422 lines
12 KiB
C
422 lines
12 KiB
C
/*
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fade_darken.c
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Fade and Darken Magic Tools Plugin
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Tux Paint - A simple drawing program for children.
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Copyright (c) 2002-2024 by Bill Kendrick and others; see AUTHORS.txt
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bill@newbreedsoftware.com
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https://tuxpaint.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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Last updated: January 16, 2024
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*/
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#include <stdio.h>
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#include <string.h>
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#include "tp_magic_api.h"
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#include "SDL_image.h"
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#include "SDL_mixer.h"
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enum
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{
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TOOL_FADE,
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TOOL_DARKEN,
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TOOL_DESATURATE,
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TOOL_SATURATE,
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TOOL_REMOVE,
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TOOL_KEEP,
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NUM_TOOLS
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};
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char *tool_names[NUM_TOOLS] = {
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gettext_noop("Lighten"),
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gettext_noop("Darken"),
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gettext_noop("Desaturate"),
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gettext_noop("Saturate"),
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gettext_noop("Remove Color"),
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gettext_noop("Keep Color"),
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};
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int tool_orders[NUM_TOOLS] = {
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301,
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300,
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201,
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200,
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401,
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402,
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};
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char *tool_descriptions[NUM_TOOLS][2] = {
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{
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gettext_noop("Click and drag the mouse to lighten parts of your picture."),
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gettext_noop("Click to lighten your entire picture.")},
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{
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gettext_noop("Click and drag the mouse to darken parts of your picture."),
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gettext_noop("Click to darken your entire picture.")},
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{
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gettext_noop("Click and drag the mouse to desaturate parts of your picture."),
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gettext_noop("Click to desaturate your entire picture.")},
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{
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gettext_noop("Click and drag the mouse to saturate parts of your picture."),
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gettext_noop("Click to saturate your entire picture.")},
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{
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gettext_noop("Click and drag the mouse to entirely desaturate parts of your picture that match the chosen color."),
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gettext_noop("Click to entirely desaturate the parts of your picture that match the chosen color."),
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},
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{
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gettext_noop
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("Click and drag the mouse to entirely desaturate parts of your picture that don't match the chosen color."),
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gettext_noop("Click to entirely desaturate the parts of your picture that don't match the chosen color."),
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},
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};
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char *sfx_filenames[NUM_TOOLS] = {
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"fade.wav",
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"darken.wav",
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"desaturate.ogg",
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"saturate.ogg",
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"remove_color.ogg",
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"keep_color.ogg",
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};
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char *icon_filenames[NUM_TOOLS] = {
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"fade.png",
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"darken.png",
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"desaturate.png",
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"saturate.png",
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"remove_color.png",
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"keep_color.png",
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};
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static Mix_Chunk *snd_effects[NUM_TOOLS];
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float chosen_h, chosen_s;
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static int fade_darken_radius = 16;
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#define KEEP_REMOVE_HUE_THRESH 30.0
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// #define KEEP_REMOVE_VALUE_THRESH 0.4
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#define SAT_DESAT_RATIO_NUM 3
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#define SAT_DESAT_RATIO_DENOM 4
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/* Local function prototypes: */
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int fade_darken_init(magic_api * api, Uint8 disabled_features, Uint8 complexity_level);
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Uint32 fade_darken_api_version(void);
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int fade_darken_get_tool_count(magic_api * api);
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SDL_Surface *fade_darken_get_icon(magic_api * api, int which);
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int fade_darken_get_group(magic_api * api, int which);
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int fade_darken_get_order(int which);
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char *fade_darken_get_name(magic_api * api, int which);
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char *fade_darken_get_description(magic_api * api, int which, int mode);
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static void do_fade_darken(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
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static void do_fade_darken_paint(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
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void fade_darken_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
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void fade_darken_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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void fade_darken_release(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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void fade_darken_shutdown(magic_api * api);
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void fade_darken_set_color(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect);
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int fade_darken_requires_colors(magic_api * api, int which);
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void fade_darken_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
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void fade_darken_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
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int fade_darken_modes(magic_api * api, int which);
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Uint8 fade_darken_accepted_sizes(magic_api * api, int which, int mode);
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Uint8 fade_darken_default_size(magic_api * api, int which, int mode);
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void fade_darken_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size,
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SDL_Rect * update_rect);
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int fade_darken_init(magic_api * api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED)
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{
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int i;
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char fname[1024];
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for (i = 0; i < NUM_TOOLS; i++)
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{
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snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory, sfx_filenames[i]);
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snd_effects[i] = Mix_LoadWAV(fname);
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}
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return (1);
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}
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Uint32 fade_darken_api_version(void)
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{
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return (TP_MAGIC_API_VERSION);
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}
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// Multiple tools:
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int fade_darken_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
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{
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return (NUM_TOOLS);
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}
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// Load our icon:
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SDL_Surface *fade_darken_get_icon(magic_api * api, int which)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, icon_filenames[which]);
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return (IMG_Load(fname));
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}
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// Return our name, localized:
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char *fade_darken_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
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{
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return strdup(gettext(tool_names[which]));
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}
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// Return our group (all the same):
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int fade_darken_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return MAGIC_TYPE_COLOR_FILTERS;
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}
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// Return our order:
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int fade_darken_get_order(int which)
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{
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return tool_orders[which];
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}
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// Return our description, localized:
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char *fade_darken_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode)
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{
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return strdup(gettext(tool_descriptions[which][mode - 1]));
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}
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static void do_fade_darken(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
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{
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Uint8 r, g, b;
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magic_api *api = (magic_api *) ptr;
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SDL_GetRGB(api->getpixel(last, x, y), last->format, &r, &g, &b);
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if (which == TOOL_FADE)
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{
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r = min(r + 48, 255);
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g = min(g + 48, 255);
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b = min(b + 48, 255);
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}
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else if (which == TOOL_DARKEN)
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{
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r = max(r - 48, 0);
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g = max(g - 48, 0);
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b = max(b - 48, 0);
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}
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else
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{
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float h, s, v;
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api->rgbtohsv(r, g, b, &h, &s, &v);
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if (which == TOOL_DESATURATE)
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{
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s = (s * SAT_DESAT_RATIO_NUM) / SAT_DESAT_RATIO_DENOM;
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}
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else if (which == TOOL_SATURATE)
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{
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if (s > 0.1)
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{ /* don't saturate things w/o undefined color! */
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s = (s * SAT_DESAT_RATIO_DENOM) / SAT_DESAT_RATIO_NUM;
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if (s > 1.0)
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{
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s = 1.0;
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}
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}
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}
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else if (which == TOOL_REMOVE)
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{
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if (fabs(h - chosen_h) <= KEEP_REMOVE_HUE_THRESH
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/* && fabs(s - chosen_s) <= KEEP_REMOVE_VALUE_THRESH */
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)
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{
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s = 0.0;
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}
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}
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else if (which == TOOL_KEEP)
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{
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if (fabs(h - chosen_h) > KEEP_REMOVE_HUE_THRESH
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/* || fabs(s - chosen_s) > KEEP_REMOVE_VALUE_THRESH */
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)
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{
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s = 0.0;
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}
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}
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api->hsvtorgb(h, s, v, &r, &g, &b);
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}
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api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, r, g, b));
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}
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// Callback that does the fade_darken color effect on a circle centered around x,y
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static void do_fade_darken_paint(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
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{
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int xx, yy;
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magic_api *api = (magic_api *) ptr;
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for (yy = y - fade_darken_radius; yy < y + fade_darken_radius; yy++)
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{
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for (xx = x - fade_darken_radius; xx < x + fade_darken_radius; xx++)
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{
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if (api->in_circle(xx - x, yy - y, fade_darken_radius) && !api->touched(xx, yy))
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{
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do_fade_darken(api, which, canvas, last, xx, yy);
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}
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}
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}
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}
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// Ask Tux Paint to call our 'do_fade_darken_paint()' callback over a line
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void fade_darken_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
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{
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SDL_LockSurface(last);
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SDL_LockSurface(canvas);
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api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_fade_darken_paint);
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SDL_UnlockSurface(canvas);
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SDL_UnlockSurface(last);
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api->playsound(snd_effects[which], (x * 255) / canvas->w, 255);
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if (ox > x)
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{
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int tmp = ox;
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ox = x;
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x = tmp;
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}
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if (oy > y)
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{
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int tmp = oy;
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oy = y;
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y = tmp;
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}
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update_rect->x = ox - fade_darken_radius;
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update_rect->y = oy - fade_darken_radius;
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update_rect->w = (x + fade_darken_radius) - update_rect->x;
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update_rect->h = (y + fade_darken_radius) - update_rect->y;
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}
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// Ask Tux Paint to call our 'do_fade_darken_paint()' callback at a single point,
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// or 'do_fade_darken()' on the entire image
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void fade_darken_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
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{
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if (mode == MODE_PAINT)
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fade_darken_drag(api, which, canvas, last, x, y, x, y, update_rect);
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else
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{
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int xx, yy;
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for (yy = 0; yy < canvas->h; yy++)
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for (xx = 0; xx < canvas->w; xx++)
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do_fade_darken(api, which, canvas, last, xx, yy);
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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/* FIXME: Play sfx */
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}
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}
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// Release
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void fade_darken_release(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED,
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SDL_Surface * last ATTRIBUTE_UNUSED,
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int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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}
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// No setup happened:
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void fade_darken_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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{
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if (snd_effects[0] != NULL)
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Mix_FreeChunk(snd_effects[0]);
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if (snd_effects[1] != NULL)
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Mix_FreeChunk(snd_effects[1]);
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}
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void fade_darken_set_color(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
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SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b,
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SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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float tmp;
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api->rgbtohsv(r, g, b, &chosen_h, &chosen_s, &tmp);
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}
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// We don't use colors
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int fade_darken_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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if (which == TOOL_REMOVE || which == TOOL_KEEP)
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return 1;
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return 0;
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}
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void fade_darken_switchin(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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}
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void fade_darken_switchout(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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}
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int fade_darken_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return (MODE_PAINT | MODE_FULLSCREEN);
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}
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Uint8 fade_darken_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
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int mode ATTRIBUTE_UNUSED)
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{
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if (mode == MODE_PAINT)
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return 8;
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else
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return 0;
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}
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Uint8 fade_darken_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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{
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return 4;
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}
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void fade_darken_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 size,
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SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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fade_darken_radius = size * 4;
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}
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