/* rotate.c Rotates the image on the canvas. Tux Paint - A simple drawing program for children. Copyright (c) 2024 by Bill Kendrick This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA (See COPYING.txt) Last updated: October 7, 2024 */ #include #include #include "tp_magic_api.h" #include "SDL_image.h" #include "SDL_mixer.h" #include "SDL2_rotozoom.h" static Mix_Chunk *rotate_snd_drag, *rotate_snd_release; SDL_Surface *rotate_snapshot = NULL; Uint32 rotate_color; float rotate_last_angle = 0.0; int rotate_clicked_since_switchin = 0; Uint32 rotate_api_version(void); int rotate_init(magic_api * api, Uint8 disabled_features, Uint8 complexity_level); int rotate_get_tool_count(magic_api * api); SDL_Surface *rotate_get_icon(magic_api * api, int which); char *rotate_get_name(magic_api * api, int which); int rotate_get_group(magic_api * api, int which); int rotate_get_order(int which); char *rotate_get_description(magic_api * api, int which, int mode); void rotate_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); void rotate_click(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void rotate_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void rotate_shutdown(magic_api * api); void rotate_set_color(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect); int rotate_requires_colors(magic_api * api, int which); void rotate_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void rotate_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); int rotate_modes(magic_api * api, int which); Uint8 rotate_accepted_sizes(magic_api * api, int which, int mode); Uint8 rotate_default_size(magic_api * api, int which, int mode); void rotate_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size, SDL_Rect * update_rect); float do_rotate(SDL_Surface * canvas, int x, int y, int smoothing_flag); void rotate_xorline_callback(void *pointer, int tool, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y); Uint32 rotate_api_version(void) { return (TP_MAGIC_API_VERSION); } int rotate_init(magic_api *api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED) { char fname[1024]; snprintf(fname, sizeof(fname), "%ssounds/magic/rotate-drag.ogg", api->data_directory); rotate_snd_drag = Mix_LoadWAV(fname); snprintf(fname, sizeof(fname), "%ssounds/magic/rotate-release.ogg", api->data_directory); rotate_snd_release = Mix_LoadWAV(fname); return (1); } int rotate_get_tool_count(magic_api *api ATTRIBUTE_UNUSED) { return (1); } SDL_Surface *rotate_get_icon(magic_api *api, int which ATTRIBUTE_UNUSED) { char fname[1024]; snprintf(fname, sizeof(fname), "%simages/magic/rotate.png", api->data_directory); return (IMG_Load(fname)); } char *rotate_get_name(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return (strdup(gettext("Rotate"))); } int rotate_get_group(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return MAGIC_TYPE_PICTURE_WARPS; } int rotate_get_order(int which ATTRIBUTE_UNUSED) { return 900; } char *rotate_get_description(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) { return (strdup(gettext("Click and drag to rotate your drawing."))); } float do_rotate(SDL_Surface *canvas, int x, int y, int smoothing_flag) { SDL_Surface *new_surf; float angle_rad; SDL_Rect dest; if (rotate_snapshot == NULL) return 0.0; /* abort! */ /* Render a rotated version of the snapshot */ /* ---------------------------------------- */ /* Calculate angle based on X/Y click vs. center of canvas */ angle_rad = -atan2(y - (canvas->h / 2), x - (canvas->w / 2)); /* Add previous angle, so they stack up (allows you to click a spot, and while rotating it remains under the pointer; versus always re-rotating) */ angle_rad += rotate_last_angle; new_surf = rotozoomSurface(rotate_snapshot, (angle_rad * 180.0 / M_PI), 1.0 /* no zoom */ , smoothing_flag); /* Draw background color on canvas */ /* ------------------------------- */ SDL_FillRect(canvas, NULL, rotate_color); /* Place rotated version in the center of the live canvas */ /* ------------------------------------------------------ */ dest.x = (canvas->w - new_surf->w) / 2; dest.y = (canvas->h - new_surf->h) / 2; dest.w = new_surf->w; dest.h = new_surf->h; SDL_BlitSurface(new_surf, NULL, canvas, &dest); SDL_FreeSurface(new_surf); /* Return the angle we ended up at */ return angle_rad; } void rotate_xorline_callback(void *pointer ATTRIBUTE_UNUSED, int tool ATTRIBUTE_UNUSED, SDL_Surface *canvas, SDL_Surface *snapshot ATTRIBUTE_UNUSED, int x, int y) { magic_api *api = (magic_api *) pointer; api->xorpixel(canvas, x, y); } void rotate_drag(magic_api *api, int which ATTRIBUTE_UNUSED, SDL_Surface *canvas, SDL_Surface *last, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x, int y, SDL_Rect *update_rect) { float ang; int xx, yy; /* Rotate interactively based on the X/Y position of the mouse */ ang = do_rotate(canvas, x, y, SMOOTHING_OFF); /* Draw indicator lines */ xx = (canvas->w / 2) + ((int)(cos(ang) * 100)); yy = (canvas->h / 2) - ((int)(sin(ang) * 100)); api->line((void *)api, which, canvas, last, canvas->w / 2, canvas->h / 2, xx, yy, 1, rotate_xorline_callback); xx = (canvas->w / 2) + ((int)(cos(ang + (M_PI / 2)) * 200)); yy = (canvas->h / 2) - ((int)(sin(ang + (M_PI / 2)) * 200)); api->line((void *)api, which, canvas, last, canvas->w / 2, canvas->h / 2, xx, yy, 1, rotate_xorline_callback); update_rect->x = 0; update_rect->y = 0; update_rect->w = canvas->w; update_rect->h = canvas->h; api->playsound(rotate_snd_drag, 128, 255); } void rotate_click(magic_api *api, int which, int mode ATTRIBUTE_UNUSED, SDL_Surface *canvas, SDL_Surface *last, int x, int y, SDL_Rect *update_rect) { /* Calculate the starting angle as the OPPOSITE of * where you clicked (so that `rotate_drag()` ends up * rotating 0 radians), and stack it onto the current angle */ rotate_last_angle += atan2(y - (canvas->h / 2), x - (canvas->w / 2)); /* Record the fact that we've clicked at least once since * switching [back] to thsi tool */ rotate_clicked_since_switchin = 1; /* Stop any sound (in case "release" version is playing), so we can play the main "drag" sound immediately */ api->stopsound(); /* Call the drag function to do the work * (it will add the click positions angle, making it a net * 0-radian rotation _this time_) */ rotate_drag(api, which, canvas, last, x, y, x, y, update_rect); } void rotate_release(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface *canvas, SDL_Surface *last ATTRIBUTE_UNUSED, int x, int y, SDL_Rect *update_rect) { /* Final rotation work; and now, record the final angle * we landed at, so we can reuse it -- both for stacking up * the rotation as the user clicks/drags/releases repeatedly, * but also so the canvas can be re-rotated to the same angle * if the background color gets changed in the meantime. */ rotate_last_angle = do_rotate(canvas, x, y, SMOOTHING_ON); update_rect->x = 0; update_rect->y = 0; update_rect->w = canvas->w; update_rect->h = canvas->h; /* Stop any "drag" sound, and play "release" immediately */ api->stopsound(); api->playsound(rotate_snd_release, 128, 255); } void rotate_shutdown(magic_api *api ATTRIBUTE_UNUSED) { if (rotate_snd_drag != NULL) Mix_FreeChunk(rotate_snd_drag); if (rotate_snd_release != NULL) Mix_FreeChunk(rotate_snd_release); if (rotate_snapshot != NULL) { SDL_FreeSurface(rotate_snapshot); rotate_snapshot = NULL; } } void rotate_set_color(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface *canvas, SDL_Surface *last ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b, SDL_Rect *update_rect) { /* Record the new color */ rotate_color = SDL_MapRGB(canvas->format, r, g, b); /* If we've been rotating the canvas, go ahead and * re-rotate it at the same angle (using canvas center as * a way to make `do_rotate()` calculate a 0-radian rotation); * we'll render it with the new background color. */ if (rotate_clicked_since_switchin) { do_rotate(canvas, canvas->w / 2, canvas->h / 2, SMOOTHING_ON); update_rect->x = 0; update_rect->y = 0; update_rect->w = canvas->w; update_rect->h = canvas->h; } } int rotate_requires_colors(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return 1; } void rotate_switchin(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface *canvas) { if (rotate_snapshot == NULL) rotate_snapshot = SDL_CreateRGBSurface(SDL_SWSURFACE, canvas->w, canvas->h, canvas->format->BitsPerPixel, canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask); if (rotate_snapshot != NULL) { SDL_BlitSurface(canvas, NULL, rotate_snapshot, NULL); } /* Our first time [back]. We haven't clicked yet, * and our current rotation is 0 radians */ rotate_clicked_since_switchin = 0; rotate_last_angle = 0.0; } void rotate_switchout(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface *canvas ATTRIBUTE_UNUSED) { /* Since `set_color()` gets called _before_ `switchin()` * we need to clear this flag on our way out, so we don't * draw the rotated canvas again, THEN take a new snapshot, * and hence undo anything that was done while we were away * from this tool! */ /* (See https://sourceforge.net/p/tuxpaint/bugs/286/) */ rotate_clicked_since_switchin = 0; } int rotate_modes(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return MODE_PAINT; } Uint8 rotate_accepted_sizes(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) { return 0; } Uint8 rotate_default_size(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) { return 0; } void rotate_set_size(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface *canvas ATTRIBUTE_UNUSED, SDL_Surface *last ATTRIBUTE_UNUSED, Uint8 size ATTRIBUTE_UNUSED, SDL_Rect *update_rect ATTRIBUTE_UNUSED) { }