tuxpaint-pencil-sharpener/magic/src/noise.c
2024-01-16 21:31:07 -08:00

340 lines
9.8 KiB
C

/*
noise.c
noise,Add noise the whole image.
Tux Paint - A simple drawing program for children.
Credits: Andrew Corcoran <akanewbie@gmail.com>
Copyright (c) 2002-2024 by Bill Kendrick and others; see AUTHORS.txt
bill@newbreedsoftware.com
https://tuxpaint.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: January 16, 2024
*/
#include <stdio.h>
#include <string.h>
#include <libintl.h>
#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
#include <math.h>
#include <limits.h>
#include <time.h>
#ifndef gettext_noop
#define gettext_noop(String) String
#endif
static const int noise_AMOUNT = 100.0;
static int noise_RADIUS = 16;
enum
{
TOOL_NOISE,
noise_NUM_TOOLS
};
static Mix_Chunk *noise_snd_effect[noise_NUM_TOOLS];
const char *noise_snd_filenames[noise_NUM_TOOLS] = {
"noise.ogg",
};
const char *noise_icon_filenames[noise_NUM_TOOLS] = {
"noise.png",
};
const char *noise_names[noise_NUM_TOOLS] = {
gettext_noop("Noise"),
};
const int noise_groups[noise_NUM_TOOLS] = {
MAGIC_TYPE_DISTORTS,
};
const int noise_orders[noise_NUM_TOOLS] = {
2100,
};
const char *noise_descs[noise_NUM_TOOLS][2] = {
{gettext_noop("Click and drag the mouse to add noise to parts of your picture."),
gettext_noop("Click to add noise to your entire picture."),},
};
Uint32 noise_api_version(void);
int noise_init(magic_api * api, Uint8 disabled_features, Uint8 complexity_level);
SDL_Surface *noise_get_icon(magic_api * api, int which);
char *noise_get_name(magic_api * api, int which);
int noise_get_group(magic_api * api, int which);
int noise_get_order(int which);
char *noise_get_description(magic_api * api, int which, int mode);
static void do_noise_pixel(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
static void do_noise_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int which);
static void do_noise_brush(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
void noise_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
void noise_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void noise_release(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void noise_shutdown(magic_api * api);
void noise_set_color(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect);
int noise_requires_colors(magic_api * api, int which);
void noise_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void noise_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int noise_modes(magic_api * api, int which);
int noise_get_tool_count(magic_api * api ATTRIBUTE_UNUSED);
Uint8 noise_accepted_sizes(magic_api * api, int which, int mode);
Uint8 noise_default_size(magic_api * api, int which, int mode);
void noise_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size,
SDL_Rect * update_rect);
Uint32 noise_api_version(void)
{
return (TP_MAGIC_API_VERSION);
}
//Load sounds
int noise_init(magic_api * api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED)
{
int i;
char fname[1024];
srand(time(0));
for (i = 0; i < noise_NUM_TOOLS; i++)
{
snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory, noise_snd_filenames[i]);
noise_snd_effect[i] = Mix_LoadWAV(fname);
}
return (1);
}
int noise_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
return (noise_NUM_TOOLS);
}
// Load our icons:
SDL_Surface *noise_get_icon(magic_api * api, int which)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, noise_icon_filenames[which]);
return (IMG_Load(fname));
}
// Return our names, localized:
char *noise_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
{
return (strdup(gettext_noop(noise_names[which])));
}
// Return our groups
int noise_get_group(magic_api * api ATTRIBUTE_UNUSED, int which)
{
return noise_groups[which];
}
// Return our orders
int noise_get_order(int which)
{
return noise_orders[which];
}
// Return our descriptions, localized:
char *noise_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode)
{
return (strdup(gettext_noop(noise_descs[which][mode - 1])));
}
//Do the effect for one pixel
static void do_noise_pixel(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
{
magic_api *api = (magic_api *) ptr;
Uint8 temp[3];
double temp2[3];
int k;
SDL_GetRGB(api->getpixel(canvas, x, y), canvas->format, &temp[0], &temp[1], &temp[2]);
for (k = 0; k < 3; k++)
{
temp2[k] = clamp(0.0, (int)temp[k] - (rand() % noise_AMOUNT) + noise_AMOUNT / 2.0, 255.0);
}
api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, temp2[0], temp2[1], temp2[2]));
}
// Do the effect for the full image
static void do_noise_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int which)
{
int x, y;
for (y = 0; y < last->h; y++)
{
for (x = 0; x < last->w; x++)
{
do_noise_pixel(ptr, which, canvas, last, x, y);
}
}
}
//do the effect for the brush
static void do_noise_brush(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
{
int xx, yy;
magic_api *api = (magic_api *) ptr;
for (yy = y - noise_RADIUS; yy < y + noise_RADIUS; yy++)
{
for (xx = x - noise_RADIUS; xx < x + noise_RADIUS; xx++)
{
if (api->in_circle(xx - x, yy - y, noise_RADIUS) && !api->touched(xx, yy))
{
do_noise_pixel(api, which, canvas, last, xx, yy);
}
}
}
}
// Affect the canvas on drag:
void noise_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
{
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_noise_brush);
api->playsound(noise_snd_effect[which], (x * 255) / canvas->w, 255);
if (ox > x)
{
int tmp = ox;
ox = x;
x = tmp;
}
if (oy > y)
{
int tmp = oy;
oy = y;
y = tmp;
}
update_rect->x = ox - noise_RADIUS;
update_rect->y = oy - noise_RADIUS;
update_rect->w = (x + noise_RADIUS) - update_rect->x;
update_rect->h = (y + noise_RADIUS) - update_rect->y;
}
// Affect the canvas on click:
void noise_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
{
if (mode == MODE_PAINT)
noise_drag(api, which, canvas, last, x, y, x, y, update_rect);
else
{
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
do_noise_full(api, canvas, last, which);
api->playsound(noise_snd_effect[which], 128, 255);
}
}
// Affect the canvas on release:
void noise_release(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
// No setup happened:
void noise_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{
//Clean up sounds
int i;
for (i = 0; i < noise_NUM_TOOLS; i++)
{
if (noise_snd_effect[i] != NULL)
{
Mix_FreeChunk(noise_snd_effect[i]);
}
}
}
// Record the color from Tux Paint:
void noise_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
// Use colors:
int noise_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return 0;
}
void noise_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void noise_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
int noise_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return (MODE_FULLSCREEN | MODE_PAINT);
}
Uint8 noise_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode)
{
if (mode == MODE_PAINT)
return 8;
else
return 0;
}
Uint8 noise_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return 4;
}
void noise_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 size,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
noise_RADIUS = size * 4;
}