/* negative.c Negative Magic Tool Plugin Tux Paint - A simple drawing program for children. Copyright (c) 2002-2021 by Bill Kendrick and others; see AUTHORS.txt bill@newbreedsoftware.com http://www.tuxpaint.org/ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA (See COPYING.txt) Last updated: September 21, 2021 $Id$ */ #include #include #include "tp_magic_api.h" #include "SDL_image.h" #include "SDL_mixer.h" static Mix_Chunk *negative_snd; int negative_init(magic_api * api); Uint32 negative_api_version(void); int negative_get_tool_count(magic_api * api); SDL_Surface *negative_get_icon(magic_api * api, int which); char *negative_get_name(magic_api * api, int which); int negative_get_group(magic_api * api, int which); char *negative_get_description(magic_api * api, int which, int mode); static void do_negative(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y); void negative_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); void negative_click(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void negative_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void negative_shutdown(magic_api * api); void negative_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); int negative_requires_colors(magic_api * api, int which); void negative_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void negative_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); int negative_modes(magic_api * api, int which); enum { TOOL_NEGATIVE, TOOL_COMPLEMENTARY, negative_NUM_TOOLS }; const char *negative_icon_filenames[negative_NUM_TOOLS] = { "negative.png", "opposite.png" }; const char *negative_names[negative_NUM_TOOLS] = { gettext_noop("Negative"), gettext_noop("Opposite") }; const char *negative_descs[negative_NUM_TOOLS][2] = { { gettext_noop("Click and drag the mouse around to make your painting negative."), gettext_noop("Click to turn your painting into its negative.") }, { gettext_noop("Click and drag the mouse around to change colors to their opposites -- their complementary colors."), gettext_noop("Click to turn all colors in your painting into their opposites -- their complementary colors.") }, }; int negative_init(magic_api * api) { char fname[1024]; snprintf(fname, sizeof(fname), "%s/sounds/magic/negative.wav", api->data_directory); negative_snd = Mix_LoadWAV(fname); return (1); } Uint32 negative_api_version(void) { return (TP_MAGIC_API_VERSION); } int negative_get_tool_count(magic_api * api ATTRIBUTE_UNUSED) { return (negative_NUM_TOOLS); } // Load our icon: SDL_Surface *negative_get_icon(magic_api * api, int which) { char fname[1024]; snprintf(fname, sizeof(fname), "%s/images/magic/%s", api->data_directory, negative_icon_filenames[which]); return (IMG_Load(fname)); } // Return our name, localized: char *negative_get_name(magic_api * api ATTRIBUTE_UNUSED, int which) { return (strdup(gettext_noop(negative_names[which]))); } // Return our group (both the same): int negative_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return MAGIC_TYPE_COLOR_FILTERS; } // Return our description, localized: char *negative_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode) { int mode_idx; if (mode == MODE_PAINT) { mode_idx = 0; } else if (mode == MODE_FULLSCREEN) { mode_idx = 1; } else { return NULL; } return(strdup(gettext_noop(negative_descs[which][mode_idx]))); } static void negative_calc(void *ptr, int which, Uint8 r, Uint8 g, Uint8 b, Uint8 * new_r, Uint8 * new_g, Uint8 * new_b) { float h, s, v, new_h; magic_api *api = (magic_api *) ptr; if (which == TOOL_NEGATIVE) { *new_r = 0xFF - r; *new_g = 0xFF - g; *new_b = 0xFF - b; } else { api->rgbtohsv(r, g, b, &h, &s, &v); new_h = h + 180.0; if (new_h >= 360.0) { new_h = new_h - 360.0; } api->hsvtorgb(new_h, s, v, new_r, new_g, new_b); } } // Callback that does the negative color effect on a circle centered around x,y static void do_negative(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y) { int xx, yy; Uint8 r, g, b, new_r, new_g, new_b; magic_api *api = (magic_api *) ptr; for (yy = y - 16; yy < y + 16; yy++) { for (xx = x - 16; xx < x + 16; xx++) { if (api->in_circle(xx - x, yy - y, 16)) { SDL_GetRGB(api->getpixel(last, xx, yy), last->format, &r, &g, &b); negative_calc(api, which, r, g, b, &new_r, &new_g, &new_b); api->putpixel(canvas, xx, yy, SDL_MapRGB(canvas->format, new_r, new_g, new_b)); } } } } // Ask Tux Paint to call our 'do_negative()' callback over a line void negative_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect) { SDL_LockSurface(last); SDL_LockSurface(canvas); api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_negative); if (ox > x) { int tmp = ox; ox = x; x = tmp; } if (oy > y) { int tmp = oy; oy = y; y = tmp; } update_rect->x = ox - 16; update_rect->y = oy - 16; update_rect->w = (x + 16) - update_rect->x; update_rect->h = (y + 16) - update_rect->h; api->playsound(negative_snd, (x * 255) / canvas->w, 255); SDL_UnlockSurface(canvas); SDL_UnlockSurface(last); } // Ask Tux Paint to call our 'do_negative()' callback at a single point void negative_click(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) { if (mode == MODE_PAINT) negative_drag(api, which, canvas, last, x, y, x, y, update_rect); else { int xx, yy; Uint8 r, g, b, new_r, new_g, new_b; for (yy = 0; yy < canvas->h; yy++) { for (xx = 0; xx < canvas->w; xx++) { SDL_GetRGB(api->getpixel(last, xx, yy), last->format, &r, &g, &b); negative_calc(api, which, r, g, b, &new_r, &new_g, &new_b); api->putpixel(canvas, xx, yy, SDL_MapRGB(canvas->format, new_r, new_g, new_b)); } } update_rect->x = 0; update_rect->y = 0; update_rect->w = canvas->w; update_rect->h = canvas->h; api->playsound(negative_snd, (x * 255) / canvas->w, 255); } } void negative_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) { } void negative_shutdown(magic_api * api ATTRIBUTE_UNUSED) { if (negative_snd != NULL) Mix_FreeChunk(negative_snd); } // We don't use colors void negative_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED) { } // We don't use colors int negative_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return 0; } void negative_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) { } void negative_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) { } int negative_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return (MODE_PAINT | MODE_FULLSCREEN); }