tuxpaint-pencil-sharpener/magic/src/rainbow.c
William Kendrick 472692fbab Magic tools can now be both painted and full-image.
Negative tool now does this.
2008-07-09 02:46:54 +00:00

207 lines
4.7 KiB
C

/*
rainbow.c
Rainbow Magic Tool Plugin
Tux Paint - A simple drawing program for children.
Copyright (c) 2002-2008 by Bill Kendrick and others; see AUTHORS.txt
bill@newbreedsoftware.com
http://www.tuxpaint.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: July 8, 2008
$Id$
*/
#include <stdio.h>
#include <string.h>
#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
/* Our globals: */
#define NUM_RAINBOW_COLORS 23
static const int rainbow_hexes[NUM_RAINBOW_COLORS][3] = {
{255, 0, 0},
{255, 64, 0},
{255, 128, 0},
{255, 192, 0},
{255, 255, 0},
{192, 255, 0},
{128, 255, 0},
{64, 255, 0},
{0, 255, 0},
{0, 255, 64},
{0, 255, 128},
{0, 255, 192},
{0, 255, 255},
{0, 192, 255},
{0, 128, 255},
{0, 64, 255},
{64, 0, 255},
{128, 0, 255},
{192, 0, 255},
{255, 0, 255},
{255, 0, 192},
{255, 0, 128},
{255, 0, 64}
};
static int rainbow_color;
static Uint32 rainbow_rgb;
static Mix_Chunk * rainbow_snd;
// Load our sfx:
int rainbow_init(magic_api * api)
{
char fname[1024];
rainbow_color = 0;
snprintf(fname, sizeof(fname), "%s/sounds/magic/rainbow.wav",
api->data_directory);
rainbow_snd = Mix_LoadWAV(fname);
return(1);
}
Uint32 rainbow_api_version(void) { return(TP_MAGIC_API_VERSION); }
// We have multiple tools:
int rainbow_get_tool_count(magic_api * api)
{
return(1);
}
// Load our icons:
SDL_Surface * rainbow_get_icon(magic_api * api, int which)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%s/images/magic/rainbow.png",
api->data_directory);
return(IMG_Load(fname));
}
// Return our names, localized:
char * rainbow_get_name(magic_api * api, int which)
{
return(strdup(gettext_noop("Rainbow")));
}
// Return our descriptions, localized:
char * rainbow_get_description(magic_api * api, int which)
{
return(strdup(
gettext_noop("You can draw in rainbow colors!")));
}
// Do the effect:
static void rainbow_linecb(void * ptr, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y)
{
magic_api * api = (magic_api *) ptr;
int xx, yy;
for (yy = y - 16; yy < y + 16; yy++)
{
for (xx = x - 16; xx < x + 16; xx++)
{
if (api->in_circle(xx - x, yy - y, 16))
{
api->putpixel(canvas, xx, yy, rainbow_rgb);
}
}
}
}
// Affect the canvas on drag:
void rainbow_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{
rainbow_color = (rainbow_color + 1) % NUM_RAINBOW_COLORS;
rainbow_rgb = SDL_MapRGB(canvas->format,
rainbow_hexes[rainbow_color][0],
rainbow_hexes[rainbow_color][1],
rainbow_hexes[rainbow_color][2]);
api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, rainbow_linecb);
if (ox > x) { int tmp = ox; ox = x; x = tmp; }
if (oy > y) { int tmp = oy; oy = y; y = tmp; }
update_rect->x = ox - 16;
update_rect->y = oy - 16;
update_rect->w = (x + 16) - update_rect->x;
update_rect->h = (y + 16) - update_rect->y;
api->playsound(rainbow_snd, (x * 255) / canvas->w, 255);
}
// Affect the canvas on click:
void rainbow_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y,
SDL_Rect * update_rect)
{
rainbow_drag(api, which, canvas, last, x, y, x, y, update_rect);
}
void rainbow_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y,
SDL_Rect * update_rect)
{
}
// Clean up
void rainbow_shutdown(magic_api * api)
{
if (rainbow_snd != NULL)
Mix_FreeChunk(rainbow_snd);
}
// Record the color from Tux Paint:
void rainbow_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
{
}
// Use colors:
int rainbow_requires_colors(magic_api * api, int which)
{
return 0;
}
void rainbow_switchin(magic_api * api, int which, SDL_Surface * canvas)
{
}
void rainbow_switchout(magic_api * api, int which, SDL_Surface * canvas)
{
}
int rainbow_modes(magic_api * api, int which)
{
return(MODE_PAINT);
}