tuxpaint-pencil-sharpener/magic/src/fill.c
2011-11-26 22:04:50 +00:00

281 lines
7.8 KiB
C

/*
fill.c
Fill Magic Tool Plugin
Tux Paint - A simple drawing program for children.
Copyright (c) 2002-2008 by Bill Kendrick and others; see AUTHORS.txt
bill@newbreedsoftware.com
http://www.tuxpaint.org/
Flood fill code based on Wikipedia example:
http://www.wikipedia.org/wiki/Flood_fill/C_example
by Damian Yerrick - http://www.wikipedia.org/wiki/Damian_Yerrick
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: July 8, 2008
$Id$
*/
#include <stdio.h>
#include <string.h>
#include "tp_magic_api.h"
#include "SDL_image.h"
/* Our globals: */
static Mix_Chunk * fill_snd;
static Uint8 fill_r, fill_g, fill_b;
/* Local function prototypes: */
static int colors_close(magic_api * api, SDL_Surface * canvas,
Uint32 c1, Uint32 c2);
static void do_flood_fill(magic_api * api, SDL_Surface * canvas, int x, int y,
Uint32 cur_colr, Uint32 old_colr);
int fill_modes(magic_api * api, int which);
void fill_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
void fill_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
int fill_requires_colors(magic_api * api, int which);
void fill_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
void fill_shutdown(magic_api * api);
void fill_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect);
void fill_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect);
void fill_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
char * fill_get_description(magic_api * api, int which, int mode);
char * fill_get_name(magic_api * api, int which);
int fill_get_tool_count(magic_api * api);
SDL_Surface * fill_get_icon(magic_api * api, int which);
Uint32 fill_api_version(void);
int fill_init(magic_api * api);
// No setup required:
int fill_init(magic_api * api)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%s/sounds/magic/fill.wav",
api->data_directory);
fill_snd = Mix_LoadWAV(fname);
return(1);
}
Uint32 fill_api_version(void) { return(TP_MAGIC_API_VERSION); }
// We have multiple tools:
int fill_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
return(1);
}
// Load our icons:
SDL_Surface * fill_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%s/images/magic/fill.png",
api->data_directory);
return(IMG_Load(fname));
}
// Return our names, localized:
char * fill_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return(strdup(gettext_noop("Fill")));
}
// Return our descriptions, localized:
char * fill_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return(strdup(gettext_noop(
"Click in the picture to fill that area with color.")));
}
// Affect the canvas on drag:
void fill_drag(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
// Affect the canvas on click:
void fill_click(magic_api * api, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
int x, int y, SDL_Rect * update_rect)
{
do_flood_fill(api, canvas, x, y, SDL_MapRGB(canvas->format,
fill_r, fill_g, fill_b),
api->getpixel(canvas, x, y));
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
}
void fill_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
void fill_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{
Mix_FreeChunk(fill_snd);
}
// Record the color from Tux Paint:
void fill_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b)
{
fill_r = r;
fill_g = g;
fill_b = b;
}
// Use colors:
int fill_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return 1;
}
static int colors_close(magic_api * api, SDL_Surface * canvas,
Uint32 c1, Uint32 c2)
{
Uint8 r1, g1, b1, r2, g2, b2;
if (c1 == c2)
{
/* Get it over with quick, if possible! */
return 1;
}
else
{
double r, g, b;
SDL_GetRGB(c1, canvas->format, &r1, &g1, &b1);
SDL_GetRGB(c2, canvas->format, &r2, &g2, &b2);
// use distance in linear RGB space
r = api->sRGB_to_linear(r1) - api->sRGB_to_linear(r2);
r *= r;
g = api->sRGB_to_linear(g1) - api->sRGB_to_linear(g2);
g *= g;
b = api->sRGB_to_linear(b1) - api->sRGB_to_linear(b2);
b *= b;
// easy to confuse:
// dark grey, brown, purple
// light grey, tan
// red, orange
return r + g + b < 0.04;
}
}
static void do_flood_fill(magic_api * api, SDL_Surface * canvas, int x, int y,
Uint32 cur_colr, Uint32 old_colr)
{
int fillL, fillR, i, in_line;
static unsigned char prog_anim;
if (cur_colr == old_colr || colors_close(api, canvas, cur_colr, old_colr))
return;
fillL = x;
fillR = x;
prog_anim++;
if ((prog_anim % 4) == 0)
{
api->update_progress_bar();
api->playsound(fill_snd, (x * 255) / canvas->w, 255);
}
/* Find left side, filling along the way */
in_line = 1;
while (in_line)
{
api->putpixel(canvas, fillL, y, cur_colr);
fillL--;
in_line =
(fillL < 0) ? 0 : colors_close(api, canvas,
api->getpixel(canvas, fillL, y),
old_colr);
}
fillL++;
/* Find right side, filling along the way */
in_line = 1;
while (in_line)
{
api->putpixel(canvas, fillR, y, cur_colr);
fillR++;
in_line = (fillR >= canvas->w) ? 0 : colors_close(api, canvas,
api->getpixel(canvas, fillR, y),
old_colr);
}
fillR--;
/* Search top and bottom */
for (i = fillL; i <= fillR; i++)
{
if (y > 0 && colors_close(api, canvas, api->getpixel(canvas, i, y - 1),
old_colr))
do_flood_fill(api, canvas, i, y - 1, cur_colr, old_colr);
if (y < canvas->h
&& colors_close(api, canvas, api->getpixel(canvas, i, y + 1), old_colr))
do_flood_fill(api, canvas, i, y + 1, cur_colr, old_colr);
}
}
void fill_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void fill_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
int fill_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return(MODE_PAINT);
}