Also, add other social media accounts to list of places to announce Tux Paint in RELEASE docs. Also, list a ton more options missing from default example config file "src/tuxpaint.conf"
473 lines
14 KiB
C
473 lines
14 KiB
C
/*
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calligraphy.c
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Calligraphy Magic Tool Plugin
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Tux Paint - A simple drawing program for children.
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Copyright (c) 2002-2022 by Bill Kendrick and others; see AUTHORS.txt
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bill@newbreedsoftware.com
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https://tuxpaint.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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Last updated: December 11, 2022
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$Id$
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*/
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include "tp_magic_api.h"
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#include "SDL_image.h"
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#include "SDL_mixer.h"
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#include <math.h>
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typedef struct
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{
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float x, y;
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} Point2D;
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static Mix_Chunk *calligraphy_snd;
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static Point2D calligraphy_control_points[4];
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static int calligraphy_r, calligraphy_g, calligraphy_b;
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static int calligraphy_old_thick;
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static Uint32 calligraphy_last_time;
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static SDL_Surface *calligraphy_brush, *calligraphy_colored_brush;
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/* Local Function Prototypes */
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static Point2D calligraphy_PointOnCubicBezier(Point2D * cp, float t);
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static void calligraphy_ComputeBezier(Point2D * cp, int numberOfPoints,
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Point2D * curve);
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static float calligraphy_dist(float x1, float y1, float x2, float y2);
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int calligraphy_init(magic_api * api);
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Uint32 calligraphy_api_version(void);
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int calligraphy_get_tool_count(magic_api * api);
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SDL_Surface *calligraphy_get_icon(magic_api * api, int which);
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char *calligraphy_get_name(magic_api * api, int which);
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int calligraphy_get_group(magic_api * api, int which);
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char *calligraphy_get_description(magic_api * api, int which, int mode);
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void calligraphy_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y,
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SDL_Rect * update_rect);
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void calligraphy_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * last, int x, int y,
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SDL_Rect * update_rect);
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void calligraphy_release(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int x, int y,
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SDL_Rect * update_rect);
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void calligraphy_shutdown(magic_api * api);
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void calligraphy_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
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int calligraphy_requires_colors(magic_api * api, int which);
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void calligraphy_switchin(magic_api * api, int which, int mode,
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SDL_Surface * canvas);
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void calligraphy_switchout(magic_api * api, int which, int mode,
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SDL_Surface * canvas);
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int calligraphy_modes(magic_api * api, int which);
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// No setup required:
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int calligraphy_init(magic_api * api)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%ssounds/magic/calligraphy.ogg",
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api->data_directory);
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calligraphy_snd = Mix_LoadWAV(fname);
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snprintf(fname, sizeof(fname), "%simages/magic/calligraphy_brush.png",
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api->data_directory);
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calligraphy_brush = IMG_Load(fname);
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calligraphy_colored_brush = NULL;
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if (calligraphy_brush == NULL)
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return (0);
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calligraphy_last_time = 0;
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/* (Force blit first time we get a color) */
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calligraphy_r = -1;
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calligraphy_g = -1;
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calligraphy_b = -1;
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return (1);
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}
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Uint32 calligraphy_api_version(void)
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{
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return (TP_MAGIC_API_VERSION);
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}
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// Only one tool:
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int calligraphy_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
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{
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return (1);
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}
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// Load our icon:
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SDL_Surface *calligraphy_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%simages/magic/calligraphy.png",
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api->data_directory);
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return (IMG_Load(fname));
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}
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// Return our name, localized:
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char *calligraphy_get_name(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED)
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{
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return (strdup(gettext_noop("Calligraphy")));
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}
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// Return our group
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int calligraphy_get_group(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED)
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{
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return MAGIC_TYPE_PAINTING;
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}
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// Return our description, localized:
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char *calligraphy_get_description(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED,
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int mode ATTRIBUTE_UNUSED)
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{
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return (strdup
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(gettext_noop
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("Click and drag the mouse around to draw in calligraphy.")));
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}
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void calligraphy_drag(magic_api * api, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas,
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SDL_Surface * last ATTRIBUTE_UNUSED, int ox, int oy,
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int x, int y, SDL_Rect * update_rect)
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{
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Point2D *curve;
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int i, n_points, thick, new_thick;
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SDL_Rect src, dest;
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// if (SDL_GetTicks() < calligraphy_last_time + 5)
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// return;
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calligraphy_control_points[0].x = calligraphy_control_points[1].x;
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calligraphy_control_points[0].y = calligraphy_control_points[1].y;
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calligraphy_control_points[1].x = calligraphy_control_points[2].x;
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calligraphy_control_points[1].y = calligraphy_control_points[2].y;
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calligraphy_control_points[2].x = calligraphy_control_points[3].x;
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calligraphy_control_points[2].y = calligraphy_control_points[3].y;
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calligraphy_control_points[3].x = x;
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calligraphy_control_points[3].y = y;
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calligraphy_last_time = SDL_GetTicks();
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/*
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if ((calligraphy_control_points[0].x == calligraphy_control_points[1].x &&
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calligraphy_control_points[0].y == calligraphy_control_points[1].y) ||
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(calligraphy_control_points[1].x == calligraphy_control_points[2].x &&
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calligraphy_control_points[1].y == calligraphy_control_points[2].y) ||
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(calligraphy_control_points[2].x == calligraphy_control_points[3].x &&
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calligraphy_control_points[2].y == calligraphy_control_points[3].y))
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return; // No-op; not enough control points yet!
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*/
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n_points = calligraphy_dist(calligraphy_control_points[0].x,
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calligraphy_control_points[0].y,
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calligraphy_control_points[1].x,
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calligraphy_control_points[1].y) +
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calligraphy_dist(calligraphy_control_points[1].x,
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calligraphy_control_points[1].y,
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calligraphy_control_points[2].x,
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calligraphy_control_points[2].y) +
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calligraphy_dist(calligraphy_control_points[2].x,
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calligraphy_control_points[2].y,
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calligraphy_control_points[3].x,
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calligraphy_control_points[3].y);
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if (n_points == 0)
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return; // No-op; not any points to plot
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curve = (Point2D *) malloc(sizeof(Point2D) * n_points);
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calligraphy_ComputeBezier(calligraphy_control_points, n_points, curve);
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new_thick = 40 - min((n_points /* / 2 */ ), 32);
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for (i = 0; i < n_points - 1; i++)
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{
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thick =
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((new_thick * i) + (calligraphy_old_thick * (n_points - i))) / n_points;
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/* The new way, using an antialiased brush bitmap */
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x = curve[i].x;
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y = curve[i].y;
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src.x = calligraphy_brush->w - thick / 2 - thick / 4;
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src.w = thick / 2 + thick / 4;
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src.y = 0;
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src.h = thick / 4;
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dest.x = x - thick / 4;
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dest.y = y - thick / 4;
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SDL_BlitSurface(calligraphy_colored_brush, &src, canvas, &dest);
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src.x = 0;
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src.w = thick / 2 + thick / 4;
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src.y = calligraphy_brush->h - thick / 4;
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src.h = thick / 4;
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dest.x = x - thick / 2;
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dest.y = y;
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SDL_BlitSurface(calligraphy_colored_brush, &src, canvas, &dest);
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}
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calligraphy_old_thick = (calligraphy_old_thick + new_thick) / 2;
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free(curve);
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if (ox > x)
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{
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int tmp = ox;
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ox = x;
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x = tmp;
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}
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if (oy > y)
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{
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int tmp = oy;
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oy = y;
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y = tmp;
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}
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update_rect->x = ox - 16;
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update_rect->y = oy - 16;
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update_rect->w = (x + 16) - update_rect->x;
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update_rect->h = (y + 16) - update_rect->y;
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/* FIXME */
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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api->playsound(calligraphy_snd, (x * 255) / canvas->w, 255);
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}
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void calligraphy_click(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED,
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SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y,
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SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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calligraphy_old_thick = 8;
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calligraphy_last_time = 0;
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calligraphy_control_points[0].x = x;
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calligraphy_control_points[0].y = y;
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calligraphy_control_points[1].x = x;
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calligraphy_control_points[1].y = y;
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calligraphy_control_points[2].x = x;
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calligraphy_control_points[2].y = y;
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calligraphy_control_points[3].x = x;
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calligraphy_control_points[3].y = y;
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}
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void calligraphy_release(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED,
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SDL_Surface * last ATTRIBUTE_UNUSED,
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int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED,
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SDL_Rect * update_rect ATTRIBUTE_UNUSED)
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{
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}
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void calligraphy_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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{
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if (calligraphy_snd != NULL)
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Mix_FreeChunk(calligraphy_snd);
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if (calligraphy_brush != NULL)
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SDL_FreeSurface(calligraphy_brush);
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if (calligraphy_colored_brush != NULL)
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SDL_FreeSurface(calligraphy_colored_brush);
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}
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// We don't use colors
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void calligraphy_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
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{
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int x, y;
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Uint8 a;
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Uint32 amask;
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if (calligraphy_r == r && calligraphy_g == g && calligraphy_b == b)
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return;
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calligraphy_r = r;
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calligraphy_g = g;
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calligraphy_b = b;
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if (calligraphy_colored_brush != NULL)
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SDL_FreeSurface(calligraphy_colored_brush);
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amask =
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~(calligraphy_brush->format->Rmask | calligraphy_brush->format->
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Gmask | calligraphy_brush->format->Bmask);
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calligraphy_colored_brush =
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SDL_CreateRGBSurface(SDL_SWSURFACE,
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calligraphy_brush->w,
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calligraphy_brush->h,
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calligraphy_brush->format->BitsPerPixel,
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calligraphy_brush->format->Rmask,
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calligraphy_brush->format->Gmask,
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calligraphy_brush->format->Bmask, amask);
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if (calligraphy_colored_brush == NULL)
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return; // FIXME: Error!
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SDL_LockSurface(calligraphy_brush);
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SDL_LockSurface(calligraphy_colored_brush);
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for (y = 0; y < calligraphy_brush->h; y++)
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{
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for (x = 0; x < calligraphy_brush->w; x++)
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{
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SDL_GetRGBA(api->getpixel(calligraphy_brush, x, y),
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calligraphy_brush->format, &r, &g, &b, &a);
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api->putpixel(calligraphy_colored_brush, x, y,
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SDL_MapRGBA(calligraphy_colored_brush->format,
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calligraphy_r, calligraphy_g, calligraphy_b,
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a));
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}
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}
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SDL_UnlockSurface(calligraphy_colored_brush);
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SDL_UnlockSurface(calligraphy_brush);
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}
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// We don't use colors
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int calligraphy_requires_colors(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED)
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{
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return 1;
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}
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/*
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Code to generate a cubic Bezier curve
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*/
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/*
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cp is a 4 element array where:
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cp[0] is the starting point, or P0 in the above diagram
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cp[1] is the first control point, or P1 in the above diagram
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cp[2] is the second control point, or P2 in the above diagram
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cp[3] is the end point, or P3 in the above diagram
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t is the parameter value, 0 <= t <= 1
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*/
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static Point2D calligraphy_PointOnCubicBezier(Point2D * cp, float t)
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{
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float ax, bx, cx;
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float ay, by, cy;
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float tSquared, tCubed;
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Point2D result;
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/* calculate the polynomial coefficients */
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cx = 3.0 * (cp[1].x - cp[0].x);
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bx = 3.0 * (cp[2].x - cp[1].x) - cx;
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ax = cp[3].x - cp[0].x - cx - bx;
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cy = 3.0 * (cp[1].y - cp[0].y);
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by = 3.0 * (cp[2].y - cp[1].y) - cy;
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ay = cp[3].y - cp[0].y - cy - by;
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/* calculate the curve point at parameter value t */
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tSquared = t * t;
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tCubed = tSquared * t;
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result.x = (ax * tCubed) + (bx * tSquared) + (cx * t) + cp[0].x;
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result.y = (ay * tCubed) + (by * tSquared) + (cy * t) + cp[0].y;
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return result;
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}
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/*
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ComputeBezier fills an array of Point2D structs with the curve
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points generated from the control points cp. Caller must
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allocate sufficient memory for the result, which is
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<sizeof(Point2D) numberOfPoints>
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*/
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static void calligraphy_ComputeBezier(Point2D * cp, int numberOfPoints,
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Point2D * curve)
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{
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float dt;
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int i;
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dt = 1.0 / (numberOfPoints - 1);
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for (i = 0; i < numberOfPoints; i++)
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curve[i] = calligraphy_PointOnCubicBezier(cp, i * dt);
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}
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static float calligraphy_dist(float x1, float y1, float x2, float y2)
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{
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float d;
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d = (sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)));
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return d;
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}
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void calligraphy_switchin(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED,
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int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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}
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void calligraphy_switchout(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED,
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int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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}
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int calligraphy_modes(magic_api * api ATTRIBUTE_UNUSED,
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int which ATTRIBUTE_UNUSED)
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{
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return (MODE_PAINT);
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}
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