400 lines
14 KiB
Text
400 lines
14 KiB
Text
INSTALL.txt for Tux Paint
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Tux Paint - A simple drawing program for children.
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Copyright 2002-2007 by Bill Kendrick and others
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bill@newbreedsoftware.com
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http://www.tuxpaint.org/
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June 27, 2002 - July 12, 2007
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$Id$
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Requirements:
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-------------
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Windows Users:
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--------------
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The Windows version of Tux Paint comes pre-packaged with the
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necessary pre-compiled libraries (in ".DLL" form), so no extra
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downloading is needed.
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libSDL
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------
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Tux Paint requires the Simple DirectMedia Layer Library (libSDL),
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an Open Source multimedia programming library available under the
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GNU Lesser General Public License (LGPL).
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Along with libSDL, Tux Paint depends on a number of other SDL 'helper'
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libraries: SDL_Image (for graphics files), SDL_TTF and (optionally)
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SDL_Pango (for True Type Font support) and, optionally,
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SDL_Mixer (for sound effects).
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Linux/Unix Users:
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-----------------
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The SDL libraries are available as source-code, or as RPM or Debian
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packages for various distributions of Linux. They can be downloaded
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from:
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libSDL: http://www.libsdl.org/
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SDL_Image: http://www.libsdl.org/projects/SDL_image/
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SDL_TTF: http://www.libsdl.org/projects/SDL_ttf/
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SDL_Pango: http://sourceforge.net/projects/sdlpango/ [OPTIONAL]
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SDL_Mixer: http://www.libsdl.org/projects/SDL_mixer/ [OPTIONAL]
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They are also typically available along with your Linux distribution
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(e.g. on an installation CD, or available via package maintainance
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software like Debian's "apt-get").
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NOTE: When installing from packages, be sure to ALSO install the
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"-devel" versions of the packages. (For example, install both
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"SDL-1.2.4.rpm" AND "SDL-1.2.4-devel.rpm")
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Other Libraries:
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----------------
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Tux Paint also takes advantage of a number of other
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free, LGPL'd libraries. Under Linux, just like SDL, they should
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either already be installed, or are readily available for installation
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as part of your Linux distribution.
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libPNG
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------
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Tux Paint uses PNG (Portable Network Graphics) format for its
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data files. SDL_image will require libPNG be installed.
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http://www.libpng.org/pub/png/libpng.html
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gettext
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-------
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Tux Paint uses your system's locale settings along with the
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"gettext" library to support various languages (e.g., Spanish).
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You'll need the gettext library installed.
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http://www.gnu.org/software/gettext/
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libpaper (Linux/Unix only)
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--------------------------
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As of Tux Paint 0.9.17, Tux Paint can determine your system's
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default paper size (e.g., A4 or Letter), or can be told to use a
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particular paper size, thanks to libpaper.
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http://www.debian.org/
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SVG graphics support
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--------------------
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As of Tux Paint 0.9.17, Tux Paint can load SVG
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(Scalable Vector Graphics) images as stamps.
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Two sets of libraries are supported, and SVG support can be
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completely disabled (via "make SVG_LIB:=")
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librsvg-2, libCairo2 [newer libraries]
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--------------------------------------------------------------
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libRSVG 2
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http://librsvg.sourceforge.net/
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Cairo 2
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http://www.cairographics.org/
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Also depends on:
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GdkPixbuf
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GLib
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http://www.gtk.org/
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Pango
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http://www.pango.org/
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Older libraries
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-------------------------------
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libcairo1
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libsvg1
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libsvg-cairo1
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http://www.cairographics.org/
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Also depends on:
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libxml2
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NetPBM Tools [OPTIONAL] [No longer used, by default]
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------------------------
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Under Linux and Unix, the NetPBM tools are what are currently
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used for printing. (A PNG is generated by TuxPaint, and converted
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into a PostScript using the 'pngtopnm' and 'pnmtops' NetPBM command-line
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tools.)
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http://netpbm.sourceforge.net/
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Compiling and Installation:
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---------------------------
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Tux Paint is released under the GNU General Public License (GPL)
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(see "COPYING.txt" for details), and therefore the 'source code' to
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the program is included.
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Windows Users:
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--------------
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Compiling:
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----------
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Tux Paint comes pre-compiled for Windows, so no compilation is
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necessary.
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As of February 2005 (starting with Tux Paint 0.9.15), the Makefile
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includes support for building on a Windows system using MinGW/MSYS.
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( http://www.mingw.org/ )
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After configuring the environment and building and installing all the
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dependencies, use these commands, in MSYS, to build, install and run:
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Prior to version 0.9.20:
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$ make win32
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$ make install-win32
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$ tuxpaint
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Version 0.9.20 and beyond:
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$ make
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$ make install
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$ tuxpaint
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Use the following command to build a version suitable for
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redistribution with the installer or in a zip-file:
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$ make bdist-win32
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Or if building for Win9x/ME:
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$ BDIST_WIN9X=1 make bdist-win32
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Before any of the above will work, you need to configure the
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environment and build or install the libraries that Tux Paint depends
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upon. John Popplewell put together some instructions for doing that
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here:
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http://johnnypops.demon.co.uk/mingw/index.html
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Read the relevant notes if building for Win9X/ME.
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Installer:
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----------
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Double-click the Tux Paint installer executable (.EXE file) and
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follow the instructions.
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First, you will be asked to agree to the license.
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(It is the GNU General Public License (GPL), which is also
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available as "COPYING.txt".)
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You will then be asked whether you want to install shortcuts
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to Tux Paint in your Windows Start Menu and on your Windows Desktop.
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(Both options are set by default.)
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Then you will be asked where you wish to install Tux Paint.
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The default should be suitable, as long as there is space available.
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Otherwise, pick a different location.
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At this point, you can click 'Install' to install Tux Paint!
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Changing the Settings Using the Shortcut:
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-----------------------------------------
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To change program settings, right-click on the TuxPaint shortcut
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and select 'Properties' (at the bottom).
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Make sure the 'Shortcut' tab is selected in the window that
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appears, and examine the 'Target:' field. You should see
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something like this :
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"C:\Program Files\TuxPaint\TuxPaint.exe"
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You can now add command-line options which will be enabled when
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you double-click the icon.
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For example, to make the game run in fullscreen mode,
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with simple shapes (no rotation option) and in French,
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add the options (after 'TuxPaint.exe'), like so:
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"C:\Program Files\TuxPaint\TuxPaint.exe" -f -s --lang french
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(See "README.txt" for a full list of available command-line options.)
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If you make a mistake or it all disappears use Ctrl-Z to undo or
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just hit the [ESC] key and the box will close with no changes made
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(unless you pushed the "Apply" button!).
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When you have finished, click "OK."
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If Something Goes Wrong
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-----------------------
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If, when you double-click on the shortcut to run the game,
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nothing happens, it is probably because some of these command-line
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options are wrong. Open an Explorer like before, and look for a file
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called 'stderr.txt' in the TuxPaint folder.
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It will contain a description of what was wrong. Usually it will
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just be due to incorrect character-case (capital 'Z' instead
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of lowercase 'z') or a missing (or extra) '-' (dash).
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Linux/Unix Users:
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-----------------
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Compiling:
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----------
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Note: Currently, Tux Paint does not use autoconf/automake, so there
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is no "./configure" script to run. (Sorry!) Compiling should be
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straight-forward though, assuming everything Tux Paint needs is installed.
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To compile the program from source, simply run the following command
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from a shell prompt (e.g., "$"):
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$ make
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Disabling SVG support (and hence Cairo, libSVG and svg-cairo dependencies):
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---------------------------------------------------------------------------
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To disable SVG support (e.g., if your system is not currently supported
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by the Cairo library or other SVG-related dependencies), you can
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run "make" with "SVG_LIB= SVG_CFLAGS= NOSVGFLAG=NOSVG" added:
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$ make SVG_LIB= SVG_CFLAGS=
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Disabling Pango support (and hence Pango, Cairo, etc. dependencies):
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--------------------------------------------------------------------
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Prior to version 0.9.18, Tux Paint used the libSDL_ttf library for
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rendering text using TrueType Fonts. Since 0.9.18, libSDL_Pango is
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used, as it has much greater support for internationalization.
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However, if you wish to disable the use of SDL_Pango, you may do so
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running "make" with "SDL_PANGO_LIB=" added:
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$ make SDL_PANGO_LIB=
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Disabling Sound at Compile-time:
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--------------------------------
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If you don't have a sound card, or would prefer to build the program
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with no sound support (and therefore without a the SDL_mixer dependency),
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you can run "make" with "SDL_MIXER_LIB=" added:
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$ make SDL_MIXER_LIB=
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If you get errors:
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------------------
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If you receive any errors during compile-time, make sure you have
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the appropriate libraries installed (see above). If using packaged
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versions of the libraries (e.g., RPMs under RedHat or DEBs under Debian),
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be sure to get the corresponding "-dev" or "-devel" packages as well,
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otherwise you won't be able to compile Tux Paint (and other programs)
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from source!
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Installing:
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-----------
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Assuming no fatal errors occured, you can now install the program
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so that it can be run by users on the system. By default, this must
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be done by the "root" user ('superuser'). Switch to "root" by
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typing the command:
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$ su
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Enter "root"'s password at the prompt. You should now be "root"
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(with a prompt like "#"). To install the program and its
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data files, type:
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# make install
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Finally, you can switch back to your regular user by exiting
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superuser mode:
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# exit
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Alternatively, you may be able to simply use the "sudo" command
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(e.g., on Ubuntu Linux):
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$ sudo make install
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NOTE: By default, "tuxpaint", the executable program, is
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placed in "/usr/local/bin/". The data files (images, sounds, etc.)
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are placed in "/usr/local/share/tuxpaint/".
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Changing Where Things Go
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------------------------
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You can change where things will go by setting Makefile variables
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on the command line. DESTDIR is used to place output in a staging
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area for package creation. "PREFIX" is the basis of where all other
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files go, and is, by default, set to "/usr/local".
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Other variables are:
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BIN_PREFIX
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Where the "tuxpaint" binary will be installed.
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(Set to "$(PREFIX)/bin" by default - e.g., "/usr/local/bin")
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DATA_PREFIX
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Where the data files (sound, graphics, brushes, stamps, fonts)
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will go, and where Tux Paint will look for them when it's run.
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(Set to "$(PREFIX)/share/tuxpaint")
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DOC_PREFIX
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Where the documentation text files (the "docs" directory) will go.
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(Set to "$(PREFIX)/share/doc/tuxpaint")
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MAN_PREFIX
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Where the manual page for Tux Paint will go.
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(Set to "$(PREFIX)/share/man")
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ICON_PREFIX $(PREFIX)/share/pixmaps
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X11_ICON_PREFIX $(PREFIX)/X11R6/include/X11/pixmaps
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GNOME_PREFIX $(PREFIX)/share/gnome/apps/Graphics
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KDE_PREFIX $(PREFIX)/share/applnk/Graphics
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Where the icons and launchers (for GNOME and KDE) will go.
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LOCALE_PREFIX
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Where the translation files for Tux Paint will go, and where
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Tux Paint will look for them.
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(Set to "$(PREFIX)/share/locale/")
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(Final location of a translation file will be
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under the locale's directory (e.g., "es" for Spanish),
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within the "LC_MESSAGES" subdirectory.)
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FIXME: This list is out of date. See Makefile and Makefile-i18n for
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a complete list.
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Uninstalling Tux Paint:
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-----------------------
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Windows
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-------
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Using the Uninstaller
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---------------------
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If you installed the Start Menu shortcuts (the default), then go to the
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TuxPaint folder and select "Uninstall". A box will be displayed that will
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confirm that you are about to uninstall Tux Paint and, if you are certain
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that you want to permanently remove Tux Paint, click on the 'Uninstall'
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button.
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When it has finished, click on the close button.
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It is also possible to use the entry "TuxPaint (remove only)" in the
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Control Panel Add/Remove programs section.
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NOTE: because the pictures that are created are saved inside the Tux Paint
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folder, this folder and the 'userdata' folder inside it are NOT removed.
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Linux
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-----
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Within the Tux Paint source directory (where you compiled Tux Paint),
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you can use a 'Makefile' target to uninstall Tux Paint.
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By default, this must be done by the "root" user ('superuser').
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(See the installation instructions above for further information.)
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Switch to "root" by typing the command:
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$ su
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Enter "root"'s password at the prompt. You should now be "root"
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(with a prompt like "#"). To uninstall the program and its data files
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(the default rubber-stamp images, if any, will also be removed), type:
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# make uninstall
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Finally, you can switch back to your regular user by exiting
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superuser mode:
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# exit
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