/* blocks_etc.c Blocks, Chalk and Drip Magic Tools Plugin Tux Paint - A simple drawing program for children. Copyright (c) 2002-2024 by Bill Kendrick and others; see AUTHORS.txt bill@newbreedsoftware.com https://tuxpaint.org/ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA (See COPYING.txt) Last updated: January 16, 2024 */ #include #include #include #include "tp_magic_api.h" #include "SDL_image.h" /* What tools we contain: */ enum { TOOL_BLOCKS, TOOL_CHALK, TOOL_DRIP, NUM_TOOLS }; static int EFFECT_REZ = 4; /* Our globals: */ static Mix_Chunk *snd_effect[NUM_TOOLS]; /* Our function prototypes: */ int blocks_etc_init(magic_api * api, Uint8 disabled_features, Uint8 complexity_level); Uint32 blocks_etc_api_version(void); int blocks_etc_get_tool_count(magic_api * api); SDL_Surface *blocks_etc_get_icon(magic_api * api, int which); char *blocks_etc_get_name(magic_api * api, int which); int blocks_etc_get_group(magic_api * api, int which); int blocks_etc_get_order(int which); char *blocks_etc_get_description(magic_api * api, int which, int mode); static void blocks_etc_linecb(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y); void blocks_etc_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); void blocks_etc_click(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void blocks_etc_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void blocks_etc_shutdown(magic_api * api); void blocks_etc_set_color(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect); int blocks_etc_requires_colors(magic_api * api, int which); void blocks_etc_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void blocks_etc_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); int blocks_etc_modes(magic_api * api, int which); Uint8 blocks_etc_accepted_sizes(magic_api * api, int which, int mode); Uint8 blocks_etc_default_size(magic_api * api, int which, int mode); void blocks_etc_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size, SDL_Rect * update_rect); int blocks_etc_init(magic_api * api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED) { char fname[1024]; snprintf(fname, sizeof(fname), "%ssounds/magic/blocks.wav", api->data_directory); snd_effect[0] = Mix_LoadWAV(fname); snprintf(fname, sizeof(fname), "%ssounds/magic/chalk.wav", api->data_directory); snd_effect[1] = Mix_LoadWAV(fname); snprintf(fname, sizeof(fname), "%ssounds/magic/drip.wav", api->data_directory); snd_effect[2] = Mix_LoadWAV(fname); return (1); } Uint32 blocks_etc_api_version(void) { return (TP_MAGIC_API_VERSION); } // We have multiple tools: int blocks_etc_get_tool_count(magic_api * api ATTRIBUTE_UNUSED) { return (NUM_TOOLS); } // Load our icons: SDL_Surface *blocks_etc_get_icon(magic_api * api, int which) { char fname[1024]; if (which == TOOL_BLOCKS) { snprintf(fname, sizeof(fname), "%simages/magic/blocks.png", api->data_directory); } else if (which == TOOL_CHALK) { snprintf(fname, sizeof(fname), "%simages/magic/chalk.png", api->data_directory); } else if (which == TOOL_DRIP) { snprintf(fname, sizeof(fname), "%simages/magic/drip.png", api->data_directory); } return (IMG_Load(fname)); } // Return our names, localized: char *blocks_etc_get_name(magic_api * api ATTRIBUTE_UNUSED, int which) { if (which == TOOL_BLOCKS) return (strdup(gettext_noop("Blocks"))); else if (which == TOOL_CHALK) return (strdup(gettext_noop("Chalk"))); else if (which == TOOL_DRIP) return (strdup(gettext_noop("Drip"))); return (NULL); } // Return our group (all the same): int blocks_etc_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return MAGIC_TYPE_DISTORTS; } // Return our order int blocks_etc_get_order(int which) { switch (which) { case TOOL_BLOCKS: return 4; break; case TOOL_CHALK: return 5; break; case TOOL_DRIP: return 6; break; default: return 0; break; } } // Return our descriptions, localized: char *blocks_etc_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode) { if (which == TOOL_BLOCKS) { if (mode == MODE_PAINT) { return (strdup(gettext_noop("Click and drag the mouse around to make the picture blocky."))); } else { return (strdup(gettext_noop("Click to make the entire picture blocky."))); } } else if (which == TOOL_CHALK) { if (mode == MODE_PAINT) { return (strdup(gettext_noop("Click and drag the mouse around to turn the picture into a chalk drawing."))); } else { return (strdup(gettext_noop("Click to turn the entire picture into a chalk drawing."))); } } else if (which == TOOL_DRIP) { if (mode == MODE_PAINT) { return (strdup(gettext_noop("Click and drag the mouse around to make the picture drip."))); } else { return (strdup(gettext_noop("Click to make the entire picture drip."))); } } return (NULL); } // Do the effect: static void blocks_etc_linecb(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y) { magic_api *api = (magic_api *) ptr; int xx, yy; int h; SDL_Rect src, dest; Uint8 r, g, b; Uint32 colr; if (which == TOOL_BLOCKS) { /* Put x/y on exact grid points: */ x = (x / EFFECT_REZ) * EFFECT_REZ; y = (y / EFFECT_REZ) * EFFECT_REZ; if (!api->touched(x, y)) { for (yy = y - (EFFECT_REZ * 2); yy < y + (EFFECT_REZ * 2); yy = yy + EFFECT_REZ) { for (xx = x - (EFFECT_REZ * 2); xx < x + (EFFECT_REZ * 2); xx = xx + EFFECT_REZ) { Uint32 pix[(EFFECT_REZ * EFFECT_REZ)]; Uint32 p_or = 0; Uint32 p_and = ~0; unsigned i = (EFFECT_REZ * EFFECT_REZ); while (i--) { Uint32 p_tmp; p_tmp = api->getpixel(last, xx + (i / EFFECT_REZ), yy + (i % EFFECT_REZ)); p_or |= p_tmp; p_and &= p_tmp; pix[i] = p_tmp; } if (p_or == p_and) // if all pixels the same already { SDL_GetRGB(p_or, last->format, &r, &g, &b); } else // nope, must average them { double r_sum = 0.0; double g_sum = 0.0; double b_sum = 0.0; i = (EFFECT_REZ * EFFECT_REZ); while (i--) { SDL_GetRGB(pix[i], last->format, &r, &g, &b); r_sum += api->sRGB_to_linear(r); g_sum += api->sRGB_to_linear(g); b_sum += api->sRGB_to_linear(b); } r = api->linear_to_sRGB(r_sum / (float)(EFFECT_REZ * EFFECT_REZ)); g = api->linear_to_sRGB(g_sum / (float)(EFFECT_REZ * EFFECT_REZ)); b = api->linear_to_sRGB(b_sum / (float)(EFFECT_REZ * EFFECT_REZ)); } /* Draw block: */ dest.x = xx; dest.y = yy; dest.w = EFFECT_REZ; dest.h = EFFECT_REZ; SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, r, g, b)); } } } } else if (which == TOOL_CHALK) { for (yy = y - (EFFECT_REZ * 2); yy <= y + (EFFECT_REZ * 2); yy = yy + EFFECT_REZ) { for (xx = x - (EFFECT_REZ * 2); xx <= x + (EFFECT_REZ * 2); xx = xx + EFFECT_REZ) { dest.x = xx + ((rand() % (EFFECT_REZ + 1)) - (EFFECT_REZ / 2)); dest.y = yy + ((rand() % (EFFECT_REZ + 1)) - (EFFECT_REZ / 2)); dest.w = (rand() % EFFECT_REZ) + (EFFECT_REZ / 2); dest.h = (rand() % EFFECT_REZ) + (EFFECT_REZ / 2); colr = api->getpixel(last, clamp(0, xx, canvas->w - 1), clamp(0, yy, canvas->h - 1)); SDL_FillRect(canvas, &dest, colr); } } } else if (which == TOOL_DRIP) { for (xx = x - (EFFECT_REZ * 2); xx <= x + (EFFECT_REZ * 2); xx++) { h = (rand() % (EFFECT_REZ * 2)) + (EFFECT_REZ * 2); for (yy = y; yy <= y + h; yy++) { src.x = xx; src.y = y; src.w = 1; src.h = (EFFECT_REZ * 4); dest.x = xx; dest.y = yy; SDL_BlitSurface(last, &src, canvas, &dest); } } } } // Affect the canvas on drag: void blocks_etc_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect) { api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, blocks_etc_linecb); if (ox > x) { int tmp = ox; ox = x; x = tmp; } if (oy > y) { int tmp = oy; oy = y; y = tmp; } update_rect->x = ox - (EFFECT_REZ * 4); update_rect->y = oy - (EFFECT_REZ * 4); update_rect->w = (x + (EFFECT_REZ * 4)) - update_rect->x; update_rect->h = (y + (EFFECT_REZ * 4)) - update_rect->y; api->playsound(snd_effect[which], (x * 255) / canvas->w, 255); } // Affect the canvas on click: void blocks_etc_click(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) { if (mode == MODE_PAINT) { blocks_etc_drag(api, which, canvas, last, x, y, x, y, update_rect); } else /* MODE_FULLSCREEN */ { if (which != TOOL_DRIP) { for (y = 0; y < canvas->h; y += EFFECT_REZ) { if (y % 10 == 0) { api->update_progress_bar(); } for (x = 0; x < canvas->w; x += EFFECT_REZ) { blocks_etc_linecb(api, which, canvas, last, x, y); } } } else { /* Drip (works from bottom-to-top) */ int p = (canvas->h - 1) % 10; for (y = canvas->h - 1; y >= 0; y -= EFFECT_REZ) { if ((y + p) % 10 == 0) { api->update_progress_bar(); } for (x = 0; x < canvas->w; x += EFFECT_REZ) { blocks_etc_linecb(api, which, canvas, last, x, y); } } } update_rect->x = 0; update_rect->y = 0; update_rect->w = canvas->w; update_rect->h = canvas->h; api->playsound(snd_effect[which], (x * 255) / canvas->w, 255); } } // Affect the canvas on release: void blocks_etc_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) { } // No setup happened: void blocks_etc_shutdown(magic_api * api ATTRIBUTE_UNUSED) { if (snd_effect[0] != NULL) Mix_FreeChunk(snd_effect[0]); if (snd_effect[1] != NULL) Mix_FreeChunk(snd_effect[1]); } // Record the color from Tux Paint: void blocks_etc_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) { } // Use colors: int blocks_etc_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return 0; } void blocks_etc_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) { } void blocks_etc_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) { } int blocks_etc_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return (MODE_PAINT | MODE_FULLSCREEN); } Uint8 blocks_etc_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) { return 4; } Uint8 blocks_etc_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) { if (which == TOOL_BLOCKS) return 1; else return 2; } void blocks_etc_set_size(magic_api * api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 size, SDL_Rect * update_rect ATTRIBUTE_UNUSED) { if (which == TOOL_BLOCKS) EFFECT_REZ = size * 4; else EFFECT_REZ = size * 2; }