tuxpaint-pencil-sharpener/magic/src/fade_darken.c
2024-01-16 22:45:06 -08:00

422 lines
12 KiB
C

/*
fade_darken.c
Fade and Darken Magic Tools Plugin
Tux Paint - A simple drawing program for children.
Copyright (c) 2002-2024 by Bill Kendrick and others; see AUTHORS.txt
bill@newbreedsoftware.com
https://tuxpaint.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: January 16, 2024
*/
#include <stdio.h>
#include <string.h>
#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
enum
{
TOOL_FADE,
TOOL_DARKEN,
TOOL_DESATURATE,
TOOL_SATURATE,
TOOL_REMOVE,
TOOL_KEEP,
NUM_TOOLS
};
char *tool_names[NUM_TOOLS] = {
gettext_noop("Lighten"),
gettext_noop("Darken"),
gettext_noop("Desaturate"),
gettext_noop("Saturate"),
gettext_noop("Remove Color"),
gettext_noop("Keep Color"),
};
int tool_orders[NUM_TOOLS] = {
301,
300,
201,
200,
401,
402,
};
char *tool_descriptions[NUM_TOOLS][2] = {
{
gettext_noop("Click and drag the mouse to lighten parts of your picture."),
gettext_noop("Click to lighten your entire picture.")},
{
gettext_noop("Click and drag the mouse to darken parts of your picture."),
gettext_noop("Click to darken your entire picture.")},
{
gettext_noop("Click and drag the mouse to desaturate parts of your picture."),
gettext_noop("Click to desaturate your entire picture.")},
{
gettext_noop("Click and drag the mouse to saturate parts of your picture."),
gettext_noop("Click to saturate your entire picture.")},
{
gettext_noop("Click and drag the mouse to entirely desaturate parts of your picture that match the chosen color."),
gettext_noop("Click to entirely desaturate the parts of your picture that match the chosen color."),
},
{
gettext_noop
("Click and drag the mouse to entirely desaturate parts of your picture that don't match the chosen color."),
gettext_noop("Click to entirely desaturate the parts of your picture that don't match the chosen color."),
},
};
char *sfx_filenames[NUM_TOOLS] = {
"fade.wav",
"darken.wav",
"desaturate.ogg",
"saturate.ogg",
"remove_color.ogg",
"keep_color.ogg",
};
char *icon_filenames[NUM_TOOLS] = {
"fade.png",
"darken.png",
"desaturate.png",
"saturate.png",
"remove_color.png",
"keep_color.png",
};
static Mix_Chunk *snd_effects[NUM_TOOLS];
float chosen_h, chosen_s;
static int fade_darken_radius = 16;
#define KEEP_REMOVE_HUE_THRESH 30.0
// #define KEEP_REMOVE_VALUE_THRESH 0.4
#define SAT_DESAT_RATIO_NUM 3
#define SAT_DESAT_RATIO_DENOM 4
/* Local function prototypes: */
int fade_darken_init(magic_api * api, Uint8 disabled_features, Uint8 complexity_level);
Uint32 fade_darken_api_version(void);
int fade_darken_get_tool_count(magic_api * api);
SDL_Surface *fade_darken_get_icon(magic_api * api, int which);
int fade_darken_get_group(magic_api * api, int which);
int fade_darken_get_order(int which);
char *fade_darken_get_name(magic_api * api, int which);
char *fade_darken_get_description(magic_api * api, int which, int mode);
static void do_fade_darken(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
static void do_fade_darken_paint(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
void fade_darken_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
void fade_darken_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void fade_darken_release(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void fade_darken_shutdown(magic_api * api);
void fade_darken_set_color(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect);
int fade_darken_requires_colors(magic_api * api, int which);
void fade_darken_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void fade_darken_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int fade_darken_modes(magic_api * api, int which);
Uint8 fade_darken_accepted_sizes(magic_api * api, int which, int mode);
Uint8 fade_darken_default_size(magic_api * api, int which, int mode);
void fade_darken_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size,
SDL_Rect * update_rect);
int fade_darken_init(magic_api * api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED)
{
int i;
char fname[1024];
for (i = 0; i < NUM_TOOLS; i++)
{
snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory, sfx_filenames[i]);
snd_effects[i] = Mix_LoadWAV(fname);
}
return (1);
}
Uint32 fade_darken_api_version(void)
{
return (TP_MAGIC_API_VERSION);
}
// Multiple tools:
int fade_darken_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
return (NUM_TOOLS);
}
// Load our icon:
SDL_Surface *fade_darken_get_icon(magic_api * api, int which)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, icon_filenames[which]);
return (IMG_Load(fname));
}
// Return our name, localized:
char *fade_darken_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
{
return strdup(gettext(tool_names[which]));
}
// Return our group (all the same):
int fade_darken_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return MAGIC_TYPE_COLOR_FILTERS;
}
// Return our order:
int fade_darken_get_order(int which)
{
return tool_orders[which];
}
// Return our description, localized:
char *fade_darken_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode)
{
return strdup(gettext(tool_descriptions[which][mode - 1]));
}
static void do_fade_darken(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
{
Uint8 r, g, b;
magic_api *api = (magic_api *) ptr;
SDL_GetRGB(api->getpixel(last, x, y), last->format, &r, &g, &b);
if (which == TOOL_FADE)
{
r = min(r + 48, 255);
g = min(g + 48, 255);
b = min(b + 48, 255);
}
else if (which == TOOL_DARKEN)
{
r = max(r - 48, 0);
g = max(g - 48, 0);
b = max(b - 48, 0);
}
else
{
float h, s, v;
api->rgbtohsv(r, g, b, &h, &s, &v);
if (which == TOOL_DESATURATE)
{
s = (s * SAT_DESAT_RATIO_NUM) / SAT_DESAT_RATIO_DENOM;
}
else if (which == TOOL_SATURATE)
{
if (s > 0.1)
{ /* don't saturate things w/o undefined color! */
s = (s * SAT_DESAT_RATIO_DENOM) / SAT_DESAT_RATIO_NUM;
if (s > 1.0)
{
s = 1.0;
}
}
}
else if (which == TOOL_REMOVE)
{
if (fabs(h - chosen_h) <= KEEP_REMOVE_HUE_THRESH
/* && fabs(s - chosen_s) <= KEEP_REMOVE_VALUE_THRESH */
)
{
s = 0.0;
}
}
else if (which == TOOL_KEEP)
{
if (fabs(h - chosen_h) > KEEP_REMOVE_HUE_THRESH
/* || fabs(s - chosen_s) > KEEP_REMOVE_VALUE_THRESH */
)
{
s = 0.0;
}
}
api->hsvtorgb(h, s, v, &r, &g, &b);
}
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, r, g, b));
}
// Callback that does the fade_darken color effect on a circle centered around x,y
static void do_fade_darken_paint(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
{
int xx, yy;
magic_api *api = (magic_api *) ptr;
for (yy = y - fade_darken_radius; yy < y + fade_darken_radius; yy++)
{
for (xx = x - fade_darken_radius; xx < x + fade_darken_radius; xx++)
{
if (api->in_circle(xx - x, yy - y, fade_darken_radius) && !api->touched(xx, yy))
{
do_fade_darken(api, which, canvas, last, xx, yy);
}
}
}
}
// Ask Tux Paint to call our 'do_fade_darken_paint()' callback over a line
void fade_darken_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
{
SDL_LockSurface(last);
SDL_LockSurface(canvas);
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_fade_darken_paint);
SDL_UnlockSurface(canvas);
SDL_UnlockSurface(last);
api->playsound(snd_effects[which], (x * 255) / canvas->w, 255);
if (ox > x)
{
int tmp = ox;
ox = x;
x = tmp;
}
if (oy > y)
{
int tmp = oy;
oy = y;
y = tmp;
}
update_rect->x = ox - fade_darken_radius;
update_rect->y = oy - fade_darken_radius;
update_rect->w = (x + fade_darken_radius) - update_rect->x;
update_rect->h = (y + fade_darken_radius) - update_rect->y;
}
// Ask Tux Paint to call our 'do_fade_darken_paint()' callback at a single point,
// or 'do_fade_darken()' on the entire image
void fade_darken_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
{
if (mode == MODE_PAINT)
fade_darken_drag(api, which, canvas, last, x, y, x, y, update_rect);
else
{
int xx, yy;
for (yy = 0; yy < canvas->h; yy++)
for (xx = 0; xx < canvas->w; xx++)
do_fade_darken(api, which, canvas, last, xx, yy);
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
/* FIXME: Play sfx */
}
}
// Release
void fade_darken_release(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
// No setup happened:
void fade_darken_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{
if (snd_effects[0] != NULL)
Mix_FreeChunk(snd_effects[0]);
if (snd_effects[1] != NULL)
Mix_FreeChunk(snd_effects[1]);
}
void fade_darken_set_color(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
float tmp;
api->rgbtohsv(r, g, b, &chosen_h, &chosen_s, &tmp);
}
// We don't use colors
int fade_darken_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
if (which == TOOL_REMOVE || which == TOOL_KEEP)
return 1;
return 0;
}
void fade_darken_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void fade_darken_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
int fade_darken_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return (MODE_PAINT | MODE_FULLSCREEN);
}
Uint8 fade_darken_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED)
{
if (mode == MODE_PAINT)
return 8;
else
return 0;
}
Uint8 fade_darken_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return 4;
}
void fade_darken_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 size,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
fade_darken_radius = size * 4;
}