tuxpaint-pencil-sharpener/magic/src/calligraphy.c
Bill Kendrick 0517b4392c Update URL to https://tuxpaint.org/ everywhere
Also, add other social media accounts to list of places to
announce Tux Paint in RELEASE docs.

Also, list a ton more options missing from default example config file
"src/tuxpaint.conf"
2022-12-11 01:29:25 -08:00

473 lines
14 KiB
C

/*
calligraphy.c
Calligraphy Magic Tool Plugin
Tux Paint - A simple drawing program for children.
Copyright (c) 2002-2022 by Bill Kendrick and others; see AUTHORS.txt
bill@newbreedsoftware.com
https://tuxpaint.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: December 11, 2022
$Id$
*/
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
#include <math.h>
typedef struct
{
float x, y;
} Point2D;
static Mix_Chunk *calligraphy_snd;
static Point2D calligraphy_control_points[4];
static int calligraphy_r, calligraphy_g, calligraphy_b;
static int calligraphy_old_thick;
static Uint32 calligraphy_last_time;
static SDL_Surface *calligraphy_brush, *calligraphy_colored_brush;
/* Local Function Prototypes */
static Point2D calligraphy_PointOnCubicBezier(Point2D * cp, float t);
static void calligraphy_ComputeBezier(Point2D * cp, int numberOfPoints,
Point2D * curve);
static float calligraphy_dist(float x1, float y1, float x2, float y2);
int calligraphy_init(magic_api * api);
Uint32 calligraphy_api_version(void);
int calligraphy_get_tool_count(magic_api * api);
SDL_Surface *calligraphy_get_icon(magic_api * api, int which);
char *calligraphy_get_name(magic_api * api, int which);
int calligraphy_get_group(magic_api * api, int which);
char *calligraphy_get_description(magic_api * api, int which, int mode);
void calligraphy_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void calligraphy_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y,
SDL_Rect * update_rect);
void calligraphy_release(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int x, int y,
SDL_Rect * update_rect);
void calligraphy_shutdown(magic_api * api);
void calligraphy_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int calligraphy_requires_colors(magic_api * api, int which);
void calligraphy_switchin(magic_api * api, int which, int mode,
SDL_Surface * canvas);
void calligraphy_switchout(magic_api * api, int which, int mode,
SDL_Surface * canvas);
int calligraphy_modes(magic_api * api, int which);
// No setup required:
int calligraphy_init(magic_api * api)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%ssounds/magic/calligraphy.ogg",
api->data_directory);
calligraphy_snd = Mix_LoadWAV(fname);
snprintf(fname, sizeof(fname), "%simages/magic/calligraphy_brush.png",
api->data_directory);
calligraphy_brush = IMG_Load(fname);
calligraphy_colored_brush = NULL;
if (calligraphy_brush == NULL)
return (0);
calligraphy_last_time = 0;
/* (Force blit first time we get a color) */
calligraphy_r = -1;
calligraphy_g = -1;
calligraphy_b = -1;
return (1);
}
Uint32 calligraphy_api_version(void)
{
return (TP_MAGIC_API_VERSION);
}
// Only one tool:
int calligraphy_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
return (1);
}
// Load our icon:
SDL_Surface *calligraphy_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/calligraphy.png",
api->data_directory);
return (IMG_Load(fname));
}
// Return our name, localized:
char *calligraphy_get_name(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{
return (strdup(gettext_noop("Calligraphy")));
}
// Return our group
int calligraphy_get_group(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{
return MAGIC_TYPE_PAINTING;
}
// Return our description, localized:
char *calligraphy_get_description(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED)
{
return (strdup
(gettext_noop
("Click and drag the mouse around to draw in calligraphy.")));
}
void calligraphy_drag(magic_api * api, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas,
SDL_Surface * last ATTRIBUTE_UNUSED, int ox, int oy,
int x, int y, SDL_Rect * update_rect)
{
Point2D *curve;
int i, n_points, thick, new_thick;
SDL_Rect src, dest;
// if (SDL_GetTicks() < calligraphy_last_time + 5)
// return;
calligraphy_control_points[0].x = calligraphy_control_points[1].x;
calligraphy_control_points[0].y = calligraphy_control_points[1].y;
calligraphy_control_points[1].x = calligraphy_control_points[2].x;
calligraphy_control_points[1].y = calligraphy_control_points[2].y;
calligraphy_control_points[2].x = calligraphy_control_points[3].x;
calligraphy_control_points[2].y = calligraphy_control_points[3].y;
calligraphy_control_points[3].x = x;
calligraphy_control_points[3].y = y;
calligraphy_last_time = SDL_GetTicks();
/*
if ((calligraphy_control_points[0].x == calligraphy_control_points[1].x &&
calligraphy_control_points[0].y == calligraphy_control_points[1].y) ||
(calligraphy_control_points[1].x == calligraphy_control_points[2].x &&
calligraphy_control_points[1].y == calligraphy_control_points[2].y) ||
(calligraphy_control_points[2].x == calligraphy_control_points[3].x &&
calligraphy_control_points[2].y == calligraphy_control_points[3].y))
return; // No-op; not enough control points yet!
*/
n_points = calligraphy_dist(calligraphy_control_points[0].x,
calligraphy_control_points[0].y,
calligraphy_control_points[1].x,
calligraphy_control_points[1].y) +
calligraphy_dist(calligraphy_control_points[1].x,
calligraphy_control_points[1].y,
calligraphy_control_points[2].x,
calligraphy_control_points[2].y) +
calligraphy_dist(calligraphy_control_points[2].x,
calligraphy_control_points[2].y,
calligraphy_control_points[3].x,
calligraphy_control_points[3].y);
if (n_points == 0)
return; // No-op; not any points to plot
curve = (Point2D *) malloc(sizeof(Point2D) * n_points);
calligraphy_ComputeBezier(calligraphy_control_points, n_points, curve);
new_thick = 40 - min((n_points /* / 2 */ ), 32);
for (i = 0; i < n_points - 1; i++)
{
thick =
((new_thick * i) + (calligraphy_old_thick * (n_points - i))) / n_points;
/* The new way, using an antialiased brush bitmap */
x = curve[i].x;
y = curve[i].y;
src.x = calligraphy_brush->w - thick / 2 - thick / 4;
src.w = thick / 2 + thick / 4;
src.y = 0;
src.h = thick / 4;
dest.x = x - thick / 4;
dest.y = y - thick / 4;
SDL_BlitSurface(calligraphy_colored_brush, &src, canvas, &dest);
src.x = 0;
src.w = thick / 2 + thick / 4;
src.y = calligraphy_brush->h - thick / 4;
src.h = thick / 4;
dest.x = x - thick / 2;
dest.y = y;
SDL_BlitSurface(calligraphy_colored_brush, &src, canvas, &dest);
}
calligraphy_old_thick = (calligraphy_old_thick + new_thick) / 2;
free(curve);
if (ox > x)
{
int tmp = ox;
ox = x;
x = tmp;
}
if (oy > y)
{
int tmp = oy;
oy = y;
y = tmp;
}
update_rect->x = ox - 16;
update_rect->y = oy - 16;
update_rect->w = (x + 16) - update_rect->x;
update_rect->h = (y + 16) - update_rect->y;
/* FIXME */
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
api->playsound(calligraphy_snd, (x * 255) / canvas->w, 255);
}
void calligraphy_click(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
calligraphy_old_thick = 8;
calligraphy_last_time = 0;
calligraphy_control_points[0].x = x;
calligraphy_control_points[0].y = y;
calligraphy_control_points[1].x = x;
calligraphy_control_points[1].y = y;
calligraphy_control_points[2].x = x;
calligraphy_control_points[2].y = y;
calligraphy_control_points[3].x = x;
calligraphy_control_points[3].y = y;
}
void calligraphy_release(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED,
SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
void calligraphy_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{
if (calligraphy_snd != NULL)
Mix_FreeChunk(calligraphy_snd);
if (calligraphy_brush != NULL)
SDL_FreeSurface(calligraphy_brush);
if (calligraphy_colored_brush != NULL)
SDL_FreeSurface(calligraphy_colored_brush);
}
// We don't use colors
void calligraphy_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
{
int x, y;
Uint8 a;
Uint32 amask;
if (calligraphy_r == r && calligraphy_g == g && calligraphy_b == b)
return;
calligraphy_r = r;
calligraphy_g = g;
calligraphy_b = b;
if (calligraphy_colored_brush != NULL)
SDL_FreeSurface(calligraphy_colored_brush);
amask =
~(calligraphy_brush->format->Rmask | calligraphy_brush->format->
Gmask | calligraphy_brush->format->Bmask);
calligraphy_colored_brush =
SDL_CreateRGBSurface(SDL_SWSURFACE,
calligraphy_brush->w,
calligraphy_brush->h,
calligraphy_brush->format->BitsPerPixel,
calligraphy_brush->format->Rmask,
calligraphy_brush->format->Gmask,
calligraphy_brush->format->Bmask, amask);
if (calligraphy_colored_brush == NULL)
return; // FIXME: Error!
SDL_LockSurface(calligraphy_brush);
SDL_LockSurface(calligraphy_colored_brush);
for (y = 0; y < calligraphy_brush->h; y++)
{
for (x = 0; x < calligraphy_brush->w; x++)
{
SDL_GetRGBA(api->getpixel(calligraphy_brush, x, y),
calligraphy_brush->format, &r, &g, &b, &a);
api->putpixel(calligraphy_colored_brush, x, y,
SDL_MapRGBA(calligraphy_colored_brush->format,
calligraphy_r, calligraphy_g, calligraphy_b,
a));
}
}
SDL_UnlockSurface(calligraphy_colored_brush);
SDL_UnlockSurface(calligraphy_brush);
}
// We don't use colors
int calligraphy_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{
return 1;
}
/*
Code to generate a cubic Bezier curve
*/
/*
cp is a 4 element array where:
cp[0] is the starting point, or P0 in the above diagram
cp[1] is the first control point, or P1 in the above diagram
cp[2] is the second control point, or P2 in the above diagram
cp[3] is the end point, or P3 in the above diagram
t is the parameter value, 0 <= t <= 1
*/
static Point2D calligraphy_PointOnCubicBezier(Point2D * cp, float t)
{
float ax, bx, cx;
float ay, by, cy;
float tSquared, tCubed;
Point2D result;
/* calculate the polynomial coefficients */
cx = 3.0 * (cp[1].x - cp[0].x);
bx = 3.0 * (cp[2].x - cp[1].x) - cx;
ax = cp[3].x - cp[0].x - cx - bx;
cy = 3.0 * (cp[1].y - cp[0].y);
by = 3.0 * (cp[2].y - cp[1].y) - cy;
ay = cp[3].y - cp[0].y - cy - by;
/* calculate the curve point at parameter value t */
tSquared = t * t;
tCubed = tSquared * t;
result.x = (ax * tCubed) + (bx * tSquared) + (cx * t) + cp[0].x;
result.y = (ay * tCubed) + (by * tSquared) + (cy * t) + cp[0].y;
return result;
}
/*
ComputeBezier fills an array of Point2D structs with the curve
points generated from the control points cp. Caller must
allocate sufficient memory for the result, which is
<sizeof(Point2D) numberOfPoints>
*/
static void calligraphy_ComputeBezier(Point2D * cp, int numberOfPoints,
Point2D * curve)
{
float dt;
int i;
dt = 1.0 / (numberOfPoints - 1);
for (i = 0; i < numberOfPoints; i++)
curve[i] = calligraphy_PointOnCubicBezier(cp, i * dt);
}
static float calligraphy_dist(float x1, float y1, float x2, float y2)
{
float d;
d = (sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)));
return d;
}
void calligraphy_switchin(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void calligraphy_switchout(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
int calligraphy_modes(magic_api * api ATTRIBUTE_UNUSED,
int which ATTRIBUTE_UNUSED)
{
return (MODE_PAINT);
}