600 lines
23 KiB
Text
600 lines
23 KiB
Text
Tux Paint
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versión 0.9.27
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Installation Documentation
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Copyright © 2002-2021 by various contributors; see AUTHORS.
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http://www.tuxpaint.org/
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agosto 31, 2021
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----------------------------------------------------------------------
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+----------------------------------------------------+
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|Table of Contents |
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|----------------------------------------------------|
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| * Requirements |
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| * Simple DirectMedia Layer library (libSDL) |
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| * Other Libraries |
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| * Compiling and Installation |
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| * Windows Users |
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| * Linux/Unix Users |
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| * Debugging |
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| * Uninstalling Tux Paint |
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| * Windows |
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| * Linux |
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+----------------------------------------------------+
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----------------------------------------------------------------------
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Requirements
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Simple DirectMedia Layer library (libSDL)
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Tux Paint requires the Simple DirectMedia Layer Library (libSDL), an
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Open Source multimedia programming library available under the GNU
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Lesser General Public License (LGPL).
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Along with libSDL, Tux Paint depends on a number of other SDL 'helper'
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libraries: SDL_Image (for graphics files), SDL_TTF and (optionally)
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SDL_Pango (for True Type Font support) and, optionally, SDL_Mixer (for
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sound effects).
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Linux/Unix Users:
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The SDL libraries are available as source-code, or as RPM or Debian
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packages for various distributions of Linux. They can be downloaded
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from:
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* libSDL: http://www.libsdl.org/
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* SDL_Image: http://www.libsdl.org/projects/SDL_image/
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* SDL_TTF: http://www.libsdl.org/projects/SDL_ttf/
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* SDL_Pango: http://sourceforge.net/projects/sdlpango/ (optional)
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* SDL_Mixer: http://www.libsdl.org/projects/SDL_mixer/ (optional)
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They are also typically available along with your Linux distribution
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(e.g. on an installation media, or available via package
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maintainance software like Debian's "apt").
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Note: When installing libraries from packages, be sure to ALSO
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install the development versions of the packages. (For example,
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install both "SDL-1.2.4.rpm" and "SDL-1.2.4-devel.rpm".)
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Other Libraries
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Tux Paint also takes advantage of a number of other free, LGPL'd
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libraries. Under Linux, just like SDL, they should either already be
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installed, or are readily available for installation as part of your
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Linux distribution.
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libPNG
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Tux Paint uses PNG (Portable Network Graphics) format for its data
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files. SDL_image will require libPNG be installed.
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http://www.libpng.org/pub/png/libpng.html
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gettext
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Tux Paint uses your system's locale settings along with the
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"gettext" library to support various languages (e.g., Spanish).
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You'll need the gettext library installed.
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http://www.gnu.org/software/gettext/
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libpaper (Linux/Unix only)
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As of Tux Paint 0.9.17, Tux Paint can determine your system's
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default paper size (e.g., A4 or Letter), or can be told to use a
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particular paper size, thanks to "libpaper".
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https://github.com/naota/libpaper
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FriBiDi
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Tux Paint's "Text" and also "Label" tools support bidirectional
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languages, thanks to the "FriBiDi" library.
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http://fribidi.org/
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SVG graphics support
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As of Tux Paint 0.9.17, Tux Paint can load SVG (Scalable Vector
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Graphics) images as stamps. Two sets of libraries are supported, and
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SVG support can be completely disabled (via "make SVG_LIB:=")
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librsvg-2 & libCairo2 (newer libraries)
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* libRSVG 2: http://librsvg.sourceforge.net/
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* Cairo 2: http://www.cairographics.org/
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* These also depend on the following:
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* GdkPixbuf & GLib: http://www.gtk.org/
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* Pango: http://www.pango.org/
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Older SVG libraries
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* libcairo1, libsvg1, & libsvg-cairo1:
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http://www.cairographics.org/
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* These also depend on the following:
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* libxml2: https://gitlab.gnome.org/GNOME/libxml2
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Animated GIF Export feature
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To support export of animated GIFs (slideshows), the "libimagequant"
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library (from the "pngquant2" project) is required.
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https://github.com/ImageOptim/libimagequant
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NetPBM Tools (optional) No longer used, by default
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Under Linux and Unix, earlier versions of Tux Paint used the NetPBM
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tools to assist with printing. (A PNG is generated by Tux Paint, and
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converted into a PostScript using the 'pngtopnm' and 'pnmtops'
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NetPBM command-line tools.)
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http://netpbm.sourceforge.net/
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----------------------------------------------------------------------
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Compiling and Installation
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Tux Paint is released under the GNU General Public License (GPL) (see
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"COPYING.txt" for details), and therefore the 'source code' to the
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program is available freely.
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Windows Users
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Compiling Set-Up
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As of February 2005 (starting with Tux Paint 0.9.15), the "Makefile"
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includes support for building on a Windows system using MinGW/MSYS
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(https://sourceforge.net/projects/msys2/).
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Many tools and libraries are required to build Tux Paint. The
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package management system "pacman" helps you install them
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automatically solving complicated dependencies.
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Download the latest MSYS2 environment from
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https://sourceforge.net/projects/msys2/files/Base/ and install it
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where you'd like (the default is
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"https://sourceforge.net/projects/msys2/files/Base/")
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Open the MSYS2 shell from the "Start Menu" -> "MSYS2 64bit" ->
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"MSYS2 MSYS" and execute following command (press [Enter] or
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[Return] to accept the defaults for all questions):
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pacman -Syu
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This will update core system and the window will close
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automatically. Repeat the steps above one more time to finish the
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remaining update process.
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Within the MSYS2 shell, run the following command to install basic
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development tools:
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pacman -S base-devel msys2-devel git
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Proceed to the next "MinGW 64bit (x86_64) toolchains" section, or skip
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to the "MinGW 32bit (i686) toolchains" section if you need only a
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32bit build environment.
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MinGW 64bit (x86_64) toolchains
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Within the MSYS2 shell, run the following command to install basic
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64bit development tools:
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pacman -S mingw-w64-x86_64-toolchain
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64bit (x86_64) dependency libraries for Tux Paint
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You can install tools and libraries required for compiling Tux Paint
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on MSYS2/MINGW using "pacman" except for SDL_Pango.
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"ntldd" is a small tool which examine windows executable files to
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list Dynamic Link Library (.dll) files they depends on. Tux Paint's
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packaging process for binary distribution uses it to find required
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.dll files.
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FLTK is a cross-platform GUI toolkit used by "Tux Paint Config.".
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You can skip installing it if you are only building "Tux Paint".
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$ pacman -S mingw-w64-x86_64-SDL_{image,mixer,ttf}
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$ pacman -S mingw-w64-x86_64-librsvg
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$ pacman -S mingw-w64-x86_64-fribidi
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$ pacman -S mingw-w64-x86_64-libimagequant
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$ pacman -S mingw-w64-x86_64-fltk
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$ pacman -S mingw64/mingw-w64-x86_64-ntldd-git
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Note: Close the shell before proceeding to the remaining process.
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Install SDL_Pango and re-install SDL on the 64bit environment
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SDL_Pango should be installed manually. In addition, you have to
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re-install SDL from the source code or you will see unnecessary
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blank window opens when starting Tux Paint.
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This time, use the MinGW "64bit" shell. Open the shell from the
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"Start Menu" -> "MSYS2 64bit" -> "MSYS2 MinGW 64-bit"
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SDL_Pango
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At first, you have to prepare source tar-ball and a required patch
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in the same directory.
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* Download source tar-ball of SDL_Pango-0.1.2 from SDL_Pango's
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page on Sourceforge.net.
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* Download a patch file from John Popplewell's "Tux Paint -
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MinGW/MSYS build instructions" webpage. (This adds some extra
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(required) functionality to SDL_Pango.)
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Build and install SDL_Pango as follows.
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$ tar zxvf SDL_Pango-0.1.2.tar.gz
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$ cd SDL_Pango-0.1.2/
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$ patch -p0 < ../SDL_Pango-configure-extra-api.patch
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$ ./configure --prefix=/mingw64 && make && make install
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SDL
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Download source tar-ball of SDL_1.2.15 from libsdl.org.
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Re-install SDL as follows.
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$ tar zxvf SDL-1.2.15.tar.gz
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$ cd SDL-1.2.15
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$ ./configure --prefix=/mingw64 && make && make install
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Proceed to the next "MinGW 32bit (i686) toolchains" section, or skip
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to the "ImageMagick" section if you need only a 64bit build
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environment.
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MinGW 32bit (i686) toolchains
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Within the MSYS2 shell, run the following command to install basic
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32bit development tools:
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pacman -S mingw-w64-i686-toolchain
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32bit (i686) dependency libraries for Tux Paint
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You can install tools and libraries required for compiling Tux Paint
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on MSYS2/MINGW using "pacman" except for SDL_Pango.
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"ntldd" is a small tool which examine windows executable files to
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list Dynamic Link Library (.dll) files they depends on. Tux Paint's
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packaging process for binary distribution uses it to find required
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.dll files.
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FLTK is a cross-platform GUI toolkit used by "Tux Paint Config.".
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You can skip installing it if you are only building "Tux Paint".
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$ pacman -S mingw-w64-i686-SDL_{image,mixer,ttf}
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$ pacman -S mingw-w64-i686-librsvg
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$ pacman -S mingw-w64-i686-fribidi
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$ pacman -S mingw-w64-i686-libimagequant
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$ pacman -S mingw-w64-i686-fltk
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$ pacman -S mingw-w64-i686-ntldd-git
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Note: Close the shell before proceeding to the remaining process.
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Install SDL_Pango and re-install SDL on the 32bit environment
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SDL_Pango should be installed manually. In addition, you have to
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re-install SDL from the source code or you will see unnecessary
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blank window opens when starting Tux Paint.
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This time, use the MinGW "32bit" shell. Open the shell from the
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"Start Menu" -> "MSYS2 64bit" -> "MSYS2 MinGW 32-bit"
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SDL_Pango
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At first, you have to prepare source tar-ball and a required patch
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in the same directory.
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* Download source tar-ball of SDL_Pango-0.1.2 from SDL_Pango's
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page on Sourceforge.net.
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* Download a patch file from John Popplewell's "Tux Paint -
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MinGW/MSYS build instructions" webpage. (This adds some extra
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(required) functionality to SDL_Pango.)
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Build and install SDL_Pango as follows.
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$ tar zxvf SDL_Pango-0.1.2.tar.gz
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$ cd SDL_Pango-0.1.2/
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$ patch -p0 < ../SDL_Pango-configure-extra-api.patch
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$ ./configure --prefix=/mingw32 && make && make install
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SDL
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Download source tar-ball of SDL_1.2.15 from libsdl.org.
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Re-install SDL as follows.
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$ tar zxvf SDL-1.2.15.tar.gz
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$ cd SDL-1.2.15
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$ ./configure --prefix=/mingw32 && make && make install
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ImageMagick
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ImageMagick is a compilation of command line tools to create, edit,
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compose, or convert bitmap images supporting quite a large number of
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image formats. Tux Paint uses two functions ("convert" and
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"composite") in it to generate thumbnails for startar images and
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templates during the build process.
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Using official binary release available from "Windows Binary
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Release" is recommended, due to the commands installed with "pacman"
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on MinGW/MSYS not working as expected!
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Do not forget to enable "Install legacy utilities (e.g. convert)"
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while installing it, because Tux Paint's build process uses them.
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Add the path to the directory in which ImageMagick is installed at
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the top of your "PATH" environment variable. For example:
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$ export PATH=/c/Program\ Files/ImageMagick-7.0.10-Q16-HDRI:$PATH
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You can make this permanent by adding the above to your the BASH
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shell configuration file, "~/.bash_profile".
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Tux Paint
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You can compile 64bit binaries using MSYS2 64bit shell, and 32bit
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binaries using MSYS2 32bit shell, respectively.
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* Select "MSYS2 64bit" -> "MSYS2 MinGW 64-bit" from the "Start
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Menu" to open the 64bit shell.
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* Select "MSYS2 64bit" -> "MSYS2 MinGW 32-bit" from the "Start
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Menu" to open the 32bit shell.
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Compile Tux Paint with the following command:
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$ make bdist-win32
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Note: At this point, you will want to build "Tux Paint Config." for
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Windows, so it can be included along with "Tux Paint", if you're
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making an official (or test) release. The build process will look
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for it in a directory named "tuxpaint-config" (with no version
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number, e.g., "tuxpaint-config-X.Y.Z"). See "Tux Paint Config."'s
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INSTALL.txt documentation for details.
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All the files needed for starting Tux Paint (and Tux Paint Config.)
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are collected in the directory for binary distribution "bdist"
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directory under "win32". You can start them by double-clicking their
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executable (.exe) files in the "bdist" directory.
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Building the Tux Paint Windows Installer:
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Inno Setup is used to build executable installer for Tux Paint.
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Therefore you have to install it in the first place.
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Then, you can easily build an executable installer by right-clicking
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on the "tuxpaint.iss" icon in the "win32" directory and selecting
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"Compile" on the list. It will run for a while, and eventually you
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will find a "tuxpaint-X.Y.Z-win32-installer.exe" file in the same
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directory.
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Running the Tux Paint Windows Installer:
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Double-click the Tux Paint installer executable (.EXE file) and
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follow the instructions.
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First, you will be asked to agree to the license. (It is the GNU
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General Public License (GPL), which is also available as
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"COPYING.txt".)
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You will then be asked whether you want to install shortcuts to Tux
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Paint in your Windows Start Menu and on your Windows Desktop. (Both
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options are set by default.)
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Then you will be asked where you wish to install Tux Paint. The
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default should be suitable, as long as there is space available.
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Otherwise, pick a different location.
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At this point, you can click 'Install' to install Tux Paint!
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Changing the Settings Using the Shortcut:
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To change program settings, right-click on the TuxPaint shortcut and
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select 'Properties' (at the bottom).
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Make sure the 'Shortcut' tab is selected in the window that appears,
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and examine the 'Target:' field. You should see something like this:
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"C:\Program Files\TuxPaint\TuxPaint.exe"
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You can now add command-line options which will be enabled when you
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double-click the icon.
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For example, to make the game run in fullscreen mode, with simple
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shapes (no rotation option) and in French, add the options (after
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'TuxPaint.exe'), like so:
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"C:\Program Files\TuxPaint\TuxPaint.exe" -f -s --lang french
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(See the main documentation for a full list of available
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command-line options.)
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If you make a mistake or it all disappears use [Ctrl] + [Z] to undo
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or just hit the [Esc] key and the box will close with no changes
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made (unless you pushed the "Apply" button!).
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When you have finished, click "OK."
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If Something Goes Wrong:
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If, when you double-click on the shortcut to run Tux Paint, nothing
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happens, it is probably because some of these command-line options
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are wrong. Open an Explorer like before, and look for a file called
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"stderr.txt" in the TuxPaint folder.
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It will contain a description of what was wrong. Usually it will
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just be due to incorrect character-case (capital 'Z' instead of
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lowercase 'z') or a missing (or extra) '-' (dash).
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Linux/Unix Users
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Compiling:
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Note: Tux Paint does not use autoconf/automake, so there is no
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"./configure" script to run. Compiling should be straight-forward
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though, assuming everything Tux Paint needs is installed.
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To compile the program from source, simply run the following command
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from a shell prompt (e.g., "$"):
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$ make
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Disabling SVG support (and hence Cairo, libSVG, and svg-cairo dependencies):
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To disable SVG support (e.g., if your system is not currently
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supported by the Cairo library or other SVG-related dependencies),
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you can run "make" with "SVG_LIB= SVG_CFLAGS= NOSVGFLAG=NOSVG"
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added:
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$ make SVG_LIB= SVG_CFLAGS=
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Disabling Pango support (and hence Pango, Cairo, etc. dependencies):
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Prior to version 0.9.18, Tux Paint used the libSDL_ttf library for
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rendering text using TrueType Fonts. Since 0.9.18, libSDL_Pango is
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used, as it has much greater support for internationalization.
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However, if you wish to disable the use of SDL_Pango, you may do so
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running "make" with "SDL_PANGO_LIB=" added:
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$ make SDL_PANGO_LIB=
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Disabling Sound at Compile-time:
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If you don't have a sound card, or would prefer to build the program
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with no sound support (and therefore without a the SDL_mixer
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dependency), you can run "make" with "SDL_MIXER_LIB=" added:
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$ make SDL_MIXER_LIB=
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Other options:
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Various other options (e.g., installation paths) may be overridden;
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see them in "Makefile" for further details.
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If you get errors:
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If you receive any errors during compile-time, make sure you have
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the appropriate libraries installed (see above). If using packaged
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versions of the libraries (e.g., RPMs under RedHat or DEBs under
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Debian), be sure to get the corresponding "-dev" or "-devel"
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packages as well, otherwise you won't be able to compile Tux Paint
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(and other programs) from source!
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Installng:
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Assuming no fatal errors occured, you can now install the program so
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that it can be run by users on the system. By default, this must be
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done by the "root" user ('superuser'). Switch to "root" by typing
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the command:
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$ su
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Enter "root"'s password at the prompt. You should now be "root"
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(with a prompt like "#"). To install the program and its data files,
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type:
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# make install
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Finally, you can switch back to your regular user by exiting
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superuser mode:
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# exit
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Alternatively, you may be able to simply use the "sudo" command
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(e.g., on Ubuntu Linux):
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$ sudo make install
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Note: By default, "tuxpaint", the executable program, is placed in
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"/usr/local/bin/". The data files (images, sounds, etc.) are placed
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in "/usr/local/share/tuxpaint/".
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Changing Where Things Go
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You can change where things will go by setting "Makefile"variables
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on the command line. "DESTDIR" is used to place output in a
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staging area for package creation. "PREFIX" is the basis of where
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all other files go, and is, by default, set to "/usr/local".
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Other variables are:
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BIN_PREFIX
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Where the "tuxpaint" binary will be installed. (Set to
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"$(PREFIX)/bin" by default - e.g., "/usr/local/bin")
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DATA_PREFIX
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Where the data files (sound, graphics, brushes, stamps,
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fonts) will go, and where Tux Paint will look for them
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when it's run. (Set to "$(PREFIX)/share/tuxpaint")
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DOC_PREFIX
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Where the documentation text files (the "docs" directory)
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will go. (Set to "$(PREFIX)/share/doc/tuxpaint")
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MAN_PREFIX
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Where the manual page for Tux Paint will go. (Set to
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"$(PREFIX)/share/man")
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ICON_PREFIX — $(PREFIX)/share/pixmaps
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X11_ICON_PREFIX — $(PREFIX)/X11R6/include/X11/pixmaps
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GNOME_PREFIX — $(PREFIX)/share/gnome/apps/Graphics
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KDE_PREFIX — $(PREFIX)/share/applnk/Graphics
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Where the icons and launchers (for GNOME and KDE) will go.
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LOCALE_PREFIX
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Where the translation files for Tux Paint will go, and
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|
where Tux Paint will look for them. (Set to
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"$(PREFIX)/share/locale/") (Final location of a
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translation file will be under the locale's directory
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(e.g., "es" for Spanish), within the "LC_MESSAGES"
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subdirectory.)
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Note: This list is out of date. See "Makefile" and "Makefile-i18n"
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for a complete list.
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----------------------------------------------------------------------
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Debugging
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Debugging (to "STDOUT", e.g. to the terminal, or to a "stdout.txt" file,
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on Windows) can be enabled by setting "DEBUG" (and, if verbose logging
|
|
is wanted, "VERBOSE") #defines in "src/debug.h".
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----------------------------------------------------------------------
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Uninstalling Tux Paint
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Windows
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Using the Uninstaller
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If you installed the Start Menu shortcuts (the default), then go to
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the TuxPaint folder and select "Uninstall". A box will be displayed
|
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that will confirm that you are about to uninstall Tux Paint and, if
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you are certain that you want to permanently remove Tux Paint, click
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on the 'Uninstall' button.
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When it has finished, click on the close button.
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Using the Control Panel
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It is also possible to use the entry "TuxPaint (remove only)" in the
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Control Panel Add/Remove programs section.
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Linux
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Within the Tux Paint source directory (where you compiled Tux Paint),
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you can use the "make uninstall" target to uninstall Tux Paint. By
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|
default, this must be done by the "root" user ('superuser'), but if
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you installed Tux Paint somewhere else (e.g., using a "PREFIX=..."
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|
setting to "make" and "make install"), you may not, and will want to
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provide those same settings here. (See the installation instructions
|
|
above for further information.)
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