tuxpaint-pencil-sharpener/magic/src/grass.c
Bill Kendrick 3b1c26c93d Update all other Magic tools' "set_color()"
FIXME: This loses "ATTRIBUTE_UNUSED" where they existed, and also
all of the files committed here need that compiler hint added to
all of the new arguments ('canvas', 'last', etc.) since they
obviously don't use them either.
2023-01-25 02:15:19 -08:00

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/*
grass.c
Grass Magic Tool Plugin
Tux Paint - A simple drawing program for children.
by Albert Cahalan <albert@users.sf.net>
Copyright (c) 2002-2023 by Bill Kendrick and others; see AUTHORS.txt
bill@newbreedsoftware.com
https://tuxpaint.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: January 25, 2023
*/
#include <stdio.h>
#include <string.h>
#include <stdlib.h> /* for RAND_MAX */
#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
/* Our globals: */
static Mix_Chunk *grass_snd;
static Uint8 grass_r, grass_g, grass_b;
static SDL_Surface *img_grass;
// Prototypes
int grass_init(magic_api * api);
Uint32 grass_api_version(void);
int grass_get_tool_count(magic_api * api);
SDL_Surface *grass_get_icon(magic_api * api, int which);
char *grass_get_name(magic_api * api, int which);
int grass_get_group(magic_api * api, int which);
char *grass_get_description(magic_api * api, int which, int mode);
void grass_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void grass_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void grass_release(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void grass_shutdown(magic_api * api);
void grass_set_color(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect);
int grass_requires_colors(magic_api * api, int which);
static void do_grass(void *ptr, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y);
static int log2int(int x);
void grass_switchin(magic_api * api, int which, int mode,
SDL_Surface * canvas);
void grass_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int grass_modes(magic_api * api, int which);
// No setup required:
int grass_init(magic_api * api)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/grass.wav",
api->data_directory);
grass_snd = Mix_LoadWAV(fname);
snprintf(fname, sizeof(fname), "%simages/magic/grass_data.png",
api->data_directory);
img_grass = IMG_Load(fname);
return (1);
}
Uint32 grass_api_version(void)
{
return (TP_MAGIC_API_VERSION);
}
// We have multiple tools:
int grass_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
return (1);
}
// Load our icons:
SDL_Surface *grass_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/grass.png",
api->data_directory);
return (IMG_Load(fname));
}
// Return our names, localized:
char *grass_get_name(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{
return (strdup(gettext_noop("Grass")));
}
// Return our groups:
int grass_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{
return MAGIC_TYPE_PAINTING;
}
// Return our descriptions, localized:
char *grass_get_description(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED)
{
return (strdup
(gettext_noop
("Click and drag to draw grass. Dont forget the dirt!")));
}
// Affect the canvas on drag:
void grass_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect)
{
api->line((void *) api, which, canvas, last, ox, oy, x, y, 4, do_grass);
if (ox > x)
{
int tmp = ox;
ox = x;
x = tmp;
}
if (oy > y)
{
int tmp = oy;
oy = y;
y = tmp;
}
update_rect->x = ox - 64;
update_rect->y = oy - 64;
update_rect->w = 128;
update_rect->h = 192;
api->playsound(grass_snd, (x * 255) / canvas->w, (y * 255) / canvas->h);
}
// Affect the canvas on click:
void grass_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect)
{
grass_drag(api, which, canvas, last, x, y, x, y, update_rect);
}
void grass_release(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
// No setup happened:
void grass_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{
if (grass_snd != NULL)
Mix_FreeChunk(grass_snd);
}
// Record the color from Tux Paint:
void grass_set_color(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect)
{
grass_r = r;
grass_g = g;
grass_b = b;
}
// Use colors:
int grass_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{
return 1;
}
static void do_grass(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas,
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
{
magic_api *api = (magic_api *) ptr;
int xx, yy;
// grass color: 82,180,17
static int bucket;
double tmp_red, tmp_green, tmp_blue;
Uint8 r, g, b, a;
SDL_Rect src, dest;
if (!api->button_down())
bucket = 0;
bucket += (3.5 + (rand() / (double) RAND_MAX)) * 7.0;
while (bucket >= 0)
{
int rank =
log2int(((double) y / canvas->h) *
(0.99 + (rand() / (double) RAND_MAX)) * 64);
int ah = 1 << rank;
bucket -= ah;
src.x = (rand() % 4) * 64;
src.y = ah;
src.w = 64;
src.h = ah;
dest.x = x - 32;
dest.y = y - 30 + (int) ((rand() / (double) RAND_MAX) * 30);
tmp_red =
api->sRGB_to_linear(grass_r) * 2.0 + (rand() / (double) RAND_MAX);
tmp_green =
api->sRGB_to_linear(grass_g) * 2.0 + (rand() / (double) RAND_MAX);
tmp_blue = api->sRGB_to_linear(grass_b) * 2.0 + api->sRGB_to_linear(17);
for (yy = 0; yy < ah; yy++)
{
for (xx = 0; xx < 64; xx++)
{
double rd, gd, bd;
SDL_GetRGBA(api->getpixel(img_grass, xx + src.x, yy + src.y),
img_grass->format, &r, &g, &b, &a);
rd = api->sRGB_to_linear(r) * 8.0 + tmp_red;
rd = rd * (a / 255.0) / 11.0;
gd = api->sRGB_to_linear(g) * 8.0 + tmp_green;
gd = gd * (a / 255.0) / 11.0;
bd = api->sRGB_to_linear(b) * 8.0 + tmp_blue;
bd = bd * (a / 255.0) / 11.0;
SDL_GetRGB(api->getpixel(canvas, xx + dest.x, yy + dest.y),
canvas->format, &r, &g, &b);
r =
api->linear_to_sRGB(api->sRGB_to_linear(r) * (1.0 - a / 255.0) +
rd);
g =
api->linear_to_sRGB(api->sRGB_to_linear(g) * (1.0 - a / 255.0) +
gd);
b =
api->linear_to_sRGB(api->sRGB_to_linear(b) * (1.0 - a / 255.0) +
bd);
api->putpixel(canvas, xx + dest.x, yy + dest.y,
SDL_MapRGB(canvas->format, r, g, b));
}
}
}
}
// this one rounds down
static int log2int(int x)
{
int y = 0;
if (x <= 1)
return 0;
x >>= 1;
while (x)
{
x >>= 1;
y++;
}
return y;
}
void grass_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void grass_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
int grass_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return (MODE_PAINT);
}