/* fade_darken.c Fade and Darken Magic Tools Plugin Tux Paint - A simple drawing program for children. Copyright (c) 2002-2024 by Bill Kendrick and others; see AUTHORS.txt bill@newbreedsoftware.com https://tuxpaint.org/ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA (See COPYING.txt) Last updated: January 16, 2024 */ #include #include #include "tp_magic_api.h" #include "SDL_image.h" #include "SDL_mixer.h" enum { TOOL_FADE, TOOL_DARKEN, TOOL_DESATURATE, TOOL_SATURATE, TOOL_REMOVE, TOOL_KEEP, NUM_TOOLS }; char *tool_names[NUM_TOOLS] = { gettext_noop("Lighten"), gettext_noop("Darken"), gettext_noop("Desaturate"), gettext_noop("Saturate"), gettext_noop("Remove Color"), gettext_noop("Keep Color"), }; int tool_orders[NUM_TOOLS] = { 301, 300, 201, 200, 401, 402, }; char *tool_descriptions[NUM_TOOLS][2] = { { gettext_noop("Click and drag the mouse to lighten parts of your picture."), gettext_noop("Click to lighten your entire picture.")}, { gettext_noop("Click and drag the mouse to darken parts of your picture."), gettext_noop("Click to darken your entire picture.")}, { gettext_noop("Click and drag the mouse to desaturate parts of your picture."), gettext_noop("Click to desaturate your entire picture.")}, { gettext_noop("Click and drag the mouse to saturate parts of your picture."), gettext_noop("Click to saturate your entire picture.")}, { gettext_noop("Click and drag the mouse to entirely desaturate parts of your picture that match the chosen color."), gettext_noop("Click to entirely desaturate the parts of your picture that match the chosen color."), }, { gettext_noop ("Click and drag the mouse to entirely desaturate parts of your picture that don't match the chosen color."), gettext_noop("Click to entirely desaturate the parts of your picture that don't match the chosen color."), }, }; char *sfx_filenames[NUM_TOOLS] = { "fade.wav", "darken.wav", "desaturate.ogg", "saturate.ogg", "remove_color.ogg", "keep_color.ogg", }; char *icon_filenames[NUM_TOOLS] = { "fade.png", "darken.png", "desaturate.png", "saturate.png", "remove_color.png", "keep_color.png", }; static Mix_Chunk *snd_effects[NUM_TOOLS]; float chosen_h, chosen_s; static int fade_darken_radius = 16; #define KEEP_REMOVE_HUE_THRESH 30.0 // #define KEEP_REMOVE_VALUE_THRESH 0.4 #define SAT_DESAT_RATIO_NUM 3 #define SAT_DESAT_RATIO_DENOM 4 /* Local function prototypes: */ int fade_darken_init(magic_api * api, Uint8 disabled_features, Uint8 complexity_level); Uint32 fade_darken_api_version(void); int fade_darken_get_tool_count(magic_api * api); SDL_Surface *fade_darken_get_icon(magic_api * api, int which); int fade_darken_get_group(magic_api * api, int which); int fade_darken_get_order(int which); char *fade_darken_get_name(magic_api * api, int which); char *fade_darken_get_description(magic_api * api, int which, int mode); static void do_fade_darken(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y); static void do_fade_darken_paint(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y); void fade_darken_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); void fade_darken_click(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void fade_darken_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void fade_darken_shutdown(magic_api * api); void fade_darken_set_color(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect); int fade_darken_requires_colors(magic_api * api, int which); void fade_darken_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void fade_darken_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); int fade_darken_modes(magic_api * api, int which); Uint8 fade_darken_accepted_sizes(magic_api * api, int which, int mode); Uint8 fade_darken_default_size(magic_api * api, int which, int mode); void fade_darken_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size, SDL_Rect * update_rect); int fade_darken_init(magic_api *api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED) { int i; char fname[1024]; for (i = 0; i < NUM_TOOLS; i++) { snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory, sfx_filenames[i]); snd_effects[i] = Mix_LoadWAV(fname); } return (1); } Uint32 fade_darken_api_version(void) { return (TP_MAGIC_API_VERSION); } // Multiple tools: int fade_darken_get_tool_count(magic_api *api ATTRIBUTE_UNUSED) { return (NUM_TOOLS); } // Load our icon: SDL_Surface *fade_darken_get_icon(magic_api *api, int which) { char fname[1024]; snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, icon_filenames[which]); return (IMG_Load(fname)); } // Return our name, localized: char *fade_darken_get_name(magic_api *api ATTRIBUTE_UNUSED, int which) { return strdup(gettext(tool_names[which])); } // Return our group (all the same): int fade_darken_get_group(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return MAGIC_TYPE_COLOR_FILTERS; } // Return our order: int fade_darken_get_order(int which) { return tool_orders[which]; } // Return our description, localized: char *fade_darken_get_description(magic_api *api ATTRIBUTE_UNUSED, int which, int mode) { return strdup(gettext(tool_descriptions[which][mode - 1])); } static void do_fade_darken(void *ptr, int which, SDL_Surface *canvas, SDL_Surface *last, int x, int y) { Uint8 r, g, b; magic_api *api = (magic_api *) ptr; SDL_GetRGB(api->getpixel(last, x, y), last->format, &r, &g, &b); if (which == TOOL_FADE) { r = min(r + 48, 255); g = min(g + 48, 255); b = min(b + 48, 255); } else if (which == TOOL_DARKEN) { r = max(r - 48, 0); g = max(g - 48, 0); b = max(b - 48, 0); } else { float h, s, v; api->rgbtohsv(r, g, b, &h, &s, &v); if (which == TOOL_DESATURATE) { s = (s * SAT_DESAT_RATIO_NUM) / SAT_DESAT_RATIO_DENOM; } else if (which == TOOL_SATURATE) { if (s > 0.1) { /* don't saturate things w/o undefined color! */ s = (s * SAT_DESAT_RATIO_DENOM) / SAT_DESAT_RATIO_NUM; if (s > 1.0) { s = 1.0; } } } else if (which == TOOL_REMOVE) { if (fabs(h - chosen_h) <= KEEP_REMOVE_HUE_THRESH /* && fabs(s - chosen_s) <= KEEP_REMOVE_VALUE_THRESH */ ) { s = 0.0; } } else if (which == TOOL_KEEP) { if (fabs(h - chosen_h) > KEEP_REMOVE_HUE_THRESH /* || fabs(s - chosen_s) > KEEP_REMOVE_VALUE_THRESH */ ) { s = 0.0; } } api->hsvtorgb(h, s, v, &r, &g, &b); } api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, r, g, b)); } // Callback that does the fade_darken color effect on a circle centered around x,y static void do_fade_darken_paint(void *ptr, int which, SDL_Surface *canvas, SDL_Surface *last, int x, int y) { int xx, yy; magic_api *api = (magic_api *) ptr; for (yy = y - fade_darken_radius; yy < y + fade_darken_radius; yy++) { for (xx = x - fade_darken_radius; xx < x + fade_darken_radius; xx++) { if (api->in_circle(xx - x, yy - y, fade_darken_radius) && !api->touched(xx, yy)) { do_fade_darken(api, which, canvas, last, xx, yy); } } } } // Ask Tux Paint to call our 'do_fade_darken_paint()' callback over a line void fade_darken_drag(magic_api *api, int which, SDL_Surface *canvas, SDL_Surface *last, int ox, int oy, int x, int y, SDL_Rect *update_rect) { SDL_LockSurface(last); SDL_LockSurface(canvas); api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_fade_darken_paint); SDL_UnlockSurface(canvas); SDL_UnlockSurface(last); api->playsound(snd_effects[which], (x * 255) / canvas->w, 255); if (ox > x) { int tmp = ox; ox = x; x = tmp; } if (oy > y) { int tmp = oy; oy = y; y = tmp; } update_rect->x = ox - fade_darken_radius; update_rect->y = oy - fade_darken_radius; update_rect->w = (x + fade_darken_radius) - update_rect->x; update_rect->h = (y + fade_darken_radius) - update_rect->y; } // Ask Tux Paint to call our 'do_fade_darken_paint()' callback at a single point, // or 'do_fade_darken()' on the entire image void fade_darken_click(magic_api *api, int which, int mode, SDL_Surface *canvas, SDL_Surface *last, int x, int y, SDL_Rect *update_rect) { if (mode == MODE_PAINT) fade_darken_drag(api, which, canvas, last, x, y, x, y, update_rect); else { int xx, yy; for (yy = 0; yy < canvas->h; yy++) for (xx = 0; xx < canvas->w; xx++) do_fade_darken(api, which, canvas, last, xx, yy); update_rect->x = 0; update_rect->y = 0; update_rect->w = canvas->w; update_rect->h = canvas->h; /* FIXME: Play sfx */ } } // Release void fade_darken_release(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface *canvas ATTRIBUTE_UNUSED, SDL_Surface *last ATTRIBUTE_UNUSED, int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect *update_rect ATTRIBUTE_UNUSED) { } // No setup happened: void fade_darken_shutdown(magic_api *api ATTRIBUTE_UNUSED) { if (snd_effects[0] != NULL) Mix_FreeChunk(snd_effects[0]); if (snd_effects[1] != NULL) Mix_FreeChunk(snd_effects[1]); } void fade_darken_set_color(magic_api *api, int which ATTRIBUTE_UNUSED, SDL_Surface *canvas ATTRIBUTE_UNUSED, SDL_Surface *last ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b, SDL_Rect *update_rect ATTRIBUTE_UNUSED) { float tmp; api->rgbtohsv(r, g, b, &chosen_h, &chosen_s, &tmp); } // We don't use colors int fade_darken_requires_colors(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { if (which == TOOL_REMOVE || which == TOOL_KEEP) return 1; return 0; } void fade_darken_switchin(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface *canvas ATTRIBUTE_UNUSED) { } void fade_darken_switchout(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface *canvas ATTRIBUTE_UNUSED) { } int fade_darken_modes(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return (MODE_PAINT | MODE_FULLSCREEN); } Uint8 fade_darken_accepted_sizes(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) { if (mode == MODE_PAINT) return 8; else return 0; } Uint8 fade_darken_default_size(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) { return 4; } void fade_darken_set_size(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface *canvas ATTRIBUTE_UNUSED, SDL_Surface *last ATTRIBUTE_UNUSED, Uint8 size, SDL_Rect *update_rect ATTRIBUTE_UNUSED) { fade_darken_radius = size * 4; }