Also, add other social media accounts to list of places to announce Tux Paint in RELEASE docs. Also, list a ton more options missing from default example config file "src/tuxpaint.conf"
630 lines
17 KiB
C
630 lines
17 KiB
C
/*
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tornado.c
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Tornado Magic Tool Plugin
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Tux Paint - A simple drawing program for children.
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Copyright (c) 2002-2022 by Bill Kendrick and others; see AUTHORS.txt
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bill@newbreedsoftware.com
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https://tuxpaint.org/
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Some modifications to convert the flower plugin in to a tornado
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plugin by Pere Pujal i Carabantes
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pere@fornol.no-ip.org
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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Last updated: December 11, 2022
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$Id$
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*/
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include "tp_magic_api.h"
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#include "SDL_image.h"
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#include "SDL_mixer.h"
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/* Our globals: */
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enum
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{ SIDE_LEFT, SIDE_RIGHT };
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enum
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{ LEAFSIDE_RIGHT_DOWN,
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LEAFSIDE_LEFT_DOWN,
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LEAFSIDE_RIGHT_UP,
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LEAFSIDE_LEFT_UP
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};
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static Mix_Chunk /* * tornado_click_snd, */ * tornado_release_snd;
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static Uint8 tornado_r, tornado_g, tornado_b;
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static int tornado_min_x, tornado_max_x, tornado_bottom_x, tornado_bottom_y;
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static int tornado_side_first;
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static int tornado_side_decided;
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static SDL_Surface *tornado_base, *tornado_cloud, *tornado_cloud_colorized;
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static int top_w;
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/* Local function prototypes: */
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typedef struct
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{
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float x, y;
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} Point2D;
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static void tornado_predrag(magic_api * api, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y);
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static void tornado_drawbase(magic_api * api, SDL_Surface * canvas);
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static void tornado_drawstalk(magic_api * api, SDL_Surface * canvas,
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SDL_Surface * last, int top_x, int top_y,
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int minx, int maxx, int bottom_x, int bottom_y,
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int final);
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static void tornado_drawtornado(magic_api * api, SDL_Surface * canvas, int x,
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int y);
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static Point2D tornado_PointOnCubicBezier(Point2D * cp, float t);
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static void tornado_ComputeBezier(Point2D * cp, int numberOfPoints,
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Point2D * curve);
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static void tornado_colorize_cloud(magic_api * api);
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static Uint32 tornado_mess(Uint32 pixel, SDL_Surface * canvas);
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Uint32 tornado_api_version(void);
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int tornado_init(magic_api * api);
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int tornado_get_tool_count(magic_api * api);
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SDL_Surface *tornado_get_icon(magic_api * api, int which);
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char *tornado_get_name(magic_api * api, int which);
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int tornado_get_group(magic_api * api, int which);
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char *tornado_get_description(magic_api * api, int which, int mode);
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void tornado_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y,
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SDL_Rect * update_rect);
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void tornado_click(magic_api * api, int which, int mode, SDL_Surface * canvas,
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SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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void tornado_release(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int x, int y,
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SDL_Rect * update_rect);
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void tornado_shutdown(magic_api * api);
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void tornado_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
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int tornado_requires_colors(magic_api * api, int which);
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void tornado_switchin(magic_api * api, int which, int mode,
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SDL_Surface * canvas);
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void tornado_switchout(magic_api * api, int which, int mode,
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SDL_Surface * canvas);
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int tornado_modes(magic_api * api, int which);
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Uint32 tornado_api_version(void)
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{
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return (TP_MAGIC_API_VERSION);
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}
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// No setup required:
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int tornado_init(magic_api * api)
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{
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char fname[1024];
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/*
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snprintf(fname, sizeof(fname), "%ssounds/magic/tornado_click.ogg",
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api->data_directory);
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tornado_click_snd = Mix_LoadWAV(fname);
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*/
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snprintf(fname, sizeof(fname), "%ssounds/magic/tornado_release.ogg",
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api->data_directory);
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tornado_release_snd = Mix_LoadWAV(fname);
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snprintf(fname, sizeof(fname), "%simages/magic/tornado_base.png",
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api->data_directory);
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tornado_base = IMG_Load(fname);
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snprintf(fname, sizeof(fname), "%simages/magic/tornado_cloud.png",
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api->data_directory);
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tornado_cloud = IMG_Load(fname);
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return (1);
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}
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// We have multiple tools:
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int tornado_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
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{
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return (1);
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}
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// Load our icons:
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SDL_Surface *tornado_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%simages/magic/tornado.png",
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api->data_directory);
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return (IMG_Load(fname));
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}
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// Return our names, localized:
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char *tornado_get_name(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED)
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{
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return (strdup(gettext_noop("Tornado")));
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}
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// Return our groups:
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int tornado_get_group(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED)
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{
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return MAGIC_TYPE_ARTISTIC;
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}
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// Return our descriptions, localized:
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char *tornado_get_description(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED,
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int mode ATTRIBUTE_UNUSED)
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{
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return (strdup
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(gettext_noop
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("Click and drag to draw a tornado funnel on your picture.")));
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}
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// Affect the canvas on drag:
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static void tornado_predrag(magic_api * api ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED,
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SDL_Surface * last ATTRIBUTE_UNUSED, int ox,
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int oy, int x, int y)
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{
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if (x < tornado_min_x)
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tornado_min_x = x;
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if (ox < tornado_min_x)
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tornado_min_x = ox;
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if (x > tornado_max_x)
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tornado_max_x = x;
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if (ox > tornado_max_x)
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tornado_max_x = ox;
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if (y > tornado_bottom_y)
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y = tornado_bottom_y;
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if (oy > tornado_bottom_y)
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y = tornado_bottom_y;
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// Determine which way to bend first:
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//
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if (tornado_side_decided == 0)
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{
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if (x < tornado_bottom_x - 10)
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{
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tornado_side_first = SIDE_LEFT;
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tornado_side_decided = 1;
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}
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else if (x > tornado_bottom_x + 10)
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{
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tornado_side_first = SIDE_RIGHT;
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tornado_side_decided = 1;
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}
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}
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}
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void tornado_drag(magic_api * api, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * last, int ox, int oy,
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int x, int y, SDL_Rect * update_rect)
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{
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tornado_predrag(api, canvas, last, ox, oy, x, y);
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/* Erase any old stuff; this is a live-edited effect: */
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SDL_BlitSurface(last, NULL, canvas, NULL);
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/* Draw the base and the stalk (low-quality) for now: */
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tornado_drawstalk(api, canvas, last,
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x, y, tornado_min_x, tornado_max_x, tornado_bottom_x,
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tornado_bottom_y, !(api->button_down()));
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tornado_drawbase(api, canvas);
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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}
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// Affect the canvas on click:
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void tornado_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y,
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SDL_Rect * update_rect)
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{
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tornado_min_x = x;
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tornado_max_x = x;
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tornado_bottom_x = x;
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tornado_bottom_y = y; // - tornado_base->h;
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tornado_side_decided = 0;
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tornado_side_first = SIDE_LEFT;
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tornado_drag(api, which, canvas, last, x, y, x, y, update_rect);
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/*
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api->playsound(tornado_click_snd, (x * 255) / canvas->w, 255);
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*/
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}
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// Affect the canvas on release:
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void tornado_release(magic_api * api, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y,
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SDL_Rect * update_rect)
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{
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/* Don't let tornado be too low compared to base: */
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if (y >= tornado_bottom_y - 128)
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y = tornado_bottom_y - 128;
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/* Do final calcs and draw base: */
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tornado_predrag(api, canvas, last, x, y, x, y);
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/* Erase any old stuff: */
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SDL_BlitSurface(last, NULL, canvas, NULL);
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/* Draw high-quality stalk, and tornado: */
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tornado_drawstalk(api, canvas, last, x, y, tornado_min_x, tornado_max_x,
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tornado_bottom_x, tornado_bottom_y, 1);
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tornado_drawtornado(api, canvas, x, y);
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tornado_drawbase(api, canvas);
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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api->playsound(tornado_release_snd, (x * 255) / canvas->w, 255);
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}
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static void tornado_drawtornado(magic_api * api, SDL_Surface * canvas, int x,
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int y)
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{
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SDL_Surface *aux_surf;
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SDL_Rect dest;
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aux_surf = api->scale(tornado_cloud_colorized, top_w * 2, top_w, 0);
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dest.x = x - (aux_surf->w / 2);
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dest.y = y - (aux_surf->h / 2);
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SDL_BlitSurface(aux_surf, NULL, canvas, &dest);
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SDL_FreeSurface(aux_surf);
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}
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static void tornado_drawbase(magic_api * api ATTRIBUTE_UNUSED,
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SDL_Surface * canvas)
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{
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SDL_Rect dest;
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dest.x = tornado_bottom_x - (tornado_base->w / 2);
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dest.y = tornado_bottom_y - tornado_base->h / 2;
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SDL_BlitSurface(tornado_base, NULL, canvas, &dest);
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}
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static Uint32 tornado_mess(Uint32 pixel, SDL_Surface * canvas)
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{
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Uint8 r, g, b, a;
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float f = (float) rand() * 255 / RAND_MAX;
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SDL_GetRGBA(pixel, canvas->format, &r, &g, &b, &a);
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return (SDL_MapRGBA(canvas->format,
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(tornado_r + r + (Uint8) f * 2) / 4,
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(tornado_g + g + (Uint8) f * 2) / 4,
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(tornado_b + b + (Uint8) f * 2) / 4, a));
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}
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static void tornado_drawstalk(magic_api * api, SDL_Surface * canvas,
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SDL_Surface * last, int top_x, int top_y,
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int minx, int maxx, int bottom_x, int bottom_y,
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int final)
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{
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Point2D control_points[4];
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Point2D *curve;
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int i, n_points;
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int left, right;
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SDL_Rect dest;
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int rotation = 0;
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int p;
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int ii, ww;
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/* Compute a nice bezier curve for the stalk, based on the
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base (x,y), leftmost (x), rightmost (x), and top (x,y) */
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control_points[0].x = top_x;
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control_points[0].y = top_y;
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if (tornado_side_first == SIDE_LEFT)
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{
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control_points[1].x = minx;
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control_points[2].x = maxx;
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}
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else
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{
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control_points[1].x = maxx;
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control_points[2].x = minx;
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}
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control_points[1].y = ((bottom_y - top_y) / 3) + top_y;
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control_points[2].y = (((bottom_y - top_y) / 3) * 2) + top_y;
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control_points[3].x = bottom_x;
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control_points[3].y = bottom_y;
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if (final == 0)
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n_points = 8;
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else
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n_points = max(bottom_y - top_y, maxx - minx);
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curve = (Point2D *) malloc(sizeof(Point2D) * n_points);
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tornado_ComputeBezier(control_points, n_points, curve);
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if (n_points * n_points / 1000 > canvas->w / 2)
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top_w = canvas->w / 2;
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else
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top_w = max(32, n_points * n_points / 1000);
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/* Draw the curve: */
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for (i = 0; i < n_points - 1; i++)
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{
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if (final == 0)
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{
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dest.x = curve[i].x;
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dest.y = curve[i].y;
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dest.w = 2;
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dest.h = 2;
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SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, 0, 0, 0));
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}
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else
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{
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ii = n_points - i;
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/* min 10 pixels then ii^2 / 2000 or 4 * ii^2 / canvas->w,
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don't let the top of funnel be wider than the half of canvas */
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if (n_points * n_points / 2000 > canvas->w / 4)
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ww = 4 * n_points * n_points / canvas->w;
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else
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ww = 2000;
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left = min(curve[i].x, curve[i + 1].x) - 5 - ii * ii / ww;
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right = max(curve[i].x, curve[i + 1].x) + 5 + ii * ii / ww;
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dest.x = left;
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dest.y = curve[i].y;
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dest.w = right - left + 1;
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dest.h = 2;
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}
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rotation += 3;
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/* The body of the tornado: 3x 1y rotation + some random particles */
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for (p = dest.x; p < dest.x + dest.w; p++)
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{
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if ((float) rand() * 100 / RAND_MAX > 10)
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{
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api->putpixel(canvas, p, dest.y,
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api->getpixel(last,
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dest.x + (p - dest.x + rotation) % dest.w,
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dest.y));
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}
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else
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{
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api->putpixel(canvas, p, dest.y,
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tornado_mess(api->getpixel(last,
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dest.x + (p - dest.x +
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rotation) % dest.w,
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dest.y), canvas));
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}
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}
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/* Some random particles flying around the tornado */
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for (p = dest.x - dest.w * 20 / 100;
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p < dest.x + dest.w + dest.w * 20 / 100; p++)
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{
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if ((float) rand() * 100 / RAND_MAX < 5
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&& ((p < dest.x) || (p > dest.w)))
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api->putpixel(canvas, p, dest.y,
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tornado_mess(api->getpixel(last,
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dest.x + (p - dest.x +
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rotation) % dest.w,
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dest.y), canvas));
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}
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}
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free(curve);
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}
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void tornado_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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{
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/*
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if (tornado_click_snd != NULL)
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Mix_FreeChunk(tornado_click_snd);
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*/
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if (tornado_release_snd != NULL)
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Mix_FreeChunk(tornado_release_snd);
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if (tornado_base != NULL)
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SDL_FreeSurface(tornado_base);
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if (tornado_cloud != NULL)
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SDL_FreeSurface(tornado_cloud);
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if (tornado_cloud_colorized != NULL)
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SDL_FreeSurface(tornado_cloud_colorized);
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}
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// Record the color from Tux Paint:
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void tornado_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
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{
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tornado_r = r;
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tornado_g = g;
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tornado_b = b;
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tornado_colorize_cloud(api);
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}
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// Use colors:
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int tornado_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED)
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{
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return 1;
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}
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/*
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Code to generate a cubic Bezier curve
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*/
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/*
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cp is a 4 element array where:
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cp[0] is the starting point, or P0 in the above diagram
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cp[1] is the first control point, or P1 in the above diagram
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cp[2] is the second control point, or P2 in the above diagram
|
|
cp[3] is the end point, or P3 in the above diagram
|
|
t is the parameter value, 0 <= t <= 1
|
|
*/
|
|
|
|
static Point2D tornado_PointOnCubicBezier(Point2D * cp, float t)
|
|
{
|
|
float ax, bx, cx;
|
|
float ay, by, cy;
|
|
float tSquared, tCubed;
|
|
Point2D result;
|
|
|
|
/* calculate the polynomial coefficients */
|
|
|
|
cx = 3.0 * (cp[1].x - cp[0].x);
|
|
bx = 3.0 * (cp[2].x - cp[1].x) - cx;
|
|
ax = cp[3].x - cp[0].x - cx - bx;
|
|
|
|
cy = 3.0 * (cp[1].y - cp[0].y);
|
|
by = 3.0 * (cp[2].y - cp[1].y) - cy;
|
|
ay = cp[3].y - cp[0].y - cy - by;
|
|
|
|
/* calculate the curve point at parameter value t */
|
|
|
|
tSquared = t * t;
|
|
tCubed = tSquared * t;
|
|
|
|
result.x = (ax * tCubed) + (bx * tSquared) + (cx * t) + cp[0].x;
|
|
result.y = (ay * tCubed) + (by * tSquared) + (cy * t) + cp[0].y;
|
|
|
|
return result;
|
|
}
|
|
|
|
/*
|
|
ComputeBezier fills an array of Point2D structs with the curve
|
|
points generated from the control points cp. Caller must
|
|
allocate sufficient memory for the result, which is
|
|
<sizeof(Point2D) numberOfPoints>
|
|
*/
|
|
|
|
static void tornado_ComputeBezier(Point2D * cp, int numberOfPoints,
|
|
Point2D * curve)
|
|
{
|
|
float dt;
|
|
int i;
|
|
|
|
dt = 1.0 / (numberOfPoints - 1);
|
|
|
|
for (i = 0; i < numberOfPoints; i++)
|
|
curve[i] = tornado_PointOnCubicBezier(cp, i * dt);
|
|
}
|
|
|
|
|
|
static void tornado_colorize_cloud(magic_api * api)
|
|
{
|
|
Uint32 amask;
|
|
int x, y;
|
|
Uint8 r, g, b, a;
|
|
|
|
if (tornado_cloud_colorized != NULL)
|
|
SDL_FreeSurface(tornado_cloud_colorized);
|
|
|
|
/* Create a surface to render into: */
|
|
|
|
amask =
|
|
~(tornado_cloud->format->Rmask | tornado_cloud->format->
|
|
Gmask | tornado_cloud->format->Bmask);
|
|
|
|
tornado_cloud_colorized =
|
|
SDL_CreateRGBSurface(SDL_SWSURFACE,
|
|
tornado_cloud->w,
|
|
tornado_cloud->h,
|
|
tornado_cloud->format->BitsPerPixel,
|
|
tornado_cloud->format->Rmask,
|
|
tornado_cloud->format->Gmask,
|
|
tornado_cloud->format->Bmask, amask);
|
|
|
|
/* Render the new cloud: */
|
|
|
|
SDL_LockSurface(tornado_cloud);
|
|
SDL_LockSurface(tornado_cloud_colorized);
|
|
|
|
for (y = 0; y < tornado_cloud->h; y++)
|
|
{
|
|
for (x = 0; x < tornado_cloud->w; x++)
|
|
{
|
|
SDL_GetRGBA(api->getpixel(tornado_cloud, x, y), tornado_cloud->format,
|
|
&r, &g, &b, &a);
|
|
|
|
api->putpixel(tornado_cloud_colorized, x, y,
|
|
SDL_MapRGBA(tornado_cloud_colorized->format,
|
|
(tornado_r + r * 2) / 3,
|
|
(tornado_g + g * 2) / 3,
|
|
(tornado_b + b * 2) / 3, a));
|
|
}
|
|
}
|
|
|
|
SDL_UnlockSurface(tornado_cloud_colorized);
|
|
SDL_UnlockSurface(tornado_cloud);
|
|
}
|
|
|
|
void tornado_switchin(magic_api * api ATTRIBUTE_UNUSED,
|
|
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
|
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
|
{
|
|
}
|
|
|
|
void tornado_switchout(magic_api * api, int which ATTRIBUTE_UNUSED,
|
|
int mode ATTRIBUTE_UNUSED,
|
|
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
|
{
|
|
api->stopsound();
|
|
}
|
|
|
|
int tornado_modes(magic_api * api ATTRIBUTE_UNUSED,
|
|
int which ATTRIBUTE_UNUSED)
|
|
{
|
|
return (MODE_PAINT_WITH_PREVIEW);
|
|
}
|