/* stretch.c "Stretch" Magic Tools Plugin Tux Paint - A simple drawing program for children. By Bill Kendrick Some parts based on "Blind" Magic Tool by Pere Pujal Carabantes Copyright (c) 2021-2024 https://tuxpaint.org/ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA (See COPYING.txt) Last updated: January 16, 2024 */ #include "tp_magic_api.h" #include "SDL_image.h" #include "SDL_mixer.h" int stretch_side, stretch_start_x, stretch_start_y; enum stretch_sides { STRETCH_DIRECTION_VERT, STRETCH_DIRECTION_HORIZ }; enum stretch_tools { STRETCH_TOOL_STRETCH, STRETCH_NUMTOOLS }; Mix_Chunk *stretch_snd; // Prototypes Uint32 stretch_api_version(void); void stretch_set_color(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, Uint8 r, Uint8 g, Uint8 b, SDL_Rect * update_rect); int stretch_init(magic_api * api, Uint8 disabled_features, Uint8 complexity_level); int stretch_get_tool_count(magic_api * api); SDL_Surface *stretch_get_icon(magic_api * api, int which); char *stretch_get_name(magic_api * api, int which); int stretch_get_group(magic_api * api, int which); int stretch_get_order(int which); char *stretch_get_description(magic_api * api, int which, int mode); int stretch_requires_colors(magic_api * api, int which); void stretch_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect); void stretch_shutdown(magic_api * api); void stretch_paint_stretch(void *ptr_to_api, int which_tool, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y); void stretch_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect); void stretch_click(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void stretch_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void stretch_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); int stretch_modes(magic_api * api, int which); Uint8 stretch_accepted_sizes(magic_api * api, int which, int mode); Uint8 stretch_default_size(magic_api * api, int which, int mode); void stretch_set_size(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, Uint8 size, SDL_Rect * update_rect); // Housekeeping functions Uint32 stretch_api_version(void) { return (TP_MAGIC_API_VERSION); } void stretch_set_color(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) { } int stretch_init(magic_api * api, Uint8 disabled_features ATTRIBUTE_UNUSED, Uint8 complexity_level ATTRIBUTE_UNUSED) { char fname[1024]; snprintf(fname, sizeof(fname), "%ssounds/magic/stretch.ogg", api->data_directory); stretch_snd = Mix_LoadWAV(fname); return (1); } int stretch_get_tool_count(magic_api * api ATTRIBUTE_UNUSED) { return STRETCH_NUMTOOLS; } SDL_Surface *stretch_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED) { char fname[1024]; snprintf(fname, sizeof(fname), "%simages/magic/stretch.png", api->data_directory); return (IMG_Load(fname)); } char *stretch_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return strdup(gettext_noop("Stretch")); } int stretch_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return MAGIC_TYPE_PICTURE_WARPS; } int stretch_get_order(int which ATTRIBUTE_UNUSED) { return 500; } char *stretch_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) { return strdup(gettext_noop("Click and drag to stretch part of your picture vertically or horizontally.")); } int stretch_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return 0; } void stretch_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) { } void stretch_shutdown(magic_api * api ATTRIBUTE_UNUSED) { Mix_FreeChunk(stretch_snd); } // Interactivity functions void stretch_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * snapshot, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x, int y, SDL_Rect * update_rect) { SDL_Rect src, dest; float xx, yy; float divisor1, divisor2; SDL_BlitSurface(snapshot, NULL, canvas, NULL); switch (stretch_side) { case STRETCH_DIRECTION_VERT: { if (y != stretch_start_y) { divisor1 = (float)y / (float)stretch_start_y; divisor2 = (float)(canvas->h - y) / (float)(canvas->h - stretch_start_y); for (yy = 0; yy < y; yy++) { src.x = 0; src.y = (yy / divisor1); src.w = canvas->w; src.h = 1; dest.x = 0; dest.y = yy; dest.w = canvas->w; dest.h = 1; SDL_BlitSurface(snapshot, &src, canvas, &dest); } for (yy = y; yy < canvas->h; yy++) { src.x = 0; src.y = stretch_start_y + ((yy - y) / divisor2); src.w = canvas->w; src.h = 1; dest.x = 0; dest.y = yy; dest.w = canvas->w; dest.h = 1; SDL_BlitSurface(snapshot, &src, canvas, &dest); } api->playsound(stretch_snd, 128, 255); } break; } case STRETCH_DIRECTION_HORIZ: { if (x != stretch_start_x) { divisor1 = (float)x / (float)stretch_start_x; divisor2 = (float)(canvas->w - x) / (float)(canvas->w - stretch_start_x); for (xx = 0; xx < x; xx++) { src.x = (xx / divisor1); src.y = 0; src.w = 1; src.h = canvas->h; dest.x = xx; dest.y = 0; dest.w = 1; dest.h = canvas->h; SDL_BlitSurface(snapshot, &src, canvas, &dest); } for (xx = x; xx < canvas->w; xx++) { src.x = stretch_start_x + ((xx - x) / divisor2); src.y = 0; src.w = 1; src.h = canvas->h; dest.x = xx; dest.y = 0; dest.w = 1; dest.h = canvas->h; SDL_BlitSurface(snapshot, &src, canvas, &dest); } api->playsound(stretch_snd, (x * 255) / canvas->w, 255); } break; } } update_rect->x = 0; update_rect->y = 0; update_rect->w = canvas->w; update_rect->h = canvas->h; } void stretch_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) { if (y < canvas->h / 2) { if (x < y) stretch_side = STRETCH_DIRECTION_HORIZ; else if (canvas->w - x < y) stretch_side = STRETCH_DIRECTION_HORIZ; else stretch_side = STRETCH_DIRECTION_VERT; } else { if (x < canvas->h - y) stretch_side = STRETCH_DIRECTION_HORIZ; else if (canvas->w - x < canvas->h - y) stretch_side = STRETCH_DIRECTION_HORIZ; else stretch_side = STRETCH_DIRECTION_VERT; } stretch_start_x = x; stretch_start_y = y; stretch_drag(api, which, canvas, last, x, y, x, y, update_rect); } void stretch_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) { } void stretch_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) { } int stretch_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return (MODE_PAINT); } Uint8 stretch_accepted_sizes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) { return 0; } Uint8 stretch_default_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) { return 0; } void stretch_set_size(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, Uint8 size ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) { }