tuxpaint-pencil-sharpener/macosx/tp_magic_api.h

138 lines
4.9 KiB
C

#ifndef TP_MAGIC_API_H
#define TP_MAGIC_API_H
#include "SDL.h"
#include "SDL_mixer.h"
/* min() and max() variable comparisons: */
#ifdef __GNUC__
// This version has strict type checking for safety.
// See the "unnecessary" pointer comparison. (from Linux)
#define min(x,y) ({ \
typeof(x) _x = (x); \
typeof(y) _y = (y); \
(void) (&_x == &_y); \
_x < _y ? _x : _y; })
#define max(x,y) ({ \
typeof(x) _x = (x); \
typeof(y) _y = (y); \
(void) (&_x == &_y); \
_x > _y ? _x : _y; })
#else
#define min(a,b) (((a) < (b)) ? (a) : (b))
#define max(a,b) (((a) > (b)) ? (a) : (b))
#endif
/* clamp() returns 'value', unless it's less than 'lo' or greater than 'hi',
in which cases it returns 'lo' or 'hi', respectively: */
#define clamp(lo,value,hi) (min(max(value,lo),hi))
/* Flags you can send to 'special_notify' */
/* The image has been mirrored (so starter should be, too) */
/* (as of API version 0x00000001) */
#define SPECIAL_MIRROR 0x0001
/* The image has been flipped (so starter should be, too) */
/* (as of API version 0x00000001) */
#define SPECIAL_FLIP 0x0002
typedef struct magic_api_t {
/* A string containing the current version of Tux Paint (e.g., "0.9.18") */
char * tp_version;
/* A string containing Tux Paint's data directory
(e.g., "/usr/local/share/tuxpaint/") */
char * data_directory;
/* Call to have Tux Paint draw (and animate) its progress bar */
void (*update_progress_bar)(void);
/* Call to request special events; see "SPECIAL_..." flags, above */
void (*special_notify)(int);
/* Converts an RGB byte to a linear float */
float (*sRGB_to_linear)(Uint8);
/* Converts a linear float to an RGB byte */
Uint8 (*linear_to_sRGB)(float);
/* Returns whether an (x,y) location is within a circle of a particular
radius (centered around the origin: (0,0)); useful for creating tools
that have a circular 'brush' */
int (*in_circle)(int,int,int);
/* Receives an SDL pixel value from the surface at an (x,y) location;
use "SDL_GetRGB()" to convert the Uint32 into a Uint8 RGB values;
NOTE: Use SDL_LockSurface() on the surface before doing (a batch of)
this call! Use SDL_UnlockSurface() when you're done.
SDL_MustLockSurface() can tell you whether a surface needs to be locked. */
Uint32 (*getpixel)(SDL_Surface *, int, int);
/* Assigns an SDL pixel value on a surface at an (x,y) location;
use "SDL_MapRGB()" to convert a triplet of Uint8 RGB values to a Uint32;
NOTE: Use SDL_LockSurface() on the surface before doing (a batch of)
this call! Use SDL_UnlockSurface() when you're done.
SDL_MustLockSurface() can tell you whether a surface needs to be locked. */
void (*putpixel)(SDL_Surface *, int, int, Uint32);
/* Asks Tux Paint to play a sound (one loaded via SDL_mixer library);
the first value is for left/right panning (0 is left, 128 is center,
255 is right); the second value is for total volume (0 is off, 255 is
loudest) */
void (*playsound)(Mix_Chunk *, int, int);
/* Asks Tux Paint to stop playing the sound played by 'playsound()' */
void (*stopsound)(void);
/* Asks Tux Paint to calculate a line between (x1,y1) and (x2,y2);
every 'step' iterations, it will call your callback function
(which must accept a 'magic_api *' Magic API pointer and 'which' integer
for which tool is being used, the 'last' and current ('canvas')
SDL_Surfaces, and an (x,y) position) */
void (*line)(void *, int, SDL_Surface *, SDL_Surface *, int, int, int, int, int, void (*)(void *, int, SDL_Surface *, SDL_Surface *, int, int));
/* Returns whether the mouse button is down */
int (*button_down)(void);
/* Converts RGB bytes into HSV floats */
void (*rgbtohsv)(Uint8, Uint8, Uint8, float *, float *, float *);
/* Converts HSV floats into RGB bytes */
void (*hsvtorgb)(float, float, float, Uint8 *, Uint8 *, Uint8 *);
/* Holds Tux Paint's canvas dimensions */
int canvas_w;
int canvas_h;
/* Returns a new surface containing the scaled contents of an input
surface, scaled to, at maximum, w x h dimensions
(keeping aspect ratio, if requested; check the return surface's
'w' and 'h' elements to confirm the actual size) */
SDL_Surface * (*scale)(SDL_Surface *, int, int, int);
/* Returns whether a particular position of the canvas has been labeled
as 'touched,' since the mouse was first clicked; this function ALSO
assigns the position as touched, until the next time the mouse is
clicked; useful for not applying the same effect from 'last' to 'canvas'
more than once per click-and-drag sequence */
Uint8 (*touched)(int, int);
} magic_api;
/* The version of the Tux Paint Magic tool API you are being compiled
against. Your 'XYZ_api_version()' should return this value.
If Tux Paint deems you compatible, it will call your 'XYZ_init()' (etc.)
and you will be active. */
#define TP_MAGIC_API_VERSION 0x00000001
#endif