#include #include #include #include "tp_magic_api.h" #include "SDL_image.h" #include "SDL_mixer.h" /* Our globals: */ Mix_Chunk * smudge_snd; // No setup required: int smudge_init(magic_api * api) { char fname[1024]; snprintf(fname, sizeof(fname), "%s/sounds/magic/smudge.wav", api->data_directory); smudge_snd = Mix_LoadWAV(fname); return(1); } Uint32 smudge_api_version(void) { return(TP_MAGIC_API_VERSION); } // We have multiple tools: int smudge_get_tool_count(magic_api * api) { return(1); } // Load our icons: SDL_Surface * smudge_get_icon(magic_api * api, int which) { char fname[1024]; snprintf(fname, sizeof(fname), "%s/images/magic/smudge.png", api->data_directory); return(IMG_Load(fname)); } // Return our names, localized: char * smudge_get_name(magic_api * api, int which) { return(strdup(gettext("Smudge"))); } // Return our descriptions, localized: char * smudge_get_description(magic_api * api, int which) { return(strdup(gettext( "Click and move the mouse around to smudge the picture."))); } // Do the effect: void do_smudge(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y) { magic_api * api = (magic_api *) ptr; static double state[32][32][3]; unsigned i = 32 * 32; double rate = api->button_down() ? 0.5 : 0.0; Uint8 r, g, b; while (i--) { int iy = i >> 5; int ix = i & 0x1f; // is it not on the circle of radius sqrt(120) at location 16,16? if ((ix - 16) * (ix - 16) + (iy - 16) * (iy - 16) > 120) continue; // it is on the circle, so grab it SDL_GetRGB(api->getpixel(canvas, x + ix - 16, y + iy - 16), last->format, &r, &g, &b); state[ix][iy][0] = rate * state[ix][iy][0] + (1.0 - rate) * api->sRGB_to_linear(r); state[ix][iy][1] = rate * state[ix][iy][1] + (1.0 - rate) * api->sRGB_to_linear(g); state[ix][iy][2] = rate * state[ix][iy][2] + (1.0 - rate) * api->sRGB_to_linear(b); // opacity 100% --> new data not blended w/ existing data api->putpixel(canvas, x + ix - 16, y + iy - 16, SDL_MapRGB(canvas->format, api->linear_to_sRGB(state[ix][iy][0]), api->linear_to_sRGB(state[ix][iy][1]), api->linear_to_sRGB(state[ix][iy][2]))); } } // Affect the canvas on drag: void smudge_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect) { api->line(which, canvas, last, ox, oy, x, y, 1, do_smudge); api->playsound(smudge_snd, (x * 255) / canvas->w, 255); if (ox > x) { int tmp = ox; ox = x; x = tmp; } if (oy > y) { int tmp = oy; oy = y; y = tmp; } update_rect->x = x - 16; update_rect->y = y - 16; update_rect->w = (ox + 16) - update_rect->x; update_rect->h = (oy + 16) - update_rect->y; } // Affect the canvas on click: void smudge_click(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) { smudge_drag(api, which, canvas, last, x, y, x, y, update_rect); } // Affect the canvas on click: void smudge_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) { } // No setup happened: void smudge_shutdown(magic_api * api) { if (smudge_snd != NULL) Mix_FreeChunk(smudge_snd); } // Record the color from Tux Paint: void smudge_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b) { } // Use colors: int smudge_requires_colors(magic_api * api, int which) { return 0; }