#include #include #include #include "tp_magic_api.h" #include "SDL_image.h" #include "SDL_mixer.h" /* What tools we contain: */ enum { TOOL_ONE, TOOL_TWO, NUM_TOOLS }; /* Our globals: */ Mix_Chunk * snd_effect[NUM_TOOLS]; Uint8 example_r, example_g, example_b; Uint32 example_api_version(void) { return(TP_MAGIC_API_VERSION); } // No setup required: int example_init(magic_api * api) { char fname[1024]; snprintf(fname, sizeof(fname), "%s/sounds/magic/one.wav", api->data_directory); snd_effect[0] = Mix_LoadWAV(fname); snprintf(fname, sizeof(fname), "%s/sounds/magic/two.wav", api->data_directory); snd_effect[1] = Mix_LoadWAV(fname); return(1); } // We have multiple tools: int example_get_tool_count(magic_api * api) { return(NUM_TOOLS); } // Load our icons: SDL_Surface * example_get_icon(magic_api * api, int which) { char fname[1024]; if (which == TOOL_ONE) { snprintf(fname, sizeof(fname), "%s/images/magic/one.png", api->data_directory); } else if (which == TOOL_TWO) { snprintf(fname, sizeof(fname), "%s/images/magic/two.png", api->data_directory); } return(IMG_Load(fname)); } // Return our names, localized: char * example_get_name(magic_api * api, int which) { if (which == TOOL_ONE) return(strdup(gettext("One"))); else if (which == TOOL_TWO) return(strdup(gettext("Two"))); return(NULL); } // Return our descriptions, localized: char * example_get_description(magic_api * api, int which) { if (which == TOOL_ONE) return(strdup(gettext("Tool one."))); else return(strdup(gettext("Tool two."))); return(NULL); } // Do the effect: void do_example(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y) { magic_api * api = (magic_api *) ptr; int xx, yy; if (which == TOOL_ONE) { api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, example_r, example_g, example_b)); } else if (which == TOOL_TWO) { for (yy = -4; yy < 4; yy++) { for (xx = -4; xx < 4; xx++) { api->putpixel(canvas, x + xx, y + yy, api->getpixel(last, canvas->w - x - xx, canvas->h - y - yy)); } } } } // Affect the canvas on drag: void example_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect) { api->line(which, canvas, last, ox, oy, x, y, 1, do_example); if (ox > x) { int tmp = ox; ox = x; x = tmp; } if (oy > y) { int tmp = oy; oy = y; y = tmp; } update_rect->x = ox - 4; update_rect->y = oy - 4; update_rect->w = (x + 4) - update_rect->x; update_rect->h = (y + 4) - update_rect->h; api->playsound(snd_effect[which], (x * 255) / canvas->w, (y * 255) / canvas->h); } // Affect the canvas on click: void example_click(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) { example_drag(api, which, canvas, last, x, y, x, y, update_rect); } // Affect the canvas on release: void example_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) { } // No setup happened: void example_shutdown(magic_api * api) { if (snd_effect[0] != NULL) Mix_FreeChunk(snd_effect[0]); if (snd_effect[1] != NULL) Mix_FreeChunk(snd_effect[1]); } // Record the color from Tux Paint: void example_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b) { example_r = r; example_g = g; example_b = b; } // Use colors: int example_requires_colors(magic_api * api, int which) { return 1; }