tuxpaint-pencil-sharpener/magic/src/ripples.c
2024-01-16 21:31:07 -08:00

253 lines
8.3 KiB
C

/*
ripples.c
Ripples Magic Tool Plugin
Tux Paint - A simple drawing program for children.
Copyright (c) 2002-2024 by Bill Kendrick and others; see AUTHORS.txt
bill@newbreedsoftware.com
https://tuxpaint.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: January 16, 2024
*/
#include <stdio.h>
#include <string.h>
#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
#include <math.h>
/* Our globals: */
static Mix_Chunk *ripples_snd;
static int ripples_z, ripples_brite;
static float ripples_radius = 100;
Uint32 ripples_api_version(void);
int ripples_init(magic_api * api, Uint8 disabled_features, Uint8 complexity_level);
int ripples_get_tool_count(magic_api * api);
SDL_Surface *ripples_get_icon(magic_api * api, int which);
char *ripples_get_name(magic_api * api, int which);
int ripples_get_group(magic_api * api, int which);
int ripples_get_order(int which);
char *ripples_get_description(magic_api * api, int which, int mode);
void ripples_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
static void ripples_linecb(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
void ripples_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void ripples_release(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void ripples_shutdown(magic_api * api);
void ripples_set_color(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect);
int ripples_requires_colors(magic_api * api, int which);
void ripples_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void ripples_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int ripples_modes(magic_api * api, int which);
Uint8 ripples_accepted_sizes(magic_api * api, int which, int mode);
Uint8 ripples_default_size(magic_api * api, int which, int mode);
void ripples_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size,
SDL_Rect * update_rect);
Uint32 ripples_api_version(void)
{
return (TP_MAGIC_API_VERSION);
}
#define deg_cos(x) cos((x) * M_PI / 180.0)
#define deg_sin(x) sin((x) * M_PI / 180.0)
int ripples_init(magic_api * api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/ripples.ogg", api->data_directory);
ripples_snd = Mix_LoadWAV(fname);
return (1);
}
int ripples_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
return (1);
}
// Load our icons:
SDL_Surface *ripples_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/ripples.png", api->data_directory);
return (IMG_Load(fname));
}
// Return our names, localized:
char *ripples_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return (strdup(gettext_noop("Ripples")));
}
// Return our groups:
int ripples_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return MAGIC_TYPE_DISTORTS;
}
// Return our order:
int ripples_get_order(int which ATTRIBUTE_UNUSED)
{
return 401;
}
// Return our descriptions, localized:
char *ripples_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return (strdup(gettext_noop("Click to make ripples appear over your picture.")));
}
// Affect the canvas on drag:
void ripples_drag(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED,
int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
static void ripples_linecb(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y)
{
magic_api *api = (magic_api *) ptr;
Uint8 r, g, b;
Uint32 pix;
pix = api->getpixel(last, x + ripples_z, y + ripples_z);
SDL_GetRGB(pix, last->format, &r, &g, &b);
r = max(0, min(255, r + ripples_brite));
g = max(0, min(255, g + ripples_brite));
b = max(0, min(255, b + ripples_brite));
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, r, g, b));
}
// Affect the canvas on click:
void ripples_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
{
float fli;
int ox, oy, nx, ny, d;
for (fli = 0; fli < ripples_radius; fli = fli + .25)
{
ripples_z = (10 * deg_sin(((powf(ripples_radius / 2.0, 2)) / (fli + 4)) * 10));
ox = fli * deg_cos(0) + x;
oy = -fli * deg_sin(0) + y;
for (d = 0; d <= 360 + (360 / (fli + 1)); d = d + 360 / (fli + 1))
{
nx = fli * deg_cos(d) + x;
ny = -fli * deg_sin(d) + y;
ripples_brite = (ripples_z * 20 * deg_sin(d + 45)) / ((fli / 4) + 1);
api->line((void *)api, which, canvas, last, ox, oy, nx, ny, 1, ripples_linecb);
ox = nx;
oy = ny;
}
}
update_rect->x = x - (int)ripples_radius;
update_rect->y = y - (int)ripples_radius;
update_rect->w = ((int)ripples_radius) * 2;
update_rect->h = ((int)ripples_radius) * 2;
api->playsound(ripples_snd, (x * 255) / api->canvas_w, 255);
}
// Affect the canvas on release:
void ripples_release(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
// No setup happened:
void ripples_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{
if (ripples_snd != NULL)
Mix_FreeChunk(ripples_snd);
}
// Record the color from Tux Paint:
void ripples_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
// Use colors:
int ripples_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return 0;
}
void ripples_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void ripples_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
int ripples_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return (MODE_ONECLICK);
}
Uint8 ripples_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return 10;
}
Uint8 ripples_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return 5;
}
void ripples_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 size,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
ripples_radius = ((float)size) * 20.0;
}