/* tint.c Tint Magic Tool Plugin Tux Paint - A simple drawing program for children. Copyright (c) 2002-2008 by Bill Kendrick and others; see AUTHORS.txt bill@newbreedsoftware.com http://www.tuxpaint.org/ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA (See COPYING.txt) Last updated: July 9, 2008 $Id$ */ #include #include #include "tp_magic_api.h" #include "SDL_image.h" #include "SDL_mixer.h" /* Our globals: */ static Mix_Chunk * tint_snd; static Uint8 tint_r, tint_g, tint_b; // No setup required: int tint_init(magic_api * api) { char fname[1024]; snprintf(fname, sizeof(fname), "%s/sounds/magic/tint.wav", api->data_directory); tint_snd = Mix_LoadWAV(fname); return(1); } Uint32 tint_api_version(void) { return(TP_MAGIC_API_VERSION); } // We have multiple tools: int tint_get_tool_count(magic_api * api) { return(1); } // Load our icons: SDL_Surface * tint_get_icon(magic_api * api, int which) { char fname[1024]; snprintf(fname, sizeof(fname), "%s/images/magic/tint.png", api->data_directory); return(IMG_Load(fname)); } // Return our names, localized: char * tint_get_name(magic_api * api, int which) { return(strdup(gettext_noop("Tint"))); } // Return our descriptions, localized: char * tint_get_description(magic_api * api, int which, int mode) { if (mode == MODE_PAINT) return(strdup(gettext_noop("Click and move the mouse around to change the color of parts of the picture."))); else return(strdup(gettext_noop("Click to change the entire picture’s color."))); } // Do the effect: static void do_tint(void * ptr, SDL_Surface * canvas, SDL_Surface * last, int x, int y) { magic_api * api = (magic_api *) ptr; double rd = api->sRGB_to_linear(tint_r); double gd = api->sRGB_to_linear(tint_g); double bd = api->sRGB_to_linear(tint_b); double old; Uint8 r, g, b; /* Get original pixel: */ SDL_GetRGB(api->getpixel(last, x, y), last->format, &r, &g, &b); old = api->sRGB_to_linear(r) * 0.2126 + api->sRGB_to_linear(g) * 0.7152 + api->sRGB_to_linear(b) * 0.0722; api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, api->linear_to_sRGB(rd * old), api->linear_to_sRGB(gd * old), api->linear_to_sRGB(bd * old))); } static void do_tint_paint(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y) { magic_api * api = (magic_api *) ptr; int xx, yy; for (yy = y - 16; yy < y + 16; yy++) { for (xx = x - 16; xx < x + 16; xx++) { if (api->in_circle(xx - x, yy - y, 16)) { if (!api->touched(xx, yy)) { do_tint(ptr, canvas, last, xx, yy); } } } } } // Affect the canvas on drag: void tint_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect) { api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_tint_paint); if (ox > x) { int tmp = ox; ox = x; x = tmp; } if (oy > y) { int tmp = oy; oy = y; y = tmp; } update_rect->x = ox - 16; update_rect->y = oy - 16; update_rect->w = (x + 16) - update_rect->x; update_rect->h = (y + 16) - update_rect->y; api->playsound(tint_snd, (x * 255) / canvas->w, 255); } // Affect the canvas on click: void tint_click(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) { if (mode == MODE_PAINT) tint_drag(api, which, canvas, last, x, y, x, y, update_rect); else { int xx, yy; for (yy = 0; yy < canvas->h; yy++) for (xx = 0; xx < canvas->w; xx++) do_tint(api, canvas, last, xx, yy); update_rect->x = 0; update_rect->y = 0; update_rect->w = canvas->w; update_rect->h = canvas->h; /* FIXME: Play sfx */ } } void tint_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) { } void tint_shutdown(magic_api * api) { if (tint_snd != NULL) Mix_FreeChunk(tint_snd); } // Record the color from Tux Paint: void tint_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b) { tint_r = r; tint_g = g; tint_b = b; } // Use colors: int tint_requires_colors(magic_api * api, int which) { return 1; } void tint_switchin(magic_api * api, int which, SDL_Surface * canvas) { } void tint_switchout(magic_api * api, int which, SDL_Surface * canvas) { } int tint_modes(magic_api * api, int which) { return(MODE_PAINT | MODE_FULLSCREEN); }