tuxpaint-pencil-sharpener/magic/src/blind.c
2021-09-20 23:47:31 -07:00

317 lines
9.7 KiB
C

/*
blind.c
BLIND Magic Tools Plugin
Tux Paint - A simple drawing program for children.
By Pere Pujal Carabantes
Copyright (c) 2009-2021
http://www.tuxpaint.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
*/
#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
int BLIND_RADIUS = 16;
int BLIND_OPAQUE = 20;
int BLIND_THICKNESS = 30;
int blind_side; /* 0 top, 1 left, 2 bottom, 3 right */
static Uint8 blind_r, blind_g, blind_b, blind_light;
enum blind_sides
{
BLIND_SIDE_TOP,
BLIND_SIDE_LEFT,
BLIND_SIDE_BOTTOM,
BLIND_SIDE_RIGHT
};
enum blind_tools
{
BLIND_TOOL_BLIND,
BLIND_NUMTOOLS
};
Mix_Chunk *blind_snd;
// Prototypes
Uint32 blind_api_version(void);
void blind_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int blind_init(magic_api * api);
int blind_get_tool_count(magic_api * api);
SDL_Surface *blind_get_icon(magic_api * api, int which);
char *blind_get_name(magic_api * api, int which);
int blind_get_group(magic_api * api, int which);
char *blind_get_description(magic_api * api, int which, int mode);
int blind_requires_colors(magic_api * api, int which);
void blind_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect);
void blind_shutdown(magic_api * api);
void blind_paint_blind(void *ptr_to_api, int which_tool, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
void blind_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect);
void blind_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void blind_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void blind_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int blind_modes(magic_api * api, int which);
// Housekeeping functions
Uint32 blind_api_version(void)
{
return (TP_MAGIC_API_VERSION);
}
void blind_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b) //get the colors from API and store it in structure
{
blind_r = r;
blind_g = g;
blind_b = b;
}
int blind_init(magic_api * api)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%s/sounds/magic/blind.ogg", api->data_directory);
blind_snd = Mix_LoadWAV(fname);
return (1);
}
int blind_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
return BLIND_NUMTOOLS;
}
SDL_Surface *blind_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%s/images/magic/blind.png", api->data_directory);
return (IMG_Load(fname));
}
char *blind_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return strdup(gettext_noop("Blind"));
}
int blind_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return MAGIC_TYPE_PICTURE_DECORATIONS;
}
char *blind_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return
strdup(gettext_noop
("Click towards the edge of your picture to pull window blinds over it. Move perpendicularly to open or close the blinds."));
}
int blind_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return 1;
}
void blind_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * snapshot ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
void blind_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{
Mix_FreeChunk(blind_snd);
}
// Interactivity functions
void blind_paint_blind(void *ptr_to_api, int which_tool ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
{
magic_api *api = (magic_api *) ptr_to_api;
api->putpixel(canvas, x, y,
SDL_MapRGB(canvas->format, (blind_r + blind_light) / 2, (blind_g + blind_light) / 2,
(blind_b + blind_light) / 2));
}
/* void blind_do_blind(void * ptr_to_api, int which_tool,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y)
{
magic_api * api = (magic_api *) ptr_to_api;
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, 128, 128, 165));
//api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, 0, 0, 255));
}
*/
void blind_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect)
{
int opaque;
SDL_BlitSurface(snapshot, NULL, canvas, NULL);
switch (blind_side)
{
int i, j;
case BLIND_SIDE_TOP:
opaque = max((x * BLIND_THICKNESS) / canvas->w + 2, 2);
for (i = y; i >= 0; i -= BLIND_THICKNESS)
{
blind_light = 255;
for (j = i; j > i - opaque / 2; j--)
{
api->line(api, which, canvas, snapshot, 0, j, canvas->w, j, 1, blind_paint_blind);
blind_light -= 20;
}
for (j = i - opaque / 2; j > i - opaque; j--)
{
api->line(api, which, canvas, snapshot, 0, j, canvas->w, j, 1, blind_paint_blind);
blind_light += 20;
}
}
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = max(oy, y);
api->playsound(blind_snd, 128, 255);
break;
case BLIND_SIDE_BOTTOM:
opaque = max((x * BLIND_THICKNESS) / canvas->w + 2, 2);
for (i = y; i <= canvas->h; i += BLIND_THICKNESS)
{
blind_light = 255;
for (j = i; j < i + opaque / 2; j++)
{
api->line(api, which, canvas, snapshot, 0, j, canvas->w, j, 1, blind_paint_blind);
blind_light -= 20;
}
for (j = i + opaque / 2; j < i + opaque; j++)
{
api->line(api, which, canvas, snapshot, 0, j, canvas->w, j, 1, blind_paint_blind);
blind_light += 20;
}
}
update_rect->x = 0;
update_rect->y = min(oy, y);
update_rect->w = canvas->w;
update_rect->h = canvas->h - update_rect->y;
api->playsound(blind_snd, 128, 255);
break;
case BLIND_SIDE_RIGHT:
opaque = max((y * BLIND_THICKNESS) / canvas->h + 2, 2);
for (i = x; i <= canvas->w; i += BLIND_THICKNESS)
{
blind_light = 255;
for (j = i; j < i + opaque / 2; j++)
{
api->line(api, which, canvas, snapshot, j, 0, j, canvas->h, 1, blind_paint_blind);
blind_light -= 20;
}
for (j = i + opaque / 2; j < i + opaque; j++)
{
api->line(api, which, canvas, snapshot, j, 0, j, canvas->h, 1, blind_paint_blind);
blind_light += 20;
}
}
update_rect->x = min(ox, x);
update_rect->y = 0;
update_rect->w = canvas->w - update_rect->x;
update_rect->h = canvas->h;
api->playsound(blind_snd, (x * 255) / canvas->w, 255);
break;
case BLIND_SIDE_LEFT:
opaque = max((y * BLIND_THICKNESS) / canvas->h + 2, 2);
for (i = x; i >= 0; i -= BLIND_THICKNESS)
{
blind_light = 255;
for (j = i; j > i - opaque / 2; j--)
{
api->line(api, which, canvas, snapshot, j, 0, j, canvas->h, 1, blind_paint_blind);
blind_light -= 20;
}
for (j = i - opaque / 2; j > i - opaque; j--)
{
api->line(api, which, canvas, snapshot, j, 0, j, canvas->h, 1, blind_paint_blind);
blind_light += 20;
}
}
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = max(ox, x);
update_rect->h = canvas->h;
api->playsound(blind_snd, (x * 255) / canvas->w, 255);
break;
}
}
void blind_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
{
if (y < canvas->h / 2)
{
if (x < y)
blind_side = BLIND_SIDE_LEFT;
else if (canvas->w - x < y)
blind_side = BLIND_SIDE_RIGHT;
else
blind_side = BLIND_SIDE_TOP;
}
else
{
if (x < canvas->h - y)
blind_side = BLIND_SIDE_LEFT;
else if (canvas->w - x < canvas->h - y)
blind_side = BLIND_SIDE_RIGHT;
else
blind_side = BLIND_SIDE_BOTTOM;
}
blind_drag(api, which, canvas, last, x, y, x, y, update_rect);
}
void blind_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void blind_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
int blind_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return (MODE_FULLSCREEN | MODE_PAINT);
}