tuxpaint-pencil-sharpener/magic/src/light.c
2024-01-16 23:10:08 -08:00

294 lines
8.7 KiB
C

/*
light.c
Light Magic Tool Plugin
Tux Paint - A simple drawing program for children.
Copyright (c) 2002-2024 by Bill Kendrick and others; see AUTHORS.txt
bill@newbreedsoftware.com
https://tuxpaint.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: January 16, 2024
*/
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
#include "math.h"
/* Our globals: */
static Mix_Chunk *light1_snd, *light2_snd;
static float light_h, light_s, light_v;
static int light_radius = 8;
/* Function prototypes: */
Uint32 light_api_version(void);
int light_init(magic_api * api, Uint8 disabled_features, Uint8 complexity_level);
int light_get_tool_count(magic_api * api);
SDL_Surface *light_get_icon(magic_api * api, int which);
char *light_get_name(magic_api * api, int which);
int light_get_group(magic_api * api, int which);
int light_get_order(int which);
char *light_get_description(magic_api * api, int which, int mode);
static void do_light(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y);
void light_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
void light_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void light_release(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void light_shutdown(magic_api * api);
void light_set_color(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect);
int light_requires_colors(magic_api * api, int which);
void light_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void light_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int light_modes(magic_api * api, int which);
Uint8 light_accepted_sizes(magic_api * api, int which, int mode);
Uint8 light_default_size(magic_api * api, int which, int mode);
void light_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size,
SDL_Rect * update_rect);
Uint32 light_api_version(void)
{
return (TP_MAGIC_API_VERSION);
}
// No setup required:
int light_init(magic_api * api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/light1.ogg", api->data_directory);
light1_snd = Mix_LoadWAV(fname);
snprintf(fname, sizeof(fname), "%ssounds/magic/light2.ogg", api->data_directory);
light2_snd = Mix_LoadWAV(fname);
return (1);
}
// We have multiple tools:
int light_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
return (1);
}
// Load our icons:
SDL_Surface *light_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/light.png", api->data_directory);
return (IMG_Load(fname));
}
// Return our names, localized:
char *light_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return (strdup(gettext_noop("Light")));
}
// Return our groups:
int light_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return MAGIC_TYPE_PAINTING;
}
// Return our orders:
int light_get_order(int which ATTRIBUTE_UNUSED)
{
return 2600;
}
// Return our descriptions, localized:
char *light_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return (strdup(gettext_noop("Click and drag to draw a beam of light on your picture.")));
}
// Do the effect:
static void do_light(void *ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
{
magic_api *api = (magic_api *) ptr;
int xx, yy;
Uint32 pix;
Uint8 r, g, b;
float h, s, v, new_h, new_s, new_v;
float adj;
for (yy = -light_radius; yy < light_radius; yy++)
{
for (xx = -light_radius; xx < light_radius; xx++)
{
if (api->in_circle(xx, yy, light_radius))
{
pix = api->getpixel(canvas, x + xx, y + yy);
SDL_GetRGB(pix, canvas->format, &r, &g, &b);
adj = sqrt(light_radius - sqrt((xx * xx) + (yy * yy))) / 64.0;
// adj = (((float)light_radius - 0.01) - sqrt(abs(xx * yy))) / (16.0 * (float)light_radius);
api->rgbtohsv(r, g, b, &h, &s, &v);
v = min((float)1.0, v + adj);
if (light_h == -1 && h == -1)
{
new_h = -1;
new_s = 0;
new_v = v;
}
else if (light_h == -1)
{
new_h = h;
new_s = max(0.0, s - adj / 2.0);
new_v = v;
}
else if (h == -1)
{
new_h = light_h;
new_s = max(0.0, light_s - adj / 2.0);
new_v = v;
}
else
{
new_h = (light_h + h) / 2;
new_s = max(0.0, s - adj / 2.0);
new_v = v;
}
api->hsvtorgb(new_h, new_s, new_v, &r, &g, &b);
api->putpixel(canvas, x + xx, y + yy, SDL_MapRGB(canvas->format, r, g, b));
}
}
}
}
// Affect the canvas on drag:
void light_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
{
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_light);
if (ox > x)
{
int tmp = ox;
ox = x;
x = tmp;
}
if (oy > y)
{
int tmp = oy;
oy = y;
y = tmp;
}
update_rect->x = ox - light_radius;
update_rect->y = oy - light_radius;
update_rect->w = (x + light_radius) - update_rect->x;
update_rect->h = (y + light_radius) - update_rect->y;
api->playsound(light1_snd, (x * 255) / canvas->w, 255);
}
// Affect the canvas on click:
void light_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
{
light_drag(api, which, canvas, last, x, y, x, y, update_rect);
}
// Affect the canvas on release:
void light_release(magic_api * api, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED,
int x, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
api->playsound(light2_snd, (x * 255) / canvas->w, 255);
}
// No setup happened:
void light_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{
if (light1_snd != NULL)
Mix_FreeChunk(light1_snd);
if (light2_snd != NULL)
Mix_FreeChunk(light2_snd);
}
// Record the color from Tux Paint:
void light_set_color(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
api->rgbtohsv(r, g, b, &light_h, &light_s, &light_v);
}
// Use colors:
int light_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return 1;
}
void light_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void light_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
int light_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return (MODE_PAINT);
}
Uint8 light_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return 4;
}
Uint8 light_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return 2;
}
void light_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 size,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
light_radius = size * 4;
}