/* emboss.c Emboss Magic Tool Plugin Tux Paint - A simple drawing program for children. Copyright (c) 2002-2024 by Bill Kendrick and others; see AUTHORS.txt bill@newbreedsoftware.com https://tuxpaint.org/ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA (See COPYING.txt) Last updated: October 7, 2024 */ #include #include #include "tp_magic_api.h" #include "SDL_image.h" #include "SDL_mixer.h" /* Our globals: */ static Mix_Chunk *emboss_snd; static int emboss_radius = 16; // Prototypes Uint32 emboss_api_version(void); int emboss_init(magic_api * api, Uint8 disabled_features, Uint8 complexity_level); int emboss_get_tool_count(magic_api * api); SDL_Surface *emboss_get_icon(magic_api * api, int which); char *emboss_get_name(magic_api * api, int which); int emboss_get_group(magic_api * api, int which); int emboss_get_order(int which); char *emboss_get_description(magic_api * api, int which, int mode); void emboss_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); void emboss_click(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void emboss_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void emboss_shutdown(magic_api * api); void emboss_set_color(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect); int emboss_requires_colors(magic_api * api, int which); void emboss_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void emboss_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); int emboss_modes(magic_api * api, int which); Uint8 emboss_accepted_sizes(magic_api * api, int which, int mode); Uint8 emboss_default_size(magic_api * api, int which, int mode); void emboss_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size, SDL_Rect * update_rect); Uint32 emboss_api_version(void) { return (TP_MAGIC_API_VERSION); } // No setup required: int emboss_init(magic_api *api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED) { char fname[1024]; snprintf(fname, sizeof(fname), "%ssounds/magic/emboss.ogg", api->data_directory); emboss_snd = Mix_LoadWAV(fname); return (1); } // We have multiple tools: int emboss_get_tool_count(magic_api *api ATTRIBUTE_UNUSED) { return (1); } // Load our icons: SDL_Surface *emboss_get_icon(magic_api *api, int which ATTRIBUTE_UNUSED) { char fname[1024]; snprintf(fname, sizeof(fname), "%simages/magic/emboss.png", api->data_directory); return (IMG_Load(fname)); } // Return our names, localized: char *emboss_get_name(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return (strdup(gettext("Emboss"))); } // Return our groups: int emboss_get_group(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return MAGIC_TYPE_DISTORTS; } // Return our order: int emboss_get_order(int which ATTRIBUTE_UNUSED) { return 301; } // Return our descriptions, localized: char *emboss_get_description(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode) { if (mode == MODE_PAINT) return (strdup(gettext("Click and drag the mouse to emboss the picture."))); else return (strdup(gettext("Click to emboss the entire picture."))); } // Do the effect (single pixel; used by do_emboss() (painted circle) // and emboss_click() when in fullscreen mode): static void emboss_pixel(void *ptr, SDL_Surface *last, int x, int y, SDL_Surface *canvas) { magic_api *api = (magic_api *) ptr; Uint8 r1, g1, b1, r2, g2, b2; int r; float h, s, v; int avg1, avg2; SDL_GetRGB(api->getpixel(last, x, y), last->format, &r1, &g1, &b1); SDL_GetRGB(api->getpixel(last, x + 2, y + 2), last->format, &r2, &g2, &b2); avg1 = (r1 + g1 + b1) / 3; avg2 = (r2 + g2 + b2) / 3; api->rgbtohsv(r1, g1, b1, &h, &s, &v); r = 128 + (((avg1 - avg2) * 3) / 2); if (r < 0) r = 0; if (r > 255) r = 255; v = (r / 255.0); api->hsvtorgb(h, s, v, &r1, &g1, &b1); api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, r1, g1, b1)); } // Do the effect (a circle around a touch point): static void do_emboss(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface *canvas, SDL_Surface *last, int x, int y) { magic_api *api = (magic_api *) ptr; int xx, yy; for (yy = -emboss_radius; yy < emboss_radius; yy++) { for (xx = -emboss_radius; xx < emboss_radius; xx++) { if (api->in_circle(xx, yy, emboss_radius)) { if (!api->touched(x + xx, y + yy)) { emboss_pixel(api, last, x + xx, y + yy, canvas); } } } } } // Affect the canvas on drag: void emboss_drag(magic_api *api, int which, SDL_Surface *canvas, SDL_Surface *last, int ox, int oy, int x, int y, SDL_Rect *update_rect) { api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_emboss); if (ox > x) { int tmp = ox; ox = x; x = tmp; } if (oy > y) { int tmp = oy; oy = y; y = tmp; } update_rect->x = ox - emboss_radius; update_rect->y = oy - emboss_radius; update_rect->w = (x + emboss_radius) - update_rect->x; update_rect->h = (y + emboss_radius) - update_rect->y; api->playsound(emboss_snd, (x * 255) / canvas->w, 255); } // Affect the canvas on click: void emboss_click(magic_api *api, int which, int mode, SDL_Surface *canvas, SDL_Surface *last, int x, int y, SDL_Rect *update_rect) { if (mode == MODE_PAINT) { emboss_drag(api, which, canvas, last, x, y, x, y, update_rect); } else { for (y = 0; y < canvas->h; y++) { if (y % 10 == 0) { api->update_progress_bar(); } for (x = 0; x < canvas->w; x++) { emboss_pixel(api, last, x, y, canvas); } } update_rect->x = 0; update_rect->y = 0; update_rect->w = canvas->w; update_rect->h = canvas->h; api->playsound(emboss_snd, 128, 255); } } // Affect the canvas on release: void emboss_release(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface *canvas ATTRIBUTE_UNUSED, SDL_Surface *last ATTRIBUTE_UNUSED, int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect *update_rect ATTRIBUTE_UNUSED) { } // No setup happened: void emboss_shutdown(magic_api *api ATTRIBUTE_UNUSED) { if (emboss_snd != NULL) Mix_FreeChunk(emboss_snd); } // Record the color from Tux Paint: void emboss_set_color(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface *canvas ATTRIBUTE_UNUSED, SDL_Surface *last ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED, SDL_Rect *update_rect ATTRIBUTE_UNUSED) { } // Use colors: int emboss_requires_colors(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return 0; } void emboss_switchin(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface *canvas ATTRIBUTE_UNUSED) { } void emboss_switchout(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface *canvas ATTRIBUTE_UNUSED) { } int emboss_modes(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return (MODE_PAINT | MODE_FULLSCREEN); } Uint8 emboss_accepted_sizes(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode) { if (mode == MODE_PAINT) return 8; else return 0; } Uint8 emboss_default_size(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) { return 4; } void emboss_set_size(magic_api *api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface *canvas ATTRIBUTE_UNUSED, SDL_Surface *last ATTRIBUTE_UNUSED, Uint8 size, SDL_Rect *update_rect ATTRIBUTE_UNUSED) { emboss_radius = size * 4; }