_advc_x = (float)(bottom_right_x - top_right_x) / oy_distance;
right_advc_y = (float)(bottom_right_y - top_right_y) / oy_distance;
bottom_advc_x = (float)(bottom_right_x - bottom_left_x) / ox_distance;
bottom_advc_y = (float)(bottom_right_y - bottom_left_y) / ox_distance;
center_ofset_x = (otop_left_x - top_left_x) * 2;
center_ofset_y = (otop_left_y - top_left_y) * 2;
for (i = 0; i < canvas->w; i += step)
{
ax = (float)top_advc_x *i;
ay = (float)top_advc_y *i;
bx = (float)bottom_advc_x *i + (bottom_left_x - top_left_x) * 2;
by = (float)bottom_advc_y *i + (bottom_left_y - top_left_y) * 2;
for (j = 0; j < canvas->h; j += step)
{
dx = (float)(bx - ax) / canvas->h * j;
dy = (float)(by - ay) / canvas->h * j;
api->putpixel(canvas, ax + dx - center_ofset_x, ay + dy - center_ofset_y, api->getpixel(canvas_back, i, j));
}
}
if (which == TOOL_TILEZOOM && new_w >= 2 && new_h >= 2)
{
int xx, yy, x_span, y_span;
SDL_Rect src_rect, dest_rect;
x_span = ceil(canvas->w / new_w);
y_span = ceil(canvas->h / new_h);
src_rect.x = -center_ofset_x;
src_rect.y = -center_ofset_y;
src_rect.w = new_w;
src_rect.h = new_h;
for (yy = -y_span; yy <= y_span; yy++)
{
for (xx = -x_span; xx <= x_span; xx++)
{
if (xx != 0 || yy != 0)
{
dest_rect.x = ((canvas->w - new_w) / 2) + (new_w * xx);
dest_rect.y = ((canvas->h - new_h) / 2) + (new_h * yy);
dest_rect.w = new_w;
dest_rect.h = new_h;
SDL_BlitSurface(canvas, &src_rect, canvas, &dest_rect);
}
}
}
}
}
void perspective_shutdown(magic_api *api ATTRIBUTE_UNUSED)
{
//Clean up sounds
int i;
for (i = 0; i < perspective_NUM_TOOLS + 1; i++)
{
if (perspective_snd_effect[i] != NULL)
{
Mix_FreeChunk(perspective_snd_effect[i]);
}
}
}
// Record the color from Tux Paint:
void perspective_set_color(magic_api *api, int which, SDL_Surface *canvas,
SDL_Surface *last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect *update_rect)
{
if (r != perspective_r || g != perspective_g || b != perspective_b)
{
perspective_r = r;
perspective_g = g;
perspective_b = b;
perspective_release(api, which, canvas, last, latest_x, latest_y, update_rect);
}
}
// Use colors:
int perspective_requires_colors(magic_api *api ATTRIBUTE_UNUSED, int which)
{
if (which == TOOL_PANELS || which == TOOL_TILEZOOM || which == TOOL_RUSH)
return 0;
return 1;
}
void perspective_switchin(magic_api *api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface *canvas)
{
Uint32 amask;
new_w = canvas->w;
new_h = canvas->h;
top_left_x = otop_left_x = bottom_left_x = obottom_left_x = canvas->w / 4;
top_left_y = otop_left_y = top_right_y = otop_right_y = canvas->h / 4;
top_right_x = otop_right_x = bottom_right_x = obottom_right_x = canvas->w - otop_left_x;
bottom_left_y = obottom_left_y = bottom_right_y = obottom_right_y = canvas->h - otop_left_y;
black = SDL_MapRGBA(canvas->format, 0, 0, 0, 0);
white = SDL_MapRGBA(canvas->format, 255, 255, 255, 0);
amask = ~(canvas->format->Rmask | canvas->format->Gmask | canvas->format->Bmask);
if (canvas_back == NULL)
{
canvas_back = SDL_CreateRGBSurface(SDL_SWSURFACE,
canvas->w,
canvas->h,
canvas->format->BitsPerPixel,
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, amask);
}
if (canvas_back == NULL)
{
fprintf(stderr, "perspective cannot create background canvas!\n");
return;
}
SDL_BlitSurface(canvas, NULL, canvas_back, NULL);
}
void perspective_switchout(magic_api *api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface *canvas ATTRIBUTE_UNUSED)
{
if (canvas_back != NULL)
{
SDL_FreeSurface(canvas_back);
canvas_back = NULL;
}
}
int perspective_modes(magic_api *api ATTRIBUTE_UNUSED, int which)
{
if (which == TOOL_PANELS)
{
return (MODE_FULLSCREEN);
}
else
{
return (MODE_PAINT_WITH_PREVIEW);
}
}
void perspective_line(void *ptr_to_api, int which ATTRIBUTE_UNUSED,
SDL_Surface *canvas, SDL_Surface *snapshot ATTRIBUTE_UNUSED, int x, int y)
{
magic_api *api = (magic_api *) ptr_to_api;
dash += 1;
if (dash > 8)
dash = 0;
if (dash > 3)
api->putpixel(canvas, x, y, black);
else
api->putpixel(canvas, x, y, white);
}
Uint8 perspective_accepted_sizes(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return 0;
}
Uint8 perspective_default_size(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return 0;
}
void perspective_set_size(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface *canvas ATTRIBUTE_UNUSED, SDL_Surface *last ATTRIBUTE_UNUSED,
Uint8 size ATTRIBUTE_UNUSED, SDL_Rect *update_rect ATTRIBUTE_UNUSED)
{
}