/* Folds the picture down from the corners. Last updated: April 18, 2023 */ //optimized version soon :) //when "folding" same corner many times it gives strange results. Now it's allowed. Let me know //if you think it shouldn't be. //sound playing needs fixing. #include "tp_magic_api.h" #include "SDL_image.h" #include "SDL_mixer.h" #ifdef __ANDROID__ #define inline static #endif int right_arm_x, right_arm_y, left_arm_x, left_arm_y; int fold_ox, fold_oy; int fold_x, fold_y; Uint8 fold_shadow_value; Uint8 corner; Mix_Chunk *fold_snd; Uint8 fold_r, fold_g, fold_b; Uint32 fold_color; SDL_Surface *fold_surface_src, *fold_surface_dst; void fold_draw(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect); static void fold_erase(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y); void translate_coords(SDL_Surface * canvas, int angle); SDL_Surface *rotate(magic_api * api, SDL_Surface * canvas, int angle); void fold_draw(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect); static void fold_print_line(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y); static void fold_print_dark_line(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y); void translate_xy(SDL_Surface * canvas, int x, int y, int *a, int *b, int rotation); Uint32 fold_api_version(void); void fold_set_color(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect); int fold_init(magic_api * api, Uint32 disabled_features); int fold_get_tool_count(magic_api * api); SDL_Surface *fold_get_icon(magic_api * api, int which); char *fold_get_name(magic_api * api, int which); int fold_get_group(magic_api * api, int which); char *fold_get_description(magic_api * api, int which, int mode); int fold_requires_colors(magic_api * api, int which); void fold_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect); void fold_shutdown(magic_api * api); void fold_click(magic_api * ptr, int which, int mode, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect); void fold_preview(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect); int fold_modes(magic_api * api, int which); // Housekeeping functions void fold_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect); void fold_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); inline Uint8 fold_what_corner(int x, int y, SDL_Surface * canvas); void fold_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); Uint8 fold_accepted_sizes(magic_api * api, int which, int mode); Uint8 fold_default_size(magic_api * api, int which, int mode); void fold_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size, SDL_Rect * update_rect); Uint32 fold_api_version(void) { return (TP_MAGIC_API_VERSION); } void fold_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect ATTRIBUTE_UNUSED) { //get the colors from API and store it in structure fold_r = r; fold_g = g; fold_b = b; } int fold_init(magic_api * api, Uint32 disabled_features ATTRIBUTE_UNUSED) { char fname[1024]; snprintf(fname, sizeof(fname), "%ssounds/magic/fold.wav", api->data_directory); fold_snd = Mix_LoadWAV(fname); return (1); } int fold_get_tool_count(magic_api * api ATTRIBUTE_UNUSED) { return 1; } SDL_Surface *fold_get_icon(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { char fname[1024]; snprintf(fname, sizeof(fname), "%simages/magic/fold.png", api->data_directory); return (IMG_Load(fname)); } char *fold_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return (gettext_noop("Fold")); } int fold_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return MAGIC_TYPE_PICTURE_WARPS; } char *fold_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) { return strdup(gettext_noop ("Choose a background color and click to turn the corner of the page over.")); } int fold_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return 1; } //selected color will be a "backpage" color static void fold_shadow(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * temp, int x, int y) { magic_api *api = (magic_api *) ptr; Uint8 r, g, b, a; SDL_GetRGBA(api->getpixel(temp, x, y), temp->format, &r, &g, &b, &a); api->putpixel(canvas, x, y, SDL_MapRGBA(canvas->format, max(r - 160 + fold_shadow_value * 4, 0), max(g - 160 + fold_shadow_value * 4, 0), max(b - 160 + fold_shadow_value * 4, 0), a)); } void fold_draw(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect ATTRIBUTE_UNUSED) { float right_step_x, right_step_y, left_step_x, left_step_y; float dist_x, dist_y; int left_y, right_x; float w, h; SDL_Surface *temp; temp = SDL_CreateRGBSurface(SDL_SWSURFACE, canvas->w, canvas->h, canvas->format->BitsPerPixel, canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask); SDL_BlitSurface(canvas, 0, temp, 0); right_step_x = (float) (x - left_arm_x) / (float) (left_arm_x - fold_ox); right_step_y = (float) (y - left_arm_y) / (float) (left_arm_x - fold_ox); left_step_x = (float) (x - right_arm_x) / (float) (right_arm_y - fold_oy); left_step_y = (float) (y - right_arm_y) / (float) (right_arm_y - fold_oy); left_y = (float) right_arm_y / left_arm_x * (left_arm_x - canvas->w); right_x = (float) left_arm_x / right_arm_y * (right_arm_y - canvas->h); for (w = 0; w < canvas->w; w += 0.5) { for (h = 0; h < canvas->h; h += 0.5) { dist_x = right_step_x * w + left_step_x * h; dist_y = right_step_y * w + left_step_y * h; api->putpixel(canvas, x - dist_x, y - dist_y, api->getpixel(temp, w, h)); } } // Erasing the triangle. // The 1 pixel in plus is a workaround for api-line not getting the end in some lines. if (left_arm_x > canvas->w) { for (h = 0; h <= right_arm_y; h++) api->line((void *) api, which, canvas, snapshot, canvas->w, left_y - h, -1, right_arm_y - h, 1, fold_erase); } else if (right_arm_y > canvas->h) { for (w = 0; w <= left_arm_x; w++) api->line((void *) api, which, canvas, snapshot, left_arm_x - w, 0, right_x - w, canvas->h + 1, 1, fold_erase); } else for (w = 0; w <= min(left_arm_x, right_arm_y); w++) // The -1 values are because api->line api->line((void *) api, which, canvas, snapshot, left_arm_x - w, 0, -1, right_arm_y - w, 1, fold_erase); SDL_BlitSurface(canvas, 0, temp, 0); // Shadows if (left_arm_x > canvas->w) { for (fold_shadow_value = 0; fold_shadow_value < 40; fold_shadow_value += 1) api->line((void *) api, which, canvas, temp, canvas->w, left_y - fold_shadow_value, 0, right_arm_y - fold_shadow_value, 1, fold_shadow); } else if (right_arm_y > canvas->h) { for (fold_shadow_value = 0; fold_shadow_value < 40; fold_shadow_value += 1) api->line((void *) api, which, canvas, temp, left_arm_x - fold_shadow_value, 0, right_x - fold_shadow_value, canvas->h, 1, fold_shadow); } else for (fold_shadow_value = 0; fold_shadow_value < 40; fold_shadow_value += 1) api->line((void *) api, which, canvas, temp, left_arm_x - fold_shadow_value, 0, 0, right_arm_y - fold_shadow_value, 1, fold_shadow); SDL_BlitSurface(canvas, 0, temp, 0); for (fold_shadow_value = 0; fold_shadow_value < 40; fold_shadow_value += 1) { if (fold_shadow_value * left_step_x > x || fold_shadow_value * right_step_y > y) break; dist_x = fold_shadow_value * (right_step_x + left_step_x); dist_y = fold_shadow_value * (right_step_y + left_step_y); api->line((void *) api, which, canvas, temp, left_arm_x + fold_shadow_value * right_step_x, fold_shadow_value * right_step_y, fold_shadow_value * left_step_x, right_arm_y + fold_shadow_value * left_step_y, 1, fold_shadow); } api->line((void *) api, which, canvas, snapshot, x, y, right_arm_x, right_arm_y, 1, fold_print_line); api->line((void *) api, which, canvas, snapshot, x, y, left_arm_x, left_arm_y, 1, fold_print_line); api->line((void *) api, which, canvas, snapshot, left_arm_x, left_arm_y, right_arm_x, right_arm_y, 1, fold_print_dark_line); } SDL_Surface *rotate(magic_api * api, SDL_Surface * canvas, int angle) { SDL_Surface *temp; int x, y; int a, b; if (angle == 180) temp = SDL_CreateRGBSurface(SDL_SWSURFACE, canvas->w, canvas->h, canvas->format->BitsPerPixel, canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask); else temp = SDL_CreateRGBSurface(SDL_SWSURFACE, canvas->h, canvas->w, canvas->format->BitsPerPixel, canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, canvas->format->Amask); switch (angle) { case 90: for (x = 0; x < canvas->w; x++) for (y = 0; y < canvas->h; y++) { translate_xy(canvas, x, y, &a, &b, 90); api->putpixel(temp, a, b, api->getpixel(canvas, x, y)); } break; case 180: // printf("%i, %i\n",temp,canvas); for (x = 0; x < canvas->w; x++) for (y = 0; y < canvas->h; y++) { translate_xy(canvas, x, y, &a, &b, 180); api->putpixel(temp, a, b, api->getpixel(canvas, x, y)); } break; case 270: for (x = 0; x < canvas->w; x++) for (y = 0; y < canvas->h; y++) { translate_xy(canvas, x, y, &a, &b, 270); api->putpixel(temp, a, b, api->getpixel(canvas, x, y)); } break; } return temp; } void translate_coords(SDL_Surface * canvas, int angle) { int a, b; switch (angle) { case 90: translate_xy(canvas, right_arm_x, right_arm_y, &a, &b, 90); right_arm_x = a; right_arm_y = b; translate_xy(canvas, left_arm_x, left_arm_y, &a, &b, 90); left_arm_x = a; left_arm_y = b; break; case 180: right_arm_x = canvas->w - 1 - right_arm_x; right_arm_y = canvas->h - 1 - right_arm_y; left_arm_x = canvas->w - 1 - left_arm_x; left_arm_y = canvas->h - 1 - left_arm_y; break; case 270: translate_xy(canvas, right_arm_x, right_arm_y, &a, &b, 270); right_arm_x = a; right_arm_y = b; translate_xy(canvas, left_arm_x, left_arm_y, &a, &b, 270); left_arm_x = a; left_arm_y = b; break; } } void translate_xy(SDL_Surface * canvas, int x, int y, int *a, int *b, int rotation) { switch (rotation) { case 90: *a = y; *b = canvas->w - 1 - x; break; case 180: *a = canvas->w - 1 - x; *b = canvas->h - 1 - y; break; case 270: *a = canvas->h - 1 - y; *b = x; break; } } void fold_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect) { int a, b; SDL_Surface *temp, *temp2; x = fold_x; y = fold_y; fold_ox = fold_oy = 0; SDL_BlitSurface(snapshot, 0, canvas, 0); switch (corner) { case 1: translate_xy(canvas, x, y, &a, &b, 90); translate_coords(canvas, 90); temp = rotate(api, canvas, 90); fold_draw(api, which, temp, snapshot, a, b, update_rect); temp2 = rotate(api, temp, 270); SDL_BlitSurface(temp2, 0, canvas, 0); SDL_FreeSurface(temp); SDL_FreeSurface(temp2); break; case 2: fold_draw(api, which, canvas, snapshot, x, y, update_rect); break; case 3: translate_xy(canvas, x, y, &a, &b, 270); translate_coords(canvas, 270); temp = rotate(api, canvas, 270); fold_draw(api, which, temp, snapshot, a, b, update_rect); temp2 = rotate(api, temp, 90); SDL_BlitSurface(temp2, 0, canvas, 0); SDL_FreeSurface(temp); SDL_FreeSurface(temp2); break; case 4: translate_xy(canvas, x, y, &a, &b, 180); translate_coords(canvas, 180); temp = rotate(api, canvas, 180); fold_draw(api, which, temp, snapshot, a, b, update_rect); temp2 = rotate(api, temp, 180); SDL_BlitSurface(temp2, 0, canvas, 0); SDL_FreeSurface(temp); SDL_FreeSurface(temp2); break; } update_rect->x = update_rect->y = 0; update_rect->w = canvas->w; update_rect->h = canvas->h; api->playsound(fold_snd, (x * 255) / canvas->w, 255); } void fold_shutdown(magic_api * api ATTRIBUTE_UNUSED) { Mix_FreeChunk(fold_snd); SDL_FreeSurface(fold_surface_dst); SDL_FreeSurface(fold_surface_src); } // Interactivity functions inline Uint8 fold_what_corner(int x, int y, SDL_Surface * canvas) { if (x >= canvas->w / 2) { if (y >= canvas->h / 2) return 4; else return 1; } else { if (y >= canvas->h / 2) return 3; else return 2; } } static void fold_print_line(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last, int x, int y) { magic_api *api = (magic_api *) ptr; api->putpixel(canvas, x, y, SDL_MapRGB(last->format, 222, 222, 222)); //Middle gray. Color have been set arbitrary. } static void fold_print_dark_line(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y) { magic_api *api = (magic_api *) ptr; api->putpixel(canvas, x, y, SDL_MapRGB(last->format, 90, 90, 90)); //It should not look too black nor too white with shadowed colors. } static void fold_erase(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y) { magic_api *api = (magic_api *) ptr; api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, fold_r, fold_g, fold_b)); } void fold_click(magic_api * ptr, int which, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect) { magic_api *api = (magic_api *) ptr; corner = fold_what_corner(x, y, snapshot); switch (corner) { case 1: fold_ox = canvas->w - 1; fold_oy = 0; break; case 2: fold_ox = fold_oy = 0; break; case 3: fold_ox = 0; fold_oy = canvas->h - 1; break; case 4: fold_ox = canvas->w - 1; fold_oy = canvas->h - 1; break; } fold_drag(api, which, canvas, snapshot, x, y, x, y, update_rect); } void fold_preview(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x, int y, SDL_Rect * update_rect) { int middle_point_x; int middle_point_y; fold_x = x; fold_y = y; SDL_BlitSurface(snapshot, 0, canvas, 0); middle_point_x = (fold_ox + x) / 2; middle_point_y = (fold_oy + y) / 2; switch (corner) { case 1: //Right Upper right_arm_x = fold_ox - (fold_ox - middle_point_x) - middle_point_y * middle_point_y / (fold_ox - middle_point_x); right_arm_y = fold_oy; left_arm_x = fold_ox; left_arm_y = fold_oy - (fold_oy - middle_point_y) - (fold_ox - middle_point_x) * (fold_ox - middle_point_x) / (fold_oy - middle_point_y); break; case 2: //LU right_arm_x = fold_ox; right_arm_y = middle_point_y + middle_point_x * middle_point_x / middle_point_y; left_arm_x = middle_point_x + middle_point_y * middle_point_y / middle_point_x; left_arm_y = fold_oy; break; case 3: //LL right_arm_x = middle_point_x + (fold_oy - middle_point_y) * (fold_oy - middle_point_y) / middle_point_x; right_arm_y = fold_oy; left_arm_x = fold_ox; left_arm_y = fold_oy - (fold_oy - middle_point_y) - (fold_ox - middle_point_x) * (fold_ox - middle_point_x) / (fold_oy - middle_point_y); break; case 4: //RL right_arm_x = fold_ox; right_arm_y = fold_oy - (fold_oy - middle_point_y) - (fold_ox - middle_point_x) * (fold_ox - middle_point_x) / (fold_oy - middle_point_y); left_arm_x = fold_ox - (fold_ox - middle_point_x) - (fold_oy - middle_point_y) * (fold_oy - middle_point_y) / (fold_ox - middle_point_x); left_arm_y = fold_oy; break; } api->line((void *) api, which, canvas, snapshot, x, y, right_arm_x, right_arm_y, 1, fold_print_line); api->line((void *) api, which, canvas, snapshot, x, y, left_arm_x, left_arm_y, 1, fold_print_line); api->line((void *) api, which, canvas, snapshot, left_arm_x, left_arm_y, right_arm_x, right_arm_y, 1, fold_print_line); update_rect->x = update_rect->y = 0; update_rect->w = canvas->w; update_rect->h = canvas->h; } void fold_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect) { // Avoid division by zero when calculating the preview x = clamp(2, x, canvas->w - 2); y = clamp(2, y, canvas->h - 2); fold_preview(api, which, canvas, snapshot, ox, oy, x, y, update_rect); } void fold_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) { } void fold_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) { } int fold_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return (MODE_PAINT_WITH_PREVIEW); } Uint8 fold_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) { return 0; } Uint8 fold_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) { return 0; } void fold_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 size ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) { }